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[WCS AM] Finals Day 1 Premier Season 1 2013 - Page 80

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 78 79 80 81 82 105 Next
AlternativeEgo
Profile Joined August 2011
Sweden17309 Posts
June 01 2013 22:19 GMT
#1581
On June 02 2013 07:16 Kashll wrote:
Show nested quote +
On June 02 2013 07:15 Lukeeze[zR] wrote:
Alive doesn't have many fans, in fact he only has one at a time, but always a very vocal one.


True genius is often under-appreciated in its time


I like him too. He makes me think of that Hitman monkey. That's a funny picture.
Mark Munoz looks like Gretorp
Bojas
Profile Joined December 2010
Netherlands2397 Posts
June 01 2013 22:19 GMT
#1582
I'm very impressed with how Alive picks his fights also he always backs of at the exact right moment..

Also if I tried to pick off collosi like he does I would see my marines get chopped in half by psi blades :D.
kju
Profile Joined September 2010
6143 Posts
June 01 2013 22:19 GMT
#1583
Crank is in a solid postion, dunno why they praise alive so much
sitromit
Profile Joined June 2011
7051 Posts
June 01 2013 22:20 GMT
#1584
I like the way Alive is playing, very aggressive.
Kashll
Profile Blog Joined May 2008
United States1117 Posts
June 01 2013 22:20 GMT
#1585
On June 02 2013 07:19 Bojas wrote:
I'm very impressed with how Alive picks his fights also he always backs of at the exact right moment..


As i said his army movement is just absolutely immaculate. It's always been his strongest point. He moves around the map like broodwar players.
"After silence, that which comes nearest to expressing the inexpressible is music." - Aldous Huxley
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
June 01 2013 22:21 GMT
#1586
On June 02 2013 07:17 Shellshock1122 wrote:
Show nested quote +
On June 02 2013 07:14 Shellshock1122 wrote:
On June 02 2013 07:10 Shellshock1122 wrote:
On June 02 2013 07:07 Shellshock1122 wrote:
[WCS AM] Finals Day 1 Premier S1 2013
kr (P)CranK vs kr (T)aLive
Game 3 (0-2)
Map: Akilon Wastes

0:00
CranK spawns in the top left
aLive spawns in the bottom right

1:30
gas first for aLive
rax for aLive
gate for Crank

2:00
double gas for CranK
reaper for aLive

3:00
Cybernetics core for CranK
zealot for CranK
proxy factory behind the 3rd base mineral line of CranK
mothership core for CranK
stalker for CranK

4:00
bunker for aLive in his natural
zealot of CranK scouts the proxy factory right as it finishes
widow mine started for aLive
Robo for CranK

5:00
reaper kills the zealot
first widow mine runs up the main ramp but is blocked by a stalker
it is killed before it can burrow
2nd gate for CranK
probe blocks CC from building in the natural of aLive
Nexus for CranK

6:00
observer ofr CranK
ebay for aLive
CC on the high ground for aLive
2nd widow mine of aLive is killed with no kills
2 more rax for aLive
+1 attack started for aLive
forge for CranK

7:00 38 vs 39
marines and a widow mine move intot he natural of CranK
reaper in the main of CranK
natural nexus finishes and CranK uses photon overcharge to push the marines away
+1 armor started for CranK

8:00 44 vs 44
observer of CranK is killed in aLive's main
CranK kills the proxy factory
Starport started right before the factory dies
combat shields for aLive
stim research for aLive
widow mine makes it into the main but is killed by a stalker
Marauders started for aLive

9:00 56 vs 54
another widow mine is picked off by it gets a stalker
marines and a widow mine move into the natural and kills some sentries a stalker and an observer
medivacs started for aLive
Robo bay forCranK

10:00 59 vs 62
+1 armor for aLive
+1 attack for CranK
2 more gates for CranK
Colossus production started for CranK
Extended thermal lance research started for CranK

11:00 78 vs 86
drop in the main of CranK
photon overcharge on the main nexus
concussive shells for aLive
the drop puls the main army back into the main
2nd bio force tries to attack into the natural but photon overcharge is used on the natural nexus

12:00 90 vs 86
aLive loses some of his army but is able to save a good deal with medivacs
Factory restarted for aLive
3 more rax for aLive
3rd CC building for aLive
twilight council for CranK
2 more gates for CranK

13:00 94 vs 94
double drop in the main of CranK
CranK is able to save his colossus in the main
2nd bio group attacks into the natural and kills a colossus
+2 armor started for CranK
charge research started for CranK

14:00 96 vs 94
double drop in the main of CranK
another colossus is picked off
Templar archives for CranK
the drop lifts and escapes the main
armory for aLive
2nd ebay for aLive
3rd base building for CranK
double drop at the 3rd of CranK

