On September 15 2012 14:22 bittman wrote: Moon to kill everything until Jjakji appears. Then it's a question of whether Jumanji can all kill or not
To be honest, that first sentence is pretty valid for about half Fnatic's roster. Oz, aLive, Byul, Moon and even Rain on a good day all have the skill to force a Jjakji pick.
On September 15 2012 14:42 Melo. wrote: Salvation's marine control has been really bad this game :<.
He's looked pretty good though.
He was trying to multitask and attack on multiple fronts as much as he could. He lost marines and medivacs, but he did keep Moon from ever establishing that base in the south. Overall wasn't a bad game from Salvation, took advantage of the situation after he roasted some drones, than followed it up by taking advantage of Moon when he fucked up his muta control.
On September 15 2012 14:48 RedHelix wrote: Is Seal in the bench? i was really looking forward to seeing him, don't know why they didnt use him last time T_T
This match is painful, I want NSHS to win because I like them, but I also want Fnatic to do good because they're a foreign team in GSTL (albeit with only Korean players)
On September 15 2012 15:09 kaokentake wrote: wtf for the first time ever the gomplayer isnt working for me
this is pissing me off
says firewall... which is turned off...
This firewall error message isn't firewall related, it's just their standard can't connect error message. Just keep pressing play on gomplayer after you get the error message and it should work eventually, if not kill everything which has gomxxxxxx.exe in your task manager.
Scary shit, being down 0-2 without Jjakji coming out. I think at this point it's already down to Alive vs Jjakji, especially with Sculp still not being played. Unless Byul or Oz(whichever come out next, assuming Rain doesn't all kill from here...) play out of their mind, which I doubt will happen.
On September 15 2012 15:20 Dodgin wrote: Apparently Seal is totally inactive right now by the way ;o rip seal
Which makes me incredibly sad. Seal was one of my favorite players to watch, with him, freaky, and sage gone there's so little left on NSHS to root for.
On September 15 2012 15:21 Havik_ wrote: Okay missed that game, what the hell happened? it was rain, so it was probably some kind of cheese
antiga shipyard. salvation was at bottom left base. rain goes proxy rax with tech lab top right outside of salvations base
starts building reapers. builds factory and plants in salvations base. builds helions, and also has a medivac. the planted factory in his base, gives the reapers high ground vision. he also got reaper speed
I miss when Hoseo was the most well balanced team with all these likable code B dudes, seal, freaky, sage, san, sculp, sting jjakji. such a good team t.t
On September 15 2012 15:20 Dodgin wrote: Apparently Seal is totally inactive right now by the way ;o rip seal
Which makes me incredibly sad. Seal was one of my favorite players to watch, with him, freaky, and sage gone there's so little left on NSHS to root for.
On September 15 2012 15:21 Havik_ wrote: Okay missed that game, what the hell happened? it was rain, so it was probably some kind of cheese
antiga shipyard. salvation was at bottom left base. rain goes proxy rax with tech lab top right outside of salvations base
starts building reapers. builds factory and plants in salvations base. builds reactors, and also has a medivac. the planted factory in his base, gives the reapers high ground vision. he also got reaper speed
Damn. haha. I'll have to catch that in the vod later.
They should send Tassadar out now. See who can cheese who the fastest :p
This match is more intense than some GSTL finals, lol. It just means so much for both teams. All that extra TV time, potential major ramifications in terms of $ & sponsorship - potential lifelines for NSHS, Fnatic possibly disappointing the sponsorship that let them put together a credible Korean team.
And both benches are showing the sweat.
I think there's going to be a real celebration whoever wins.
On September 15 2012 16:04 MisterFred wrote: This match is more intense than some GSTL finals, lol. It just means so much for both teams. All that extra TV time, potential major ramifications in terms of $ & sponsorship - potential lifelines for NSHS, Fnatic possibly disappointing the sponsorship that let them put together a credible Korean team.
And both benches are showing the sweat.
I think there's going to be a real celebration whoever wins.
It's a huge deal, whoever loses here is out of the GSTL until 2013.
On September 15 2012 16:04 MisterFred wrote: This match is more intense than some GSTL finals, lol. It just means so much for both teams. All that extra TV time, potential major ramifications in terms of $ & sponsorship - potential lifelines for NSHS, Fnatic possibly disappointing the sponsorship that let them put together a credible Korean team.
And both benches are showing the sweat.
I think there's going to be a real celebration whoever wins.
It's a huge deal, whoever loses here is out of the GSTL until 2013.
Tbh fnatic would probably be okay with not having to worry about GSTL and refocus themselves on sending Oz, alive and moon to foreign tournament and the GSL which gives them much better exposure.
On September 15 2012 16:04 MisterFred wrote: This match is more intense than some GSTL finals, lol. It just means so much for both teams. All that extra TV time, potential major ramifications in terms of $ & sponsorship - potential lifelines for NSHS, Fnatic possibly disappointing the sponsorship that let them put together a credible Korean team.
And both benches are showing the sweat.
I think there's going to be a real celebration whoever wins.
It's a huge deal, whoever loses here is out of the GSTL until 2013.
Tbh fnatic would probably be okay with not having to worry about GSTL and refocus themselves on sending Oz, alive and moon to foreign tournament and the GSL which gives them much better exposure.
I don't think so ;o they have that whole team house in Korea thing, they want to play in GSTL and go as far as possible.
if you're trying to say a loss would hurt hoseo a lot more I agree though, if hoseo loses they have nothing to do for the rest of the year except try to qualify for code A along with every kespa player in the GSL S5 quals. they don't have money to send anyone anywhere internationally. Jjakji will play in code A but that's about it.
On September 15 2012 16:04 MisterFred wrote: This match is more intense than some GSTL finals, lol. It just means so much for both teams. All that extra TV time, potential major ramifications in terms of $ & sponsorship - potential lifelines for NSHS, Fnatic possibly disappointing the sponsorship that let them put together a credible Korean team.
And both benches are showing the sweat.
I think there's going to be a real celebration whoever wins.
It's a huge deal, whoever loses here is out of the GSTL until 2013.
Tbh fnatic would probably be okay with not having to worry about GSTL and refocus themselves on sending Oz, alive and moon to foreign tournament and the GSL which gives them much better exposure.
Maybe the sponsors would be OK with that, but I highly doubt the players and coaches would be OK with that. It's not fun to be the worse team in Korea, which the loser of this match is.
On September 15 2012 16:04 MisterFred wrote: This match is more intense than some GSTL finals, lol. It just means so much for both teams. All that extra TV time, potential major ramifications in terms of $ & sponsorship - potential lifelines for NSHS, Fnatic possibly disappointing the sponsorship that let them put together a credible Korean team.
And both benches are showing the sweat.
I think there's going to be a real celebration whoever wins.
It's a huge deal, whoever loses here is out of the GSTL until 2013.
