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[WCS AM] RO40 Day 3 Challenger Season 1 2013 - Page 5

Forum Index > StarCraft 2 Tournaments
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Fuell
Profile Joined February 2011
Netherlands3111 Posts
May 15 2013 23:10 GMT
#81
dts saving the day??!!
fOu/Zenith/NEX/WeRRa/SlayerS
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
May 15 2013 23:10 GMT
#82
On May 16 2013 08:07 Shellshock1122 wrote:
Show nested quote +
On May 16 2013 08:03 Shellshock1122 wrote:
On May 16 2013 07:59 Shellshock1122 wrote:
On May 16 2013 07:55 Shellshock1122 wrote:
[WCS AM] Ro40 Day 3 Challenger
us (P)State vs [image loading] (T)Drunkenboi
Game 1
Map: Daybreak

0:00
State spawns in the top right
Drunkenboi spawns in the bottom left

1:40
rax first for Drunkenboi
gateway first for State
gas for Drunkenboi

2:00
double gas for State
cybernetics core for State

3:00
reaper for Drunkenboi
zealot for State
CC on the high ground for Drunkenboi
reactor for Drunkenboi
stalker for State

4:00
Factory for Druneknboi
stalker and zealot deny the reaper from jumping into the main of State
Nexus for State
mothership core for State
bunker in the natural for State

5:00
widow mine production started for Drunkenboi
reaper scouts the main of State
stalker kills the reaper
Starport for Drunenboi
Robo for State
2 more gates for State

6:00
2nd gas for Drunkenboi
medivac for Drunkenboi
reactored hellion production started for Drunkenboi

7:00
observer for State
stim research started for Drunkenboi
armory for Drunkenboi
twilight council for State
stalkers deny the drop from his main

8:00
drop in the natural of State
photon overcharge from state
Drunkenboi retreats
3rd CC for Drunkenboi
2 more rax for Drunkenboi
stalkers deny the drop from the main again
Marauder production started for Drunkenboi
reactored hellbats for Drunkenboi

9:00
hellions try to drive into the natural
sentries forcefield
hellions manage to get in but probes surround and photon overcharge is activated to kill them
IT'S HELLBAT DROP TIME

10:00
double forge for State
2 more gates for State
widow mine burrowed to deny the potential 3rd of state
hellbat drop in the natural
forcefields and zealots force the hellbats to lift, 1 dies

11:00
1-1 started for State
triple drop intot he natural of State hellbats and marines
blink finished for State apparently

12:00
State is able to push drunkenboi back
1st colossus is out for State
no production tab for the last few min but I think 1-1 is also on the way for Drunkeboi
3rd base for State

13:00
Drunkenboi floats out his 3rd
stim and combat shields have already finished for drunkenboi as well
Extended thermal lance research finishes for State
Drunkenboi scans the 3rd of State

14:00
double hellbat drop in the main is denied by stalkers
more gates finishing for State
Drunkenboi looking to attack the 3rd of state
photon overcharge on the 3rd and drunkboi backs off
1 full hellbat drop is taken out by stalkers

15:00
charge finishes for State
2-2 started for Durnkenboi
2-2 almost done for State
storm research started for State
4th CC on the way for drunkenboi
+1 ship weapons started for Drunkenboi
moebius reactor for Drunkenboi
quadruple viking production for drunkenboi

16:00
10 viings vs 3 colossi
5 observers out for State seeing the drops of Drunenboi as they move around the map
quad drop in the main of State with bio
Colossus and gateway units arent enough to defend the drop

17:00
State finally cleans up the drop in hi smain
Drunkenboi is up 25 supply
ghosts coming out for Drunkenboi
PF morphing at Drunkenboi's 4th
3-3 started for State
Dark shrine finishes for State
3 more rax for Drunkenboi

18:00
DTs being warped in for State
4th base for State
scan on the army of State sees DTs
Drunkenboi moving towards the 3rd of State
photon overcharge on the 3rd base
emp hits the army of state

