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Ender's Game Tournament - Twitch Player List - Page 5

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 2 3 4 5 6 7 17 18 19 Next All
TheBadOmen
Profile Joined November 2011
Canada182 Posts
February 06 2014 04:22 GMT
#81
Huk vs Catz was very entertaining! I was hoping for a catz upset but huk played well and deserve the victory.
i.of.the.storm
Profile Joined April 2009
United States795 Posts
February 06 2014 04:31 GMT
#82
This tournament has been pretty entertaining so far. I walked away for a bit, did they mention if the winner's and final matches are being played on a different day? That's an interesting thing to do, I think GSL has gotten us used to having groups fully played out in one setting but I think OSL/MSL used to do stuff like this, so it opens up some interesting opportunities for preparation that you wouldn't normally see.
Maru - The Terran hope is alive!
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
February 06 2014 05:09 GMT
#83
On February 06 2014 13:12 Siphonn wrote:
Show nested quote +
On February 06 2014 12:30 Wombat_NI wrote:
I don't actually like SC2 mech in general, I like Banshee's when they're mixed in to snipe targets because it adds a lot I feel in terms of the dynamism of it. Lucifron vs Stephano in WCS EU being a prime example.

Immortals are too good vs mech, simple as that really. Plus they benefit from chrono enabling you to pump them out.

Game 1 I liked Illusion including hellbats vs a Chargelot heavy comp, it's not always doable I guess but it's always looked potent to me


If a good EMP hits the Immortals they get shredded. If immortals are worse than they are now Mech TvP would be really imbalanced once you get enough tanks.


Except Protoss can always incorporate air units. Or abuse Mech's immobility with Warp Prisms.

The Immortal is an unnecessary unit. You do not need a unit that can just walk into tank lines, especially one that's one the same damn tech tier as the units it's hard countering.
aka: KTVindicare the Geeky Bartender
Siphonn
Profile Blog Joined November 2010
United States298 Posts
Last Edited: 2014-02-06 05:25:31
February 06 2014 05:24 GMT
#84
On February 06 2014 14:09 Vindicare605 wrote:
Show nested quote +
On February 06 2014 13:12 Siphonn wrote:
On February 06 2014 12:30 Wombat_NI wrote:
I don't actually like SC2 mech in general, I like Banshee's when they're mixed in to snipe targets because it adds a lot I feel in terms of the dynamism of it. Lucifron vs Stephano in WCS EU being a prime example.

Immortals are too good vs mech, simple as that really. Plus they benefit from chrono enabling you to pump them out.

Game 1 I liked Illusion including hellbats vs a Chargelot heavy comp, it's not always doable I guess but it's always looked potent to me


If a good EMP hits the Immortals they get shredded. If immortals are worse than they are now Mech TvP would be really imbalanced once you get enough tanks.


Except Protoss can always incorporate air units. Or abuse Mech's immobility with Warp Prisms.

The Immortal is an unnecessary unit. You do not need a unit that can just walk into tank lines, especially one that's one the same damn tech tier as the units it's hard countering.


You list other options as if they are viable. It is a lot harder to incorporate air units as Protoss in your composition than it is for Terran. Also, "abuse" is not a good word for using warp prisms. It takes Terran 100 minerals to build a missile turret, and when going mech-style more than likely the Terran has all their flanks covered due to being starved on gas and not minerals, if not they do not deserve to survive against warp prism harass.

Unnecessary unit? Not at all. Without the immortal, what does Protoss have to counter tanks in a mech composition? Nothing. You say air units but can't the terran just make vikings to counter? Your argument is really invalid at the highest level to be honest. May I ask what league you are in?
Duckvillelol
Profile Blog Joined July 2009
Australia1240 Posts
February 06 2014 05:25 GMT
#85
On February 06 2014 13:12 Siphonn wrote:
Show nested quote +
On February 06 2014 12:30 Wombat_NI wrote:
I don't actually like SC2 mech in general, I like Banshee's when they're mixed in to snipe targets because it adds a lot I feel in terms of the dynamism of it. Lucifron vs Stephano in WCS EU being a prime example.

Immortals are too good vs mech, simple as that really. Plus they benefit from chrono enabling you to pump them out.

Game 1 I liked Illusion including hellbats vs a Chargelot heavy comp, it's not always doable I guess but it's always looked potent to me


If a good EMP hits the Immortals they get shredded. If immortals are worse than they are now Mech TvP would be really imbalanced once you get enough tanks.


Exactly - I noticed when I mentioned while casting that "going tunnel vision immortals can be a bad thing" a lot of the chat disagreed - but you're spot on with this. In almost any matchup when you tunnel vision a particular type of unit, you're asking for trouble.

I was happy to see that Bails mixed it up a bit with some extra stuff - but the main thing he did quite well was the flanking - utilising the many tactical positions on that map.
Former SC2 commentator. youtube.com/duckvillelol
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
February 06 2014 05:30 GMT
#86
On February 06 2014 14:24 Siphonn wrote:
Show nested quote +
On February 06 2014 14:09 Vindicare605 wrote:
On February 06 2014 13:12 Siphonn wrote:
On February 06 2014 12:30 Wombat_NI wrote:
I don't actually like SC2 mech in general, I like Banshee's when they're mixed in to snipe targets because it adds a lot I feel in terms of the dynamism of it. Lucifron vs Stephano in WCS EU being a prime example.

Immortals are too good vs mech, simple as that really. Plus they benefit from chrono enabling you to pump them out.

