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[Code S]Ro32 Group F WCS KR GSL Season 3 2013 - Page 22

Forum Index > StarCraft 2 Tournaments
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Prev 1 20 21 22 23 24 97 Next
Stop balance whining. Do we seriously need a mod note for this? Disappointing.
Big J
Profile Joined March 2011
Austria16289 Posts
September 06 2013 10:08 GMT
#421
DongRaeGu vs GuMiho
Game 2
Map: Polar Night
0:00
DongRaeGu starting in the bottom
GuMiho starting in the top
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
September 06 2013 10:09 GMT
#422
I think Gumiho should have tried some hellbat drops on the swarm host and infestors , when there was no locusts with them .
shabby
Profile Joined March 2010
Norway6402 Posts
September 06 2013 10:09 GMT
#423
On September 06 2013 19:07 gingerfluffmuff wrote:
Show nested quote +
On September 06 2013 19:06 Faust852 wrote:
On September 06 2013 19:04 i.of.the.storm wrote:
On September 06 2013 19:02 BlackPanther wrote:
This, ladies and gentleman, is why you don't go mech TvZ.


Lol yeah... maybe ravens would help a bit, also maybe ghosts and nukes, but it feels dicey to me even then.


No, mech is dead dude. You need way too much raven to deal with this amount of SH.

You dont have the gas when meching imo. With bio you would have enough, but you dont need ravens cause SHs suck against it anyway.
Edit: also you can spread the SH out against seeker spam.


Its not for seekers, but for PDDs so you can advance your tanks.
Jaedong, Gumibear, Leenock, Byun
ACrow
Profile Joined October 2011
Germany6583 Posts
September 06 2013 10:09 GMT
#424
On September 06 2013 19:06 liberate71 wrote:
Show nested quote +
On September 06 2013 19:05 Big-t wrote:
How about an upgrade, which gives the Thor, siegtank and PF the ability to shoot while being under the effect of blinding cloud? How would that change mech in TvZ?


Terran need some kind of unit that removes energy so they cant cast it

If you gave this unit the ability to aoe Protoss units only, for example by removing shields, it also would fix the TvP late game problems that Terran keep babbling about. If only T had such a unit
Get off my lawn, young punks
BlackPanther
Profile Blog Joined April 2011
United States872 Posts
September 06 2013 10:09 GMT
#425
On September 06 2013 19:07 Thrillz wrote:
Show nested quote +
On September 06 2013 19:04 Kommander wrote:
On September 06 2013 19:02 Thrillz wrote:
Who's idea was it that Swarm Hosts would make the game more exciting.
Everyone could tell it would be boring. Every vZ MU has become more boring when SH comes.


Same people that came up with Broodlords and Infested Terrans?


Clearly not a sign of good things from Blizzard =|


Blizzard has been pretty shitty for a while. I'm hoping Day9's new game is going to fix everything that went wrong with Starcraft II.
pylonsalad
Profile Joined January 2010
Canada649 Posts
September 06 2013 10:09 GMT
#426
It's like Bbyong and Gumiho are trying want to prove MC wrong about TvZ... and failing.
ReMinD_
Profile Joined May 2013
Croatia846 Posts
September 06 2013 10:09 GMT
#427
Both Mech and Swarm hosts are stupid.
Parting: Well, even I can make better maps than these.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
September 06 2013 10:09 GMT
#428
On September 06 2013 19:08 TheDwf wrote:
Show nested quote +
On September 06 2013 19:06 liberate71 wrote:
On September 06 2013 19:05 Big-t wrote:
How about an upgrade, which gives the Thor, siegtank and PF the ability to shoot while being under the effect of blinding cloud? How would that change mech in TvZ?


Terran need some kind of unit that removes energy so they cant cast it

Yeah, mech needs Ghosts, mech needs Ravens, and then you end up with a grotesque army of spellcasters instead of, you know, mech.