19:00
storm all over the army of Drunkenboi
the colossi of State are killed
reinforcement warp ins are able to push drunkenboi back
Drunkenboi lifts his army and boosts away
DTs harassing the 3rd of Drunkenboi

20:00
Drunkenboi drops the main of State with the rest of his army
3-3 on the way for Drunkenboi
State cleans up the drop
Drunkenboi is up by 10 supply
missile turrets going up for Drunkenboi
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
May 15 2013 23:14 GMT
#83
On May 16 2013 08:10 Shellshock1122 wrote:
Show nested quote +
On May 16 2013 08:07 Shellshock1122 wrote:
On May 16 2013 08:03 Shellshock1122 wrote:
On May 16 2013 07:59 Shellshock1122 wrote:
On May 16 2013 07:55 Shellshock1122 wrote:
[WCS AM] Ro40 Day 3 Challenger
us (P)State vs [image loading] (T)Drunkenboi
Game 1
Map: Daybreak

0:00
State spawns in the top right
Drunkenboi spawns in the bottom left

1:40
rax first for Drunkenboi
gateway first for State
gas for Drunkenboi

2:00
double gas for State
cybernetics core for State

3:00
reaper for Drunkenboi
zealot for State
CC on the high ground for Drunkenboi
reactor for Drunkenboi
stalker for State

4:00
Factory for Druneknboi
stalker and zealot deny the reaper from jumping into the main of State
Nexus for State
mothership core for State
bunker in the natural for State

5:00
widow mine production started for Drunkenboi
reaper scouts the main of State
stalker kills the reaper
Starport for Drunenboi
Robo for State
2 more gates for State

6:00
2nd gas for Drunkenboi
medivac for Drunkenboi
reactored hellion production started for Drunkenboi

7:00
observer for State
stim research started for Drunkenboi
armory for Drunkenboi
twilight council for State
stalkers deny the drop from his main

8:00
drop in the natural of State
photon overcharge from state
Drunkenboi retreats
3rd CC for Drunkenboi
2 more rax for Drunkenboi
stalkers deny the drop from the main again
Marauder production started for Drunkenboi
reactored hellbats for Drunkenboi

9:00
hellions try to drive into the natural
sentries forcefield
hellions manage to get in but probes surround and photon overcharge is activated to kill them
IT'S HELLBAT DROP TIME

10:00
double forge for State
2 more gates for State
widow mine burrowed to deny the potential 3rd of state
hellbat drop in the natural
forcefields and zealots force the hellbats to lift, 1 dies

11:00
1-1 started for State
triple drop intot he natural of State hellbats and marines
blink finished for State apparently

12:00
State is able to push drunkenboi back
1st colossus is out for State
no production tab for the last few min but I think 1-1 is also on the way for Drunkeboi
3rd base for State

13:00
Drunkenboi floats out his 3rd
stim and combat shields have already finished for drunkenboi as well
Extended thermal lance research finishes for State
Drunkenboi scans the 3rd of State

14:00
double hellbat drop in the main is denied by stalkers
more gates finishing for State
Drunkenboi looking to attack the 3rd of state
photon overcharge on the 3rd and drunkboi backs off
1 full hellbat drop is taken out by stalkers

15:00
charge finishes for State
2-2 started for Durnkenboi
2-2 almost done for State
storm research started for State
4th CC on the way for drunkenboi
+1 ship weapons started for Drunkenboi
moebius reactor for Drunkenboi
quadruple viking production for drunkenboi

16:00
10 viings vs 3 colossi
5 observers out for State seeing the drops of Drunenboi as they move around the map
quad drop in the main of State with bio
Colossus and gateway units arent enough to defend the drop

17:00
State finally cleans up the drop in hi smain
Drunkenboi is up 25 supply
ghosts coming out for Drunkenboi
PF morphing at Drunkenboi's 4th
3-3 started for State
Dark shrine finishes for State
3 more rax for Drunkenboi