On September 15 2012 16:04 MisterFred wrote: This match is more intense than some GSTL finals, lol. It just means so much for both teams. All that extra TV time, potential major ramifications in terms of $ & sponsorship - potential lifelines for NSHS, Fnatic possibly disappointing the sponsorship that let them put together a credible Korean team.
And both benches are showing the sweat.
I think there's going to be a real celebration whoever wins.
It's a huge deal, whoever loses here is out of the GSTL until 2013.
Tbh fnatic would probably be okay with not having to worry about GSTL and refocus themselves on sending Oz, alive and moon to foreign tournament and the GSL which gives them much better exposure.
I don't think so ;o they have that whole team house in Korea thing, they want to play in GSTL and go as far as possible.
if you're trying to say a loss would hurt hoseo a lot more I agree though
A loss would definitely murder hoseo but a loss for fnatic would probably be shrugged off as "Shit happens".
On September 15 2012 16:04 MisterFred wrote: This match is more intense than some GSTL finals, lol. It just means so much for both teams. All that extra TV time, potential major ramifications in terms of $ & sponsorship - potential lifelines for NSHS, Fnatic possibly disappointing the sponsorship that let them put together a credible Korean team.
And both benches are showing the sweat.
I think there's going to be a real celebration whoever wins.
It's a huge deal, whoever loses here is out of the GSTL until 2013.
Until 2013, that's not long at all.
4 months is a pretty long time, potentially longer who knows if they will start the GSTL right away again in January. HOTS might even be out by then.
On September 15 2012 16:04 MisterFred wrote: This match is more intense than some GSTL finals, lol. It just means so much for both teams. All that extra TV time, potential major ramifications in terms of $ & sponsorship - potential lifelines for NSHS, Fnatic possibly disappointing the sponsorship that let them put together a credible Korean team.
And both benches are showing the sweat.
I think there's going to be a real celebration whoever wins.
It's a huge deal, whoever loses here is out of the GSTL until 2013.
Until 2013, that's not long at all.
4 months is a pretty long time, potentially longer who knows if they will start the GSTL right away again in January. HOTS might even be out by then.
it's not so long for KeSPA teams maybe, but ESF/foreign scene moves so fast
On September 15 2012 16:04 MisterFred wrote: This match is more intense than some GSTL finals, lol. It just means so much for both teams. All that extra TV time, potential major ramifications in terms of $ & sponsorship - potential lifelines for NSHS, Fnatic possibly disappointing the sponsorship that let them put together a credible Korean team.
And both benches are showing the sweat.
I think there's going to be a real celebration whoever wins.
It's a huge deal, whoever loses here is out of the GSTL until 2013.
Until 2013, that's not long at all.
4 months is a pretty long time, potentially longer who knows if they will start the GSTL right away again in January. HOTS might even be out by then.
The danger is not 4 months, it is not long for a professional team. The danger is these teams may dismiss completely just because they are not exactly professional team, they are more clan like with some money.
Watching sculp I've reached the conclusion that mechanically speaking sculp is pretty below average in Korea but he just plays out all situations so smartly he can compensate for his multi task and control weaknesses.
On September 15 2012 16:31 Fusilero wrote: Wow I have never noticed how low tassadar is in his chair is he shorter than I thought or does he really play with that position.
On September 15 2012 16:31 Fusilero wrote: Wow I have never noticed how low tassadar is in his chair is he shorter than I thought or does he really play with that position.
On September 15 2012 16:40 Soyuz wrote: Is this the longest game Tassadar's ever played? Looks like he's going for a fourth!
LOL. Possibly.
On September 15 2012 16:39 Fusilero wrote: No colossi PvZ? I'm not sure if tassadar is a genius or an idiot I now realise how I haven't storm in PvZ since well forever.
Its actually not a bad thing. If you go for the SkyToss, Templar late game, you can afford to skip Colossi completely.
Lings are going to get into his base. His zealot died I think as the game paused. I wonder if his problem prevented him from stopping that. If so, that'd be a good reason for a regame.
On September 15 2012 16:43 Kiyo. wrote: Lings are going to get into his base. His zealot died I think as the game paused. I wonder if his problem prevented him from stopping that. If so, that'd be a good reason for a regame.
On September 15 2012 16:43 Kiyo. wrote: Lings are going to get into his base. His zealot died I think as the game paused. I wonder if his problem prevented him from stopping that. If so, that'd be a good reason for a regame.
On September 15 2012 16:39 Fusilero wrote: No colossi PvZ? I'm not sure if tassadar is a genius or an idiot I now realise how I haven't storm in PvZ since well forever.
Its actually not a bad thing. If you go for the SkyToss, Templar late game, you can afford to skip Colossi completely.
He's hitting a pre-Broodlord timing so he can use storms to zone zerglings instead of Colossi, just as effective and he can morph archons for a potential toilet later on
On September 15 2012 16:43 Kiyo. wrote: Lings are going to get into his base. His zealot died I think as the game paused. I wonder if his problem prevented him from stopping that. If so, that'd be a good reason for a regame.
wtf regame is a bit drastic lol.
They did it at IPL when Nestea had a problem during an engagement. It's not drastic if it's a game changing problem.
On September 15 2012 16:43 Kiyo. wrote: Lings are going to get into his base. His zealot died I think as the game paused. I wonder if his problem prevented him from stopping that. If so, that'd be a good reason for a regame.
what if he typed pp because he was supply blocked and couldn't warp in again to stop it, and he wanted time to think. * conspiracy bisu*
On September 15 2012 16:43 Kiyo. wrote: Lings are going to get into his base. His zealot died I think as the game paused. I wonder if his problem prevented him from stopping that. If so, that'd be a good reason for a regame.
On September 15 2012 16:43 Kiyo. wrote: Lings are going to get into his base. His zealot died I think as the game paused. I wonder if his problem prevented him from stopping that. If so, that'd be a good reason for a regame.
On September 15 2012 16:43 Kiyo. wrote: Lings are going to get into his base. His zealot died I think as the game paused. I wonder if his problem prevented him from stopping that. If so, that'd be a good reason for a regame.
On September 15 2012 16:43 Kiyo. wrote: Lings are going to get into his base. His zealot died I think as the game paused. I wonder if his problem prevented him from stopping that. If so, that'd be a good reason for a regame.
On September 15 2012 16:43 Kiyo. wrote: Lings are going to get into his base. His zealot died I think as the game paused. I wonder if his problem prevented him from stopping that. If so, that'd be a good reason for a regame.
what if he typed pp because he was supply blocked and couldn't warp in again to stop it, and he wanted time to think. * conspiracy bisu*
This is why KeSPA made tons of rules to avoid this kind of stuff, but those rules made fans hate them.
On September 15 2012 16:43 Kiyo. wrote: Lings are going to get into his base. His zealot died I think as the game paused. I wonder if his problem prevented him from stopping that. If so, that'd be a good reason for a regame.
what if he typed pp because he was supply blocked and couldn't warp in again to stop it, and he wanted time to think. * conspiracy bisu*
This is why KeSPA made tons of rules to avoid this kind of stuff, but those rules made fans hate them.
