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On May 26 2013 02:04 Bagi wrote: Shouldn't Stephano be pushing more aggressively? He can barely get any permanent damage done right now, and there's not enough stuff from BK to push him back. that is the sad part, Stephano could do so much more with the SW, but looks like he doesn't even need to.
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On May 26 2013 02:06 Emzeeshady wrote:Show nested quote +On May 26 2013 02:02 Whatson wrote:On May 26 2013 02:02 Emzeeshady wrote:On May 26 2013 02:01 Qikz wrote: I wish I had spine crawlers as a meching terran, they shut down attacks so easily T_T Planetaries... lol hardly comparable but okay In the way he was talking about them then I think they are. With the late game upgrades Planateries are laughably better.
Really I don't see forests of Planateries that get replenished after each wave.
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lan technology comes in to save the day
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United Kingdom12022 Posts
On May 26 2013 02:04 rpgalon wrote:Show nested quote +On May 26 2013 02:03 Sjokola wrote: With like 5 tempest he could at least pressure the spine forrest he can't even keep his colossus alive to kill the locusts, lol
It's all well and good pressuring it, but you can't really kill them so there's no point.
Tempests are worthless against this. I think carriers would be better.
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I feel for you KelsierSC, that must be painful to LR, <3
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we want lan! we want lan!
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Resume from replay saves the day!
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And people really thought BabyKnight had a chance?
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Regular stuttering. Twitch is enjoying their monopoly a little too much. The sooner we get some competition going the better.
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PvZ has a tendency to drift towards extreme unit compositions.
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Go, BabyKnight! Maybe that'll work the... tenth... time...
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Does Stephano have greater spire?
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somebody message babyknight now please make some tempests or carriers
that mothership is pretty much sad zealot now
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On May 26 2013 02:06 Tayar wrote: in the imaginary world tod lives in killing stephanos main would make a difference in this game.
Kill his main, then kill his outside bases. Kill things away from the immobile deathball.
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