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DingIt is a new streaming platform. It uses an optimized streaming protocol, so end users see a lag-free and buffer-free stream using far less resources (including bandwidth) than any other live streaming or VOD site on the web.It can take months, if not years, to build up a following as a live streamer. We’ve put together an incentive program for ANY BROADCASTER who signs up through DingIt. We have a range of milestones in place that will reward you for a number of different achievements. You just have to notify us when you’ve hit any of these targets. The idea is that if we’re making money, you should, too. It’s as simple as that. The incentive program is worth $49,600 in the first month alone!!For more information about the program: Check out the Incentives Page How to become a partnerSigning up is easy. Click on the “Become a Partner” button in the link above, or go to www.dingit.tv and click “sign up.” We accept all applicants who meet our system requirements! Unique protocol guarantees higher quality streams with lower latency and almost no rebuffering and uses 25-50% less bandwidth than other streaming sites - more details here!
DingIt, from our app to our player, has built an entirely unique and unprecedented streaming network. The DingIt Player ensures the best quality experience for viewers. The player has been downloaded millions of times by fans of Eurovision, the World Cup, DirecTV and more. For more information about the player, click HERE.
Share in advertising revenues with only 500 followers and channel subscription revenues from day 1!
DingIt’s proprietary broadcast app has literally redefined live streaming. For more about how we’ve revolutionized online video, read more here.
DingIt was founded by OC Shield, a much larger technology company so all of our development is done in house!
Need more info? Contact us via the website or post here!
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Piqued my interest with the sponsorship of an event that Madals did a while back. Will be checking up on you to see if any cool streamers end up there. Competition can't hurt, eh?
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Please update this thread here if any known Hearthstone streamer joins you, I'm quite willing to give it a try as a viewer. I will however turn away in disgust if there is lag.
edit: also willing to watch Dota2
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Always good to have another streaming platform on the block, but currently, I have mixed feeling about what I've seen.
What I like: -Information looks transparent, and I appreciate that. Although that opens up some information and allows to critique a little bit. -Performance might very well be better than Twitch.
What I dislike:
Firstly, I will say I don't like the structure of your incentive program. Considering how many games are streamed, I think the incentives you offer are quite high, but too few in number. In it's current format, the person who reaches one of the incentives first, will likely reach many of the incentives first or at the top, and thus the first one or two big channels to switch would receive 5-10k in incentives, while there is a drastic drop off for people outside of the top 10. If I have a smaller viewer base (say 200-600 simultaneous), and I want to expand, DingIt would not seem very good in terms of those incentives offered.
Meanwhile, a popular stream that earns significant income on streaming thinks long term. I wouldn't join a streaming platform where any significant amount of money comes from "incentives", as those may easily be cut at any time, and probably would be... This is more of a promotion to get DingIt started from what I understand. So at the end of the day, what it will come down to is the returns on streaming via advertisements, and subscriptions, as well as offsetting some of the costs of switching (like losing many current subscribers), and that brings me to my third point.
You might have a rewards program, but returns, as said on the internet, just suck. When someone subscribes to my channel, I get only 50% of the revenue? I mean, you guys are a streaming platform, why would I use you if I give 1/2 of my money to you, it's not like live streaming is some high tech, completely new technology being offered here. Anyway, 50% of revenue on subscriptions seems really low. I understand that now they are not seeing ads, so you are entitled to some of it, but I would realistically expect 75% return to go to the streamer.
The next point is even worse, and that is the "income calculator" on your website. It tells me that if I stream for a month, with 500 viewers, I should expect to earn $25 a month (with no subscribers). If you look here:
http://www.teamliquid.net/forum/starcraft-2/472374-top-50-streamers-in-november-2014
We can see there are only 23 streamers in SC2 that receive more than 500 viewers monthly on average. Now the number has little meaning, because when you say monthly, you don't say how many hours, but I would expect a pretty large number of hours streamed to make the numbers sound nicer (20 hours per week?).
If for the sake of the example we use 20 hours per week, that would be a bit more than 80 hours a month. So for streaming with 500 viewers for 80 hours I'd earn $25. Lets do some math with that, that's 40,000+ viewer hours per month, divide both by 40, and thus we obtain a result of $0.625/1000viewer hours. Compare that to twitch.
Twitch generally offers $2-3/1000advertisements, using once again, conservative numbers (being on the side of DingIt), assume 40% use adblock or advertisement does not display for whatever other reason, and 2 advertisements are run every hour. The quick math there works out to be $2.4-3.6/1000viewer hours. Again, there were quite a few assumptions, but even when choosing values that try to give the benefit of doubt to DingIt, you can see how advertisement revenues are less than one quarter of that of twitch. So from my quick little analysis, the income earned from streaming with DingIt does not seem very good, and Twitch appears superior in that regard (unless a company member can show otherwise?).