On September 15 2012 16:43 Kiyo. wrote: Lings are going to get into his base. His zealot died I think as the game paused. I wonder if his problem prevented him from stopping that. If so, that'd be a good reason for a regame.
what if he typed pp because he was supply blocked and couldn't warp in again to stop it, and he wanted time to think. * conspiracy bisu*
This is why KeSPA made tons of rules to avoid this kind of stuff, but those rules made fans hate them.
On September 15 2012 16:43 Kiyo. wrote: Lings are going to get into his base. His zealot died I think as the game paused. I wonder if his problem prevented him from stopping that. If so, that'd be a good reason for a regame.
what if he typed pp because he was supply blocked and couldn't warp in again to stop it, and he wanted time to think. * conspiracy bisu*
This is why KeSPA made tons of rules to avoid this kind of stuff, but those rules made fans hate them.
Very unlikely he was supply blocked, more likely he ran out of warpins. (He lost a unit at the point at least).
On September 15 2012 16:43 Kiyo. wrote: Lings are going to get into his base. His zealot died I think as the game paused. I wonder if his problem prevented him from stopping that. If so, that'd be a good reason for a regame.
what if he typed pp because he was supply blocked and couldn't warp in again to stop it, and he wanted time to think. * conspiracy bisu*
This is why KeSPA made tons of rules to avoid this kind of stuff, but those rules made fans hate them.
On September 15 2012 16:49 MisterFred wrote: Tassadar just screwed himself. He was WAY ahead.
You think so? It feels like both players were about to take serious damage to their bases, I feel like it could have ended up in either players favor with some good decision making.
On September 15 2012 16:43 Kiyo. wrote: Lings are going to get into his base. His zealot died I think as the game paused. I wonder if his problem prevented him from stopping that. If so, that'd be a good reason for a regame.
On September 15 2012 16:43 Kiyo. wrote: Lings are going to get into his base. His zealot died I think as the game paused. I wonder if his problem prevented him from stopping that. If so, that'd be a good reason for a regame.
what if he typed pp because he was supply blocked and couldn't warp in again to stop it, and he wanted time to think. * conspiracy bisu*
This is why KeSPA made tons of rules to avoid this kind of stuff, but those rules made fans hate them.
If you guys really think about it, the only other alternative they could have done was decide the game in favor of one of the players, but I don't think anyone could have even remotely guessed who would have won that game. They said that the lag was unplayable and they couldn't resume the game, so they had to restart.
On September 15 2012 16:43 Kiyo. wrote: Lings are going to get into his base. His zealot died I think as the game paused. I wonder if his problem prevented him from stopping that. If so, that'd be a good reason for a regame.
On September 15 2012 16:49 MisterFred wrote: Tassadar just screwed himself. He was WAY ahead.
You think so? It feels like both players were about to take serious damage to their bases, I feel like it could have ended up in either players favor with some good decision making.
Pretty much, Tassadar may have had a slight advantage army wise in a base race scenario, but it was pretty damn close.
On September 15 2012 16:49 MisterFred wrote: Tassadar just screwed himself. He was WAY ahead.
You think so? It feels like both players were about to take serious damage to their bases, I feel like it could have ended up in either players favor with some good decision making.
Absolutely. If I had to take one side or the other, I'd have taken Protoss in a split second (if it's relevant, I'm a random Masters player).
Yeah, there could have been a base trade. But Tassadar's army was FAR superior. Better upgraded, superior composition. Also, bigger bank.
The lag would have to have suddenly gotten MUCH worse. His micro was good enough to that point. All he has to do is a-move and feedback infestors with his main army, a-move the warp prism army, and warp in stalkers+ throw down occasional forcefield at home. He might lose both expansions, but his main will hold... while he guts all of the zerg's bases.
On September 15 2012 16:43 Kiyo. wrote: Lings are going to get into his base. His zealot died I think as the game paused. I wonder if his problem prevented him from stopping that. If so, that'd be a good reason for a regame.
wtf regame is a bit drastic lol.
Oh so NOW the prime fans think regames are bad.
rofl owned
rofl, not.
lol he got you good man, just take it.
Hmm I wish Jjakji would get a chance to do work today but I want Fnatic to win, rough life.
On September 15 2012 16:50 Dodgin wrote: So it was " lagging the whole game " and he decides to pause when he suddenly can't warp in to stop a runby
sureeeeeeeeee tassadar -_-
Or maybe the lag got unbearable with 2 battles happening in different parts of the map, one of them a big attack?
Yeah, a game that starts out in the beginning at 40fps is not good at all (and it looks totally fine), since it'll reach like 20fps in a large battle situation (most of the time). The most extreme fnatic fans would not like it if Tassadar asked for a regame in the midgame time anyway, so what the hell?
Sucks though, that was looking up to be a decent game coming from Tassadar.
Shadow Shaman is a very powerful intelligence hero. He can fill nearly every role, push, gank, disable and nuke, and can play any position from 2 to 5, from solo mid to hard support. Rhasta (his little name) can be as useful with just a pair of mana boots as he'll be loaded with expensive, high tier items.
Base stats at level 1 :
Hit Points 511 Mana 273 Damage 47-54 Armor 1.24 Movement Speed 285 Sight Range 1800/800 Attack Range 500 Attack Duration 0.3+0.5 Cast Duration 0.3+1.07 Base Attack Time 1.7
Rhasta is one of the slowest heroes in the game, slightly faster than Crystal Maiden, Invoker (280) and Goblin Techies (270), tied with the other slow-ass'ed Tiny, Viper, Morphling, and a few others. His sight range is standard, and he has good attack range. Last hitting with Rhasta isn't very hard, his animation is pretty straightforward. Animation cancelling is extremely important with this hero, if you don't do it after casting a spell you'll have to wait a full second to cast another spell, which is bad on a hero with a spell combo based gameplay.
Stat gain :
Strength 19+1.6 Agility 16+1.6 Intelligence 21+3
Low/average STR and AGI gains, but high INT gain makes his spammable spells even more spammable. Speaking of spells :
Spells :
Ether Shock
Damage: Magical Creates a cone of ethereal energy that strikes multiple enemy units. + Show Spoiler +
Range: 600 Starting Area Of Cone: 200 Distance Of Cone: 500 Final Area Of Cone: 300 Number of Targets: 1/3/5/7 Damage: 140/200/260/320 Mana cost : 95/105/135/160 Cooldown : 8
A strong nuke that can also be used to farm the creep waves from lvl3. The damage is the same for all targets. There is a small learning curve as it is possible to hit a single creep even at level 4 if you're badly positioned. The best way to hit a whole creep wave is to have the melee creeps between you and the ranged creep, and to aim the spell on the ranged creep. A few uses will be enough to understand how the spell works anyway. Note that the spell can "bounce" up to a range of 1000, so you can target a creep between you and a hero and hit him from a long range.
