Game 2
Map: Polar Night
0:00
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Forum Index > StarCraft 2 Tournaments |
Stop balance whining. Do we seriously need a mod note for this? Disappointing. | ||
Big J
Austria16289 Posts
Game 2 Map: Polar Night 0:00 ![]() ![]() | ||
raga4ka
Bulgaria5679 Posts
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shabby
Norway6402 Posts
On September 06 2013 19:07 gingerfluffmuff wrote: Show nested quote + On September 06 2013 19:06 Faust852 wrote: On September 06 2013 19:04 i.of.the.storm wrote: On September 06 2013 19:02 BlackPanther wrote: This, ladies and gentleman, is why you don't go mech TvZ. Lol yeah... maybe ravens would help a bit, also maybe ghosts and nukes, but it feels dicey to me even then. No, mech is dead dude. You need way too much raven to deal with this amount of SH. You dont have the gas when meching imo. With bio you would have enough, but you dont need ravens cause SHs suck against it anyway. Edit: also you can spread the SH out against seeker spam. Its not for seekers, but for PDDs so you can advance your tanks. | ||
ACrow
Germany6583 Posts
On September 06 2013 19:06 liberate71 wrote: Show nested quote + On September 06 2013 19:05 Big-t wrote: How about an upgrade, which gives the Thor, siegtank and PF the ability to shoot while being under the effect of blinding cloud? How would that change mech in TvZ? Terran need some kind of unit that removes energy so they cant cast it If you gave this unit the ability to aoe Protoss units only, for example by removing shields, it also would fix the TvP late game problems that Terran keep babbling about. If only T had such a unit ![]() | ||
BlackPanther
United States872 Posts
On September 06 2013 19:07 Thrillz wrote: Show nested quote + On September 06 2013 19:04 Kommander wrote: On September 06 2013 19:02 Thrillz wrote: Who's idea was it that Swarm Hosts would make the game more exciting. Everyone could tell it would be boring. Every vZ MU has become more boring when SH comes. Same people that came up with Broodlords and Infested Terrans? ![]() Clearly not a sign of good things from Blizzard =| Blizzard has been pretty shitty for a while. I'm hoping Day9's new game is going to fix everything that went wrong with Starcraft II. | ||
pylonsalad
Canada649 Posts
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ReMinD_
Croatia846 Posts
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bo1b
Australia12814 Posts
On September 06 2013 19:08 TheDwf wrote: Show nested quote + On September 06 2013 19:06 liberate71 wrote: On September 06 2013 19:05 Big-t wrote: How about an upgrade, which gives the Thor, siegtank and PF the ability to shoot while being under the effect of blinding cloud? How would that change mech in TvZ? Terran need some kind of unit that removes energy so they cant cast it Yeah, mech needs Ghosts, mech needs Ravens, and then you end up with a grotesque army of spellcasters instead of, you know, mech. Remember when emp used to be on a flying unit that had some other offensive spells? | ||
75
Germany4057 Posts
On September 06 2013 19:08 shabby wrote: Because of infestor hydra behind the SHs, I suppose. The question is why not tank, BC, Raven! ALL THE MONEY i dont mean mass banshee. just one banshee to harass the swarmhosts till gumiho switches back to some hydras. edit. oh, thought he had no hydras at some point | ||
Faust852
Luxembourg4004 Posts
On September 06 2013 19:09 shabby wrote: Show nested quote + On September 06 2013 19:07 gingerfluffmuff wrote: On September 06 2013 19:06 Faust852 wrote: On September 06 2013 19:04 i.of.the.storm wrote: On September 06 2013 19:02 BlackPanther wrote: This, ladies and gentleman, is why you don't go mech TvZ. Lol yeah... maybe ravens would help a bit, also maybe ghosts and nukes, but it feels dicey to me even then. No, mech is dead dude. You need way too much raven to deal with this amount of SH. You dont have the gas when meching imo. With bio you would have enough, but you dont need ravens cause SHs suck against it anyway. Edit: also you can spread the SH out against seeker spam. Its not for seekers, but for PDDs so you can advance your tanks. You need like 12 pdds to reach the SH because locusts have a good fire rate and pop in a huge numbers, and they can just retreat when you cast pdds. | ||
bo1b
Australia12814 Posts
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DJHelium
Sweden13480 Posts
And then float 500 minerals, drop hatch and pool at the same time and then lose. ![]() | ||
gingerfluffmuff
Austria4570 Posts
