On May 28 2026 01:12 Waxangel wrote:
G1: Clem goes for 4 gate blink against 2-base push from Cure. Clem gets a good backdoor attack into the main before recalling back, but gets wrecked when he tries to clear out the Tanks sieging him. Cure wins with follow-up attack.
G2: Clem plays Charge-first with Immortal and beats a different version of 2-base all-in.
G3: Cure plays for Mine-drop into another Marine-Tank push but there's a 3rd CC behind it this time. Clem's charge and zealot warp-in are just barely too late to stop his third base from going down, and he's screwed from there.
G1: Clem goes for 4 gate blink against 2-base push from Cure. Clem gets a good backdoor attack into the main before recalling back, but gets wrecked when he tries to clear out the Tanks sieging him. Cure wins with follow-up attack.
G2: Clem plays Charge-first with Immortal and beats a different version of 2-base all-in.
G3: Cure plays for Mine-drop into another Marine-Tank push but there's a 3rd CC behind it this time. Clem's charge and zealot warp-in are just barely too late to stop his third base from going down, and he's screwed from there.
Thanks. I guess at this level everything can happen in bo3, plus knowing your opponents in advance help players prepare accordingly.
Maru is still somehow the best / 2nd best terran in the world even when playing shaky, impressive