Hex
Transforms an enemy unit into a harmless creature, disabling their attacks and abilities. + Show Spoiler +
Transform your target into a chicken, easy game. Note that hex destroys illusions (including replicate) and that a hexed target always has 0% evasion.
Shackles
CHANNELED - Magically binds an enemy unit so that it cannot move or attack, while dealing damage over time. + Show Spoiler +
Range: 400 Channeling Duration: 2.5/3.25/4/4.75 Mana cost : 110/130/155/185 Damage Per Second : 40 Cooldown : 16
Again an easy spell, you click and they hate you. Being on the receiving end of this spell feels like you're disabled forever, and indeed with level 4 shackles, you are. Perfect in lane, I have an extremely high first blood rate thanks to this spell, and you should too. Laning with an Ursa will make the opponents leave the lane most of the time.
Mass Serpent Ward
Summons 8 serpent wards to attack enemy units and structures. The wards are immune to magic, and have a small area of splash damage that increases per level. Upgradable by Aghanim's Scepter. + Show Spoiler +
Another easy spell, you click, it summons 8 serpent wards which attack the closest enemy. It's important to learn to immediately hotkey them (you can double click one ward to select them all) so you can manually target the things you want to kill in priority. The wards can also act as a 3rd disable, if you click on a hero he will be surrounded by the wards. In dota 1, ward trapping was a difficult skill to master, you had to target the middle of the enemy's head then adjust your click depending the direction they were facing and their speed, but in dota 2, just click somebody and it'll work 90% of the time. Wards are a great ganking and pushing tool, and can also be used to farm stacked ancient camps. Note : wards do piercing damage, which means they do 50% of their damage vs heroes, 150% vs creeps and 35% vs buildings. Don't worry tho, 50% of a lot is still a lot.
Items :
Rhasta can be built in dozens of ways, you can play 10 games and use 10 different item builds.
- Standard starting build :
No big explanation needed here. If you're solo mid you can sacrifice some regen for a faster bottle, and if you need to buy wards or a courier you can skip the gauntlet of strength. Gauntlet or mantle ? Most pro players playing a solo mid Rhasta will buy a mantle first. Even if you solo mid, I'll recommend you get a gauntlet instead. The extra HPs on a very fragile and slow hero are invaluable, and you'll be able to build an urn or some drums later. If you're not facing a pro player mid, buy a gauntlet =)
The item development depends on your role :
- Solo mid Rhasta :
Your goal is to get your arcane boots and dagger the quickest way possible, then to gank and push where possible. Most of the time you'll kill your mid opponent as soon as you'll hit 6 or 7, and the best way to do it is to push your lane near his tower with an ether shock (try to hit the enemy hero !), then hex him near his tower, ward trap him, and shackle him (don't forget to select your wards and make them attack your enemy !). When this combo works you'll kill him then you'll kill the tower with the help of your wards, giving you a big lead. This scenario won't happen 100% of the time against a smart and cautious opponent, it's up to you to look for an opportunity to place your combo and to make it happen. Be careful to not right click him before you shackle him, or the tower will beat your sorry face during the channeling time. This scenario is the ideal one, aim for it but if you can get one of two (hero kill or tower kill), go for it. Note that I included a TP scroll in the item build, this one is important on every hero but it's crucial on Rhasta, your mass disables allow you to punish any dive hard by TPing then shackling someone under tower fire for instance, or to TP and zap a fleeing, low HP hero.
- Offlane Rhasta :
Why a force staff instead of a dagger ? An offlane Rhasta will have less levels and less gold than a solomid Rhasta. If you buy nothing to boost your mana pool, your gameplay will consist of TPing to a lane, killing stuff, walking home to replenish your mana, repeat, and you'll find the "walking home" part to be a terrible waste of your valuable time. I find the forcestaff to be a core item, but this is where you can start to build more or less any utility items and still be right.
You can build any of those cheap items (the pipe is a little more expensive) if needed. As I always start with a gauntlet, I'll always make either a drum or an urn, sometime before the force staff. Basically if you managed to save 1k gold quickly, go with the force staff, if you struggle, start with either (or both) the urn or the drums.
- Luxuries :
Necronomicon is an excellent item for Rhasta. If you want to solo gank, if you're facing invisible enemies, necrobook is what you want . Hex your enemy, summon your 2 little friends, right click him, shackle him (mana burn him during the channeling time !), zap him, and he'll be dead unless you're in late game, in which case you want to ward trap him while he's hexed. Basically a necrobook allows you to solo gank without using your ultimate. If you went for a medallion, consider Necronomicon as a next item as the minus armor has very good synergy with your 2 minions. It also helps you push even harder, even without any creep as your wards will kill the tower long before the tower will have killed your necro units.
Another disable, some much needed movement speed and some mana/mana regeneration. Another excellent Rhasta item ! More than the obvious benefits, this item can allow you to hit a "double combo". Zap, (ward trap if solo), hex, shackle, cyclone, walk close to enemy, zap, then your hex will very soon be ready to use again. Mana is the limit, and this item provide a lot of mana. In dota 1 EUL's Scepter was mostly used because it allowed to land a perfect ward trap while the target was in the air, this is a non factor in dota 2 as ward trapping is as easy as clicking on a hero.
Good overall item, gives you a lot of HP and mana, the mana regen won't be useful without a good +INT item tho. That is, unless you gain a lot of charges =) If your game has a lot of teamfights, consider picking this. Rhasta is often making people angry for some reason, and you'll notice a strange "everyone is focusing me !" trend. This item will allow you to live longer, and will even make your death useful !
Helps you stay alive, add another small nuke, a bunch of INT, good overall item. The slow can allow you to place a "double combo", aka using your first 3 spells twice without any possibility of escape for your victim. You do that by activating your Shiva at the end of the first combo.
Good item overall, more for the stats and the raw life/mana than the added ultimate damage tho. Useful for your ultimate to stay relevant late game, and good item if you consider farming a...
Double wards and/or double necro units, good regen, nice item overall. Don't use it just to refresh your wards tho, use a full combo then refresh it, especially useful to push t3 towers. Most of the time buy this if you went necrobook or Agha, 5300 gold is way too expensive if you only use it to refresh your ultimate every 150 seconds. With a huge 375 manacost, only consider buying this item in the very late game after at least 2 other luxury items.
Perhaps you start to see a trend here, most of these items work as a pair. If you pick a necrobook, you'll be better picking an EUL next (you can start with an EUL then pick a necro too), if you pick a bloodstone, picking a Shiva next will be the most logical choice (Shiva's high INT will make the 200% mana regen of the bloostone very useful, and the +15 armor will turn the high HP gain of the bloostone into very nice effective HP), and if you pick an Agha....you'd better pick a refresher, but not as a next item, please build something in between, unless you're already level 22+ for some reason.
