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[Day 3] ASUS ROG Summer 2012 - Page 108

Forum Index > StarCraft 2 Tournaments
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WhurreOdu
Profile Joined January 2011
Austria1739 Posts
August 04 2012 16:25 GMT
#2141
"The blow Protoss"
Fut am Bam
TheDwf
Profile Joined November 2011
France19747 Posts
August 04 2012 16:25 GMT
#2142
On August 05 2012 01:25 Shikyo wrote:
Wow that was reminiscent of Idra (Even though it was pretty justified but even so)

Pretty lucky of MC to have a HT atop his main ramp with energy for 2 storms, what was he doing there anyway? Or maybe he planned that in which case it obviously wasn't luck.

Anti-drop HT.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
Last Edited: 2012-08-04 16:26:23
August 04 2012 16:25 GMT
#2143
On August 05 2012 01:24 Shiori wrote:
Show nested quote +
On August 05 2012 01:23 Type|NarutO wrote:
On August 05 2012 01:22 Fig wrote:
On August 05 2012 01:20 Type|NarutO wrote:
I really don't understand Korean Protoss. Colossi force vikings, reduce medivac count and don't allow for as fast upgrades. The style MC playes is very easy to beat compared to a colossus style. You can just have mass medivacs, super fast upgrades and a bit later add on ghosts... every engagement you can win due to control while against Colossi, its a ton harder.

why does it slow down upgrades?
Vikings cost less gas than medivacs


Don't need as much medivacs as you need vikings. You need a second starport and viking upgrades against Colossi as well. In total it should be a lot more gas.

Still way better than any other "style" that's been invented so far. I can't think of a good PvT style that didn't come from Korea.


European colossus style is very very good. Its a bit easier to drop so you have to be more spot on, but the transition from Colossi towards templar is a lot harder to beat in a macro game compared to HT->colossi

Mana for example on a spot on day would have won against Taeja I think. He was already up 2-1 but then kind of brain-derped his way into defeat.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Fig
Profile Joined March 2010
United States1324 Posts
August 04 2012 16:25 GMT
#2144
On August 05 2012 01:23 Type|NarutO wrote:
Show nested quote +
On August 05 2012 01:22 Fig wrote:
On August 05 2012 01:20 Type|NarutO wrote:
I really don't understand Korean Protoss. Colossi force vikings, reduce medivac count and don't allow for as fast upgrades. The style MC playes is very easy to beat compared to a colossus style. You can just have mass medivacs, super fast upgrades and a bit later add on ghosts... every engagement you can win due to control while against Colossi, its a ton harder.

why does it slow down upgrades?
Vikings cost less gas than medivacs


Don't need as much medivacs as you need vikings. You need a second starport and viking upgrades against Colossi as well. In total it should be a lot more gas.

well true if you get another starport it will be more gas. But then it won't slow down medivac production. And plus, terrans constantly have 1-2k gas once late game hits. Seems like that just lets terrans use that gas more easily.
Can't elope with my cantaloupe
Heavenlee
Profile Joined April 2012
United States966 Posts
August 04 2012 16:25 GMT
#2145
On August 05 2012 01:25 Shikyo wrote:
Wow that was reminiscent of Idra (Even though it was pretty justified but even so)

Pretty lucky of MC to have a HT atop his main ramp with energy for 2 storms, what was he doing there anyway? Or maybe he planned that in which case it obviously wasn't luck.


Drop defense..
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
August 04 2012 16:25 GMT
#2146
On August 05 2012 01:24 Mozdk wrote:
Is this BO7?

Yup. So awesome :3

Wahhhh those storms were just....damn.
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
Sated
Profile Blog Joined March 2011
England4983 Posts
August 04 2012 16:25 GMT
#2147
--- Nuked ---
Kotschmonaut
Profile Joined April 2011
Germany117 Posts
August 04 2012 16:25 GMT
#2148
TLO aint that good of a commentator, sorry braaaahs
templar rage
Profile Joined September 2010
United States2509 Posts
August 04 2012 16:25 GMT
#2149
On August 05 2012 01:25 Shikyo wrote:
Wow that was reminiscent of Idra (Even though it was pretty justified but even so)

Pretty lucky of MC to have a HT atop his main ramp with energy for 2 storms, what was he doing there anyway? Or maybe he planned that in which case it obviously wasn't luck.


Pretty sure it's standard to have a HT at all your bases for drops. I do the same thing with infestors in ZvT.
Oldfool
Profile Joined January 2011
Australia394 Posts
August 04 2012 16:26 GMT
#2150
On August 05 2012 01:25 Shikyo wrote:
Wow that was reminiscent of Idra (Even though it was pretty justified but even so)

Pretty lucky of MC to have a HT atop his main ramp with energy for 2 storms, what was he doing there anyway? Or maybe he planned that in which case it obviously wasn't luck.

MC is a very lucky guy, so let's just leave it at that
"The trouble with quotes on the internet is that it is difficult to discern whether or not they are genuine." - Abraham Lincoln
imre
Profile Blog Joined November 2011
France9263 Posts
August 04 2012 16:26 GMT
#2151
On August 05 2012 01:25 Shikyo wrote:
Wow that was reminiscent of Idra (Even though it was pretty justified but even so)

Pretty lucky of MC to have a HT atop his main ramp with energy for 2 storms, what was he doing there anyway? Or maybe he planned that in which case it obviously wasn't luck.

preventing drops on the right side
Zest fanboy.
Nocteo
Profile Joined December 2010
Belgium799 Posts
August 04 2012 16:26 GMT
#2152
On August 05 2012 01:13 thuracine wrote:
Show nested quote +
On August 05 2012 01:08 Zambrah wrote:
Everybody that I want to win loses... DAMMIT, if MC loses this I'm not going to be able to watch StarCraft ever again...


