• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:35
CET 20:35
KST 04:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Offline Finals Info - Dec 13 and 14! StarCraft Evolution League (SC Evo Biweekly) RSL Offline FInals Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion Which season is the best in ASL? Data analysis on 70 million replays BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET [BSL21] RO16 Group B - Sunday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread ZeroSpace Megathread The Perfect Game Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Big Programming Thread Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1253 users

ASUS ROG 2020 Announced, Nov 27-29 - Page 9

Forum Index > StarCraft 2 Tournaments
1049 CommentsPost a Reply
Prev 1 7 8 9 10 11 53 Next
Ciaus_Dronu
Profile Joined June 2017
South Africa1848 Posts
November 27 2020 18:52 GMT
#161
On November 28 2020 03:47 Calliope wrote:
I would question lurker design, at least on paper. A siege unit that deploys and fires instantly shouldn't really have any counter. Compare with how slow and punishable siege tanks, liberators and brood lords are - units that can pretty much die instantly without dealing any damage whatsoever if you're careless.


I don't think Zerg would mind slower lurkers with longer burrow time if they had double damage, 13 range and a hitscan attack ^^

Lurkers are only strong because they can move in and force damage fast. They'd be entirely useless vs bio tank without that.
fLyiNgDroNe
Profile Joined September 2005
Belgium4032 Posts
November 27 2020 18:53 GMT
#162
On November 28 2020 03:50 DarkGamer wrote:
Good games between Byun and Reynor so far!


Show nested quote +
On November 28 2020 03:47 Calliope wrote:
I would question lurker design, at least on paper. A siege unit that deploys and fires instantly shouldn't really have any counter. Compare with how slow and punishable siege tanks, liberators and brood lords are - units that can pretty much die instantly without dealing any damage whatsoever if you're careless.



Maybe just remove the fast burrow upgrade? I think a small nerf like that would turn it in a cool lategame-dynamic tvz.


this would completely remove the unit from the game. Id rather they added +1 supply to lurker to prevent 20 lurkers on the field.
Drone is a way of living
Ciaus_Dronu
Profile Joined June 2017
South Africa1848 Posts
November 27 2020 18:56 GMT
#163
On November 28 2020 03:53 fLyiNgDroNe wrote:
Show nested quote +
On November 28 2020 03:50 DarkGamer wrote:
Good games between Byun and Reynor so far!


On November 28 2020 03:47 Calliope wrote:
I would question lurker design, at least on paper. A siege unit that deploys and fires instantly shouldn't really have any counter. Compare with how slow and punishable siege tanks, liberators and brood lords are - units that can pretty much die instantly without dealing any damage whatsoever if you're careless.



Maybe just remove the fast burrow upgrade? I think a small nerf like that would turn it in a cool lategame-dynamic tvz.


this would completely remove the unit from the game. Id rather they added +1 supply to lurker to prevent 20 lurkers on the field.


Why do they need a nerf at all?
Andi_Goldberger
Profile Joined July 2018
Germany1608 Posts
November 27 2020 18:56 GMT
#164
On November 28 2020 03:53 fLyiNgDroNe wrote:
Show nested quote +
On November 28 2020 03:50 DarkGamer wrote:
Good games between Byun and Reynor so far!


On November 28 2020 03:47 Calliope wrote:
I would question lurker design, at least on paper. A siege unit that deploys and fires instantly shouldn't really have any counter. Compare with how slow and punishable siege tanks, liberators and brood lords are - units that can pretty much die instantly without dealing any damage whatsoever if you're careless.