- The strange case of doctor BKB : "Hey !" you will ask, "What about a ?" BKB is in some ways a "bastard" item on Rhasta. The STR is nice, the right click damage is useless, and the immunity is often a non factor. What will happen in teamfights is, you activate your BKB, you shackle someone, and their morphling/whatever still kills you in 5 seconds of right clicks. When channeling your shackle, the immediate reaction of everyone will be to right click you, BKB or not. So you have to learn who to disable, where to position yourself, and most of the time a BKB would not change the outcome, especially in pubs. Most support Rhastas in pro-games will build a BKB after their core, because they can rely on their teammates to take care of anyone who focus them during a shackle. I find this to be false in pubs, but I leave this one up to you, this is all situational. A BKB isn't a bad Rhasta item, I encourage you to test and decide by yourself.
Skill build:
I'll be brief here. If you're mid, you want to have 3211 by level 7. Most of the time you'll do QWQEQRW, aka zap, hex, zap, shackle, zap, wards, hex, this will allow you to get a kill at level 6 or 7 most of the time. Then max zap, hex and shackle in that order, taking wards each time it's available. If you duo an offlane, you'll find that a second level of shackle will give you a lot of kills, so QEQEQRW aka zap, shackle, zap, shackle, zap, wards, hex. If your lane partner can't benefit from the shackle time (ie if he's a caster like you and not a right clicker), then replace one shackle level with a hex level, because at least you can also right click too during a hex. Max zap at level 8, then alternate 1 point between shackle and hex, taking wards each time available.
In short, zap over shackle = hex with shackle before hex. Wards at 6, 11 and 16. Shackle is more an offensive tool and hex more of a defensive tool. Every level of both spells adds 0.75 second to the duration, so except for the first level, leveling one or the other won't extend the total disable time of your combo.
Best lane friends :
Any strong right clicker, any stunner will make a fantastic duo lane. As I mentionned before, an Ursa-Rhasta lane is incredibly frustrating to play against, as you'll die instantly if you enter shackle range. But Rhasta is also very good with Antimage (ask him to level manabreak early), Morphling, Skeleton King, Sand King...you see the trend here.
Worst enemies (in lane and beyond) :
This one is easy again, any xxx-Rhasta lane is supposed to win the lane, unless you face some disable heavy or very tanky combos. Any combination of Lion, Tidehunter, Slardar, Enigma and healers like Dazzle or Omniknight will survive your disables then make you pay hard for trying to kill them. Later in the game, any hard/semi carry will make your life miserable in team fights, especially if they have a BKB. The force staff comes in handy here. You'll have to learn who to disable first. Most of the time you'll want to hex a support (so your allies kill him quickly), zap somewhere it'll hit a lot of people, ward trap a poor soul who can't blink, then shackle their right click carry. Pugna deserves a special mention, a level 4 neither ward will often instagib a Rhasta using his full combo.
Gameplay and tricks :
The core of your gameplay is this : find a lone farming hero, jump on him, zap him, cancel the backswing animation (important !), hex him, cancel the backswing animation (still important !), autoattack him once or twice while he's hexed (cancel the backswing animation !) depending on hex's level, then ward trap him, autoattack once or twice again, then shackle him. He should be dead, if not your zap will be off cooldown to finish him. Note how I heavily insist on animation cancelling; those few added autoattacks are often the difference between a kill and a close escape.
- In games when you're the solo mid, you'll use this combo as soon as you'll hit level 6 or 7 against your mid opponent, trying to ward trap him near his tower so you can destroy the tower after you killed him. Then you either keep farming or go help your side lanes, doing the same there, except you won't have to use your wards to kill people as you won't be alone, so you'll be able to use them to kill the tower.
- In team fights, you'll quickly notice you act as a magnet. This is because you're extremely annoying to play against and very easy to burst at the same time. If a team fight happen, hex, zap and ward trap someone then try to blink/forcestaff away as soon as possible so your opponents will focus someone else, then come back to do your thing. People who started to kill someone tend to ignore everything as long as their target is alive, which will give you some precious seconds to launch your spells. Use your judgement, if you can get away with shackling someone do it !
- If you duo/trio a side lane, try to kill people as soon as you'll hit level 3, at such a low level one zap then one shackle + your lane partner's spells and right clicks are enough to eat the small HP pool of most heroes. Don't forget to harass them a little in preparation when they try to last hit. In most 2vs2 lineups, you'll be the aggressors and you should be the ones to seek for kills.
- Farming ancients : When playing a long duo lane (never long lane solo with Rhasta, you're too slow and you'll just die repetitively), or when playing a difficult game you can pull and stack your ancients camps and kill them with your wards. Pull at least 2 times, then place your wards when pulling the 3rd time. You don't want to place your wards in front of the ancient camp or they'll just attack and destroy them. Place your wards near the place where the ancients stop following you when you pull them, which is near the stairs South of the Radiant camp and North of the Dire camp. Then just hit and run the ancients, they'll follow you and ignore the wards as long as you're here to draw their aggro.
See the spoiler for an approximation of where to place your wards : + Show Spoiler +
On September 15 2012 16:43 Kiyo. wrote: Lings are going to get into his base. His zealot died I think as the game paused. I wonder if his problem prevented him from stopping that. If so, that'd be a good reason for a regame.
wtf regame is a bit drastic lol.
Oh so NOW the prime fans think regames are bad.
rofl owned
rofl, not.
lol he got you good man, just take it.
Hmm I wish Jjakji would get a chance to do work today but I want Fnatic to win, rough life.
On September 15 2012 16:55 Dodgin wrote: bisu vs effort is legendary yo, most kespa players can't say they already played a legendary sc2 game ;o take that
Do you want to know someone else who played a legendary game? TheBest.
On September 15 2012 16:55 Dodgin wrote: bisu vs effort is legendary yo, most kespa players can't say they already played a legendary sc2 game ;o take that
Do you want to know someone else who played a legendary game? TheBest.
On September 15 2012 16:43 Kiyo. wrote: Lings are going to get into his base. His zealot died I think as the game paused. I wonder if his problem prevented him from stopping that. If so, that'd be a good reason for a regame.
wtf regame is a bit drastic lol.
Oh so NOW the prime fans think regames are bad.
rofl owned
rofl, not.
lol he got you good man, just take it.
Hmm I wish Jjakji would get a chance to do work today but I want Fnatic to win, rough life.
No he didn't cause it was different situations.
Honestly I wasn't even watching but your reaction to my post was funny so I still think he got you.
On September 15 2012 16:55 Dodgin wrote: bisu vs effort is legendary yo, most kespa players can't say they already played a legendary sc2 game ;o take that
Do you want to know someone else who played a legendary game? TheBest.
On September 15 2012 16:43 Kiyo. wrote: Lings are going to get into his base. His zealot died I think as the game paused. I wonder if his problem prevented him from stopping that. If so, that'd be a good reason for a regame.
wtf regame is a bit drastic lol.
Oh so NOW the prime fans think regames are bad.
rofl owned
rofl, not.
lol he got you good man, just take it.
Hmm I wish Jjakji would get a chance to do work today but I want Fnatic to win, rough life.
No he didn't cause it was different situations.
Honestly I wasn't even watching but your reaction to my post was funny so I still think he got you.