We share the shame curse. Time to root for taeja


The curse doesn't work that way, you need to really want your player to win, and then they'll lose.
Snijjer
Profile Joined September 2011
United States989 Posts
August 04 2012 16:26 GMT
#2153
On August 05 2012 01:24 Rockafella wrote:
Can't believe how well he clicked T twice, kidding of/c clutch play!


He only actually had to click it once.
Lord_J
Profile Joined April 2011
Kenya1085 Posts
August 04 2012 16:26 GMT
#2154
On August 05 2012 01:25 Shikyo wrote:
Wow that was reminiscent of Idra (Even though it was pretty justified but even so)

Pretty lucky of MC to have a HT atop his main ramp with energy for 2 storms, what was he doing there anyway? Or maybe he planned that in which case it obviously wasn't luck.


Probably in the main for drop defense and he pulled it to the ramp when Taeja moved into the nat.
No relation to Monsieur J.
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
August 04 2012 16:26 GMT
#2155
On August 05 2012 01:24 Shiori wrote:
Show nested quote +
On August 05 2012 01:23 Type|NarutO wrote:
On August 05 2012 01:22 Fig wrote:
On August 05 2012 01:20 Type|NarutO wrote:
I really don't understand Korean Protoss. Colossi force vikings, reduce medivac count and don't allow for as fast upgrades. The style MC playes is very easy to beat compared to a colossus style. You can just have mass medivacs, super fast upgrades and a bit later add on ghosts... every engagement you can win due to control while against Colossi, its a ton harder.

why does it slow down upgrades?
Vikings cost less gas than medivacs


Don't need as much medivacs as you need vikings. You need a second starport and viking upgrades against Colossi as well. In total it should be a lot more gas.

Still way better than any other "style" that's been invented so far. I can't think of a good PvT style that didn't come from Korea.

PvT turtle with double ups, mass gateways, never attacking just defending and expanding etc.
Mana (and adelscott) was doing it before creator or anyone really in Korea.
VERY FRAGILE, LIKE A BABY PANDA EGG
Shiori
Profile Blog Joined July 2011
3815 Posts
August 04 2012 16:26 GMT
#2156
On August 05 2012 01:25 Type|NarutO wrote:
Show nested quote +
On August 05 2012 01:24 Shiori wrote:
On August 05 2012 01:23 Type|NarutO wrote:
On August 05 2012 01:22 Fig wrote:
On August 05 2012 01:20 Type|NarutO wrote:
I really don't understand Korean Protoss. Colossi force vikings, reduce medivac count and don't allow for as fast upgrades. The style MC playes is very easy to beat compared to a colossus style. You can just have mass medivacs, super fast upgrades and a bit later add on ghosts... every engagement you can win due to control while against Colossi, its a ton harder.

why does it slow down upgrades?
Vikings cost less gas than medivacs


Don't need as much medivacs as you need vikings. You need a second starport and viking upgrades against Colossi as well. In total it should be a lot more gas.

Still way better than any other "style" that's been invented so far. I can't think of a good PvT style that didn't come from Korea.


European colossus style is very very good. Its a bit easier to drop so you have to be more spot on, but the transition from Colossi towards templar is a lot harder to beat in a macro game compared to HT->colossi

The "European Colossus style" is just the old Korean Colossus style. Templar openers are pretty new, as things go.
DamnCats
Profile Joined August 2010
United States1472 Posts
August 04 2012 16:26 GMT
#2157
On August 05 2012 01:25 Wildmoon wrote:
Show nested quote +
On August 05 2012 01:24 Jockmcplop wrote:
I wonder what made Taeja want to run up that ramp?


Frustation.


Stemming from what I'm guessing was the amount of marines and ghosts he was producing right before running headlong into the collosus.
Disciples of a god, that neither lives nor breathes.
Zambrah
Profile Blog Joined June 2011
United States7393 Posts
August 04 2012 16:27 GMT
#2158
On August 05 2012 01:25 Shikyo wrote:
Wow that was reminiscent of Idra (Even though it was pretty justified but even so)

Pretty lucky of MC to have a HT atop his main ramp with energy for 2 storms, what was he doing there anyway? Or maybe he planned that in which case it obviously wasn't luck.


He was keeping Templar around his main to Feedback drops, more than likely one of them.
Incremental change is the Democrat version of Trickle Down economics.
jkang
Profile Joined May 2011
United States404 Posts
August 04 2012 16:27 GMT
#2159
such a lucky find for MC
TheDwf
Profile Joined November 2011
France19747 Posts
August 04 2012 16:27 GMT
#2160
On August 05 2012 01:25 Fig wrote:
Show nested quote +
On August 05 2012 01:23 Type|NarutO wrote:
On August 05 2012 01:22 Fig wrote:
On August 05 2012 01:20 Type|NarutO wrote:
I really don't understand Korean Protoss. Colossi force vikings, reduce medivac count and don't allow for as fast upgrades. The style MC playes is very easy to beat compared to a colossus style. You can just have mass medivacs, super fast upgrades and a bit later add on ghosts... every engagement you can win due to control while against Colossi, its a ton harder.

why does it slow down upgrades?
Vikings cost less gas than medivacs


Don't need as much medivacs as you need vikings. You need a second starport and viking upgrades against Colossi as well. In total it should be a lot more gas.

well true if you get another starport it will be more gas. But then it won't slow down medivac production. And plus, terrans constantly have 1-2k gas once late game hits. Seems like that just lets terrans use that gas more easily.

You don't use your second Starport for Medivacs straightaway, you first catch up the needed Viking count. Besides, as a Terran, you don't really have spare gas in midgame.
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