On January 17 2012 18:51 HwangjaeTerran wrote: I'm not a protoss player but wouldn't it be a good idea to warp in a single dt with the other units to defend the drops? Better DPS and takes a scan from the Terran player, they might not always even notice the DT with the zealots and stalkers there.
He didn't actually get the dark shrine. The gas cost in having it and also getting dts would be really high and either delay tech or mean fewer ht's.
On January 17 2012 18:51 HwangjaeTerran wrote: I'm not a protoss player but wouldn't it be a good idea to warp in a single dt with the other units to defend the drops? Better DPS and takes a scan from the Terran player, they might not always even notice the DT with the zealots and stalkers there.
There were about 10 different things JYP could have done to improve that. DTs could maybe have helped, but actually having decent vT would be better. He needed to split his army (particularly the Chargelots), keep more HTs at every base, put down more cannons and just have better multitasking.
On January 17 2012 18:51 HwangjaeTerran wrote: I'm not a protoss player but wouldn't it be a good idea to warp in a single dt with the other units to defend the drops? Better DPS and takes a scan from the Terran player, they might not always even notice the DT with the zealots and stalkers there.
DT is pretty good in defending drops but terran can scan which is also very effective.
On January 17 2012 18:51 bbQ4Aiur wrote: Terran's drop are too effective against JYP, still love his style. To me, JYP's style require more APM and skill then sC's multi-prone attacks (shift D and then T)
How does JYP's style of getting all his bases sniped while having his entire army on one hotkey require more APM and skill than dropping 3 places at once lol? I wouldn't say anything if JYP didn't have the protoss-typical 1 control group-syndrome.
On January 17 2012 18:51 HwangjaeTerran wrote: I'm not a protoss player but wouldn't it be a good idea to warp in a single dt with the other units to defend the drops? Better DPS and takes a scan from the Terran player, they might not always even notice the DT with the zealots and stalkers there.
from Protoss player's perspective, the most important thing is to snipe the Medivac via feedback, this is mentioned by Tastosis already. Hence, Feedback then storm, given enough energy, is the correct call. DT still allow Terran to repeat the drop again and again.
On January 17 2012 18:48 cyclone25 wrote: Jyp is not falling apart Artosis! It's actually hard to stop all those drops at once. Jyp needs to warp in from at least 6 gates to defend a single drop. He doesn't have 30 gates ... do the math Artosis.
Yes he was.
His decisions on how to split and move his army were absolutely dire the moment more then 1 place was dropped.
He can't split the main army. Colossus/zealots are really slow and 4th base to main base are quite far on this map. If he splits them and sC makes an attack with his main army, what then?
I lol at how everyone on this forum thinks it's easy to defend those drops.
We're not saying it's easy, but other Protoss seem to be able to deal with drops. It's not like multiple drops are an automatic win switch.
On January 17 2012 18:50 Mithridates wrote: Thats how a deathballl is defeated. Half the protoss army ineeded to deal with a terran double dropp
Or he could you know. Make Photon Cannons.
Deny drops with cannons, and a few Zealots and advance on t he Terran base with the deathball. Sure the Terran drops might do a little damage but they lose their entire base in the process.
That's how I play PvT anyway. But what do I know? I'm not a professional by any means.
Photon cannons are not good against marauders. and if you leave half your zealots what do you do if Terran simply attacks up the middle