On September 15 2012 16:56 SeeKeR wrote: That was the worst DT harass ever...
Inca would be proud
Actually sad to see Inca go since he was actually starting to play some good games. Especially given the context, because people kept on expecting him to go DTs and sometimes he didn't.
On September 15 2012 16:56 SeeKeR wrote: That was the worst DT harass ever...
Inca would be proud
Actually sad to see Inca go since he was actually starting to play some good games. Especially given the context, because people kept on expecting him to go DTs and sometimes he didn't.
I'm suprised that inca hasn't gotten a team, granted he's not a must have like supernova but he'd certainly be a worthwhile investment for most teams his straight up play is more solid than people think also DTs.
On September 15 2012 16:56 SeeKeR wrote: That was the worst DT harass ever...
Inca would be proud
Actually sad to see Inca go since he was actually starting to play some good games. Especially given the context, because people kept on expecting him to go DTs and sometimes he didn't.
I'm suprised that inca hasn't gotten a team, granted he's not a must have like supernova but he'd certainly be a worthwhile investment for most teams his straight up play is more solid than people think also DTs.
Yeah his reputation might not be as good though, especially to people who are focusing on the European scene and haven't seen all his games + his ladder stuff.
On another note, it's time for jjakji to go to work.
On September 15 2012 17:04 Za7oX wrote: where did seal go?
He appears to have disappeared off the face of the earth no announcement yet and he's still on their roster perhaps he's dealing with something personal atm or maybe he's just sick.
On September 15 2012 17:04 Za7oX wrote: where did seal go?
He appears to have disappeared off the face of the earth no announcement yet and he's still on their roster perhaps he's dealing with something personal atm or maybe he's just sick.
He said he really lost motivation as of late and isn't in shape to play for his team. So yeah..
On September 15 2012 17:04 Za7oX wrote: where did seal go?
He appears to have disappeared off the face of the earth no announcement yet and he's still on their roster perhaps he's dealing with something personal atm or maybe he's just sick.
He said he really lost motivation as of late and isn't in shape to play for his team. So yeah..
I got £20 that says seal will become one of the kings of early hots.
That's gotta be one of the most bizarre game resets I've ever seen. 30 minutes into a game BOOM, pp. Game reset nao kthx. So weird. But I guess he was able to prove that his computer was lagging consistently and terribly enough to warrant it, so I guess he can't be blamed... but the judgement behind it is possibly even more questionable. He seemed to be at a major advantage with his positioning on the 4th base, which was going down without question with no resistance, and the zerg army getting almost entirely shut down at the front of his base.
Just so strange all around. Thanks to Khaldor being a bamf caster and easing us through it. ;D
jjakji vs aLive in the ace match for whirlwind gogogogo!
imo jjakji's TvT is underrated. His games against Taeja, MVP, Gumiho, Puma etc have shown that he's actually very good at the matchup, maybe not top 5 or 10 but definetely top 15 in Korea.
On September 15 2012 17:13 Soyuz wrote: jjakji vs aLive in the ace match for whirlwind gogogogo!
imo jjakji's TvT is underrated. His games against Taeja, MVP, Gumiho, Puma etc have shown that he's actually very good at the matchup, maybe not top 5 or 10 but definetely top 15 in Korea.
Jjakji being bad at TvT is an amazingly outdated perception, it's improved loads but his TvZ isn't quite as good as it used to be.
On September 15 2012 17:08 Pwnzer wrote: I really wish I wasn't a broke ass and could afford a subscription. I hate having to watch these games in all their blurry glory.
I have a subscription but can't really use it because my internet at work is too horrible =/
On September 15 2012 17:13 Soyuz wrote: jjakji vs aLive in the ace match for whirlwind gogogogo!
imo jjakji's TvT is underrated. His games against Taeja, MVP, Gumiho, Puma etc have shown that he's actually very good at the matchup, maybe not top 5 or 10 but definetely top 15 in Korea.
Jjakji being bad at TvT is an amazingly outdated perception, it's improved loads but his TvZ isn't quite as good as it used to be.
I stopped watching SC2 soon after the Zerg patch was applied (a few months ago) and I remember jjakji looking hopeless against Z. But hopefully it was just because of the patch. If jjakji's TvT improves just a bit more he'll actually be on par with MKP, MVP and MMA. A bit more than that and he'll be threatening to take Taeja's throne.
On September 15 2012 17:13 Soyuz wrote: jjakji vs aLive in the ace match for whirlwind gogogogo!
imo jjakji's TvT is underrated. His games against Taeja, MVP, Gumiho, Puma etc have shown that he's actually very good at the matchup, maybe not top 5 or 10 but definetely top 15 in Korea.
Jjakji being bad at TvT is an amazingly outdated perception, it's improved loads but his TvZ isn't quite as good as it used to be.
I stopped watching SC2 soon after the Zerg patch was applied (a few months ago) and I remember jjakji looking hopeless against Z. But hopefully it was just because of the patch. If jjakji's TvT improves just a bit more he'll actually be on par with MKP, MVP and MMA. A bit more than that and he'll be threatening to take Taeja's throne.
Every terran looked hopeless vs zerg back then, it's NBD.
On September 15 2012 17:13 Soyuz wrote: jjakji vs aLive in the ace match for whirlwind gogogogo!
imo jjakji's TvT is underrated. His games against Taeja, MVP, Gumiho, Puma etc have shown that he's actually very good at the matchup, maybe not top 5 or 10 but definetely top 15 in Korea.
Jjakji being bad at TvT is an amazingly outdated perception, it's improved loads but his TvZ isn't quite as good as it used to be.
To be honest, since the Queen patch nobody's TvZ has been as good as it used to be. But yes, overall other terrans have recovered better.
On September 15 2012 17:13 Soyuz wrote: jjakji vs aLive in the ace match for whirlwind gogogogo!
imo jjakji's TvT is underrated. His games against Taeja, MVP, Gumiho, Puma etc have shown that he's actually very good at the matchup, maybe not top 5 or 10 but definetely top 15 in Korea.
Jjakji being bad at TvT is an amazingly outdated perception, it's improved loads but his TvZ isn't quite as good as it used to be.
I stopped watching SC2 soon after the Zerg patch was applied (a few months ago) and I remember jjakji looking hopeless against Z. But hopefully it was just because of the patch. If jjakji's TvT improves just a bit more he'll actually be on par with MKP, MVP and MMA. A bit more than that and he'll be threatening to take Taeja's throne.
Hoseo terrans got hit by the patch horribly but they bounced back but jjakji still isn't quite as good as he was back in November.
On September 15 2012 17:13 Soyuz wrote: jjakji vs aLive in the ace match for whirlwind gogogogo!
imo jjakji's TvT is underrated. His games against Taeja, MVP, Gumiho, Puma etc have shown that he's actually very good at the matchup, maybe not top 5 or 10 but definetely top 15 in Korea.
