[GSL] Code S Season 1 2016 - Group C - Page 4
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mCon.Hephaistas
Netherlands891 Posts
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Noonius
Estonia17413 Posts
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deacon.frost
Czech Republic12129 Posts
On February 24 2016 20:22 Diabolique wrote: Myungsik is practically the only player, who consistently brings the points to my FPL - each round one point, which is much better than players like Rogue or Solar :-) If you are in Hell at least there's warm, right? ![]() | ||
Ctesias
4595 Posts
On February 24 2016 20:20 Elentos wrote: Well, let's think about this... Leaves KT --> KT has bad season that ends with Flash retirement Leaves Prime --> Prime has worst season ever that ends with death Leaves SBENU --> Sonic sued for fraud Uses fucking abusive builds nobody wants to see Yup. Evil. SKT better be careful this season. | ||
Magnifico
1958 Posts
On February 24 2016 20:21 SetGuitarsToKill wrote: Nope, Soulkey doesn't have the answer for this comp. I'm not sure what Zerg is supposed to do against it. There is no time to tech to broodlords? Or tech to broodlords instead of lurkers. | ||
Elentos
55458 Posts
oov better lock him up in the basement if he decides to leave the team. | ||
mCon.Hephaistas
Netherlands891 Posts
On February 24 2016 20:25 Tiaraju9 wrote: There is no time to tech to broodlords? Or tech to broodlords instead of lurkers. Very much doubt you can get them out in time | ||
seemsgood
5527 Posts
On February 24 2016 20:25 Elentos wrote: oov better lock him up in the basement if he decides to leave the team. No wonder why innovation is so trash. | ||
brickrd
United States4894 Posts
On February 24 2016 20:23 mCon.Hephaistas wrote: Not sure why blizzard thinks ravagers need nerfs, in korea zerg is not performing well the last 2 weeks or so i understand nerfing their damage to mech units as part of the siege tank change, but i don't think a nerf is necessary for ravagers against protoss mech units. even in diamond league most protoss will never get hit by corrosive biles... in zvp it's stronger aggressively just because you can focus down pylons and back the army into a corner, but if you're fighting an immortal army it's just micro vs micro | ||
showstealer1829
Australia3123 Posts
On February 24 2016 20:15 deacon.frost wrote: Myungsik is pure evil and everyone knows it ![]() But still not the most evil Shine became GSL observer. sOs, Maru, Innovation, ByuL, Stats and ByuN all lost in Code A. Coincidence? I think not | ||
deacon.frost
Czech Republic12129 Posts
On February 24 2016 20:29 brickrd wrote: i understand nerfing their damage to mech units as part of the siege tank change, but i don't think a nerf is necessary for ravagers against protoss mech units. even in diamond league most protoss will never get hit by corrosive biles... in zvp it's stronger aggressively just because you can focus down pylons and back the army into a corner, but if you're fighting an immortal army it's just micro vs micro Well I think the patch is solving the "pylon is too squishy" problem more than anything else. Because, you know, nerf of the pylon cannon. On February 24 2016 20:30 showstealer1829 wrote: But still not the most evil Shine became GSL observer. sOs, Maru, Innovation, ByuL, Stats and ByuN all lost in Code A. Coincidence? I think not Myungsik is destroying teams though ![]() | ||
SetGuitarsToKill
Canada28396 Posts
On February 24 2016 20:25 Tiaraju9 wrote: There is no time to tech to broodlords? Or tech to broodlords instead of lurkers. The toss already has a starport, he can get some tempest without much difficulty. | ||
Salteador Neo
Andorra5591 Posts
On February 24 2016 20:29 brickrd wrote: i understand nerfing their damage to mech units as part of the siege tank change, but i don't think a nerf is necessary for ravagers against protoss mech units. even in diamond league most protoss will never get hit by corrosive biles... in zvp it's stronger aggressively just because you can focus down pylons and back the army into a corner, but if you're fighting an immortal army it's just micro vs micro They could lower the damage and increase the AOE or reduce the bile travel time (it takes kinda long to land). | ||
Aeromi
France14456 Posts
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Elentos
55458 Posts
On February 24 2016 20:31 SetGuitarsToKill wrote: The toss already has a starport, he can get some tempest without much difficulty. Mass banelings ![]() | ||
Arkaim
United States63 Posts
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seemsgood
5527 Posts
On February 24 2016 20:31 SetGuitarsToKill wrote: The toss already has a starport, he can get some tempest without much difficulty. Come on... zealot,archon,immortal army is solved by zerg recently already... it is all about unit ratio and position. If i remember correctly, protoss complain about lurker just a couple days ago. | ||
deacon.frost
Czech Republic12129 Posts
On February 24 2016 20:32 Salteador Neo wrote: They could lower the damage and increase the AOE or reduce the bile travel time (it takes kinda long to land). The majority of players would find this as pain in the ass and an autowin button(low leagues). You cannot balance all the time around pro players, this is lowering the player base. | ||
Deleted User 137586
7859 Posts
On February 24 2016 20:23 mCon.Hephaistas wrote: Not sure why blizzard thinks ravagers need nerfs, in korea zerg is not performing well the last 2 weeks or so I've been looking for Korea only winrates for a while now but can't be bothered to convert Aligulac myself. Do you have the numbers available? Perhaps send me a PM. | ||
Elentos
55458 Posts
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