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ASUS ROG 2020 Announced, Nov 27-29 - Page 9

Forum Index > StarCraft 2 Tournaments
1049 CommentsPost a Reply
Prev 1 7 8 9 10 11 53 Next
Ciaus_Dronu
Profile Joined June 2017
South Africa1848 Posts
November 27 2020 18:52 GMT
#161
On November 28 2020 03:47 Calliope wrote:
I would question lurker design, at least on paper. A siege unit that deploys and fires instantly shouldn't really have any counter. Compare with how slow and punishable siege tanks, liberators and brood lords are - units that can pretty much die instantly without dealing any damage whatsoever if you're careless.


I don't think Zerg would mind slower lurkers with longer burrow time if they had double damage, 13 range and a hitscan attack ^^

Lurkers are only strong because they can move in and force damage fast. They'd be entirely useless vs bio tank without that.
fLyiNgDroNe
Profile Joined September 2005
Belgium4080 Posts
November 27 2020 18:53 GMT
#162
On November 28 2020 03:50 DarkGamer wrote:
Good games between Byun and Reynor so far!


Show nested quote +
On November 28 2020 03:47 Calliope wrote:
I would question lurker design, at least on paper. A siege unit that deploys and fires instantly shouldn't really have any counter. Compare with how slow and punishable siege tanks, liberators and brood lords are - units that can pretty much die instantly without dealing any damage whatsoever if you're careless.



Maybe just remove the fast burrow upgrade? I think a small nerf like that would turn it in a cool lategame-dynamic tvz.


this would completely remove the unit from the game. Id rather they added +1 supply to lurker to prevent 20 lurkers on the field.
Drone is a way of living
Ciaus_Dronu
Profile Joined June 2017
South Africa1848 Posts
November 27 2020 18:56 GMT
#163
On November 28 2020 03:53 fLyiNgDroNe wrote:
Show nested quote +
On November 28 2020 03:50 DarkGamer wrote:
Good games between Byun and Reynor so far!


On November 28 2020 03:47 Calliope wrote:
I would question lurker design, at least on paper. A siege unit that deploys and fires instantly shouldn't really have any counter. Compare with how slow and punishable siege tanks, liberators and brood lords are - units that can pretty much die instantly without dealing any damage whatsoever if you're careless.



Maybe just remove the fast burrow upgrade? I think a small nerf like that would turn it in a cool lategame-dynamic tvz.


this would completely remove the unit from the game. Id rather they added +1 supply to lurker to prevent 20 lurkers on the field.


Why do they need a nerf at all?
Andi_Goldberger
Profile Joined July 2018
Germany1608 Posts
November 27 2020 18:56 GMT
#164
On November 28 2020 03:53 fLyiNgDroNe wrote:
Show nested quote +
On November 28 2020 03:50 DarkGamer wrote:
Good games between Byun and Reynor so far!


On November 28 2020 03:47 Calliope wrote:
I would question lurker design, at least on paper. A siege unit that deploys and fires instantly shouldn't really have any counter. Compare with how slow and punishable siege tanks, liberators and brood lords are - units that can pretty much die instantly without dealing any damage whatsoever if you're careless.



Maybe just remove the fast burrow upgrade? I think a small nerf like that would turn it in a cool lategame-dynamic tvz.


this would completely remove the unit from the game. Id rather they added +1 supply to lurker to prevent 20 lurkers on the field.