On September 06 2013 19:09 shabby wrote: Show nested quote + On September 06 2013 19:07 gingerfluffmuff wrote: On September 06 2013 19:06 Faust852 wrote: On September 06 2013 19:04 i.of.the.storm wrote: On September 06 2013 19:02 BlackPanther wrote: This, ladies and gentleman, is why you don't go mech TvZ. Lol yeah... maybe ravens would help a bit, also maybe ghosts and nukes, but it feels dicey to me even then. No, mech is dead dude. You need way too much raven to deal with this amount of SH. You dont have the gas when meching imo. With bio you would have enough, but you dont need ravens cause SHs suck against it anyway. Edit: also you can spread the SH out against seeker spam. Its not for seekers, but for PDDs so you can advance your tanks. Then an ultra/ling/bane transition is gonna kill you when you amass enough ravens. | ||
Big J
Austria16289 Posts
On September 06 2013 19:08 Big J wrote: DongRaeGu vs GuMiho Game 2 Map: Polar Night 0:00 ![]() ![]() 3:30 Reaper expand for Mr. Towel DRG scouts it and goes hatch first into pool and gas | ||
TheDwf
France19747 Posts
On September 06 2013 19:09 bo1b wrote: Show nested quote + On September 06 2013 19:08 TheDwf wrote: On September 06 2013 19:06 liberate71 wrote: On September 06 2013 19:05 Big-t wrote: How about an upgrade, which gives the Thor, siegtank and PF the ability to shoot while being under the effect of blinding cloud? How would that change mech in TvZ? Terran need some kind of unit that removes energy so they cant cast it Yeah, mech needs Ghosts, mech needs Ravens, and then you end up with a grotesque army of spellcasters instead of, you know, mech. Remember when emp used to be on a flying unit that had some other offensive spells? You mean when Tanks used to command respect? | ||
vthree
Hong Kong8039 Posts
On September 06 2013 19:07 SoFrOsTy wrote: Yeah, I am still confused why Blizzard just didn't give Zerg lurkers instead of Swarm Hosts like everyone wanted.... I think it would be pretty hard to balance lurkers due to how clumped units are in SC2. They would be like Colossi but can't just use air units (vikings, corruptors) to counter. | ||
ACrow
Germany6583 Posts
On September 06 2013 19:09 BlackPanther wrote: Show nested quote + On September 06 2013 19:07 Thrillz wrote: On September 06 2013 19:04 Kommander wrote: On September 06 2013 19:02 Thrillz wrote: Who's idea was it that Swarm Hosts would make the game more exciting. Everyone could tell it would be boring. Every vZ MU has become more boring when SH comes. Same people that came up with Broodlords and Infested Terrans? ![]() Clearly not a sign of good things from Blizzard =| Blizzard has been pretty shitty for a while. I'm hoping Day9's new game is going to fix everything that went wrong with Starcraft II. Day9's new game? What is this, first time I hear of something like this. | ||
BlackPanther
United States872 Posts
On September 06 2013 19:11 TheDwf wrote: Show nested quote + On September 06 2013 19:09 bo1b wrote: On September 06 2013 19:08 TheDwf wrote: On September 06 2013 19:06 liberate71 wrote: On September 06 2013 19:05 Big-t wrote: How about an upgrade, which gives the Thor, siegtank and PF the ability to shoot while being under the effect of blinding cloud? How would that change mech in TvZ? Terran need some kind of unit that removes energy so they cant cast it Yeah, mech needs Ghosts, mech needs Ravens, and then you end up with a grotesque army of spellcasters instead of, you know, mech. Remember when emp used to be on a flying unit that had some other offensive spells? You mean when Tanks used to command respect? Or when hellions dropped widow mines? | ||
Big J
Austria16289 Posts
On September 06 2013 19:10 Big J wrote: Show nested quote + On September 06 2013 19:08 Big J wrote: DongRaeGu vs GuMiho Game 2 Map: Polar Night 0:00 ![]() ![]() 3:30 Reaper expand for Mr. Towel DRG scouts it and goes hatch first into pool and gas 5:30 Second reaper joins the party, factory on the way Zergling speed for DRG, his overlord scouts the tech | ||
DJHelium
Sweden13480 Posts
On September 06 2013 19:11 ACrow wrote: Show nested quote + On September 06 2013 19:09 BlackPanther wrote: On September 06 2013 19:07 Thrillz wrote: On September 06 2013 19:04 Kommander wrote: On September 06 2013 19:02 Thrillz wrote: Who's idea was it that Swarm Hosts would make the game more exciting. Everyone could tell it would be boring. Every vZ MU has become more boring when SH comes. Same people that came up with Broodlords and Infested Terrans? ![]() Clearly not a sign of good things from Blizzard =| Blizzard has been pretty shitty for a while. I'm hoping Day9's new game is going to fix everything that went wrong with Starcraft II. Day9's new game? What is this, first time I hear of something like this. https://artillery.com | ||
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