• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:23
CEST 00:23
KST 07:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call3[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away SC4ALL II: SC2 Player Announcement 6/8 - Maru GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest SC2 AI Tournament 2026 Fall 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
[ASL22] Ro24 Preview: Siren's Call BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Replay Review Process - What do you do? Pros React To: First 'Fastest' Map in ASL History
Tourneys
[Megathread] Daily Proleagues Toronto invitational lan 22 august Brood War in Budapest ! WORTEX 2026 BW Finals [ASL22] Ro24 Group C
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Dating: How's your luck? Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4509 users

Off-Topic General Discussion - Page 2916

Forum Index > The Shopkeeper′s Inn
Post a Reply
Prev 1 2914 2915 2916 2917 2918 5162 Next
Alaric
Profile Joined November 2009
France45622 Posts
September 08 2014 18:09 GMT
#58301
Why? It's not like we got any less dumb since.
Cant take LMS hipsters serious.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-09-08 18:15:00
September 08 2014 18:11 GMT
#58302
On September 09 2014 02:52 Scip wrote:
It's been linked before Yango...

Obviously I missed that else I wouldn't have missed the video as well.

EDIT: Also, I think some of you misconstrued his point, but there's not a whole lot of point in reviving a 600-page old discussion, so whatever. Though in fairness there's a certain segment of the video where he gets a bit too fanatical and doesn't express his point very well and pretty much every complaint about the video latches onto that part.
Moderator
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
September 08 2014 18:13 GMT
#58303
Yeah Scip obviously

...yeah
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Requizen
Profile Blog Joined March 2011
United States33802 Posts
September 08 2014 18:14 GMT
#58304
On September 09 2014 03:11 TheYango wrote:
Show nested quote +
On September 09 2014 02:52 Scip wrote:
It's been linked before Yango...

Obviously I missed that else I wouldn't have missed the video as well.

EDIT: Also, I think some of you misconstrued his point, but there's not a whole lot of point in reviving a 600-page old discussion, so whatever.

Well it's not like we have anything better to talk about.
It's your boy Guzma!
Frudgey
Profile Joined September 2012
Canada3367 Posts
September 08 2014 18:17 GMT
#58305
Happy Birthday wei2coolman!
It is better to die for The Emperor than live for yourself.
Gahlo
Profile Joined February 2010
United States35174 Posts
September 08 2014 18:38 GMT
#58306
On September 09 2014 02:57 onlywonderboy wrote:
Show nested quote +
On September 09 2014 02:53 Requizen wrote:
On September 09 2014 02:50 TheYango wrote:
So somehow I missed it when Egoraptor did his newest Sequelitis on Zelda games.


We talked about it before here. Conclusion was made that he made some ok points but was pretty hypocritical and got pissed about stupid things that were actually good.

Going back and rereading old conversation in this thread is weird. Like a time capsule.

That's exactly what it is...

Anyway, just finished vacuuming and cleaning half of my dining room carpet. If you guys have never done it, you'd be surprised how much dirt can hide in carpets.
Cixah
Profile Joined July 2010
United States11285 Posts
September 08 2014 18:39 GMT
#58307
Isn't our friendly Canadian banned loser supposed to be back soon?

I miss chips .
Hug The Goat! Hug the Goat! Hug the Goat!
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-09-08 18:43:21
September 08 2014 18:43 GMT
#58308
Sorry to single you out Req, but:

On July 02 2014 08:52 Requizen wrote:
Really? That's fucking dumb. Sure, OoT had a lot of running back and forth (one of the things that annoyed me about it), but that's a horrible complaint. He's trying to make it sound like every game should be completely driven by "go do the thing because it's fun".

I thought it was kind of funny that you brush this part off, when really the root of this is probably one of the major questions of modern game design. "Can the overall fun of a game be enriched by aspects/elements of the game that are individually not fun?"