15:00 106 vs 107
3rd of CranK is killed
3rd base restarted for CranK
storm research started for CranK
vikings started for aLive
2nd starport for aLive
3rd base landed for aLive
2 more rax for aLive

16:00 128 vs 127
double drop in the main of CranK
photon overcharge on the main nexus and chargelots force a lift
2-2 started for aLive
+2 attack started for CranK
hellbats started for aLive
HT in the middle of the map kills a full medivac with feedback

17:00 153 vs 140
warp prism for CranK
ghost academy for aLive

18:00 158 vs 168
marauders pick off a HT
4th base for CranK
aLive pushing the natural ramp of CranK
CranK dropping storms
moebius reactor for aLive
ghosts starte dfor aLive
storms force aLive to back off

19:00 178 vs 185
+3 armor started for CranK
zealot drop in the natural of aLive
missile turrets going up for aLive
CranK moving out of his natural
zealots cleaned up in aLive's natural
3-3 started for aLive

20:00 174 vs 195
vikings trying to pick off colossi because CranK has very little anti air
storm chases the viings away
snipe on some of the HTs
4 were sniped
aLive pushing into the natural
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
DasHawk
Profile Joined August 2010
Denmark362 Posts
June 01 2013 22:21 GMT
#1587
Sick unit control by Alive, damn! But Crank is not playing well though :/
kju
Profile Joined September 2010
6143 Posts
June 01 2013 22:22 GMT
#1588
and alive walks up the ramp and kills him lol
ujonecro
Profile Joined September 2010
United Kingdom846 Posts
June 01 2013 22:22 GMT
#1589
2k minerals is pretty bad.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
June 01 2013 22:22 GMT
#1590
Damn, big skill mismatch here.
KT best KT ~ 2014
negativedge
Profile Joined December 2011
4279 Posts
June 01 2013 22:23 GMT
#1591
terrible series by crank
Kashll
Profile Blog Joined May 2008
United States1117 Posts
June 01 2013 22:23 GMT
#1592
On June 02 2013 07:22 aZealot wrote:
Damn, big skill mismatch here.


^^
"After silence, that which comes nearest to expressing the inexpressible is music." - Aldous Huxley
Bagration
Profile Blog Joined October 2011
United States18282 Posts
June 01 2013 22:23 GMT
#1593
Such a sloppy series by Crank. So sad
Team Slayers, Axiom-Acer and Vile forever
AlternativeEgo
Profile Joined August 2011
Sweden17309 Posts
June 01 2013 22:24 GMT
#1594
Fuck yeah aLive. Paintrain in motion.
Mark Munoz looks like Gretorp
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
June 01 2013 22:24 GMT
#1595
Huh I guess something in the EG-TL house works for him.


Let's go with coach park. Coach park too strong compared to TB :>
Glorious SEA doto
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
June 01 2013 22:24 GMT
#1596
I'm so confused... I felt Alive was far ahead, then I looked at hte supply and they were pretty much even... Then alive walks up to crank and kills him... I guess I should just trust my instinct? :/
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
June 01 2013 22:24 GMT
#1597
On June 02 2013 07:21 Shellshock1122 wrote:
Show nested quote +
On June 02 2013 07:17 Shellshock1122 wrote:
On June 02 2013 07:14 Shellshock1122 wrote:
On June 02 2013 07:10 Shellshock1122 wrote:
On June 02 2013 07:07 Shellshock1122 wrote:
[WCS AM] Finals Day 1 Premier S1 2013
kr (P)CranK vs kr (T)aLive
Game 3 (0-2)
Map: Akilon Wastes

0:00
CranK spawns in the top left
aLive spawns in the bottom right

1:30
gas first for aLive
rax for aLive
gate for Crank

2:00
double gas for CranK
reaper for aLive

3:00
Cybernetics core for CranK
zealot for CranK
proxy factory behind the 3rd base mineral line of CranK
mothership core for CranK
stalker for CranK

4:00
bunker for aLive in his natural
zealot of CranK scouts the proxy factory right as it finishes
widow mine started for aLive
Robo for CranK

5:00
reaper kills the zealot
first widow mine runs up the main ramp but is blocked by a stalker
it is killed before it can burrow
2nd gate for CranK
probe blocks CC from building in the natural of aLive
Nexus for CranK

6:00
observer ofr CranK
ebay for aLive
CC on the high ground for aLive
2nd widow mine of aLive is killed with no kills
2 more rax for aLive
+1 attack started for aLive
forge for CranK

7:00 38 vs 39
marines and a widow mine move intot he natural of CranK
reaper in the main of CranK
natural nexus finishes and CranK uses photon overcharge to push the marines away
+1 armor started for CranK

8:00 44 vs 44
observer of CranK is killed in aLive's main
CranK kills the proxy factory
Starport started right before the factory dies
combat shields for aLive
stim research for aLive
widow mine makes it into the main but is killed by a stalker
Marauders started for aLive