Game 1 I liked Illusion including hellbats vs a Chargelot heavy comp, it's not always doable I guess but it's always looked potent to me


If a good EMP hits the Immortals they get shredded. If immortals are worse than they are now Mech TvP would be really imbalanced once you get enough tanks.


Except Protoss can always incorporate air units. Or abuse Mech's immobility with Warp Prisms.

The Immortal is an unnecessary unit. You do not need a unit that can just walk into tank lines, especially one that's one the same damn tech tier as the units it's hard countering.


You list other options as if they are viable. It is a lot harder to incorporate air units as Protoss in your composition than it is for Terran. Also, "abuse" is not a good word for using warp prisms. It takes Terran 100 minerals to build a missile turret, and when going mech-style more than likely the Terran has all their flanks covered due to being starved on gas and not minerals, if not they do not deserve to survive against warp prism harass.

Unnecessary unit? Not at all. Without the immortal, what does Protoss have to counter tanks in a mech composition? Nothing. You say air units but can't the terran just make vikings to counter? Your argument is really invalid at the highest level to be honest. May I ask what league you are in?


You're talking like someone who's only played with SC2's rock paper scissors system.

What counter to Siege Tanks does Terran have in TvT on the ground? None. If it's a fixed fortified position with tanks, then it's not going to be cost efficient to charge into it.

Why does Protoss need to be able to walk THROUGH tank lines? Answer that for me. Why is that something that Protoss HAS to have?
aka: KTVindicare the Geeky Bartender
WombaT
Profile Blog Joined May 2010
Northern Ireland25225 Posts
February 06 2014 05:30 GMT
#87
Ghost integration can see Immortals shredded for sure, to get them requires more of a turtly style than the more aggressive posturing Illusion was going for. Plus IMO gives the Protoss more breathing room to do other things
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
Last Edited: 2014-02-06 05:44:20
February 06 2014 05:34 GMT
#88
On February 06 2014 14:30 Wombat_NI wrote:
Ghost integration can see Immortals shredded for sure, to get them requires more of a turtly style than the more aggressive posturing Illusion was going for. Plus IMO gives the Protoss more breathing room to do other things


This is exactly why "Well you can just use Ghosts to counter the Immortals" falls off.

Requiring Ghosts for Tanks to be effective pigeonholes what a Terran player can do, it severely limits how aggressive on the map they can be because of how vulnerable Mech units are in smaller groups and without Ghost support.

That all has everything to do with the fact that Immortal hard counters Thors and Siege Tanks while only requiring a Robotics Facility to produce.

A contrasting example is the Ultralisk.

In Brood War and in SC2 Ultralisks are one of the few units that can just shrug off Siege Tank fire, but it's not problematic because Ultralisks are very expensive and require Hive Tech.

So there's a ton of room for the Terran to be aggressive with Tanks on the map before Ultralisk tech can be reached. Immortals are on the same tier of tech as Tanks are and are only more expensive in minerals.
aka: KTVindicare the Geeky Bartender
WombaT
Profile Blog Joined May 2010
Northern Ireland25225 Posts
February 06 2014 05:40 GMT
#89
Plus Terran can't chrono boost. Collosus in standard Bio TvP are only kept in check by the ability to reactor out Vikings, they lack the ability to replenish an army if they get wiped so it's very dicey playing mech for reasons of production. Post-engagement if Protoss have a Warp Prism or proxy pylons you have that problem of Zealot warpins to deal with as well
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
February 06 2014 05:42 GMT
#90
Vods? I think I missed Polt's games.
djraphi23
Profile Joined August 2013
France2262 Posts
February 06 2014 08:38 GMT
#91
No don't worry. Polt is playing tomorow.
Polt | Bomber | MMA | Taeja | Maru | TY | Byun | Innovation
Squat
Profile Joined September 2013
Sweden7978 Posts
February 06 2014 10:36 GMT
#92
We require more vespene vods.
"Digital. They have digital. What is digital?" - Donald J Trump
Penguinator
Profile Joined December 2010
United States837 Posts
February 06 2014 17:31 GMT
#93
Where are vods being posted for this?
Towelie.635
Nimix
Profile Joined October 2011
France1809 Posts
February 06 2014 17:38 GMT
#94
Could only watch the first series from EU, but this looked good! Really great initiative.
LimeNade
Profile Blog Joined February 2010
United States2125 Posts
February 07 2014 01:11 GMT
#95
not live on teamliquid?
JD, need I say more? :D
rnst
Profile Joined July 2010
Germany42 Posts
February 07 2014 01:17 GMT
#96
it's live, seems they forgot to put it on which is not so clever..
but y
goofyballer
Profile Joined January 2013
United States136 Posts
February 07 2014 01:19 GMT
#97
It could be a Twitch issue. I don't see wellplayedsc2 in the SC2 directory, even though the stream correctly identifies itself as playing SC2.
LimeNade
Profile Blog Joined February 2010
United States2125 Posts
February 07 2014 01:20 GMT
#98
On February 07 2014 10:19 goofyballer wrote:
It could be a Twitch issue. I don't see wellplayedsc2 in the SC2 directory, even though the stream correctly identifies itself as playing SC2.


yea ive "followed" the stream but it doesnt show up in my following channels section when it is live
JD, need I say more? :D
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
February 07 2014 01:23 GMT
#99
Gonna go out on a limb and predict polt to win the whole thing
~ ~ <°)))><~ ~ ~
mikumegurine
Profile Joined May 2013
Canada3145 Posts
February 07 2014 01:49 GMT
#100
foreigner move command
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