Maybe just remove the fast burrow upgrade? I think a small nerf like that would turn it in a cool lategame-dynamic tvz.


this would completely remove the unit from the game. Id rather they added +1 supply to lurker to prevent 20 lurkers on the field.

its crazy that the ravager has the same supply cost as a lurker lol
~~~~~
ilax30
Profile Joined November 2019
720 Posts
November 27 2020 19:01 GMT
#165
On November 28 2020 03:56 Ciaus_Dronu wrote:
Show nested quote +
On November 28 2020 03:53 fLyiNgDroNe wrote:
On November 28 2020 03:50 DarkGamer wrote:
Good games between Byun and Reynor so far!


On November 28 2020 03:47 Calliope wrote:
I would question lurker design, at least on paper. A siege unit that deploys and fires instantly shouldn't really have any counter. Compare with how slow and punishable siege tanks, liberators and brood lords are - units that can pretty much die instantly without dealing any damage whatsoever if you're careless.



Maybe just remove the fast burrow upgrade? I think a small nerf like that would turn it in a cool lategame-dynamic tvz.


this would completely remove the unit from the game. Id rather they added +1 supply to lurker to prevent 20 lurkers on the field.


Why do they need a nerf at all?


Because they are a bit too strong dont you think? Being a siege unit is fine, but chasing bio and sieging upon them is a bit ridic. Also it does so much indirectly too the terran eco forcing 55 scans every minute. Together with the viper the only thing you can do is just engage well and hope for the best. Or avoid them entirely, but then also lose multiple orbitals at the ssame time
fLyiNgDroNe
Profile Joined September 2005
Belgium4032 Posts
November 27 2020 19:01 GMT
#166
On November 28 2020 03:56 Ciaus_Dronu wrote:
Show nested quote +
On November 28 2020 03:53 fLyiNgDroNe wrote:
On November 28 2020 03:50 DarkGamer wrote:
Good games between Byun and Reynor so far!


On November 28 2020 03:47 Calliope wrote:
I would question lurker design, at least on paper. A siege unit that deploys and fires instantly shouldn't really have any counter. Compare with how slow and punishable siege tanks, liberators and brood lords are - units that can pretty much die instantly without dealing any damage whatsoever if you're careless.



Maybe just remove the fast burrow upgrade? I think a small nerf like that would turn it in a cool lategame-dynamic tvz.


this would completely remove the unit from the game. Id rather they added +1 supply to lurker to prevent 20 lurkers on the field.


Why do they need a nerf at all?


I don't know ... maybe to try something new and see if it shifts meta and adds some variety to the game?
Drone is a way of living
DarkGamer
Profile Joined November 2012
Germany323 Posts
November 27 2020 19:07 GMT
#167
On November 28 2020 03:53 fLyiNgDroNe wrote:
Show nested quote +
On November 28 2020 03:50 DarkGamer wrote:
Good games between Byun and Reynor so far!


On November 28 2020 03:47 Calliope wrote:
I would question lurker design, at least on paper. A siege unit that deploys and fires instantly shouldn't really have any counter. Compare with how slow and punishable siege tanks, liberators and brood lords are - units that can pretty much die instantly without dealing any damage whatsoever if you're careless.



Maybe just remove the fast burrow upgrade? I think a small nerf like that would turn it in a cool lategame-dynamic tvz.


this would completely remove the unit from the game. Id rather they added +1 supply to lurker to prevent 20 lurkers on the field.


I dont think it would remove the unit from the game cuz the long range attack + vipers would make the unit still viable. But the idea of adding +1 supply seems a smaller nerf, what could work too.
Ciaus_Dronu
Profile Joined June 2017
South Africa1848 Posts
November 27 2020 19:09 GMT
#168
On November 28 2020 04:01 ilax30 wrote:
Show nested quote +
On November 28 2020 03:56 Ciaus_Dronu wrote:
On November 28 2020 03:53 fLyiNgDroNe wrote:
On November 28 2020 03:50 DarkGamer wrote:
Good games between Byun and Reynor so far!


On November 28 2020 03:47 Calliope wrote:
I would question lurker design, at least on paper. A siege unit that deploys and fires instantly shouldn't really have any counter. Compare with how slow and punishable siege tanks, liberators and brood lords are - units that can pretty much die instantly without dealing any damage whatsoever if you're careless.



Maybe just remove the fast burrow upgrade? I think a small nerf like that would turn it in a cool lategame-dynamic tvz.


this would completely remove the unit from the game. Id rather they added +1 supply to lurker to prevent 20 lurkers on the field.


Why do they need a nerf at all?


Because they are a bit too strong dont you think? Being a siege unit is fine, but chasing bio and sieging upon them is a bit ridic. Also it does so much indirectly too the terran eco forcing 55 scans every minute. Together with the viper the only thing you can do is just engage well and hope for the best. Or avoid them entirely, but then also lose multiple orbitals at the ssame time



I don't think they (at least not vs Terran, vs Protoss maybe).

They're outranged by tanks, ghosts can generally get some snipes off and get away (and help vs vipers). A good lib count is also very helpful (and is effective harass for a player investing gas into lurker viper rather than muta / corruptor).

Besides, the game we saw was a bit of a tech mismatch.
You're not supposed to be able to fight double upgraded lurker viper with just bio tank. That'd be terrible, one of those armies is double the price of the other (if not more) and takes a long time in game to get to.
Poaktree
Profile Joined January 2017
165 Posts
November 27 2020 19:16 GMT
#169
And this is just the first match of group B. This is going to be a blood bath!
ilax30
Profile Joined November 2019
720 Posts
Last Edited: 2020-11-27 19:19:22
November 27 2020 19:17 GMT
#170
On November 28 2020 04:09 Ciaus_Dronu wrote:
Show nested quote +
On November 28 2020 04:01 ilax30 wrote:
On November 28 2020 03:56 Ciaus_Dronu wrote:
On November 28 2020 03:53 fLyiNgDroNe wrote:
On November 28 2020 03:50 DarkGamer wrote:
Good games between Byun and Reynor so far!


On November 28 2020 03:47 Calliope wrote:
I would question lurker design, at least on paper. A siege unit that deploys and fires instantly shouldn't really have any counter. Compare with how slow and punishable siege tanks, liberators and brood lords are - units that can pretty much die instantly without dealing any damage whatsoever if you're careless.



Maybe just remove the fast burrow upgrade? I think a small nerf like that would turn it in a cool lategame-dynamic tvz.


this would completely remove the unit from the game. Id rather they added +1 supply to lurker to prevent 20 lurkers on the field.


Why do they need a nerf at all?


Because they are a bit too strong dont you think? Being a siege unit is fine, but chasing bio and sieging upon them is a bit ridic. Also it does so much indirectly too the terran eco forcing 55 scans every minute. Together with the viper the only thing you can do is just engage well and hope for the best. Or avoid them entirely, but then also lose multiple orbitals at the ssame time



I don't think they (at least not vs Terran, vs Protoss maybe).

They're outranged by tanks, ghosts can generally get some snipes off and get away (and help vs vipers). A good lib count is also very helpful (and is effective harass for a player investing gas into lurker viper rather than muta / corruptor).

Besides, the game we saw was a bit of a tech mismatch.
You're not supposed to be able to fight double upgraded lurker viper with just bio tank. That'd be terrible, one of those armies is double the price of the other (if not more) and takes a long time in game to get to.


I would say protoss can more easily deal with lurkers, the most important part being they have easier detection in the form of revelation and observers that dont hurt their eco. They then also have immortals, chargelots,disruptors and the eventual carrier switch that can render lurkers useless for some time until zerg transitions into air themselves.