Egoraptor seems to subscribe to the idea that the answer is no--that a well-designed game should not have components that individually are not fun as those components will never serve to enrich the game. But honestly this isn't an easy question, I think, and the argument underlies a lot of other game discussions that are relevant to the LoL playerbase (as it often comes up in LoL vs. DotA discussions--since Riot on principle also tends to believe that "un-fun" elements will always detract from the game) as well as the SC/SC2 playerbase (as that question is also the root of the automine/MBS discussion in SC2's infancy).
Moderator
Tooplark
Profile Joined October 2008
United States3977 Posts
September 08 2014 18:52 GMT
#58309
On September 09 2014 02:28 jcarlsoniv wrote:
Show nested quote +
On September 09 2014 02:27 Tooplark wrote:
All you mythology buffs/folk music fans might appreciate this: + Show Spoiler [Orpheus and Eurydice as a folk opera] +


you son of a bitch I was listening to this this morning and almost posted it

My sister showed it to me last year - I think she might know Anais Mitchell? Why We Build the Wall and If It's True are two of my favorites.

"But the ones who say the lies are the solemnest, they swear. And the ones who load the dice, always say the toss is fair. And the ones that deal the cards are the ones who take the tricks - with their hands over their hearts, while we play the games they fix."

Why We Build The Wall is so good. Defs one of my favorites too.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
Requizen
Profile Blog Joined March 2011
United States33802 Posts
September 08 2014 19:01 GMT
#58310
On September 09 2014 03:43 TheYango wrote:
Sorry to single you out Req, but:

Show nested quote +
On July 02 2014 08:52 Requizen wrote:
Really? That's fucking dumb. Sure, OoT had a lot of running back and forth (one of the things that annoyed me about it), but that's a horrible complaint. He's trying to make it sound like every game should be completely driven by "go do the thing because it's fun".

I thought it was kind of funny that you brush this part off, when really the root of this is probably one of the major questions of modern game design. "Can the overall fun of a game be enriched by aspects/elements of the game that are individually not fun?"

Egoraptor seems to subscribe to the idea that the answer is no--that a well-designed game should not have components that individually are not fun as those components will never serve to enrich the game. But honestly this isn't an easy question, I think, and the argument underlies a lot of other game discussions that are relevant to the LoL playerbase (as it often comes up in LoL vs. DotA discussions--since Riot on principle also tends to believe that "un-fun" elements will always detract from the game) as well as the SC/SC2 playerbase (as that question is also the root of the automine/MBS discussion in SC2's infancy).

That's an impossible argument. What is fun? Until "fun" is a quantifiable amount, you better not make any games because each element can be considered unfun by someone.

Hyperbolic statements aside, I still think his point was dumb, but it's not what you addressed. In Ego's head, there should never be a door that is unlocked by story. Every locked door should only be unlocked by gameplay, because in his description, any time story stops the gameplay, the game is failing. I would not agree with his viewpoint because I like stories in games. In fact, I can put up with crummy gameplay if the story is good. And basically he's just pouting because he wants to be able to go anywhere without having to pay attention to what anyone is saying.
It's your boy Guzma!
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-09-08 19:16:26
September 08 2014 19:12 GMT
#58311
So you think that it's categorically wrong to say that hard railroading is an awful way to use story elements to restrict gameplay?

I get what you're saying, but come on, explicit railroading has always been acknowledged as a really shitty way to limit the player's experience and to present story. There are a lot of ways you can restrict a player's movement and force the player to experience particular plot elements in the game and developers have learned over the years to present them in ways that are less jarring to the player. It's why modern game developers tend to try much harder to hide railroading elements behind fake choices and other things because they'll get called out on explicit railroading.

It's not so much that the "door" is unlocked by the story, but that the door is not presented in a way where it appears to serve any purpose other than to force you to trigger a particular plot device in the game and the presentation is not altered in any way to hide this fact.
Moderator
wei2coolman
Profile Joined November 2010
United States60033 Posts
September 08 2014 19:19 GMT
#58312
I don't think hard railroading is bad if the goal of the game is to tell a story, but it definitely sucks when the games trying to highlight gameplay as the reason to play the game.
liftlift > tsm
Requizen
Profile Blog Joined March 2011
United States33802 Posts
Last Edited: 2014-09-08 19:22:12
September 08 2014 19:21 GMT
#58313
On September 09 2014 04:12 TheYango wrote:
So you think that it's categorically wrong to say that hard railroading is an awful way to use story elements to restrict gameplay?

I get what you're saying, but come on, explicit railroading has always been acknowledged as a really shitty way to limit the player's experience and to present story. There are a lot of ways you can restrict a player's movement in the game and developers have learned over the years to present them in ways that are less jarring to the player. It's why modern game developers tend to try much harder to hide railroading elements behind fake choices and other things because they'll get called out on explicit railroading.