18:00
DTs being warped in for State
4th base for State
scan on the army of State sees DTs
Drunkenboi moving towards the 3rd of State
photon overcharge on the 3rd base
emp hits the army of state

19:00
storm all over the army of Drunkenboi
the colossi of State are killed
reinforcement warp ins are able to push drunkenboi back
Drunkenboi lifts his army and boosts away
DTs harassing the 3rd of Drunkenboi

20:00
Drunkenboi drops the main of State with the rest of his army
3-3 on the way for Drunkenboi
State cleans up the drop
Drunkenboi is up by 10 supply
missile turrets going up for Drunkenboi

21:00
+2 ship weapons started for Drunkenboi
DT at the 3rd of Drunekenboi
Drunkenboi rebuilding his viking count
State rebuilding his colossus count

22:00
+1 plasma shields for State
Drunkenboi attacking the 4th of State
the nexus is targeted down
State engages with his main army
storm hits most of the army
Drunkenboi lifts and boosts away
State takes a 15 supply lead
4th base restarted for State

23:00
State looking to counter attack
drunkenboi stims forward and kills the HT
emp on the zealots
State moving towards the 3rd of Drunkenboi
emp on the archons

24:00
3rd base of Drunkenboi is forced to lift
State moving towards the natural of Drunkenboi
emp all over State's army again
the last colossus is taken out
Drunkenboi moving back to his PF
State retreating to his half of the map

25:00
Drunkenboi retakes his 3rd base
warp prism speed for State
2nd robo for State
5th base for State
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Tayar
Profile Joined November 2011
United States1439 Posts
May 15 2013 23:16 GMT
#84
what the fuck was that state?
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
May 15 2013 23:17 GMT
#85
On May 16 2013 08:14 Shellshock1122 wrote:
Show nested quote +
On May 16 2013 08:10 Shellshock1122 wrote:
On May 16 2013 08:07 Shellshock1122 wrote:
On May 16 2013 08:03 Shellshock1122 wrote:
On May 16 2013 07:59 Shellshock1122 wrote:
On May 16 2013 07:55 Shellshock1122 wrote:
[WCS AM] Ro40 Day 3 Challenger
us (P)State vs [image loading] (T)Drunkenboi
Game 1
Map: Daybreak

0:00
State spawns in the top right
Drunkenboi spawns in the bottom left

1:40
rax first for Drunkenboi
gateway first for State
gas for Drunkenboi

2:00
double gas for State
cybernetics core for State

3:00
reaper for Drunkenboi
zealot for State
CC on the high ground for Drunkenboi
reactor for Drunkenboi
stalker for State

4:00
Factory for Druneknboi
stalker and zealot deny the reaper from jumping into the main of State
Nexus for State
mothership core for State
bunker in the natural for State

5:00
widow mine production started for Drunkenboi
reaper scouts the main of State
stalker kills the reaper
Starport for Drunenboi
Robo for State
2 more gates for State

6:00
2nd gas for Drunkenboi
medivac for Drunkenboi
reactored hellion production started for Drunkenboi

7:00
observer for State
stim research started for Drunkenboi
armory for Drunkenboi
twilight council for State
stalkers deny the drop from his main

8:00
drop in the natural of State
photon overcharge from state
Drunkenboi retreats
3rd CC for Drunkenboi
2 more rax for Drunkenboi
stalkers deny the drop from the main again
Marauder production started for Drunkenboi
reactored hellbats for Drunkenboi

9:00
hellions try to drive into the natural
sentries forcefield
hellions manage to get in but probes surround and photon overcharge is activated to kill them
IT'S HELLBAT DROP TIME

10:00
double forge for State
2 more gates for State
widow mine burrowed to deny the potential 3rd of state
hellbat drop in the natural
forcefields and zealots force the hellbats to lift, 1 dies

11:00
1-1 started for State
triple drop intot he natural of State hellbats and marines
blink finished for State apparently

12:00
State is able to push drunkenboi back
1st colossus is out for State
no production tab for the last few min but I think 1-1 is also on the way for Drunkeboi
3rd base for State