its crazy that the ravager has the same supply cost as a lurker lol
~~~~~
ilax30
Profile Joined November 2019
720 Posts
November 27 2020 19:01 GMT
#165
On November 28 2020 03:56 Ciaus_Dronu wrote:
Show nested quote +
On November 28 2020 03:53 fLyiNgDroNe wrote:
On November 28 2020 03:50 DarkGamer wrote:
Good games between Byun and Reynor so far!


On November 28 2020 03:47 Calliope wrote:
I would question lurker design, at least on paper. A siege unit that deploys and fires instantly shouldn't really have any counter. Compare with how slow and punishable siege tanks, liberators and brood lords are - units that can pretty much die instantly without dealing any damage whatsoever if you're careless.



Maybe just remove the fast burrow upgrade? I think a small nerf like that would turn it in a cool lategame-dynamic tvz.


this would completely remove the unit from the game. Id rather they added +1 supply to lurker to prevent 20 lurkers on the field.


Why do they need a nerf at all?


Because they are a bit too strong dont you think? Being a siege unit is fine, but chasing bio and sieging upon them is a bit ridic. Also it does so much indirectly too the terran eco forcing 55 scans every minute. Together with the viper the only thing you can do is just engage well and hope for the best. Or avoid them entirely, but then also lose multiple orbitals at the ssame time
fLyiNgDroNe
Profile Joined September 2005
Belgium4080 Posts
November 27 2020 19:01 GMT
#166
On November 28 2020 03:56 Ciaus_Dronu wrote:
Show nested quote +
On November 28 2020 03:53 fLyiNgDroNe wrote:
On November 28 2020 03:50 DarkGamer wrote:
Good games between Byun and Reynor so far!


On November 28 2020 03:47 Calliope wrote:
I would question lurker design, at least on paper. A siege unit that deploys and fires instantly shouldn't really have any counter. Compare with how slow and punishable siege tanks, liberators and brood lords are - units that can pretty much die instantly without dealing any damage whatsoever if you're careless.



Maybe just remove the fast burrow upgrade? I think a small nerf like that would turn it in a cool lategame-dynamic tvz.


this would completely remove the unit from the game. Id rather they added +1 supply to lurker to prevent 20 lurkers on the field.


Why do they need a nerf at all?


I don't know ... maybe to try something new and see if it shifts meta and adds some variety to the game?
Drone is a way of living
DarkGamer
Profile Joined November 2012
Germany330 Posts
November 27 2020 19:07 GMT
#167
On November 28 2020 03:53 fLyiNgDroNe wrote:
Show nested quote +
On November 28 2020 03:50 DarkGamer wrote:
Good games between Byun and Reynor so far!


On November 28 2020 03:47 Calliope wrote:
I would question lurker design, at least on paper. A siege unit that deploys and fires instantly shouldn't really have any counter. Compare with how slow and punishable siege tanks, liberators and brood lords are - units that can pretty much die instantly without dealing any damage whatsoever if you're careless.



Maybe just remove the fast burrow upgrade? I think a small nerf like that would turn it in a cool lategame-dynamic tvz.


this would completely remove the unit from the game. Id rather they added +1 supply to lurker to prevent 20 lurkers on the field.


I dont think it would remove the unit from the game cuz the long range attack + vipers would make the unit still viable. But the idea of adding +1 supply seems a smaller nerf, what could work too.
Ciaus_Dronu
Profile Joined June 2017
South Africa1848 Posts
November 27 2020 19:09 GMT
#168
On November 28 2020 04:01 ilax30 wrote:
Show nested quote +
On November 28 2020 03:56 Ciaus_Dronu wrote:
On November 28 2020 03:53 fLyiNgDroNe wrote:
On November 28 2020 03:50 DarkGamer wrote:
Good games between Byun and Reynor so far!


On November 28 2020 03:47 Calliope wrote:
I would question lurker design, at least on paper. A siege unit that deploys and fires instantly shouldn't really have any counter. Compare with how slow and punishable siege tanks, liberators and brood lords are - units that can pretty much die instantly without dealing any damage whatsoever if you're careless.



Maybe just remove the fast burrow upgrade? I think a small nerf like that would turn it in a cool lategame-dynamic tvz.


this would completely remove the unit from the game. Id rather they added +1 supply to lurker to prevent 20 lurkers on the field.


Why do they need a nerf at all?


Because they are a bit too strong dont you think? Being a siege unit is fine, but chasing bio and sieging upon them is a bit ridic. Also it does so much indirectly too the terran eco forcing 55 scans every minute. Together with the viper the only thing you can do is just engage well and hope for the best. Or avoid them entirely, but then also lose multiple orbitals at the ssame time



I don't think they (at least not vs Terran, vs Protoss maybe).

They're outranged by tanks, ghosts can generally get some snipes off and get away (and help vs vipers). A good lib count is also very helpful (and is effective harass for a player investing gas into lurker viper rather than muta / corruptor).

Besides, the game we saw was a bit of a tech mismatch.
