On December 23 2011 21:39 Phayt wrote:
Welp.
Looks like JYP can cheese his way in yet xfd
Alright then
Welp.
Looks like JYP can cheese his way in yet xfd
Alright then
Lol yeah 4gate in pvp is so rare, poor hero he couldn't expect that
Forum Index > StarCraft 2 Tournaments |
SkullZ9
Belgium2048 Posts
On December 23 2011 21:39 Phayt wrote: Welp. Looks like JYP can cheese his way in yet xfd Alright then Lol yeah 4gate in pvp is so rare, poor hero he couldn't expect that | ||
mordk
Chile8385 Posts
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ShuttingFromTheSky
Japan199 Posts
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WigglingSquid
5194 Posts
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SpiralCompass
United Kingdom147 Posts
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Porcelina
United Kingdom3249 Posts
Why does this always happen. Always falling to cheese. Not sure it is cheese even any more, because the success rate of the cheeser is so, so high. Oh well. More Code A to come. One bad game, one good game, one cheese defense and one awful, silly loss. | ||
Entropic
Canada2837 Posts
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Jotoco
Brazil1342 Posts
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Yang Wenli
United States2283 Posts
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Witten
United States2094 Posts
On December 23 2011 21:38 Sareth wrote: Show nested quote + On December 23 2011 21:37 Eufouria wrote: The casters should realise that YuGiOh hasn't made code S yet. YuGiOh is forever code A. quoted for bias. Yugioh is skillwise the best player i have seen today. Also he has already been Code S. And he's now Code S :D | ||
MosART
United States1899 Posts
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NaldoR
Singapore2198 Posts
Need more protoss... I am going to cry myself to sleep later... Hero T.T | ||
OrChard
Hong Kong1119 Posts
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XRaDiiX
Canada1730 Posts
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elbooN
United States255 Posts
On December 23 2011 21:40 FryktSkyene wrote: Sorry guys but allowing a pylon in your base is not code s material x.x umm i'm pretty sure this has happened to everyone at one point or another. | ||
Lann555
Netherlands5173 Posts
On December 23 2011 21:41 WigglingSquid wrote: Why is everyone unhappy with Hero? He is still in Code A, and that is more than he ever managed so far. It's also where he belongs skillwise. He looks good stomping foreigners, but his winrate in Korea is below 40% and he isn't even playing top level players | ||
poorcloud
Singapore2748 Posts
On December 23 2011 21:40 CosmicSpiral wrote: Show nested quote + On December 23 2011 21:36 tree.hugger wrote: On December 23 2011 21:35 XRaDiiX wrote: On December 23 2011 21:33 tree.hugger wrote: Ugh, almost congrats to YuGiOh I guess, but these whole Up/Downs have been a frustrating exercise for me. I can't wait until we have a Code S full of players who don't let their opponent morph two banelings directly behind their own natural. It's actually hard to distinguish which banelings are yours when they are morphing especially with all that chaos on-going I know it's hard, but Code S players should be able to figure that out. It's not like those lings just warped in there, YuGiOh just lost track of them, and that doesn't make me happy. Meh Yugioh has played a lot better than Zenio or Inca today. To be fair, those blue units are really hard to spot on the minimap especially when on purple creep. But no excuses, i really can't wait for the day when pro players become absolute machines and spot everything. | ||
Erionn
United States1015 Posts
On December 23 2011 21:41 elbooN wrote: Show nested quote + On December 23 2011 21:40 FryktSkyene wrote: Sorry guys but allowing a pylon in your base is not code s material x.x umm i'm pretty sure this has happened to everyone at one point or another. Sometimes even gateways. | ||
ambrosiaa
Singapore333 Posts
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deadmau
960 Posts
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