13:00
Drunkenboi floats out his 3rd
stim and combat shields have already finished for drunkenboi as well
Extended thermal lance research finishes for State
Drunkenboi scans the 3rd of State

14:00
double hellbat drop in the main is denied by stalkers
more gates finishing for State
Drunkenboi looking to attack the 3rd of state
photon overcharge on the 3rd and drunkboi backs off
1 full hellbat drop is taken out by stalkers

15:00
charge finishes for State
2-2 started for Durnkenboi
2-2 almost done for State
storm research started for State
4th CC on the way for drunkenboi
+1 ship weapons started for Drunkenboi
moebius reactor for Drunkenboi
quadruple viking production for drunkenboi

16:00
10 viings vs 3 colossi
5 observers out for State seeing the drops of Drunenboi as they move around the map
quad drop in the main of State with bio
Colossus and gateway units arent enough to defend the drop

17:00
State finally cleans up the drop in hi smain
Drunkenboi is up 25 supply
ghosts coming out for Drunkenboi
PF morphing at Drunkenboi's 4th
3-3 started for State
Dark shrine finishes for State
3 more rax for Drunkenboi

18:00
DTs being warped in for State
4th base for State
scan on the army of State sees DTs
Drunkenboi moving towards the 3rd of State
photon overcharge on the 3rd base
emp hits the army of state

19:00
storm all over the army of Drunkenboi
the colossi of State are killed
reinforcement warp ins are able to push drunkenboi back
Drunkenboi lifts his army and boosts away
DTs harassing the 3rd of Drunkenboi

20:00
Drunkenboi drops the main of State with the rest of his army
3-3 on the way for Drunkenboi
State cleans up the drop
Drunkenboi is up by 10 supply
missile turrets going up for Drunkenboi

21:00
+2 ship weapons started for Drunkenboi
DT at the 3rd of Drunekenboi
Drunkenboi rebuilding his viking count
State rebuilding his colossus count

22:00
+1 plasma shields for State
Drunkenboi attacking the 4th of State
the nexus is targeted down
State engages with his main army
storm hits most of the army
Drunkenboi lifts and boosts away
State takes a 15 supply lead
4th base restarted for State

23:00
State looking to counter attack
drunkenboi stims forward and kills the HT
emp on the zealots
State moving towards the 3rd of Drunkenboi
emp on the archons

24:00
3rd base of Drunkenboi is forced to lift
State moving towards the natural of Drunkenboi
emp all over State's army again
the last colossus is taken out
Drunkenboi moving back to his PF
State retreating to his half of the map

25:00
Drunkenboi retakes his 3rd base
warp prism speed for State
2nd robo for State
5th base for State

26:00
warp prisms being made by State
DT to the 3rd of Drunkenboi
DT forces 2 scans

27:00
Warp prism in the main of Drunkenboi warps in some DTs
double colossus production for State
another CC for Drunkenboi
Drunkenboi sending his vikings forward as he moves across the map
stalkers kill a viking
State up 15 supply
storm zones out the terran army

28:00
Drunkenboi cleans up the zealot and DT in his main
stalker harassing the scv line at the 3rd of Drunkenboi
warp prism comes back to the main but i skilled
State pushing onto Drunkenboi's side of the map
5th CC is forced to cancel

29:00
Storm hits part of the army
cloak started for Drunkenboi
+2 plasma shields started for State
State pushing down the ramp to the 4th
Emp hits the protoss army
Drunkenboi has a concave

30:00
State's army gets wrecked and Drunkenboi takes a 27 supply lead
Drunkenboi going for a counter attack
observer of State is killed near the fight
emp on the army of State
State is pushing Drunkenboi back
lots of vikings for Drunkenboi and no colossi
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
petered
Profile Joined February 2010
United States1817 Posts
May 15 2013 23:19 GMT
#86
On May 16 2013 08:16 Tayar wrote:
what the fuck was that state?


