[GSL] 2012 Season 1 Code S Ro16 Group A - Page 99
Forum Index > StarCraft 2 Tournaments |
raga4ka
Bulgaria5679 Posts
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InoyouS2
1005 Posts
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Drazerk
United Kingdom31255 Posts
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noD
2230 Posts
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Itsmedudeman
United States19229 Posts
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artrea
Latvia3560 Posts
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andaylin
United States10830 Posts
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Telcontar
United Kingdom16710 Posts
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HitMonkie
Australia518 Posts
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clusen
Germany8702 Posts
On February 01 2012 21:55 mutantmagnet wrote: If this was Broodwar, having the high ground would've actually mattered. ![]() If this was WC2 there would be no high ground :p | ||
Resolve
Singapore679 Posts
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Azurues
Malaysia5612 Posts
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Nibbler89
884 Posts
On February 01 2012 21:56 noD wrote: Complete informations please who is likely to win this round ? gumiho gonna be wiping the blood off his hands with towel momentarily. | ||
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Teoita
Italy12246 Posts
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RageCommodore
Germany912 Posts
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mutantmagnet
United States3789 Posts
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Drazerk
United Kingdom31255 Posts
On February 01 2012 21:57 clusen wrote: If this was WC2 there would be no high ground :p but there would be trees. | ||
y0su
Finland7871 Posts
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artrea
Latvia3560 Posts
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Adreme
United States5574 Posts
On February 01 2012 21:53 bittman wrote: Recently started looking into map making. ...gold minerals are hard to figure out... Well if you put it as a standard 3rd or a middle of map then its too good for terran but if you put it in a far away spot then its too good for zerg. So, in order to use it then you need to be able to have it be an advantage but have that advantage be game breaking by canceling it out with other map based advantages that would benefit the other races. Also is MVP throwing game 2 so that game 3 can be more dramatic? I mean we all know he is going to win but I think he wants to have his victory be even more dramatic. | ||
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