WCS Season 1 Finals Day 3 - Page 29
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Malphite
United States186 Posts
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DOUDOU
Wales2940 Posts
On June 09 2013 10:16 stuchiu wrote: Can't give that title though. It's already taken. not in sc2 emperors have successors | ||
Bagration
United States18282 Posts
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PresenceSc2
Australia4032 Posts
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stuchiu
Fiddler's Green42661 Posts
If you see double chrono as a Zerg, it's always double phoenix. | ||
StarStruck
25339 Posts
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aZealot
New Zealand5447 Posts
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stuchiu
Fiddler's Green42661 Posts
Then only Fantasy can take it. | ||
yrt123
Singapore1246 Posts
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KelsierSC
United Kingdom10443 Posts
On June 09 2013 10:16 ShowTheLights wrote: i understand one of the strengths of tastosis is that they help the noobs too, iterating the basics but goddamnit tasteless says the same shit every single game, every single cast, talking about the same basics its so annoying how tastosis used to be my favorite and now just annoys me It's the first game of the day, and it is the most passive opening in the game nexus first vs 3 hatch there really isn't too much to say | ||
Jmanthedragonguy
Canada1202 Posts
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Zenbrez
Canada5973 Posts
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S:klogW
Austria657 Posts
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PhoenixVoid
Canada32739 Posts
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ssxsilver
United States4409 Posts
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packrat386
United States5077 Posts
On June 09 2013 10:16 packrat386 wrote: 5:00 sos going for a stargate in his base and taking the gas at his nat sk gets his third hatch at the 12:00 base (far from sos) 6:00 OL for sk scouts the SG sk getting his lair and building a lot of drones sos building a void ray after the first phoenix 7:00 sk finishin up his evo chambers and getting 1-1 sos getting another voir ray and trying to get a third but loses the probe 8:00 sk getting a few lings, infestation pit, and drones of course 2 more stargates coming out for sos. 9:00 sk getting the infestor energy upgrade and pokes at the nat of sos but the defense is tight sk also building a spire sos's third finished up, he gets +1 air attack as well as shields 10:00 sk getting a 4th base at the 1:00 +1 air attach started sos drops more gates 11:00 sk expands again to the upper right sk getting 2-2 for ground and is making a lot of infestors sk getting hive 12:00 sos pushing out a bit with 5 VRs and attacking the lair infestors can't react in time, the infestors get lifted and the lair goes down sos recalls home and loses nothing, sick city | ||
aZealot
New Zealand5447 Posts
It's annoying though. It should be patched out. | ||
julianto
2292 Posts
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S:klogW
Austria657 Posts
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stuchiu
Fiddler's Green42661 Posts
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