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Orbital Command - Page 2

Forum Index > StarCraft 2 HotS
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monad
Profile Joined March 2010
United States156 Posts
Last Edited: 2010-08-16 05:48:06
August 16 2010 05:45 GMT
#21
On August 16 2010 11:16 Skillz_Man wrote:
I'm just wondering if you tried beating this just by taking your 2nd base early holding with tanks, and mass a huge marine/medic army? You can just stomp them that way, a very easy strategy... If you really want to go out of your way to get an OC; go ahead, but it's really not necessary.


Are you talking about The Dig or Engine of Destruction?

Turned out The Dig was easier than I remembered on Brutal, as long as you take out colossus and immortals with the laser everything else drops like candy to tanks.

EoD is really hard though, I can make it to the 3rd base, but I always get stomped in the 3rd base. I don't even have enough time to get more than like 5 wraiths by the time he goes into the second base . I try to sneak in and snipe the raven so that I can kill the Battlecruiser and the siege tanks before Odin gets there, but it never works. I always lose like 3 or 4 wraiths to marines on the ground.

I've been doing other missions now to build up research and armory upgrades, and now I have the building that tech that gets you gas 25% faster, and with Orbital Command I can get a nice economy boost up front. And hopefully with tanks I can just siege a few in front of the second / third base and fly in with wraiths to take out the upper level defenses. I guess I'll do a few Prophecy missions to for Protoss research points so that I can get the automatic gas refinery.

idk why I can't do it, everyone says they do it by making nothing but wraiths, 0 other units besides wraiths, but it doesn't work at all when I do that. Odin gets decimated in about 5 seconds in the second base, and if I try to bring SCVs to repair him, the enemies selectively snipe off the SCVs and my economy is in shambles because I lost so many SCVs.
monad
Profile Joined March 2010
United States156 Posts
August 16 2010 05:46 GMT
#22
On August 16 2010 12:42 TriniMasta wrote:
Really? I remember there was an alternative to it
1) Orbital CC
2) Something else
It wasn't just rewarded instantly, you had to choose. I chose OC because a mule as soon as a mission with like 4-6 scvs helps a lot/


I just got OC, and yea it's definitely just an armory upgrade. Of course there's an alternative, as there is with all armory upgrades each item has 2 upgrades, but it's not a research upgrade where you have to choose 1 or the other. You might be thinking of PF, which *is* a research upgrade, and is an alternative to the Perdition Turret.
Archon_Wing
Profile Joined May 2004
United States378 Posts
Last Edited: 2010-08-16 07:21:14
August 16 2010 07:16 GMT
#23
On August 16 2010 14:45 monad wrote:
Show nested quote +
On August 16 2010 11:16 Skillz_Man wrote:
I'm just wondering if you tried beating this just by taking your 2nd base early holding with tanks, and mass a huge marine/medic army? You can just stomp them that way, a very easy strategy... If you really want to go out of your way to get an OC; go ahead, but it's really not necessary.


Are you talking about The Dig or Engine of Destruction?

Turned out The Dig was easier than I remembered on Brutal, as long as you take out colossus and immortals with the laser everything else drops like candy to tanks.

EoD is really hard though, I can make it to the 3rd base, but I always get stomped in the 3rd base. I don't even have enough time to get more than like 5 wraiths by the time he goes into the second base . I try to sneak in and snipe the raven so that I can kill the Battlecruiser and the siege tanks before Odin gets there, but it never works. I always lose like 3 or 4 wraiths to marines on the ground.

I've been doing other missions now to build up research and armory upgrades, and now I have the building that tech that gets you gas 25% faster, and with Orbital Command I can get a nice economy boost up front. And hopefully with tanks I can just siege a few in front of the second / third base and fly in with wraiths to take out the upper level defenses. I guess I'll do a few Prophecy missions to for Protoss research points so that I can get the automatic gas refinery.

idk why I can't do it, everyone says they do it by making nothing but wraiths, 0 other units besides wraiths, but it doesn't work at all when I do that. Odin gets decimated in about 5 seconds in the second base, and if I try to bring SCVs to repair him, the enemies selectively snipe off the SCVs and my economy is in shambles because I lost so many SCVs.


Yea, Engine of Destruction is friggin annoying on Brutal because the Odin seems to die hella fast and scvs get sniped. I beat it by building almost nothing but vikings to take out air and random tanks /w vessels for healing. If you take out the air with vikings (for whatever reason, wraiths didn't cut it for me either), it's not too bad. Also, getting the tank and marauder mercs is useful as well.
Nothing witty here atm
Dfgj
Profile Joined May 2008
Singapore5922 Posts
Last Edited: 2010-08-16 07:57:02
August 16 2010 07:53 GMT
#24
On August 16 2010 14:45 monad wrote:
EoD is really hard though, I can make it to the 3rd base, but I always get stomped in the 3rd base. I don't even have enough time to get more than like 5 wraiths by the time he goes into the second base . I try to sneak in and snipe the raven so that I can kill the Battlecruiser and the siege tanks before Odin gets there, but it never works. I always lose like 3 or 4 wraiths to marines on the ground.

Getting a little sidetracked, but:

Keeping all the wraiths you start with (and making a few extra from 1 port) should give you a small but acceptable number (6-8 or so) by base three, while having some SVs as well (preferably). Make a ground army comprised of marauder/medic - the extra hp compared to more common marine/medic is for taking tank hits. Before the Odin gears up to go in, focus on sniping tanks in the base with wraiths because they're the biggest source of damage - ravens take awhile to kill and force you into the detection radius, so avoid them when possible.

At the point Odin actually goes in, send your marauder/medic in first - let them soak up the bulk of the offense while the Odin opens fire. Use the wraiths during the breach to pick off key targets (tanks, or BCs in the later bases). Your focus should be to keep damage off the Odin by letting the infantry take a share, and quickly knocking out the heaviest damage dealers using a squad of wraiths (this also helps a lot for the 30% health achievement on brutal). This is key in the later bases where the sheer firepower can knock out the Odin rapidly if it takes the full force of the AI.

When I did EoD I had tech reactors, autorefineries, and SVs, which were key for pumping marauder/medic and wraith/sv. Those were essentially the only units I made (besides a few varied other things for defense in between the Odin's attacks).
Phayze
Profile Blog Joined June 2009
Canada2029 Posts
Last Edited: 2010-08-16 11:25:45
August 16 2010 11:24 GMT
#25
I completed this mission on brutal without the orbital command. You just have to primary immortals and then colossus then templar. I use a double bunker then barracks wall (Wall of bunkers then wall of barracks) to complete this. Once you get to the (2000?) mark HP, You have to ignore the units and focus down the wall because the units begin to infinitely spawn.
Proud member of the LGA-1366 Core-i7 4Ghz Club
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