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[Q]Tosh Mission- Breakout or Ghost of a Chance?

Forum Index > StarCraft 2 HotS
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1 2 3 4 5 Next All
Deleted User 76781
Profile Joined May 2010
101 Posts
August 08 2010 10:25 GMT
#1
So now I'm stuck between a choice, should I side with Tosh and go with Spectres, or should I side with Nova and go with Ghosts? Which choice is the best? And those the Tosh leave you and Nova joins you if you pick Ghost of a chance? (Vice Versa)

Poll: Spectre or Ghost

Spectre (235)
 
71%

Ghost (96)
 
29%

331 total votes

Your vote: Spectre or Ghost

(Vote): Spectre
(Vote): Ghost


nemanja1503
Profile Joined July 2010
Serbia49 Posts
August 08 2010 10:31 GMT
#2
For me it was a pretty clear choice. Specters.

My reasons are that he was around before helping and will stay with us to keep on helping, while Nova bails on you. Second I liked specters as units more. And imo the Breakout is more fun as a mission.
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
August 08 2010 10:33 GMT
#3
I had to go with Nova. Tosh seemed terribly untrustworthy in how he was portrayed up until that point... And Nova's a badass, so that's how I made my decision, haha.

Either way you can always go back through and play the other one. =)
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
Deleted User 76781
Profile Joined May 2010
101 Posts
August 08 2010 10:36 GMT
#4
I guess I'll try both of them, @ nemanja1503 + Show Spoiler +
When does Nova bails on you?
Kentor *
Profile Blog Joined December 2007
United States5784 Posts
August 08 2010 10:38 GMT
#5
Either way I doubt you will be using either that much in the campaign. I picked spectres at first but then picked ghosts on my second time redoing the campaign while getting all the right upgrades, pretty much because I wanted to try something new.
pangshai
Profile Blog Joined January 2005
Chinatown5333 Posts
August 08 2010 11:06 GMT
#6
what are the ghost upgrades? i'm assuming EMP and something else.
#1 midas fan
LegionX
Profile Joined July 2010
4 Posts
August 08 2010 11:11 GMT
#7
On August 08 2010 20:06 pangshai wrote:
what are the ghost upgrades? i'm assuming EMP and something else.



occular implants and infinte cloak

I just gotta flip my meat before the daily, hold on guys I might be a bit late today-Day9
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
August 08 2010 11:16 GMT
#8
Ghost: extra vision and infinite cloak

Spectre, Aoe stun (dunno if it works on kerrigan), 200 damage "nuke" and cloak doesnt cost energy.
"Mudkip"
Kentor *
Profile Blog Joined December 2007
United States5784 Posts
Last Edited: 2010-08-08 11:31:34
August 08 2010 11:20 GMT
#9
On August 08 2010 20:06 pangshai wrote:
what are the ghost upgrades? i'm assuming EMP and something else.

Just made a few ghosts, they don't even have EMP in the campaign

http://wiki.teamliquid.net/starcraft2/Campaign/Armory#Ghost

They get +2 range and +3 sight radius which might be good for solo nuking.

Only time I used spectres was during engine of destruction on normal where I used permanent cloak and nuked everything, but this didn't work at all in brutal.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
August 08 2010 11:43 GMT
#10
Who cares if Tosh stays and Nova bails? Other than having a conversation point between missions it doesn't actually help to have Tosh there. That being said, I feel Ghosts (Snipe) are superior to Spectres.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
PanoRaMa
Profile Blog Joined June 2003
United States5070 Posts
August 08 2010 11:51 GMT
#11
This was actually really tough for me, and I really like Nova too. In the end I decided bros over hoes and stuck with Tosh. Didn't really gain anything out of it since I never ever made a spectre though.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2010-08-08 12:02:21
August 08 2010 12:01 GMT
#12
On August 08 2010 19:33 Mikilatov wrote:
I had to go with Nova. Tosh seemed terribly untrustworthy in how he was portrayed up until that point... And Nova's a badass, so that's how I made my decision, haha.

Either way you can always go back through and play the other one. =)

Actually after the mission if you talk with the people on your ship you learn that everything Nova said were lies. Specters develop really quirky personalities though but they don't become more violent or so than they already were.

As for units I think that the only time you want to build either of them is when you want to nuke, and ghosts are just way better at that. Since they outrange towers and have insane vision range you can infiltrate bases much easier and 20 more health never hurts either.
lololol
Profile Joined February 2006
5198 Posts
August 08 2010 12:02 GMT
#13
I chose spectres just to see what spells they have.
I never really used them in any of the missions, but I wouldn't have used ghosts and their shitty snipe, too.
I'll call Nada.
Hikari
Profile Blog Joined May 2010
1914 Posts
August 08 2010 12:15 GMT
#14
Snipe is good vs killing overseers/broodlords and ghosts do bonus vs light, which consist of much of a zerg's army (muta/ling/hydras).

Specter's aoe stun I find not to be as useful and its nuke has a small cast time compared to instant snipe. They do bonus dmg to armored which easily is taken cared by the rest of my army.
NeonGenesis
Profile Joined September 2005
Norway260 Posts
August 08 2010 12:37 GMT
#15
I chose Tosh. He'd been around and been usefull. I wouldn't trust a DOMINION Ghost over him. Also, with Spectres being buffed Ghosts, I did not want to get on their bad side
The enemy of my enemy is my friend, brotha.
It's all good. I just want rainbows, unicorns and machine guns. -Sundance DiGiovanni
kingcomrade
Profile Joined August 2007
United States115 Posts
August 08 2010 17:42 GMT
#16
Spectres. Ghosts only have Snipe which isn't worth much, while Spectres have aoe stun.
Also Nova got CANCELLED.

If ghosts had had EMP as well as just snipe and cloak I would have probably gone with them...but as it is in the campaign Spectres just have better abilities.
N/A
Aeroz135
Profile Joined August 2010
48 Posts
August 08 2010 17:47 GMT
#17
i chose tosh because having done nova on my first playthrough, the 2nd playthrough i enjoyed his mission more, mainly cuz of his abilities. also an interesting thing if you do certain missions in certain orders you get extra bits of "story" by interacting with characters. an example would be if you kept tosh around instead of going with nova, he gives you extra insight on certain events, such as the missions that involve the doctor lady.
Sabu113
Profile Blog Joined August 2009
United States11112 Posts
August 08 2010 17:49 GMT
#18
Tough, but I have to say Tosh's mission was a bit more fun than Nova's.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Morayfire73
Profile Joined April 2010
United States298 Posts
August 08 2010 18:06 GMT
#19
Both of the rewards are rather useless. I thought that the Tosh mission was more fun, but I enjoyed the story of the Nova mission more. + Show Spoiler +
Though if you like talking to Tosh on your ship do his mission or else he dies
[Insert witty comment here]
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
August 08 2010 18:39 GMT
#20
+ Show Spoiler +
If only they let you EMP Kerrigan in All-In, that would be such a lifesaver.


You're right whichever path you choose. There is no wrong answer.
There is no one like you in the universe.
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