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[SPL] KHAN vs. SKT R1 Playoffs - Page 69

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 67 68 69 70 71 201 Next
Naphal
Profile Joined December 2010
Germany2099 Posts
February 10 2014 11:47 GMT
#1361
On February 10 2014 20:45 boxerfred wrote:
Easy thing though - make PDD's die after 20-40 seconds instead of lasting like 2 minutes or so

they'd be a great tool still but they wouldn't make such mech play possible. Also, if the swarm host gets changed a lil bit, mech would be a doable thing against zerg. (simplifying a bit, sorry)


implying the imbalance is on terrans side... xD
Roman666
Profile Joined April 2012
Poland1440 Posts
February 10 2014 11:47 GMT
#1362
Reality just needs to kill the creep, so the spores cant root... O_O
Lorning *
Profile Blog Joined April 2011
Belgica34432 Posts
February 10 2014 11:47 GMT
#1363
This is what happens when walls collide
Community News
TL+ Member
Thrillz
Profile Joined May 2012
4313 Posts
Last Edited: 2014-02-10 11:47:37
February 10 2014 11:47 GMT
#1364
My god, almost all games with swarm hosts end up atrocious. SK could actually win this.
sparklyresidue
Profile Joined August 2011
United States5524 Posts
February 10 2014 11:47 GMT
#1365
On February 10 2014 20:46 Qikz wrote:
Show nested quote +
On February 10 2014 20:45 boxerfred wrote:
Easy thing though - make PDD's die after 20-40 seconds instead of lasting like 2 minutes or so


Or make swarmhosts not be a stupid unit like this.

If this was SC1 Soulkey would be dead since he wouldn't have free units over and over for free.

That's kind of a biased perspective though, I think problems exist on both sides.
Like Tinkerbelle, I leave behind a sparkly residue.
LimitSEA
Profile Blog Joined August 2011
Australia9580 Posts
February 10 2014 11:47 GMT
#1366
On February 10 2014 20:46 Qikz wrote:
Show nested quote +
On February 10 2014 20:45 boxerfred wrote:
Easy thing though - make PDD's die after 20-40 seconds instead of lasting like 2 minutes or so


Or make swarmhosts not be a stupid unit like this.

If this was SC1 Soulkey would be dead since he wouldn't have free units over and over for free.

If this was SC1 it would be a completely different game with completely different units.
Long live the King of Wings
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
February 10 2014 11:47 GMT
#1367
can soulkey baserace with the two drones taking out stuff?
ModeratorRetired LR Bonjwa
TL+ Member
Devolved
Profile Joined April 2008
United States2753 Posts
February 10 2014 11:47 GMT
#1368
rematch now with same strat by reality pls
$♥$
Glioburd
Profile Joined April 2008
France1911 Posts
Last Edited: 2014-02-10 11:47:47
February 10 2014 11:47 GMT
#1369
I like how korean commentators are still talking non stop and how they still manage to sound enthusiastics.
"You should hate loosing, but you should never fear defeat." NaDa.
bokchoi
Profile Blog Joined March 2010
Korea (South)9498 Posts
February 10 2014 11:47 GMT
#1370
On February 10 2014 20:46 Qikz wrote:
Show nested quote +
On February 10 2014 20:45 boxerfred wrote:
Easy thing though - make PDD's die after 20-40 seconds instead of lasting like 2 minutes or so


Or make swarmhosts not be a stupid unit like this.

If this was SC1 Soulkey would be dead since he wouldn't have free units over and over for free.


IF this was SC1 Soulkey would've destroyed reality 1.5 hrs ago
Azurues
Profile Joined March 2011
Malaysia5612 Posts
February 10 2014 11:47 GMT
#1371
well it's about time to have some cheat codes available
pmp10
Profile Joined April 2012
3400 Posts
February 10 2014 11:47 GMT
#1372
It's so beautiful.
If only it wasn't for the balancing disaster that will follow.
robson1
Profile Joined March 2013
3632 Posts
February 10 2014 11:47 GMT
#1373
I think soulkey wins this eventually.
Genius is that funny scientist who no one takes seriously until he kills you with a flame throwing trumpet. - stuchiu 2013
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
February 10 2014 11:47 GMT
#1374
On February 10 2014 20:45 bo1b wrote:
I guess continual band aid fixes to a game end like this. A position where its boring as fuck, and neither unit on either side can really be nerfed without making the match up hilariously inbalanced.

You are the worlds biggest wolf fan and can listen to him extra long now
Neosteel Enthusiast
felisconcolori
Profile Blog Joined October 2011
United States6169 Posts
February 10 2014 11:47 GMT
#1375
Is this what they meant awhile back when they said "offense wins games, defense wins championships"?
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
y0su
Profile Blog Joined September 2011
Finland7871 Posts
February 10 2014 11:47 GMT
#1376
On February 10 2014 20:47 Prugelhugel wrote:
If he wouldn't burrow all swarmhosts alltogether that the locusts don't spawn as a clump but a line, it could reach the siege line and cause friendly fire to harm his own tanks... I think...


would be better off just moving (not attacking) into the terran line
Furlisht
Profile Joined May 2010
Belgium177 Posts
February 10 2014 11:47 GMT
#1377
A HELLION DIED !!!!! Go soulkey
Drigger
Profile Joined November 2011
254 Posts
February 10 2014 11:47 GMT
#1378
They only have ~22 hours left till its KTs turn. Better hurry up!
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
February 10 2014 11:47 GMT
#1379
Reality Yamato them fucking swarmhosts !!!
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
February 10 2014 11:47 GMT
#1380
Draw only comes up when people are inactive right? Or can it still come up even though they are moving/attacking shit?
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
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