On April 06 2016 03:28 nick00bot wrote:
Everyone whining about ultras this game is forgetting the fact that Gumi had 5 bases and a ghost academy, and yet never built a ghost. how do you expect to beat ultra corruptor without ghosts? That's like staying on roach hydra and complaining about losing to immortals.
Gumiho was really close to winning this game, but Dark pushed at the exact right time, it's not that his ultras were broken. Gumi had invested a ton into CCs & 3/3 (which wasn't finished), didn't have amazing production (1 starport and fact), had no ghosts, and very few medivacs. If dark had waited thirty seconds he would of lost fair and square
Everyone whining about ultras this game is forgetting the fact that Gumi had 5 bases and a ghost academy, and yet never built a ghost. how do you expect to beat ultra corruptor without ghosts? That's like staying on roach hydra and complaining about losing to immortals.
Gumiho was really close to winning this game, but Dark pushed at the exact right time, it's not that his ultras were broken. Gumi had invested a ton into CCs & 3/3 (which wasn't finished), didn't have amazing production (1 starport and fact), had no ghosts, and very few medivacs. If dark had waited thirty seconds he would of lost fair and square
Ghosts has been tried a lot by korean terrans but they don't work because:
1. when zerg is swarming at you with ling bane ultra + FUNGAL! the probability of snipe getting cancelled is incredibly high.
2. even when the snipe goes off it just does 170 damage once and after that the ghost is useless. So if there are still ultras left after the snipe rounds you lose because your standing army is far weaker than normal (because you invested so much into ghost.)
Watch the Byun vs curious series, there you clearly see the problems with ghosts.
the only situation where you want to build ghosts is superlate-game split map scenario when you are turtling behind planetaries and mass liberators.