You're not supposed to be able to fight double upgraded lurker viper with just bio tank. That'd be terrible, one of those armies is double the price of the other (if not more) and takes a long time in game to get to.
Poaktree
Profile Joined January 2017
165 Posts
November 27 2020 19:16 GMT
#169
And this is just the first match of group B. This is going to be a blood bath!
ilax30
Profile Joined November 2019
720 Posts
Last Edited: 2020-11-27 19:19:22
November 27 2020 19:17 GMT
#170
On November 28 2020 04:09 Ciaus_Dronu wrote:
Show nested quote +
On November 28 2020 04:01 ilax30 wrote:
On November 28 2020 03:56 Ciaus_Dronu wrote:
On November 28 2020 03:53 fLyiNgDroNe wrote:
On November 28 2020 03:50 DarkGamer wrote:
Good games between Byun and Reynor so far!


On November 28 2020 03:47 Calliope wrote:
I would question lurker design, at least on paper. A siege unit that deploys and fires instantly shouldn't really have any counter. Compare with how slow and punishable siege tanks, liberators and brood lords are - units that can pretty much die instantly without dealing any damage whatsoever if you're careless.



Maybe just remove the fast burrow upgrade? I think a small nerf like that would turn it in a cool lategame-dynamic tvz.


this would completely remove the unit from the game. Id rather they added +1 supply to lurker to prevent 20 lurkers on the field.


Why do they need a nerf at all?


Because they are a bit too strong dont you think? Being a siege unit is fine, but chasing bio and sieging upon them is a bit ridic. Also it does so much indirectly too the terran eco forcing 55 scans every minute. Together with the viper the only thing you can do is just engage well and hope for the best. Or avoid them entirely, but then also lose multiple orbitals at the ssame time



I don't think they (at least not vs Terran, vs Protoss maybe).

They're outranged by tanks, ghosts can generally get some snipes off and get away (and help vs vipers). A good lib count is also very helpful (and is effective harass for a player investing gas into lurker viper rather than muta / corruptor).

Besides, the game we saw was a bit of a tech mismatch.
You're not supposed to be able to fight double upgraded lurker viper with just bio tank. That'd be terrible, one of those armies is double the price of the other (if not more) and takes a long time in game to get to.


I would say protoss can more easily deal with lurkers, the most important part being they have easier detection in the form of revelation and observers that dont hurt their eco. They then also have immortals, chargelots,disruptors and the eventual carrier switch that can render lurkers useless for some time until zerg transitions into air themselves.

We have seen tanks been made against lurkers, but just as libs they get picked off way too easily by abducts. Probably the best think against lurkers is ghosts if you can control them extremely well. But again the biggest problem for terran just is the scan mechanic in dealing with lurkers. 3 lurkers setting up at the 5th base PF, 4 lurkers sieging the 4th and a lurker sneaking in to the natural just forces out tons of scans everythere and then losing orbitals is extremely painful especially as you still somehow need to clear creep and scan in advance. Cant think about mules as well, every bit of energy needs to go into scans
MarianoSC2
Profile Joined June 2015
Slovakia1855 Posts
November 27 2020 19:29 GMT
#171
Wow, that mine hit... Poor Byun, he is so unlucky this series
Top 11: Rogue, Maru, Inno, Zest, Life, sOs, Stats, Dark, soO, Mvp, Classic/Trap/MC/Rain
Poaktree
Profile Joined January 2017
165 Posts
November 27 2020 19:29 GMT
#172
This is really a great game. Both are playing really well.
Sif_
Profile Joined January 2011
Brazil3106 Posts
November 27 2020 19:36 GMT
#173
holy shit what a series by Byun
geokilla
Profile Joined May 2011
Canada8246 Posts
November 27 2020 19:36 GMT
#174
TERRAN!!!!!!!!!!!!!!!!!
Bagration
Profile Blog Joined October 2011
United States18282 Posts
November 27 2020 19:36 GMT
#175
Wow - what a G5 by Byun
Team Slayers, Axiom-Acer and Vile forever
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
November 27 2020 19:36 GMT
#176
lol byun is good
MarianoSC2
Profile Joined June 2015
Slovakia1855 Posts
November 27 2020 19:36 GMT
#177
Holy crap what a game. Byun is insanely good, and Reynor played quite well too !
Top 11: Rogue, Maru, Inno, Zest, Life, sOs, Stats, Dark, soO, Mvp, Classic/Trap/MC/Rain
ilax30
Profile Joined November 2019
720 Posts
November 27 2020 19:36 GMT
#178
Wat a game, GG. Good chance Byun still wont make it through with Stats in the winner match (stats leads their 2020 h2h 4-0) and then Reynor again in the rematch, but atleast this match delivered.
Waxangel
Profile Blog Joined September 2002
United States33596 Posts
November 27 2020 19:36 GMT
#179
Glad to see ByuN making this late push for IEM Katowice. Needed a strong military returner to replace the outgoing soO
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
ChaosArcher
Profile Joined February 2011
Germany956 Posts
November 27 2020 19:36 GMT
#180
Wow games like these are why I still love Starcraft after all these years
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