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[WCS EU] Finals Day 1 Premier Season 1 2013 - Page 138

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 136 137 138 139 140 182 Next
SafeAsCheese
Profile Joined June 2011
United States4924 Posts
May 25 2013 16:17 GMT
#2741
30 minute roach max?


nerf plz
WigglingSquid
Profile Joined August 2011
5194 Posts
May 25 2013 16:17 GMT
#2742
I just noticed the viewer numbers. Pretty encouraging for WCS.
ReMinD_
Profile Joined May 2013
Croatia846 Posts
May 25 2013 16:17 GMT
#2743
That defense with Infestors and Spine Crawlers was insane!
Parting: Well, even I can make better maps than these.
KelsierSC
Profile Blog Joined March 2013
United Kingdom10443 Posts
May 25 2013 16:18 GMT
#2744
On May 26 2013 01:14 KelsierSC wrote:
WCS Season 1 Premier League Final - Quarter Final 4
[image loading] (P)BabyKnight 0 - 1 [image loading] (Z)Stephano

Game 2

Map - Daybreak

00:00 - Stephano Spawns Top Right , BabyKnight Spawns Bottom Left


01:00 - I wish this map was still on the ladder

02:00 - pool first from stephano
BK probe scouts and blocks the natural
nexus first from BK
hatchery gets down from stephano
See you in 5 minutes

03:00 - Forge from BK
gateway at the wall
Stephano gets the third down at 4 minutes

04:00 - Cyber core begins in the main
drones drones drones

05:00 - MC core and a stalker for BK
warp gate begins

Zerg for Life
Kommander
Profile Joined March 2011
Philippines4950 Posts
May 25 2013 16:18 GMT
#2745
Wow super fast third.
AxiR
Profile Joined October 2010
Germany944 Posts
May 25 2013 16:18 GMT
#2746
6:20 third. Sick
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
May 25 2013 16:18 GMT
#2747
On May 26 2013 01:16 ThomasjServo wrote:
Show nested quote +
On May 26 2013 01:15 Greendotz wrote:
Dis map pool :\ still at least they're not using Cloud Kingdom like WCS Am

I prefer CK to Daybreak. So many games on Daybreak as played out in almost a textbook WoL style.


I actually prefer CK too, but at least Daybreak was still on the ladder when this map pool was made (Newkirk, eww) CK just seems a little wonky.
Tsubbi
Profile Joined September 2010
Germany7996 Posts
May 25 2013 16:18 GMT
#2748
Damn tlo and luci out TT
Meiya
Profile Joined August 2007
Australia1169 Posts
May 25 2013 16:19 GMT
#2749
Wow really slow ling speed.
Perhaps there is a universal, absolute truth. Perhaps it justifies every question. But that's beyond the reach of these small hands.
govie
Profile Blog Joined November 2012
9334 Posts
May 25 2013 16:19 GMT
#2750
On May 26 2013 01:15 TheDwf wrote:
Show nested quote +
On May 26 2013 01:14 Cereb wrote:
On May 26 2013 01:11 LiamBrady wrote:
I'll never understand why people in the Starcraft community are so eager to declare any good comebacks as 'throws'. It's like credit is never given to the victor.



True words. Especially in this game it was clearly the case of just amazing defence by both players. Both players hold seemed absolutely impossible to me and there were no major mistake from the aggressor at all.

?? Having all your units in a tight clump against Infestors/spines up a ramp = no major mistake?


Point is : It was babyknights game to loose. He just had to kill steph's 3rd recall.. max out and kill him. Instead he threw the game away by going for well defended expo... Yes, great hold by stephano, but it was babyknights game to loose.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
RaiderRob
Profile Joined March 2010
Netherlands377 Posts
May 25 2013 16:20 GMT
#2751
This is going to be one of those 5 base vs 5 base split map games that lasts 50 minutes, I can feel it now.
People don't want freedom but fair leadership
Zheryn
Profile Joined December 2010
Sweden3653 Posts
May 25 2013 16:20 GMT
#2752
On May 26 2013 01:15 Big J wrote:
Show nested quote +
On May 26 2013 01:13 Zheryn wrote:
On May 26 2013 01:11 LiamBrady wrote:
I'll never understand why people in the Starcraft community are so eager to declare any good comebacks as 'throws'. It's like credit is never given to the victor.