We have seen tanks been made against lurkers, but just as libs they get picked off way too easily by abducts. Probably the best think against lurkers is ghosts if you can control them extremely well. But again the biggest problem for terran just is the scan mechanic in dealing with lurkers. 3 lurkers setting up at the 5th base PF, 4 lurkers sieging the 4th and a lurker sneaking in to the natural just forces out tons of scans everythere and then losing orbitals is extremely painful especially as you still somehow need to clear creep and scan in advance. Cant think about mules as well, every bit of energy needs to go into scans
MarianoSC2
Profile Joined June 2015
Slovakia1855 Posts
November 27 2020 19:29 GMT
#171
Wow, that mine hit... Poor Byun, he is so unlucky this series
Top 11: Rogue, Maru, Inno, Zest, Life, sOs, Stats, Dark, soO, Mvp, Classic/Trap/MC/Rain
Poaktree
Profile Joined January 2017
165 Posts
November 27 2020 19:29 GMT
#172
This is really a great game. Both are playing really well.
Sif_
Profile Joined January 2011
Brazil3106 Posts
November 27 2020 19:36 GMT
#173
holy shit what a series by Byun
geokilla
Profile Joined May 2011
Canada8244 Posts
November 27 2020 19:36 GMT
#174
TERRAN!!!!!!!!!!!!!!!!!
Bagration
Profile Blog Joined October 2011
United States18282 Posts
November 27 2020 19:36 GMT
#175
Wow - what a G5 by Byun
Team Slayers, Axiom-Acer and Vile forever
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
November 27 2020 19:36 GMT
#176
lol byun is good
MarianoSC2
Profile Joined June 2015
Slovakia1855 Posts
November 27 2020 19:36 GMT
#177
Holy crap what a game. Byun is insanely good, and Reynor played quite well too !
Top 11: Rogue, Maru, Inno, Zest, Life, sOs, Stats, Dark, soO, Mvp, Classic/Trap/MC/Rain
ilax30
Profile Joined November 2019
720 Posts
November 27 2020 19:36 GMT
#178
Wat a game, GG. Good chance Byun still wont make it through with Stats in the winner match (stats leads their 2020 h2h 4-0) and then Reynor again in the rematch, but atleast this match delivered.
Waxangel
Profile Blog Joined September 2002
United States33495 Posts
November 27 2020 19:36 GMT
#179
Glad to see ByuN making this late push for IEM Katowice. Needed a strong military returner to replace the outgoing soO
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
ChaosArcher
Profile Joined February 2011
Germany956 Posts
November 27 2020 19:36 GMT
#180
Wow games like these are why I still love Starcraft after all these years
Prev 1 7 8 9 10 11 53 Next
Please log in or register to reply.
Live Events Refresh
OSC
16:00
OSC Elite Rising Star #17
Shameless vs PercivalLIVE!
SteadfastSC232
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 645
SteadfastSC 232
ProTech129
IndyStarCraft 8
Railgan 6
StarCraft: Brood War
Britney 15544
Calm 2634
Shuttle 660
Larva 477
BeSt 249
firebathero 153
Dewaltoss 140
HiyA 15
NaDa 7
Dota 2
Gorgc6346
Dendi1056
420jenkins316
Counter-Strike
fl0m6149
zeus3209
chrisJcsgo26
kRYSTAL_9
Heroes of the Storm
Khaldor152
Liquid`Hasu132
Other Games
Grubby2051
Beastyqt509
Sick120
ArmadaUGS111
KnowMe105
C9.Mang089
RotterdaM67
QueenE58
Mew2King56
Trikslyr51
Livibee40
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• StrangeGG 53
• Reevou 11
• Dystopia_ 1
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• FirePhoenix7
• 80smullet 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV590
• lizZardDota265
League of Legends
• TFBlade446
Counter-Strike
• Shiphtur205
Other Games
• imaqtpie841
Upcoming Events
Replay Cast
4h 25m
Korean StarCraft League
1d 7h
CranKy Ducklings
1d 14h
WardiTV 2025
1d 16h
SC Evo League
1d 16h
BSL 21
2 days
Sziky vs OyAji
Gypsy vs eOnzErG
OSC
2 days
Solar vs Creator
ByuN vs Gerald
Percival vs Babymarine
Moja vs Krystianer
EnDerr vs ForJumy
sebesdes vs Nicoract
Sparkling Tuna Cup
2 days
WardiTV 2025
2 days
OSC
2 days
[ Show More ]
BSL 21
3 days
Bonyth vs StRyKeR
Tarson vs Dandy
Replay Cast
3 days
Wardi Open
3 days
StarCraft2.fi
3 days
Monday Night Weeklies
3 days
Replay Cast
4 days
WardiTV 2025
4 days
StarCraft2.fi
4 days
PiGosaur Monday
5 days
StarCraft2.fi
5 days
Tenacious Turtle Tussle
6 days
The PondCast
6 days
WardiTV 2025
6 days
StarCraft2.fi
6 days
Liquipedia Results

Completed

Proleague 2025-11-30
RSL Revival: Season 3
Light HT

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
Acropolis #4 - TS3
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
Kuram Kup
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.