On July 31 2014 14:08 WaveofShadow wrote:
To those people who understand anything about Isaac at all, I think I just had one of, if not my most ridiculous run ever.
First item room is the Wafer.
As the run progresses I pick up Epic Fetus, about 100 Health Up pills, Mitre, a million Soul Hearts, Sacrificial Knife....I don't even remember the rest. I wanted to take a screenshot. My health bar was full of red hearts and I had soul hearts way off the screen, probably close to 30. I literally just stood next to Blue baby to kill him. Pretty hilarious first run back. I think I may try learning to speedrun that game properly. Also NecroDancer is fun, and harder than it looks. The multitasking/rhythm aspect adds a very interesting level of difficulty.
Yango re: modern roguelikes---the thing is, the modern roguelike is done in a way as to be easily digestible. The kind of game you're speaking about likely has a much lower target audience (in terms of numbers) as permadeath and trying to return to the power level you might have once achieved can be very frustrating. In the modern ones, the games are short and it's very easily accessible. As far as the risk management aspect goes, there is always risk management involved---I can speak about Isaac specifically---you need to know when it's worth it to pick up an item like Ipecac, for example, which has the potential to kill you if not used well, or when to trade health for money if you think you can try to benefit from it. Those are minor examples, but I think what the community has done in terms of the racing/speedrunning adds a greater depth to that risk management because you add the fact that you're racing against someone else or the clock: do you spend a longer period of time clearing a floor hoping for better items, or do you think you have enough to beat your opponent/time and rush to the end as fast as you can, risking failure if you in fact aren't strong enough?
To those people who understand anything about Isaac at all, I think I just had one of, if not my most ridiculous run ever.
First item room is the Wafer.
As the run progresses I pick up Epic Fetus, about 100 Health Up pills, Mitre, a million Soul Hearts, Sacrificial Knife....I don't even remember the rest. I wanted to take a screenshot. My health bar was full of red hearts and I had soul hearts way off the screen, probably close to 30. I literally just stood next to Blue baby to kill him. Pretty hilarious first run back. I think I may try learning to speedrun that game properly. Also NecroDancer is fun, and harder than it looks. The multitasking/rhythm aspect adds a very interesting level of difficulty.
Yango re: modern roguelikes---the thing is, the modern roguelike is done in a way as to be easily digestible. The kind of game you're speaking about likely has a much lower target audience (in terms of numbers) as permadeath and trying to return to the power level you might have once achieved can be very frustrating. In the modern ones, the games are short and it's very easily accessible. As far as the risk management aspect goes, there is always risk management involved---I can speak about Isaac specifically---you need to know when it's worth it to pick up an item like Ipecac, for example, which has the potential to kill you if not used well, or when to trade health for money if you think you can try to benefit from it. Those are minor examples, but I think what the community has done in terms of the racing/speedrunning adds a greater depth to that risk management because you add the fact that you're racing against someone else or the clock: do you spend a longer period of time clearing a floor hoping for better items, or do you think you have enough to beat your opponent/time and rush to the end as fast as you can, risking failure if you in fact aren't strong enough?
Most ridiculous run I've had out of pure luck is Judas with Sacred Heart > 3 dollar bill > Polyphemus along with a ton of damage upgrades. Never had a natural all teeth run (Tough Love + 9 Luck Up pills). Most fun I've had creating a combo (with Isaac force a Habit in a shop, buy it and get scapular, infinite rerolls) was Parasite, Mom's Contacts, Mom's Eye + Loki's Horns (continuously fire shots in all 4 directions), the aforementioned all teeth, Purse for Cancer/Horn with Polaroid, Lump of Coal, Sacred Heart, all the damage multiplier items (Magic Mushroom, Polyphemus, etc). Teeth the size of your screen :D 2 shotting Blue Baby was never so easy.
Why would they not have thought of that earlier?