It is called throwing. Throwing hard.
This, my friends, is the power of the Shikyo Memorial for QQ therapy thread. We make the world a better place, one chainsaw massacre prevention at a time.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
May 15 2013 23:21 GMT
#87
On May 16 2013 08:17 Shellshock1122 wrote:
Show nested quote +
On May 16 2013 08:14 Shellshock1122 wrote:
On May 16 2013 08:10 Shellshock1122 wrote:
On May 16 2013 08:07 Shellshock1122 wrote:
On May 16 2013 08:03 Shellshock1122 wrote:
On May 16 2013 07:59 Shellshock1122 wrote:
On May 16 2013 07:55 Shellshock1122 wrote:
[WCS AM] Ro40 Day 3 Challenger
us (P)State vs [image loading] (T)Drunkenboi
Game 1
Map: Daybreak

0:00
State spawns in the top right
Drunkenboi spawns in the bottom left

1:40
rax first for Drunkenboi
gateway first for State
gas for Drunkenboi

2:00
double gas for State
cybernetics core for State

3:00
reaper for Drunkenboi
zealot for State
CC on the high ground for Drunkenboi
reactor for Drunkenboi
stalker for State

4:00
Factory for Druneknboi
stalker and zealot deny the reaper from jumping into the main of State
Nexus for State
mothership core for State
bunker in the natural for State

5:00
widow mine production started for Drunkenboi
reaper scouts the main of State
stalker kills the reaper
Starport for Drunenboi
Robo for State
2 more gates for State

6:00
2nd gas for Drunkenboi
medivac for Drunkenboi
reactored hellion production started for Drunkenboi

7:00
observer for State
stim research started for Drunkenboi
armory for Drunkenboi
twilight council for State
stalkers deny the drop from his main

8:00
drop in the natural of State
photon overcharge from state
Drunkenboi retreats
3rd CC for Drunkenboi
2 more rax for Drunkenboi
stalkers deny the drop from the main again
Marauder production started for Drunkenboi
reactored hellbats for Drunkenboi

9:00
hellions try to drive into the natural
sentries forcefield
hellions manage to get in but probes surround and photon overcharge is activated to kill them
IT'S HELLBAT DROP TIME

10:00
double forge for State
2 more gates for State
widow mine burrowed to deny the potential 3rd of state
hellbat drop in the natural
forcefields and zealots force the hellbats to lift, 1 dies

11:00
1-1 started for State
triple drop intot he natural of State hellbats and marines
blink finished for State apparently

12:00
State is able to push drunkenboi back
1st colossus is out for State
no production tab for the last few min but I think 1-1 is also on the way for Drunkeboi
3rd base for State

13:00
Drunkenboi floats out his 3rd
stim and combat shields have already finished for drunkenboi as well
Extended thermal lance research finishes for State
Drunkenboi scans the 3rd of State

14:00
double hellbat drop in the main is denied by stalkers
more gates finishing for State
Drunkenboi looking to attack the 3rd of state
photon overcharge on the 3rd and drunkboi backs off
1 full hellbat drop is taken out by stalkers

15:00
charge finishes for State
2-2 started for Durnkenboi
2-2 almost done for State
storm research started for State
4th CC on the way for drunkenboi
+1 ship weapons started for Drunkenboi
moebius reactor for Drunkenboi
quadruple viking production for drunkenboi

16:00
10 viings vs 3 colossi
5 observers out for State seeing the drops of Drunenboi as they move around the map
quad drop in the main of State with bio
Colossus and gateway units arent enough to defend the drop

17:00
State finally cleans up the drop in hi smain
Drunkenboi is up 25 supply
ghosts coming out for Drunkenboi
PF morphing at Drunkenboi's 4th
3-3 started for State
Dark shrine finishes for State
3 more rax for Drunkenboi

18:00
DTs being warped in for State
4th base for State
scan on the army of State sees DTs
Drunkenboi moving towards the 3rd of State
photon overcharge on the 3rd base
emp hits the army of state