But the implication was that railroading was fine as long as there was no story and you had to figure it out yourself, which is bad. Explorative railroading is still railroading. While LTTP was more open as to where you could go and what you could do in what order, there were still (if I recall correctly, it's been a while since I played it) certain things you had to do in a certain order because you needed specific items to do them.

This is still railroading, but it doesn't feel like it because instead of having a text that says "You can't go into this dungeon until you have X item", you just can't get there until you have X item. And funnily enough, he praises A Link Between Worlds, when it was pretty heavy on which dungeons you could and couldn't get to via items.
It's your boy Guzma!
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-09-08 19:34:29
September 08 2014 19:25 GMT
#58314
On September 09 2014 04:21 Requizen wrote:
But the implication was that railroading was fine as long as there was no story and you had to figure it out yourself, which is bad. Explorative railroading is still railroading. While LTTP was more open as to where you could go and what you could do in what order, there were still (if I recall correctly, it's been a while since I played it) certain things you had to do in a certain order because you needed specific items to do them.

Well, no, the implication is that railroading is fine as long as you do a good job sugar-coating it and tricking the player into believing they aren't being railroaded. You get railroaded super hard in most Bioware RPGs, for example, it's just that it's well hidden from you through a huge decision tree of choices that don't actually lead you anywhere different--which is exploiting the fact that it's a fairly small percentage of gamers that will actually play through the game enough times to actually take note of this fact.

To someone who plays enough games to be able to tell the difference, this sounds stupid, but this is a discussion about game design. The goal of game design is to design games that sell/appeal to a lot of people, so designing game mechanics to be marketable even when they're shallow fits within the parameters of what a game designer is trying to do.

On September 09 2014 04:19 wei2coolman wrote:
I don't think hard railroading is bad if the goal of the game is to tell a story, but it definitely sucks when the games trying to highlight gameplay as the reason to play the game.

Ideally there shouldn't even be this dichotomy between "story game" and "gameplay game" because of the implication that they detract from one another in some way in the first place.

Gameplay elements should make sense with the story, and the way the story is written and presented should be paced in such a way that makes sense in the context of a game. You shouldn't have this idea of "it's ok for a story game but bad for a gameplay-focused game" because if the story and gameplay interact poorly, it weakens the overall experience regardless of where the focus is.

Unfortunately, there's a scarcity of such games because while lots of developers can individually create good gameplay and good stories, there are very few that can create good gameplay that interacts well with a story AND a good story that interacts well with gameplay, so we choose to compromise and make this division in the first place.
Moderator
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
September 08 2014 19:26 GMT
#58315
uhh, why did we even have the frudgey vs shelke match then?
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Requizen
Profile Blog Joined March 2011
United States33802 Posts
September 08 2014 19:34 GMT
#58316
On September 09 2014 04:25 TheYango wrote:
Show nested quote +
On September 09 2014 04:21 Requizen wrote:
But the implication was that railroading was fine as long as there was no story and you had to figure it out yourself, which is bad. Explorative railroading is still railroading. While LTTP was more open as to where you could go and what you could do in what order, there were still (if I recall correctly, it's been a while since I played it) certain things you had to do in a certain order because you needed specific items to do them.

Well, no, the implication is that railroading is fine as long as you do a good job sugar-coating it and tricking the player into believing they aren't being railroaded.

To someone who plays enough games to be able to tell the difference, this sounds stupid, but this is a discussion about game design. The goal of game design is to design games that sell to a lot of people, so designing game mechanics to be marketable even when they're shallow fits within the parameters of what a game designer is trying to do.

I understand where you're coming from, of course. No one likes games where you are just led by the nose from point to point, or games that take place completely in a hallway from start to finish (hi newer FF games). And if the video was truly about game design from a person who understood it, I'd likely have have less to say about it. But that's not the way it's presented, it really was just him complaining about petty things in an otherwise decent game because hating on OoT is a great way to get click bait, and (as the first 30 seconds of his video shows), he wants to prove how much more he knows than the OoT fanboys who are obviously blinded by nostalgia.

