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On February 10 2014 20:45 boxerfred wrote: Easy thing though - make PDD's die after 20-40 seconds instead of lasting like 2 minutes or so
they'd be a great tool still but they wouldn't make such mech play possible. Also, if the swarm host gets changed a lil bit, mech would be a doable thing against zerg. (simplifying a bit, sorry)
implying the imbalance is on terrans side... xD
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Reality just needs to kill the creep, so the spores cant root... O_O
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Lorning
Belgica34432 Posts
This is what happens when walls collide
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My god, almost all games with swarm hosts end up atrocious. SK could actually win this.
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On February 10 2014 20:46 Qikz wrote:Show nested quote +On February 10 2014 20:45 boxerfred wrote: Easy thing though - make PDD's die after 20-40 seconds instead of lasting like 2 minutes or so Or make swarmhosts not be a stupid unit like this. If this was SC1 Soulkey would be dead since he wouldn't have free units over and over for free. That's kind of a biased perspective though, I think problems exist on both sides.
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On February 10 2014 20:46 Qikz wrote:Show nested quote +On February 10 2014 20:45 boxerfred wrote: Easy thing though - make PDD's die after 20-40 seconds instead of lasting like 2 minutes or so Or make swarmhosts not be a stupid unit like this. If this was SC1 Soulkey would be dead since he wouldn't have free units over and over for free. If this was SC1 it would be a completely different game with completely different units.
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opterown
Australia54784 Posts
can soulkey baserace with the two drones taking out stuff?
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rematch now with same strat by reality pls
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I like how korean commentators are still talking non stop and how they still manage to sound enthusiastics.
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On February 10 2014 20:46 Qikz wrote:Show nested quote +On February 10 2014 20:45 boxerfred wrote: Easy thing though - make PDD's die after 20-40 seconds instead of lasting like 2 minutes or so Or make swarmhosts not be a stupid unit like this. If this was SC1 Soulkey would be dead since he wouldn't have free units over and over for free.
IF this was SC1 Soulkey would've destroyed reality 1.5 hrs ago
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well it's about time to have some cheat codes available
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It's so beautiful. If only it wasn't for the balancing disaster that will follow.
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I think soulkey wins this eventually.
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On February 10 2014 20:45 bo1b wrote: I guess continual band aid fixes to a game end like this. A position where its boring as fuck, and neither unit on either side can really be nerfed without making the match up hilariously inbalanced. You are the worlds biggest wolf fan and can listen to him extra long now
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Is this what they meant awhile back when they said "offense wins games, defense wins championships"?
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On February 10 2014 20:47 Prugelhugel wrote: If he wouldn't burrow all swarmhosts alltogether that the locusts don't spawn as a clump but a line, it could reach the siege line and cause friendly fire to harm his own tanks... I think...
would be better off just moving (not attacking) into the terran line
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A HELLION DIED !!!!! Go soulkey
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They only have ~22 hours left till its KTs turn. Better hurry up!
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Reality Yamato them fucking swarmhosts !!!
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Pandemona
Charlie Sheens House51449 Posts
Draw only comes up when people are inactive right? Or can it still come up even though they are moving/attacking shit?
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