Remember when emp used to be on a flying unit that had some other offensive spells?
75
Profile Joined December 2012
Germany4057 Posts
Last Edited: 2013-09-06 10:11:26
September 06 2013 10:10 GMT
#429
On September 06 2013 19:08 shabby wrote:
Show nested quote +
On September 06 2013 19:07 75 wrote:
meh, why no banshees


Because of infestor hydra behind the SHs, I suppose. The question is why not tank, BC, Raven! ALL THE MONEY

i dont mean mass banshee. just one banshee to harass the swarmhosts till gumiho switches back to some hydras.
edit. oh, thought he had no hydras at some point
yo twitch, as long as I can watch 480p lagfree I'm happy
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
September 06 2013 10:10 GMT
#430
On September 06 2013 19:09 shabby wrote:
Show nested quote +
On September 06 2013 19:07 gingerfluffmuff wrote:
On September 06 2013 19:06 Faust852 wrote:
On September 06 2013 19:04 i.of.the.storm wrote:
On September 06 2013 19:02 BlackPanther wrote:
This, ladies and gentleman, is why you don't go mech TvZ.


Lol yeah... maybe ravens would help a bit, also maybe ghosts and nukes, but it feels dicey to me even then.


No, mech is dead dude. You need way too much raven to deal with this amount of SH.

You dont have the gas when meching imo. With bio you would have enough, but you dont need ravens cause SHs suck against it anyway.
Edit: also you can spread the SH out against seeker spam.


Its not for seekers, but for PDDs so you can advance your tanks.


You need like 12 pdds to reach the SH because locusts have a good fire rate and pop in a huge numbers, and they can just retreat when you cast pdds.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
September 06 2013 10:10 GMT
#431
Drg drone scouts and then dies to proxy 2 rax anyway
DJHelium
Profile Joined December 2010
Sweden13480 Posts
September 06 2013 10:10 GMT
#432
"He will find it"

And then float 500 minerals, drop hatch and pool at the same time and then lose.

#1 player in the world atm: J-god | Follow me on twitter! @DJHelium
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
September 06 2013 10:10 GMT
#433
On September 06 2013 19:09 shabby wrote:
Show nested quote +
On September 06 2013 19:07 gingerfluffmuff wrote:
On September 06 2013 19:06 Faust852 wrote:
On September 06 2013 19:04 i.of.the.storm wrote:
On September 06 2013 19:02 BlackPanther wrote:
This, ladies and gentleman, is why you don't go mech TvZ.


Lol yeah... maybe ravens would help a bit, also maybe ghosts and nukes, but it feels dicey to me even then.


No, mech is dead dude. You need way too much raven to deal with this amount of SH.

You dont have the gas when meching imo. With bio you would have enough, but you dont need ravens cause SHs suck against it anyway.
Edit: also you can spread the SH out against seeker spam.


Its not for seekers, but for PDDs so you can advance your tanks.

Then an ultra/ling/bane transition is gonna kill you when you amass enough ravens.
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
Big J
Profile Joined March 2011
Austria16289 Posts
September 06 2013 10:10 GMT
#434
On September 06 2013 19:08 Big J wrote:
DongRaeGu vs GuMiho
Game 2
Map: Polar Night
0:00
DongRaeGu starting in the bottom
GuMiho starting in the top


3:30
Reaper expand for Mr. Towel
DRG scouts it and goes hatch first into pool and gas
TheDwf
Profile Joined November 2011
France19747 Posts
September 06 2013 10:11 GMT
#435
On September 06 2013 19:09 bo1b wrote:
Show nested quote +
On September 06 2013 19:08 TheDwf wrote:
On September 06 2013 19:06 liberate71 wrote:
On September 06 2013 19:05 Big-t wrote:
How about an upgrade, which gives the Thor, siegtank and PF the ability to shoot while being under the effect of blinding cloud? How would that change mech in TvZ?


Terran need some kind of unit that removes energy so they cant cast it

Yeah, mech needs Ghosts, mech needs Ravens, and then you end up with a grotesque army of spellcasters instead of, you know, mech.