Jjakji being bad at TvT is an amazingly outdated perception, it's improved loads but his TvZ isn't quite as good as it used to be.
I stopped watching SC2 soon after the Zerg patch was applied (a few months ago) and I remember jjakji looking hopeless against Z. But hopefully it was just because of the patch. If jjakji's TvT improves just a bit more he'll actually be on par with MKP, MVP and MMA. A bit more than that and he'll be threatening to take Taeja's throne.
Hoseo terrans got hit by the patch horribly but they bounced back but jjakji still isn't quite as good as he was back in November.
Relative to the rest of the pack, probably. That finals was actually hands down the best. IMO DRG vs MMA doesn't cut it, even though jjakji vs leenock didn't make it to the 7th game.
On September 15 2012 17:13 Soyuz wrote: jjakji vs aLive in the ace match for whirlwind gogogogo!
imo jjakji's TvT is underrated. His games against Taeja, MVP, Gumiho, Puma etc have shown that he's actually very good at the matchup, maybe not top 5 or 10 but definetely top 15 in Korea.
Jjakji being bad at TvT is an amazingly outdated perception, it's improved loads but his TvZ isn't quite as good as it used to be.
I stopped watching SC2 soon after the Zerg patch was applied (a few months ago) and I remember jjakji looking hopeless against Z. But hopefully it was just because of the patch. If jjakji's TvT improves just a bit more he'll actually be on par with MKP, MVP and MMA. A bit more than that and he'll be threatening to take Taeja's throne.
Hoseo terrans got hit by the patch horribly but they bounced back but jjakji still isn't quite as good as he was back in November.
Relative to the rest of the pack, probably. That finals was actually hands down the best. IMO DRG vs MMA doesn't cut it, even though jjakji vs leenock didn't make it to the 7th game.
Floating building baneling landmine detectors ftw ^_^
On September 15 2012 17:13 Soyuz wrote: jjakji vs aLive in the ace match for whirlwind gogogogo!
imo jjakji's TvT is underrated. His games against Taeja, MVP, Gumiho, Puma etc have shown that he's actually very good at the matchup, maybe not top 5 or 10 but definetely top 15 in Korea.
Jjakji being bad at TvT is an amazingly outdated perception, it's improved loads but his TvZ isn't quite as good as it used to be.
I stopped watching SC2 soon after the Zerg patch was applied (a few months ago) and I remember jjakji looking hopeless against Z. But hopefully it was just because of the patch. If jjakji's TvT improves just a bit more he'll actually be on par with MKP, MVP and MMA. A bit more than that and he'll be threatening to take Taeja's throne.
Hoseo terrans got hit by the patch horribly but they bounced back but jjakji still isn't quite as good as he was back in November.
Relative to the rest of the pack, probably. That finals was actually hands down the best. IMO DRG vs MMA doesn't cut it, even though jjakji vs leenock didn't make it to the 7th game.
Jjakji vs leenock was definitely jjakji at his best, when he's able to combine the smarts and creativity of hoseo with the mechanical skill off all the other top players he's god like but he's kind of lost his shine the improvement of zergs and them getting a better of understanding of jjakji's styles and have mechanically caught up to him.
On September 15 2012 17:13 Soyuz wrote: jjakji vs aLive in the ace match for whirlwind gogogogo!
imo jjakji's TvT is underrated. His games against Taeja, MVP, Gumiho, Puma etc have shown that he's actually very good at the matchup, maybe not top 5 or 10 but definetely top 15 in Korea.
Jjakji being bad at TvT is an amazingly outdated perception, it's improved loads but his TvZ isn't quite as good as it used to be.
I stopped watching SC2 soon after the Zerg patch was applied (a few months ago) and I remember jjakji looking hopeless against Z. But hopefully it was just because of the patch. If jjakji's TvT improves just a bit more he'll actually be on par with MKP, MVP and MMA. A bit more than that and he'll be threatening to take Taeja's throne.
On September 15 2012 17:13 Soyuz wrote: jjakji vs aLive in the ace match for whirlwind gogogogo!
imo jjakji's TvT is underrated. His games against Taeja, MVP, Gumiho, Puma etc have shown that he's actually very good at the matchup, maybe not top 5 or 10 but definetely top 15 in Korea.
Jjakji being bad at TvT is an amazingly outdated perception, it's improved loads but his TvZ isn't quite as good as it used to be.
I stopped watching SC2 soon after the Zerg patch was applied (a few months ago) and I remember jjakji looking hopeless against Z. But hopefully it was just because of the patch. If jjakji's TvT improves just a bit more he'll actually be on par with MKP, MVP and MMA. A bit more than that and he'll be threatening to take Taeja's throne.
Hoseo terrans got hit by the patch horribly but they bounced back but jjakji still isn't quite as good as he was back in November.
Relative to the rest of the pack, probably. That finals was actually hands down the best. IMO DRG vs MMA doesn't cut it, even though jjakji vs leenock didn't make it to the 7th game.
Jjakji vs leenock was definitely jjakji at his best, when he's able to combine the smarts and creativity of hoseo with the mechanical skill off all the other top players he's god like but he's kind of lost his shine the improvement of zergs and them getting a better of understanding of jjakji's styles and have mechanically caught up to him.
Jjakji heavily abused fake pressure during that finals. That's one aspect of Terran play that's almost totally disappeared since the super creep patch. It's hard to see the super mind games again since it has resulted in both sides playing so turtly till BL/infestor.
On September 15 2012 17:13 Soyuz wrote: jjakji vs aLive in the ace match for whirlwind gogogogo!
imo jjakji's TvT is underrated. His games against Taeja, MVP, Gumiho, Puma etc have shown that he's actually very good at the matchup, maybe not top 5 or 10 but definetely top 15 in Korea.
Jjakji being bad at TvT is an amazingly outdated perception, it's improved loads but his TvZ isn't quite as good as it used to be.
I stopped watching SC2 soon after the Zerg patch was applied (a few months ago) and I remember jjakji looking hopeless against Z. But hopefully it was just because of the patch. If jjakji's TvT improves just a bit more he'll actually be on par with MKP, MVP and MMA. A bit more than that and he'll be threatening to take Taeja's throne.
Hoseo terrans got hit by the patch horribly but they bounced back but jjakji still isn't quite as good as he was back in November.
Relative to the rest of the pack, probably. That finals was actually hands down the best. IMO DRG vs MMA doesn't cut it, even though jjakji vs leenock didn't make it to the 7th game.
Jjakji vs leenock was definitely jjakji at his best, when he's able to combine the smarts and creativity of hoseo with the mechanical skill off all the other top players he's god like but he's kind of lost his shine the improvement of zergs and them getting a better of understanding of jjakji's styles and have mechanically caught up to him.
Jjakji heavily abused fake pressure during that finals. That's one aspect of Terran play that's almost totally disappeared since the super creep patch. It's hard to see the super mind games again since it has resulted in both sides playing so turtly till BL/infestor.