That's because of how this game works. If you get such a big advantage early, you will never lose unless you throw the game, even if you opponent plays perfect. It's a numbers game.


Disagree. If you have any form of working economy (like 75% of your opponent), you are theoretically able to counter whatever your opponent is doing. You just have to focus on countering exactly that and use everything else you have to slowly catch up.


Well, if you follow up an early aggression with a good timing/all in, it should be basically impossible to lose. Take an immortal all in for example, that has no real "counter", just more units and flanks. It would be impossible for Stephano to get enough units out in time to defend it after being so far behind.
hundred thousand krouner
Ippo
Profile Joined November 2010
708 Posts
May 25 2013 16:20 GMT
#2753
I really want to see Swarmhost from Stephano.
Undead1993
Profile Joined January 2012
Germany17651 Posts
Last Edited: 2013-05-25 16:20:56
May 25 2013 16:20 GMT
#2754
On May 26 2013 01:20 Ippo wrote:
I really want to see Swarmhost from Stephano.

nvm
SEKO SEKO SEKO SEKO SEKO
Kommander
Profile Joined March 2011
Philippines4950 Posts
May 25 2013 16:20 GMT
#2755
On May 26 2013 01:20 RaiderRob wrote:
This is going to be one of those 5 base vs 5 base split map games that lasts 50 minutes, I can feel it now.


Well PvZ in Daybreak is pretty much split map if it goes to late game.
Benjamin99
Profile Joined April 2012
4176 Posts
May 25 2013 16:21 GMT
#2756
Zerg 350 APM toss 120
Stephano & Jaedong <-- The Pain Train. Polt and Innovation to EG plz
Undead1993
Profile Joined January 2012
Germany17651 Posts
May 25 2013 16:21 GMT
#2757
On May 26 2013 01:21 Benjamin99 wrote:
Zerg 350 APM toss 120

listen to grubby, you can't compare these two!
SEKO SEKO SEKO SEKO SEKO
KelsierSC
Profile Blog Joined March 2013
United Kingdom10443 Posts
May 25 2013 16:21 GMT
#2758
On May 26 2013 01:18 KelsierSC wrote:
Show nested quote +
On May 26 2013 01:14 KelsierSC wrote:
WCS Season 1 Premier League Final - Quarter Final 4
[image loading] (P)BabyKnight 0 - 1 [image loading] (Z)Stephano

Game 2

Map - Daybreak

00:00 - Stephano Spawns Top Right , BabyKnight Spawns Bottom Left


01:00 - I wish this map was still on the ladder

02:00 - pool first from stephano
BK probe scouts and blocks the natural
nexus first from BK
hatchery gets down from stephano
See you in 5 minutes

03:00 - Forge from BK
gateway at the wall
Stephano gets the third down at 4 minutes

04:00 - Cyber core begins in the main
drones drones drones

05:00 - MC core and a stalker for BK
warp gate begins



06:00 - stephano goes for a quick 4 gases
BK takes a crazy fast 3rd base but stephano spots it!
+1 weapons for BK

07:00 - some little harassment by BK with 2 stalkers and the MC core, not too much happens
evo chamber
speed
lair
2nd evo chamber!
4 gateways added

08:00 - +1 range and +1 armour for stephano
still no tech from BK
stephano sat on 61 drones
RW
Robo and a Twilight from BK

09:00 - infestation pit from stephano
roach speed
spire from stephano
+2 weapons for Bk and blink

10:00 - 6 roaches for safety
stargate from BK
SH and the SH upgrade on the way
8 SH wow

Zerg for Life
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
May 25 2013 16:21 GMT
#2759
Enduring Locust's been researched. Saddle up folks, we're in for the long haul
Roman666
Profile Joined April 2012
Poland1440 Posts
May 25 2013 16:21 GMT
#2760
Ah the SH/corruptor, bring yourself a large stockpile of food, this will take a while.
Prev 1 136 137 138 139 140 182 Next
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