I want to mention that this was purely from the streamers perspective only. From a consumer perspective, I hope a popular streamer tries DingIt out, so I can see how smoothly it runs, and whether I like it or not.
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Where are you getting this Twitch number from? Twitch gives far less than $2-3/CPM in ad revenue. You're not at all taking fill rate into account. Twitch has some serious problems with ad revenue right now because there are so many partners that run commercials, they don't have enough inventory to fill everyone's ads.
Big streamers get priority on fill rates, but everyone else gets the filler ads, which are probably less than $0.50 CPM. For example, in CSL- we had comparable numbers from Jan-June in 2012 compared to Jan-June 2014. We made ~$1,000 in 2012, and less than $200 in 2014. Basically same # of commercials, same viewership, etc. Reason is because the fill rates are much lower since in 2012 we weren't competing with as many partnered streamers. The Twitch market is super diluted right now.
I think Dingit is really a fallacy, aside from the incentive program (which again is not sustainable, so there's no reason to rely on that long term). We've seen from Azubu that just because you're a big name (unless you're Faker) doesn't mean the viewers will follow you.
Viewers are very sticky to the platform, they value what's known and comfortable to them above all else. Again, Azubu is the perfect example of that. Curse and Fnatic stream on Azubu. These two LoL teams were able to individually get 20k+ concurrent viewers at any time on Twitch. Voyboy was getting 200-300 people on his Azubu stream, at most. Same with the Fnatic LoL players. Even the KeSPA Koreans, besides Faker, barely get any viewers.
This shows that the audience does not transfer between platforms. So while it's true that Dingit may be able to beat Twitch in terms of ad revenue, if you stream on Dingit, you won't have an audience. You can't earn ad revenue if nobody is watching your stream. It's nice to offer incentives, and again, Azubu does this too (they basically pay big money to get famous people to stream on their platform). There needs to be some other strategy besides just getting people to stream on the platform because there's more than enough evidence out there to suggest that simply getting people to stream on the platform doesn't bring in viewers.
Dingit is in a weird place because unlike any other streaming platform they actually have prohibitive features that discourage users from watching, i.e. they make you download a plugin to watch streams. For a space where audience and viewership is key, it seems like a really short sighted and bad choice to implement a feature that actively discourages new people from coming to the platform, but what do I know?
Overall, I think what people care about most is what's familiar, not necessarily about what is objectively better. There is no other streaming platform that has come, or will come (at this time) close to taking some of Twitch's marketshare.
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As a relatively new streamer who's ping goes up a bit when i stream league of legends I really want to try this to get lower more steady ping. But the fact that I'm new and have no consistent viewer base means that I will have no exposure on this site as the traffic is alot lower (Seems like a safe assumption) Also as I link my stream after games of league having to download a plugin will make likely turn any potential viewer away as it seems pretty shady.
Can you guys address any of my concerns?
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I am unable to find a live streamer.
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A note on available viewership on the D!ngIt platform. Some regions of the world have to pay to watch, since they can't be served ads:
Visitors to the D!ngIt site from most countries in the world can view broadcasts for free ... There are some jurisdictions where we are unable to monetize the content via advertising (due namely to lack of demand). In those select regions, we require that viewers sign up for our SD Viewer for only $1.49 US/month Source
Caution to broadcaster about using the "Click Pro" feature. This feature is the ability to show keypresses from the streamer, but rather than the well-known stream-embedded virtual keyboard display as known from several streamers, the D!ngIt broadcast and player app communicates directly, which means the feature is not on stream and as such only available to those who subscribe ~6$ for it (it's a platform-wide feature, not per channel). Careful! While I haven't tried it, it could potentially reveal any keypresses you make while broadcasting, even if done off screen, which could reveal your password! 40% of the sales done via referral links goes to the streamer, and while I like the idea to offer products to support the broadcaster, it feels weak to offer what can be done better in conventional streaming software. Source
As others mentioned the viewer also needs to download the octoshape plugin. The plugin is well known for being problematic (google and pick your own selection of articles). The octoshape plugin is based on P2P technology which means the viewers can/will collectively become part of streaming content using some their upload bandwidth to deliver the stream to anyone in their vicinity [EDIT: After review, there is no P2P in the DingIt plugin]. Watching a stream (look at the "Send" column!): [EDIT: Further investigation revealed the upload is not external, but in fact goes (locally) to the browser, see proof here. This is explained in their website here]
Not watching any streams (again, though insignificant, the plugin uploads something to someone):
This obviously goes to shave down the costs of bandwidth etc. for D!ngIt, and some could argue it still "helps eSports" but users should at least be aware of the effect it may have on their computer/internet (in the past the plugin was sneaky and kept serving streams secretly or would bog down the computer). Disclaimer: I am basing this "review" on limited time with the specific plugin.