9:00 56 vs 54
another widow mine is picked off by it gets a stalker
marines and a widow mine move into the natural and kills some sentries a stalker and an observer
medivacs started for aLive
Robo bay forCranK

10:00 59 vs 62
+1 armor for aLive
+1 attack for CranK
2 more gates for CranK
Colossus production started for CranK
Extended thermal lance research started for CranK

11:00 78 vs 86
drop in the main of CranK
photon overcharge on the main nexus
concussive shells for aLive
the drop puls the main army back into the main
2nd bio force tries to attack into the natural but photon overcharge is used on the natural nexus

12:00 90 vs 86
aLive loses some of his army but is able to save a good deal with medivacs
Factory restarted for aLive
3 more rax for aLive
3rd CC building for aLive
twilight council for CranK
2 more gates for CranK

13:00 94 vs 94
double drop in the main of CranK
CranK is able to save his colossus in the main
2nd bio group attacks into the natural and kills a colossus
+2 armor started for CranK
charge research started for CranK

14:00 96 vs 94
double drop in the main of CranK
another colossus is picked off
Templar archives for CranK
the drop lifts and escapes the main
armory for aLive
2nd ebay for aLive
3rd base building for CranK
double drop at the 3rd of CranK

15:00 106 vs 107
3rd of CranK is killed
3rd base restarted for CranK
storm research started for CranK
vikings started for aLive
2nd starport for aLive
3rd base landed for aLive
2 more rax for aLive

16:00 128 vs 127
double drop in the main of CranK
photon overcharge on the main nexus and chargelots force a lift
2-2 started for aLive
+2 attack started for CranK
hellbats started for aLive
HT in the middle of the map kills a full medivac with feedback

17:00 153 vs 140
warp prism for CranK
ghost academy for aLive

18:00 158 vs 168
marauders pick off a HT
4th base for CranK
aLive pushing the natural ramp of CranK
CranK dropping storms
moebius reactor for aLive
ghosts starte dfor aLive
storms force aLive to back off

19:00 178 vs 185
+3 armor started for CranK
zealot drop in the natural of aLive
missile turrets going up for aLive
CranK moving out of his natural
zealots cleaned up in aLive's natural
3-3 started for aLive

20:00 174 vs 195
vikings trying to pick off colossi because CranK has very little anti air
storm chases the viings away
snipe on some of the HTs
4 were sniped
aLive pushing into the natural

21:00 158 vs 171
storms on the army of aLive
photon overcharge on the natural nexus
vikings kill all of the colossi
vikings land
army of CranK falls
aLive pushes into the 3rd of CranK
storm on the army of aLive again
probes are pulled to defend
+1 vehicle armor for aLive

22:00 83 vs 130
CranK trying to rebuild his army
reinforcements arriving for aLive
mothership core restarted for CranK
another storm hits the army of aLive
a colossus is out for CranK
aLive trying to push into the natural again

23:00 83 vs 137
aLive just streaming units across the map
colossus of CranK dies
Robo bay is killed off
another colossus comes out but it has no support and dies right away
twilight council falls
robo falls

24:00 75 vs 159
CranK warping in as many zealots as possible to try and save his natural
more and more units showing up for aLive
4th of CranK under attack
CranK ggs!
aLive wins 3-0 and advances to the semifinals!
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Wintex
Profile Blog Joined July 2011
Norway16838 Posts
June 01 2013 22:24 GMT
#1598
Poll: Recommend CranK vs aLive Game 3?

Yes! (10)
 
100%

If you have time. (0)
 
0%

Nope. (0)
 
0%

10 total votes

Your vote: Recommend CranK vs aLive Game 3?

(Vote): Yes!
(Vote): If you have time.
(Vote): Nope.



Poll: Recommend CranK vs aLive Game 4?

Yes! (6)
 
75%

If you have time. (2)
 
25%

Nope. (0)
 
0%

8 total votes

Your vote: Recommend CranK vs aLive Game 4?

(Vote): Yes!
(Vote): If you have time.
(Vote): Nope.



Poll: Recommend CranK vs aLive Game 5?

Yes! (5)
 
63%

If you have time. (2)
 
25%

Nope. (1)
 
13%

8 total votes

Your vote: Recommend CranK vs aLive Game 5?

(Vote): Yes!
(Vote): If you have time.
(Vote): Nope.


immaculate play.
The Bomber boy
GulpyBlinkeyes
Profile Joined October 2009
United States1449 Posts
June 01 2013 22:24 GMT
#1599
I was rooting for Crank, but I can't deny at all that Alive played much better today. Never felt like Alive was in danger of losing any of those games.
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
Last Edited: 2013-06-01 22:24:48
June 01 2013 22:24 GMT
#1600
--- Nuked ---
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