Jjakji does come across as a terran who's not entirely comfortable at late game like say taeja or byun so his issues as the game heads towards it is a definite factor in his drop off.
Fun Facts: - NSH did not use a single Zerg against LG-IM and Fnatic - Fnatic did not use a single Protoss against NSH, and only used a Protoss once against LG-IM. (It was Oz, and he lost :/)
On September 15 2012 17:38 SeeKeR wrote: Fun Facts: - NSH did not use a single Zerg against LG-IM and Fnatic - Fnatic did not use a single Protoss against NSH, and only used a Protoss once against LG-IM. (It was Oz, and he lost :/)
Hoseo can't use Zergs when they have no Zergs T_T rip seal and freaky
On September 15 2012 17:38 SeeKeR wrote: Fun Facts: - NSH did not use a single Zerg against LG-IM and Fnatic - Fnatic did not use a single Protoss against NSH, and only used a Protoss once against LG-IM. (It was Oz, and he lost :/)
I'm pretty sure with seal mia hoseo has no zerg players at all.
I don't know about you guys, but I thought that ace match was pretty good. I did miss all the other games, though, so that may have made the ace a little more or a little less better.
On September 15 2012 17:52 Dodgin wrote: Well that's the end of it.
Goodbye Hoseo you will be missed you beautiful team.
Jjakji not strong enough today.
EG Jjakji will be a reality by the end of next month.
I don't think Jjakji is looking to go abroad as much as other Korean pros. He seems perfectly happy participating in Korean leagues and being in a Korean team.
On September 15 2012 17:57 LimitSEA wrote: So why wasn't Seal there today? I missed out on a lot of the commentary so I've no idea if it's been brought up.
Seal dropped off the face of the earth. Didn't show up to Code A qualifiers either.
On September 15 2012 17:57 LimitSEA wrote: So why wasn't Seal there today? I missed out on a lot of the commentary so I've no idea if it's been brought up.
Seal dropped off the face of the earth. Didn't show up to Code A qualifiers either.
Wow, really? That's a bit worrying. He's one of my favourite zergs. :/
On September 15 2012 17:57 LimitSEA wrote: So why wasn't Seal there today? I missed out on a lot of the commentary so I've no idea if it's been brought up.
Seal dropped off the face of the earth. Didn't show up to Code A qualifiers either.
Wow, really? That's a bit worrying. He's one of my favourite zergs. :/
He's one of my favorites too, so sad that he wasn't at the code A qualifiers, he's qualified every time in 2012 if i'm not mistaken, the guy is a total monster. I hope the worst case is that he's joining another team or something :/
On September 15 2012 17:57 LimitSEA wrote: So why wasn't Seal there today? I missed out on a lot of the commentary so I've no idea if it's been brought up.
As I previously stated, Seal is on a secret mission. He's convincing Squirtle to leave StarTale, and he's going to change his name to Seel so that they can start a new SC2 Pokemon team
On September 15 2012 17:57 LimitSEA wrote: So why wasn't Seal there today? I missed out on a lot of the commentary so I've no idea if it's been brought up.
As I previously stated, Seal is on a secret mission. He's convincing Squirtle to leave StarTale, and he's going to change his name to Seel so that they can start a new SC2 Pokemon team
On September 15 2012 17:57 LimitSEA wrote: So why wasn't Seal there today? I missed out on a lot of the commentary so I've no idea if it's been brought up.
As I previously stated, Seal is on a secret mission. He's convincing Squirtle to leave StarTale, and he's going to change his name to Seel so that they can start a new SC2 Pokemon team
On September 15 2012 17:57 LimitSEA wrote: So why wasn't Seal there today? I missed out on a lot of the commentary so I've no idea if it's been brought up.
As I previously stated, Seal is on a secret mission. He's convincing Squirtle to leave StarTale, and he's going to change his name to Seel so that they can start a new SC2 Pokemon team
On September 15 2012 18:41 Dodgin wrote: you guys are good I wouldn't have been able to guess
where do I buy a zerosc2 detector?
The best way to bait a zerosc2 is to throw a picture of moon, alive or oz and see how he reacts. If he attempts to mate with it it's zerosc2 otherwise it's someone else. Be careful of false positives from WC3 fans trying to mate with moon images though.
Ah what a Shame for NSH Hope they can bounce back but if they would disband I would hope that Jjakji and Sculp (perhaps Seal if he plays again) will continue. Im sure teams would be interested and something like TSL_Jjakji, TSL_Sculp would be nice to bolster TSLs terran line But who know just hope they stick around and find some sponsors.
Well it may have been a loss, but it was a loss against a really formidable team. Salvation showed some promise here and they almost pulled it out even without a jjak multikill!
great games.. feel bad for moon, looked so choked when he got 6 mutas blasted out of the sky (water).. glad fnatic advanced though.. really hope moon shows some great games next week.
On September 15 2012 19:13 X3GoldDot wrote: zerosc2 era was godlike, i love fanatic fnatic fans
Ty
You realize that was probably sarcastic right?
I'm pretty sure ZeroSC2 is widely regarded as one of the dumbest people (and most fair-weather fan) on TeamLiquid.
"yawn" and "YAWN" again
Coming to this conclusion really seems overrated at this point no?
The only team I always ever supported was fnatic, I only changed to IM for like 1(!!!!) minute, and that was even half way a troll, though I do like some of their players (Mvp, Seed, LosirA) and I would easily rank them 2nd on my list (just like Opterown supports Prime and FXO but he never ever got bashed for it)
Regarding dumb, yes predicting fnatic would go out last without winning a single match right before last season indeed seemed like a dumb move by most people, not even knowing ByuL`s or aLive`s level at all, which seemed like a bad decision regarding the fact they just beat Prime. And instead Team Liquid went out last.
Hell, even slumpy EG got favorized at each of their matchups, but them beating fnatic fortunately never happened and wont happen anytime soon with Oz taking care of Stephano.
On September 16 2012 16:36 Fusilero wrote: I don't get why you still read TL zeroSC2 everyone hates you and you get banned instantly.
Iam actually really only bored and enjoy to see tears from guys like Opterown / "insert random TL or EG fanboy" after their favorite team got "Upset" by an Invisible Terran
Got myself a nice little tool, which allows for multi national IP, so its impossible to detect the "usual" ZeroSC2 location, which causes to alert TL mods.
I might also randomly add players I didnt support previously, to make it even more difficult.
Next time its the "invisible Fanboy" supporting the "invisible Terran" :D
Got myself a nice little tool, which allows for multi national IP, so its impossible to detect the "usual" ZeroSC2 location, which causes to alert TL mods.
I might also randomly add players I didnt support previously, to make it even more difficult.
Next time its the "invisible Fanboy" supporting the "invisible Terran" :D
OH GOD NO NOT SUPPORTING FNATIC ANYTHING BUT THAT ABANDON SHIP.
Great games I think. It's a pity NSH didn't made it. They put up a very good show with Salvation having a few surprises and Sculp of course and then Hoseo's GSL champion. They almost did it ... almost.