Finally, the FAQ states that their broadcast software is required (you cannot use OBS or XSplit etc) to obtain the low latency, high quality etc. This is not exactly true! Today's conventional streaming software does not obstruct latency whatsoever, that incurs on the protocol and cloud/server side after it leaves the broadcaster. The capturing and image processing is instantaneous and any publicly available software could be made compatible with the platform provided the platform offered access to it. Forcing broadcaster to use a sub par broadcasting software seems the silliest of all choices. Most pro streamers have intricate work flow procedures depending on medium/advanced features available in their choice of software.
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On December 06 2014 00:30 FiWiFaKi wrote:You might have a rewards program, but returns, as said on the internet, just suck. When someone subscribes to my channel, I get only 50% of the revenue? I mean, you guys are a streaming platform, why would I use you if I give 1/2 of my money to you, it's not like live streaming is some high tech, completely new technology being offered here. Anyway, 50% of revenue on subscriptions seems really low. I understand that now they are not seeing ads, so you are entitled to some of it, but I would realistically expect 75% return to go to the streamer. The next point is even worse, and that is the "income calculator" on your website. It tells me that if I stream for a month, with 500 viewers, I should expect to earn $25 a month (with no subscribers). If you look here: http://www.teamliquid.net/forum/starcraft-2/472374-top-50-streamers-in-november-2014We can see there are only 23 streamers in SC2 that receive more than 500 viewers monthly on average. Now the number has little meaning, because when you say monthly, you don't say how many hours, but I would expect a pretty large number of hours streamed to make the numbers sound nicer (20 hours per week?). If for the sake of the example we use 20 hours per week, that would be a bit more than 80 hours a month. So for streaming with 500 viewers for 80 hours I'd earn $25. Lets do some math with that, that's 40,000+ viewer hours per month, divide both by 40, and thus we obtain a result of $0.625/1000viewer hours. Compare that to twitch.
Just to clarify this, the income calculator uses some very rough numbers. The "followers" number isn't to indicate concurrent viewers, just how many people follow the channel! Therefore, 500 follows would probably equate to far fewer concurrent viewers! An example of this would be a SC2 streamer live at the moment in the side bar has 250 concurrent viewers but over 4000 followers on his channel.
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Can't watch on mobile = deal breaker. Twitch it is!
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On December 09 2014 20:40 Shinta) wrote: Can't watch on mobile = deal breaker. As we have only recently launched, the mobile version is not yet ready to go live but it is in development!
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Didn't install app, didn't read terms of use. No streams for me. Sorry ding, I'll stay with twitch even with the flaws.
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I watched Polt vs Solar showmatch from madals. I was unable to see the "resolution change". I had a great experience with you, no single lag on stream.
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I signed up because DingIT needs to step it up and have a better linux client (at leat the 64bits one). I tried watching a stream on low quality the other day and not only the quality was AWFUL (worse than low quality on twitch) but it was EXTREMELY laggy. I have an i5, 8GB of ram, a ssd ... and I can't even watch a stream on low quality ? Plus I have to run some kind of shitty client in a terminal while I want to watch something ?
Please make a real client.
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Your streaming plugin that you require to be downloaded sneakily sets itself to start automatically when windows does. This might be done for convenience, seemlessness and so you can use everyone's connections as a form of botnet for your p2p service, but it should be a clearly-displayed option instead of something that's done without user knowledge.
I had to go into CCleaner and disable it. I allow almost nothing to auto-start on my computer that isn't essential to windows functionality, and this is a common good computing practice to reduce bloat on system resources.
Don't do this, it reflects poorly on your organization and makes you seem shady.
On the flipside, watching the ASL playoffs on your service, stream quality and stability seems excellent, which is the more important bit.
I have extremely poor upload compared to download, and was concerned this would impact my viewing experience. It doesn't seem to however, and in general quality seems excellent.
One thing I'll advise is make sure your stream's can easily be "fetched" by listing sites such as TL, as this is why I don't watch Azubu streams: they don't appear on aggregate sites like TL, I don't know they are online and am disinclined to manually check them often.
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