19:00
storm all over the army of Drunkenboi
the colossi of State are killed
reinforcement warp ins are able to push drunkenboi back
Drunkenboi lifts his army and boosts away
DTs harassing the 3rd of Drunkenboi

20:00
Drunkenboi drops the main of State with the rest of his army
3-3 on the way for Drunkenboi
State cleans up the drop
Drunkenboi is up by 10 supply
missile turrets going up for Drunkenboi

21:00
+2 ship weapons started for Drunkenboi
DT at the 3rd of Drunekenboi
Drunkenboi rebuilding his viking count
State rebuilding his colossus count

22:00
+1 plasma shields for State
Drunkenboi attacking the 4th of State
the nexus is targeted down
State engages with his main army
storm hits most of the army
Drunkenboi lifts and boosts away
State takes a 15 supply lead
4th base restarted for State

23:00
State looking to counter attack
drunkenboi stims forward and kills the HT
emp on the zealots
State moving towards the 3rd of Drunkenboi
emp on the archons

24:00
3rd base of Drunkenboi is forced to lift
State moving towards the natural of Drunkenboi
emp all over State's army again
the last colossus is taken out
Drunkenboi moving back to his PF
State retreating to his half of the map

25:00
Drunkenboi retakes his 3rd base
warp prism speed for State
2nd robo for State
5th base for State

26:00
warp prisms being made by State
DT to the 3rd of Drunkenboi
DT forces 2 scans

27:00
Warp prism in the main of Drunkenboi warps in some DTs
double colossus production for State
another CC for Drunkenboi
Drunkenboi sending his vikings forward as he moves across the map
stalkers kill a viking
State up 15 supply
storm zones out the terran army

28:00
Drunkenboi cleans up the zealot and DT in his main
stalker harassing the scv line at the 3rd of Drunkenboi
warp prism comes back to the main but i skilled
State pushing onto Drunkenboi's side of the map
5th CC is forced to cancel

29:00
Storm hits part of the army
cloak started for Drunkenboi
+2 plasma shields started for State
State pushing down the ramp to the 4th
Emp hits the protoss army
Drunkenboi has a concave

30:00
State's army gets wrecked and Drunkenboi takes a 27 supply lead
Drunkenboi going for a counter attack
observer of State is killed near the fight
emp on the army of State
State is pushing Drunkenboi back
lots of vikings for Drunkenboi and no colossi

31:00
Drunkenboi landing his vikings
2 more colossi about to come out
bio snipes the first colossus quickly
State running out of army
the next colossus arrives but it has no support

32:00
Drunkenboi kills the DTs in the fight
5th base of State is killed
5th base of Drunkenboi is finished
vikings take out another colossus

33:00
State regroups his army and comes for the attack
Drunkenboi loads up his army and boosts away
Drunkenboi up 30 supply
5th base restarted for State
vikings being rebuilt for Drunkenboi
ghost count being rebuilt

34:00
ghosts cloak for Drunkenboi
no observer nearby
ghosts snipe the HT
5th of State is canceled
Drunkenboi killing the probes that were there
57 supply lead for Drunkenboi
ghosts cloak and emp the army but an observer arrives and kills the ghosts

35:00
Drunkenboi backing off
storm on the terran army
colossus taken out by vikings
Drunkenboi dancing his vikings
Drunkenboi pushing the 4th of State
State down 80 supply
State ggs!
Drunkenboi wins game 1!
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
May 15 2013 23:21 GMT
#88
Poll: Recommend State vs Drunkenboi game 1?

Yes (5)
 
36%

If you have time (5)
 
36%

No (4)
 
29%

14 total votes

Your vote: Recommend State vs Drunkenboi game 1?

