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[Code A] Group E Season 1 2014 - Page 33

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 31 32 33 34 35 53 Next
sparklyresidue
Profile Joined August 2011
United States5523 Posts
January 17 2014 11:35 GMT
#641
Haha, I admire your tenacity Fantasy, I would have typed gg long ago
Like Tinkerbelle, I leave behind a sparkly residue.
Glioburd
Profile Joined April 2008
France1911 Posts
January 17 2014 11:35 GMT
#642
SICK colossus micro !
"You should hate loosing, but you should never fear defeat." NaDa.
StarVe
Profile Joined June 2011
Germany13591 Posts
January 17 2014 11:36 GMT
#643
whoever advances will still get wrecked in code s
Kihshra
Profile Joined July 2012
178 Posts
Last Edited: 2014-01-17 11:37:19
January 17 2014 11:36 GMT
#644
On January 17 2014 20:33 sAsImre wrote:
Show nested quote +
On January 17 2014 20:32 sparklyresidue wrote:
As much as I want to rage against oracles, I've seen countless players shut them down, or at least deal with them reasonably well...so...sorry Fantasy.


you need a turret to deal with this timing; so either you luck with your scout or you die.

No. Fantasy lost 2 marines to the MSC, which is not supposed to happen. Besides, he scouted the stargate in time and let his marines splitted when he could have had 6 against the oracle. So, if you put 2 and 2 together, he could have had 8 marines against the oracle.
Deleted User 137586
Profile Joined January 2011
7859 Posts
January 17 2014 11:36 GMT
#645
On January 17 2014 20:33 Ammanas wrote:
Show nested quote +
On January 17 2014 20:33 sAsImre wrote:
On January 17 2014 20:32 sparklyresidue wrote:
As much as I want to rage against oracles, I've seen countless players shut them down, or at least deal with them reasonably well...so...sorry Fantasy.


you need a turret to deal with this timing; so either you luck with your scout or you die.

or... you build a turret.


Yes, blind 4 minute ebay every game I'm sure those 250 minerals will pay be a good investment every time a P chooses a rushed oracle build.
Cry 'havoc' and let slip the dogs of war
NovaMB
Profile Joined February 2013
Germany9534 Posts
January 17 2014 11:36 GMT
#646
+ Show Spoiler +
[image loading]


That was the Oracle damage lol
imre
Profile Blog Joined November 2011
France9263 Posts
January 17 2014 11:36 GMT
#647
On January 17 2014 20:33 Ammanas wrote:
Show nested quote +
On January 17 2014 20:33 sAsImre wrote:
On January 17 2014 20:32 sparklyresidue wrote:
As much as I want to rage against oracles, I've seen countless players shut them down, or at least deal with them reasonably well...so...sorry Fantasy.


you need a turret to deal with this timing; so either you luck with your scout or you die.

or... you build a turret.


blindly coz you can't reaper scout really well on habitation station.. at 4min...
Zest fanboy.
AxionSteel
Profile Joined January 2011
United States7754 Posts
January 17 2014 11:36 GMT
#648
On January 17 2014 20:36 StarVe wrote:
whoever advances will still get wrecked in code s

Solar is pretty good tbh
Swiipii
Profile Joined January 2012
2195 Posts
January 17 2014 11:36 GMT
#649
lol wtf is going on xD
VmY
Profile Joined August 2011
Netherlands1286 Posts
January 17 2014 11:36 GMT
#650
And the classic 'Oh god a drop 1a back to my base'

Sigh.
Why can't I quit you, siege tank? FanTaSy, Mvp.
Amestir
Profile Blog Joined May 2010
Netherlands2126 Posts
January 17 2014 11:36 GMT
#651
Just went full foreigner.
We know nothing.
Heartland
Profile Blog Joined May 2012
Sweden24583 Posts
January 17 2014 11:36 GMT
#652
WHAT
Fjodorov
Profile Joined December 2011
5007 Posts
January 17 2014 11:36 GMT
#653
Super is playing pretty bad lol so maybe Fantasty can win after all.
Dark.Carnival
Profile Blog Joined November 2006
United States5095 Posts
January 17 2014 11:37 GMT
#654
mothershipcore fell asleep on the job
@QxGDarkCell ._.
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
January 17 2014 11:37 GMT
#655
Oh God Super. Rule #1 of containing: Expect drops.
imre
Profile Blog Joined November 2011
France9263 Posts
January 17 2014 11:37 GMT
#656
On January 17 2014 20:36 Kihshra wrote:
Show nested quote +
On January 17 2014 20:33 sAsImre wrote:
On January 17 2014 20:32 sparklyresidue wrote:
As much as I want to rage against oracles, I've seen countless players shut them down, or at least deal with them reasonably well...so...sorry Fantasy.


you need a turret to deal with this timing; so either you luck with your scout or you die.

