Ender's Game Tournament - Twitch Player List - Page 5
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TheBadOmen
Canada182 Posts
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i.of.the.storm
United States795 Posts
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Vindicare605
United States16005 Posts
On February 06 2014 13:12 Siphonn wrote: If a good EMP hits the Immortals they get shredded. If immortals are worse than they are now Mech TvP would be really imbalanced once you get enough tanks. Except Protoss can always incorporate air units. Or abuse Mech's immobility with Warp Prisms. The Immortal is an unnecessary unit. You do not need a unit that can just walk into tank lines, especially one that's one the same damn tech tier as the units it's hard countering. | ||
Siphonn
United States298 Posts
On February 06 2014 14:09 Vindicare605 wrote: Except Protoss can always incorporate air units. Or abuse Mech's immobility with Warp Prisms. The Immortal is an unnecessary unit. You do not need a unit that can just walk into tank lines, especially one that's one the same damn tech tier as the units it's hard countering. You list other options as if they are viable. It is a lot harder to incorporate air units as Protoss in your composition than it is for Terran. Also, "abuse" is not a good word for using warp prisms. It takes Terran 100 minerals to build a missile turret, and when going mech-style more than likely the Terran has all their flanks covered due to being starved on gas and not minerals, if not they do not deserve to survive against warp prism harass. Unnecessary unit? Not at all. Without the immortal, what does Protoss have to counter tanks in a mech composition? Nothing. You say air units but can't the terran just make vikings to counter? Your argument is really invalid at the highest level to be honest. May I ask what league you are in? | ||
Duckvillelol
Australia1228 Posts
On February 06 2014 13:12 Siphonn wrote: If a good EMP hits the Immortals they get shredded. If immortals are worse than they are now Mech TvP would be really imbalanced once you get enough tanks. Exactly - I noticed when I mentioned while casting that "going tunnel vision immortals can be a bad thing" a lot of the chat disagreed - but you're spot on with this. In almost any matchup when you tunnel vision a particular type of unit, you're asking for trouble. I was happy to see that Bails mixed it up a bit with some extra stuff - but the main thing he did quite well was the flanking - utilising the many tactical positions on that map. | ||
Vindicare605
United States16005 Posts
On February 06 2014 14:24 Siphonn wrote: You list other options as if they are viable. It is a lot harder to incorporate air units as Protoss in your composition than it is for Terran. Also, "abuse" is not a good word for using warp prisms. It takes Terran 100 minerals to build a missile turret, and when going mech-style more than likely the Terran has all their flanks covered due to being starved on gas and not minerals, if not they do not deserve to survive against warp prism harass. Unnecessary unit? Not at all. Without the immortal, what does Protoss have to counter tanks in a mech composition? Nothing. You say air units but can't the terran just make vikings to counter? Your argument is really invalid at the highest level to be honest. May I ask what league you are in? You're talking like someone who's only played with SC2's rock paper scissors system. What counter to Siege Tanks does Terran have in TvT on the ground? None. If it's a fixed fortified position with tanks, then it's not going to be cost efficient to charge into it. Why does Protoss need to be able to walk THROUGH tank lines? Answer that for me. Why is that something that Protoss HAS to have? | ||
WombaT
Northern Ireland23309 Posts
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Vindicare605
United States16005 Posts
On February 06 2014 14:30 Wombat_NI wrote: Ghost integration can see Immortals shredded for sure, to get them requires more of a turtly style than the more aggressive posturing Illusion was going for. Plus IMO gives the Protoss more breathing room to do other things This is exactly why "Well you can just use Ghosts to counter the Immortals" falls off. Requiring Ghosts for Tanks to be effective pigeonholes what a Terran player can do, it severely limits how aggressive on the map they can be because of how vulnerable Mech units are in smaller groups and without Ghost support. That all has everything to do with the fact that Immortal hard counters Thors and Siege Tanks while only requiring a Robotics Facility to produce. A contrasting example is the Ultralisk. In Brood War and in SC2 Ultralisks are one of the few units that can just shrug off Siege Tank fire, but it's not problematic because Ultralisks are very expensive and require Hive Tech. So there's a ton of room for the Terran to be aggressive with Tanks on the map before Ultralisk tech can be reached. Immortals are on the same tier of tech as Tanks are and are only more expensive in minerals. | ||
WombaT
Northern Ireland23309 Posts
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plogamer
Canada3132 Posts
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djraphi23
France2262 Posts
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Squat
Sweden7978 Posts
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Penguinator
United States837 Posts
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Nimix
France1809 Posts
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LimeNade
United States2125 Posts
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rnst
Germany42 Posts
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goofyballer
United States136 Posts
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LimeNade
United States2125 Posts
On February 07 2014 10:19 goofyballer wrote: It could be a Twitch issue. I don't see wellplayedsc2 in the SC2 directory, even though the stream correctly identifies itself as playing SC2. yea ive "followed" the stream but it doesnt show up in my following channels section when it is live | ||
TheFish7
United States2824 Posts
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mikumegurine
Canada3145 Posts
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