(Vote): Yes
(Vote): No
(Vote): If you have time

Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
-y0shi-
Profile Joined July 2011
Germany994 Posts
May 15 2013 23:21 GMT
#89
too bad, state played really good and then he did those 2 move commands
AlternativeEgo
Profile Joined August 2011
Sweden17309 Posts
May 15 2013 23:21 GMT
#90
D-boi! \o/ good action-packed game
Mark Munoz looks like Gretorp
Ballack
Profile Joined April 2010
Norway821 Posts
May 15 2013 23:22 GMT
#91
Erm Axslav really? That volley was a very big deal..
Just when I thought I was out, Blizz pulled me back in..
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
May 15 2013 23:23 GMT
#92
I havent seen too much of Drunkenboi but I think that's the first time I've seen him win when it went to a macro game
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
petered
Profile Joined February 2010
United States1817 Posts
May 15 2013 23:24 GMT
#93
On May 16 2013 08:21 -y0shi- wrote:
too bad, state played really good and then he did those 2 move commands


Yeah he was up about 10-15 in supply and had a really nice templar collosi mix. He then move commands everything through a choke and it gets emp/blasted for a few seconds before responding. I think the caster was also correct that he killed his own stalker when he finally did start attacking.

Hard way to go down after playing so well.
This, my friends, is the power of the Shikyo Memorial for QQ therapy thread. We make the world a better place, one chainsaw massacre prevention at a time.
Loxley
Profile Blog Joined April 2011
Netherlands2480 Posts
May 15 2013 23:25 GMT
#94
Great scrappy game! Loved the 27min 10vs10 unit fights at the 5th protoss base :D
월요 날 재미있
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
May 15 2013 23:25 GMT
#95
[WCS AM] Ro40 Day 3 Challenger
us (P)State vs [image loading] (T)Drunkenboi
Game 2 (0-1)
Map: Akilon Wastes

0:00
State spawns in the top left
Drunkenboi spawns in the bottom right
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Tayar
Profile Joined November 2011
United States1439 Posts
May 15 2013 23:28 GMT
#96
if state drops that pylon a few seconds later i'm pretty sure drunkenboi wanted to drop a proxy factory there
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
May 15 2013 23:29 GMT
#97
On May 16 2013 08:25 Shellshock1122 wrote:
[WCS AM] Ro40 Day 3 Challenger
us (P)State vs [image loading] (T)Drunkenboi
Game 2 (0-1)
Map: Akilon Wastes

0:00
State spawns in the top left
Drunkenboi spawns in the bottom right

1:30
gas first for Drunkenboi
gateway first for State
rax for Drunkenboi

2:00
double gas for State
scv sneaks into the main of State and hides in the corner on the right side
State sees the scv with his probe
Cybernetics core for State
Factory for Drunkenboi

3:00
zealot for State
State checks his natural for proxies or hidden scvs
stalker for State

4:00
widow mine for Drunkenboi
Starport for Drunkenboi
Mothership core for State
Nexus for State

5:00
medivac for Drunkenboi
2 more gates for State
CC on the high ground for Drunkenboi
2 widow mines and 4 marines loaded into a medivac
single hellion production started for Drunkenboi
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Rollora
Profile Joined February 2012
2450 Posts
Last Edited: 2013-05-15 23:32:55
May 15 2013 23:29 GMT
#98
well earned victory, DB was controlling the whole game: drops, harassement, killing things there and there.
State was defensive and trying to max and maybe 1-a then, but missclicked instead. Would have won If he hadn't lost his army there I think.
I don't like that so many PvT it occurs that a terran can't kill the protoss early on, even with early timings (well that could be good, as medivac timing before colossus was silly play and ez win for T), but also in Midgame a good Toss can always restabilize and come back, even if the terran does so many things "for" the game. Or does it just feel this way to me, cause I want terrans to have a better lategame army so bad or don't melt away so fast to the storm, colossi, archon army?
Tayar
Profile Joined November 2011
United States1439 Posts
May 15 2013 23:30 GMT
#99
bravest fucking probes ever
-y0shi-
Profile Joined July 2011
Germany994 Posts
May 15 2013 23:31 GMT
#100
How do you loose a unit but no ressources ?_?
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