On September 27 2013 06:00 dsjoerg wrote:
@EatThePath, the plan for the coaching platform has several parts:
That's the dry, high-level description. In practice our goal is to help people break through "the wall" of not getting better in StarCraft in a way that's more fun, focused, objective and rewarding than just laddering endlessly without guidance or clear ideas of how to improve.
@EatThePath, the plan for the coaching platform has several parts:
- A system for continuously assessing a player's strengths and weaknesses based on their games / replays
- Each coach on the system will have a set of lessons, which, depending on the coach, may be primarily text, primarily video, or some combination of the two.
- Lessons will be prioritized based on player strengths and weaknesses
- Each lesson has objective criteria for when it is cleared / passed
- The system is designed to be useful for Bronze to Diamond. Above Diamond, we expect that player's problems are often too subtle for automated replay analysis to pick them up.
That's the dry, high-level description. In practice our goal is to help people break through "the wall" of not getting better in StarCraft in a way that's more fun, focused, objective and rewarding than just laddering endlessly without guidance or clear ideas of how to improve.
Very exciting description. gl!
I ask because it seems like it might be applicable to RTS AI efforts, if you wanted to start a bot from the ground up based purely on learning and no encoded knowledge.