No. Fantasy lost 2 marines to the MSC, which is not supposed to happen. Besides, he scouted the stargate in time and let his marines splitted when he could have had 6 against the oracle.


he had 4, msc will 100% get some dmg, you need an insta scout with the reaper on this map that's all about this game.
Zest fanboy.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
January 17 2014 11:37 GMT
#657
On January 17 2014 20:33 Shellshock wrote:
Show nested quote +
On January 17 2014 20:30 Shellshock wrote:
On January 17 2014 20:26 Shellshock wrote:
[Code A] Group E GSL S1 2014
(T)FanTaSy vs. (P)Super
Game 2 (0-1)
Map: Habitation Station

0:00
FanTaSy spawns in the top right
Super spawns in the top left

1:40
rax first for Fantasy
gateway for Super
gas for Fantasy

2:00
double gas for Super
reaper for Fantasy
cybernetics core for Super

3:00
CC for Fantasy
stalker for Super
MSC for Super
reactor for Fantasy

4:00
Stargate for Super
bunker in the natural for Fantasy
2nd rax for Fantasy
reaper kills the probe that moved out to make a nexus

5:00
MSC killing 2 marines in the main of fantasy as well as a scv
oracle for Super
Nexus for Super
2nd gas for Fantasy
tech lab for Fantasy
reaper in the main of Super scouts the stargate

6:00
first oracle in the main of Fantasy kills all of the marines
scvs starting to die
ebay for Fantasy
2nd oracle out for Super
another oracle for Super
robo for Super
more gas for Super
stim research for Fantasy
missile turrets for Fantasy

7:00 30 vs 42
next oracle arrives killing scvs building the turret
turret finally finishes
14 scvs have been killed
3rd oracle is out
Robo bay for Super
2 more gates for Super
+1 attack for Fantasy
3 oracles move in and kill all of Fantasy's marines
Oracles move into the natural but get repelled by the turret

8:00 31 vs 51
observer for Super
Factory for Fantasy
Super has lost 1 probe vs 16 marines, the reaper, and a bunch of scvs

9:00 45 vs 66
Super is ahead by 12 workers
Colossus and extended thermal lance research for Super
Starport for Fantasy combat shields for fantasy
oracles kill another scv
2nd colossus for Super

10:00 56 vs 76
3 more gates for Super
+1 armor for Fantasy
Super starting to move out
another rax for Fantasy
Fantasy sees the first colossus
forge for Super
bunkers started for Fantasy

11:00 67 vs 94
forward pylon for Super
3rd colossus on the way for Super
medivacs for Fantasy
Super ahead by almost 40 army supply
the attack starts
forcefields on the bunkers
timewarps on the scvs
oracles move into attack

12:00 75 vs 85
3rd colossus arrives
vikings started for Fantasy
+1 armor for super
Super backs off as vikings spawn

13:00 74 vs 101
Twilight council for Super
Super attacks again as his 4th colossus arrives
Fantasy is able to hold
5th colossus is out
3rd base for Super at the gold base

14:00 83 vs 110
Fantasy sending 2 dropships across the map
double drop in the main of Super
robo is targeted down
twilight council is destroyed
Fantasy targets down the main nexus

15:00 100 vs 115
the double drop is chased away now
twilight council rebuilding for Super
Fantasy moving out on the map
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
dani`
Profile Joined January 2011
Netherlands2402 Posts
January 17 2014 11:37 GMT
#658
On January 17 2014 20:35 Jono7272 wrote:
Show nested quote +
On January 17 2014 20:32 sparklyresidue wrote:
As much as I want to rage against oracles, I've seen countless players shut them down, or at least deal with them reasonably well...so...sorry Fantasy.

It's so hard to scout for the tech choice on this map with your reaper.

He did, though.
Lorning *
Profile Blog Joined April 2011
Belgica34432 Posts
January 17 2014 11:37 GMT
#659
Zooper with the throws
Community News
TL+ Member
Rollora
Profile Joined February 2012
2450 Posts
January 17 2014 11:37 GMT
#660
On January 17 2014 20:29 Amestir wrote:
Show nested quote +
On January 17 2014 20:28 Rollora wrote:
On January 17 2014 20:24 juvenal wrote:
Pulls one colossus back - "beautiful micro by super!" hahaha, gg.

:D well thats what bugging me since the early WoL days. Selecting the biggest unit in the mass, that moves over all other units and just moving it elsewhere is considered "micro" for some, therefore I really understand that some protoss player keep explaining to me, that P is the race that needs to micro the most if THAT is considered micro.

as for the game: feels a shame to watch a player outplaying the other the whole game, overstepping one time then not having achance anymore.
Also I hate these forcefield things like you can close your opponent in and he doesn't have a chance to get out. Stupid mechanics, hate it since the very early days as well. Hate every mechanic that prevents to micro (fungal, Forcefields), cause it doesn't limit the opponents UNITS ability, as they should, it limits the player.



You stuck around a long time concidering you hate so much about SC2.

I am a person who believes in change
If I wouldn't do that, well think about stupidity in humanity sometimes. When I talk to the bad students or the ones that cannot behave, I hope for change in them, trying to motivate them.
Not run away, and leave things as they are... as you would suggest.
Also there is ALWAYS something you don't like at something you do, in everything.
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