Honestly, I think you're just inferring too much out of his argument. I've only watched a few Game Grumps, but every time I do Ego is bitching about some minute thing or another, he kind of just comes off as sorta whiny.
It's your boy Guzma!
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-09-08 19:39:28
September 08 2014 19:37 GMT
#58317
That's why I said he gets too fanatical and presents his point poorly. I think he has a meaningful point to say but comes off as sounding like a whiny bitch. Partly because his audience thinks its funny to hear him sound like a whiny bitch, and partly because he can't express himself properly the way he should.
Moderator
Requizen
Profile Blog Joined March 2011
United States33802 Posts
September 08 2014 19:38 GMT
#58318
That's possibly true. If he really was trying to say the same thing you were, I just couldn't get it through his demeanor.
It's your boy Guzma!
Gahlo
Profile Joined February 2010
United States35174 Posts
September 08 2014 19:43 GMT
#58319
On September 09 2014 04:34 Requizen wrote:
Show nested quote +
On September 09 2014 04:25 TheYango wrote:
On September 09 2014 04:21 Requizen wrote:
But the implication was that railroading was fine as long as there was no story and you had to figure it out yourself, which is bad. Explorative railroading is still railroading. While LTTP was more open as to where you could go and what you could do in what order, there were still (if I recall correctly, it's been a while since I played it) certain things you had to do in a certain order because you needed specific items to do them.

Well, no, the implication is that railroading is fine as long as you do a good job sugar-coating it and tricking the player into believing they aren't being railroaded.

To someone who plays enough games to be able to tell the difference, this sounds stupid, but this is a discussion about game design. The goal of game design is to design games that sell to a lot of people, so designing game mechanics to be marketable even when they're shallow fits within the parameters of what a game designer is trying to do.

I understand where you're coming from, of course. No one likes games where you are just led by the nose from point to point, or games that take place completely in a hallway from start to finish (hi newer FF games). And if the video was truly about game design from a person who understood it, I'd likely have have less to say about it. But that's not the way it's presented, it really was just him complaining about petty things in an otherwise decent game because hating on OoT is a great way to get click bait, and (as the first 30 seconds of his video shows), he wants to prove how much more he knows than the OoT fanboys who are obviously blinded by nostalgia.

Honestly, I think you're just inferring too much out of his argument. I've only watched a few Game Grumps, but every time I do Ego is bitching about some minute thing or another, he kind of just comes off as sorta whiny.

I watch a lot of Game Grumps. Outside of real shit shows like Sonic 06, at least 50% of the complaining he makes about poor conveyance in games is shit the game has told him, but he was too busy making dick jokes or spamming A/X and not actually listening to the game.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-09-08 19:48:39
September 08 2014 19:47 GMT
#58320
Well, Egoraptor's idea of conveyance is also that the game should be presented in a way that the gameplay still presents you with all the necessary elements even if you spam A/X and ignore the game because that's what 99% of players actually do rather than reading manuals/tutorials.

Again, this sounds retarded to someone who actually plays a lot of these games and puts a legitimate effort into learning how to play the games they play, but purely from a game design standpoint where you're trying to market exactly to those people who A/X through shit and skip tutorials, it's sort of valid.
Moderator
Prev 1 2914 2915 2916 2917 2918 5162 Next
Please log in or register to reply.
Live Events Refresh
Next event in 11h 37m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 661
ProTech149
BRAT_OK 23
StarCraft: Brood War
Shine 12
Bale 11
Dota 2
XaKoH 623
monkeys_forever156
NeuroSwarm135
LuMiX1
League of Legends
Doublelift6246
JimRising 461
Counter-Strike
minikerr86
Super Smash Bros
Mew2King96
Other Games
gofns17106
Liquid`RaSZi2217
Grubby1917
ToD246
Livibee104
Nathanias36
Organizations
Other Games
gamesdonequick1109
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 48
• RyuSc2 19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 61
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21759
Other Games
• imaqtpie1780
Upcoming Events
Afreeca Starleague
11h 37m
hero vs ggaemo
Larva vs Mong
The Patches Monday
17h 37m
Afreeca Starleague
1d 11h
Soulkey vs PianO
JyJ vs sSak
GSL
1d 12h
PiGosaur Cup
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
Mini vs Calm
Queen vs EffOrt
Replay Cast
3 days
The PondCast
3 days
IntoTheTV X SOOP
4 days
[ Show More ]
GSL
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Escore Tournament S3: W8
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 2
BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.