Remember when emp used to be on a flying unit that had some other offensive spells?

You mean when Tanks used to command respect?
vthree
Profile Joined November 2011
Hong Kong8039 Posts
September 06 2013 10:11 GMT
#436
On September 06 2013 19:07 SoFrOsTy wrote:
Show nested quote +
On September 06 2013 19:04 Scarecrow wrote:
Locusts are so anti-entertainment


Yeah, I am still confused why Blizzard just didn't give Zerg lurkers instead of Swarm Hosts like everyone wanted....


I think it would be pretty hard to balance lurkers due to how clumped units are in SC2. They would be like Colossi but can't just use air units (vikings, corruptors) to counter.
ACrow
Profile Joined October 2011
Germany6583 Posts
September 06 2013 10:11 GMT
#437
On September 06 2013 19:09 BlackPanther wrote:
Show nested quote +
On September 06 2013 19:07 Thrillz wrote:
On September 06 2013 19:04 Kommander wrote:
On September 06 2013 19:02 Thrillz wrote:
Who's idea was it that Swarm Hosts would make the game more exciting.
Everyone could tell it would be boring. Every vZ MU has become more boring when SH comes.


Same people that came up with Broodlords and Infested Terrans?


Clearly not a sign of good things from Blizzard =|


Blizzard has been pretty shitty for a while. I'm hoping Day9's new game is going to fix everything that went wrong with Starcraft II.

Day9's new game? What is this, first time I hear of something like this.
Get off my lawn, young punks
BlackPanther
Profile Blog Joined April 2011
United States872 Posts
September 06 2013 10:11 GMT
#438
On September 06 2013 19:11 TheDwf wrote:
Show nested quote +
On September 06 2013 19:09 bo1b wrote:
On September 06 2013 19:08 TheDwf wrote:
On September 06 2013 19:06 liberate71 wrote:
On September 06 2013 19:05 Big-t wrote:
How about an upgrade, which gives the Thor, siegtank and PF the ability to shoot while being under the effect of blinding cloud? How would that change mech in TvZ?


Terran need some kind of unit that removes energy so they cant cast it

Yeah, mech needs Ghosts, mech needs Ravens, and then you end up with a grotesque army of spellcasters instead of, you know, mech.

Remember when emp used to be on a flying unit that had some other offensive spells?

You mean when Tanks used to command respect?

Or when hellions dropped widow mines?
Big J
Profile Joined March 2011
Austria16289 Posts
September 06 2013 10:12 GMT
#439
On September 06 2013 19:10 Big J wrote:
Show nested quote +
On September 06 2013 19:08 Big J wrote:
DongRaeGu vs GuMiho
Game 2
Map: Polar Night
0:00
DongRaeGu starting in the bottom
GuMiho starting in the top


3:30
Reaper expand for Mr. Towel
DRG scouts it and goes hatch first into pool and gas

5:30
Second reaper joins the party, factory on the way
Zergling speed for DRG, his overlord scouts the tech
DJHelium
Profile Joined December 2010
Sweden13480 Posts
September 06 2013 10:12 GMT
#440
On September 06 2013 19:11 ACrow wrote:
Show nested quote +
On September 06 2013 19:09 BlackPanther wrote:
On September 06 2013 19:07 Thrillz wrote:
On September 06 2013 19:04 Kommander wrote:
On September 06 2013 19:02 Thrillz wrote:
Who's idea was it that Swarm Hosts would make the game more exciting.
Everyone could tell it would be boring. Every vZ MU has become more boring when SH comes.


Same people that came up with Broodlords and Infested Terrans?


Clearly not a sign of good things from Blizzard =|


Blizzard has been pretty shitty for a while. I'm hoping Day9's new game is going to fix everything that went wrong with Starcraft II.

Day9's new game? What is this, first time I hear of something like this.


https://artillery.com
#1 player in the world atm: J-god | Follow me on twitter! @DJHelium
Prev 1 20 21 22 23 24 97 Next
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