MLG Providence Day 2 Live Report Thread - Page 626
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Thread unlocked. Please THINK before you post, and rest assured that ANY infringement of the rules will be dealt with severely. NO caster bashing NO balance whine NO player bashing NO bad manner of any sort Thanks! - riptide | ||
hysterial
United States2044 Posts
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HappyChris
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McMonty
Canada379 Posts
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phanto
Sweden708 Posts
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evolute
Canada209 Posts
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S2Lunar
1051 Posts
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HandleTaken
Sweden81 Posts
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Ghoststrikes
Canada1356 Posts
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Devise
Canada1131 Posts
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MrBrunk
Canada428 Posts
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Elefanto
Switzerland3584 Posts
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Crais
Canada2136 Posts
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roymarthyup
1442 Posts
On November 20 2011 12:52 roymarthyup wrote: the solution to mainbase FF'ed is simple as zerg have your base creeped up by the time warp prism arrives (Easy to do. all zergs should get a extra queen against toss. they are 150 minerals, do not consume larva, and in battle they dont deal bad DPS they beat a 100 mineral zealot easily) have 3 roaches above and below your ramp at all times. warp prism comes and starts dropping units, your main or natural to FF you kill sentrys with roaches. toss has to keep sentrys in the prism and warp in extra units. the roaches on creep will easily kill the sentrys before new units can warp in. also there is a queen up top or down below so queen+ 3 roaches to take out the units quickly yes, i am suggesting that zergs must have a weaker army (weaker by 6 roaches, and 1 extra queen i guess since the queen can only defend) in order to garuntee this FF tactic deals no damage. its sort of the way most smart tosses should keep a few units in their base to defend against double medivac drops from terran. 1 round of warp ins cannot beat 16 marines, but a few units + a warp in round can beat 16 marines. toss are forced to normally keep behind defense like cannons and a FF'ing sentry to protect against ling runbys. its pretty fair in my opinion. lol i wrote this before i saw MC doing prism FF play again. heh zergs complaining about this tactic give it some time.... i give it 2 weeks tops before every zerg learns the perfect way to crush it we wont be seeing it anymore in game2 idra expanded too fast. pumped too much econ, left his ramp vulnerable. if idra tried to get maybe 10% more econ than toss instead of 30% more econ than toss he would have been able to put that money into extra units to stop that warp prism stuff when before it could get too bad | ||
Koshi
Belgium38797 Posts
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RezChi
Canada2368 Posts
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Rylaji
Sweden580 Posts
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darthfoley
United States8001 Posts
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Beren
United States514 Posts
On November 20 2011 12:59 Kiarip wrote: idra left too early. He could have killed the nat with roaches... MC was still on only 2 bases, and he could have contained MC's army in his main with spines, and make and sac a couple of corruptors against the warpprism... gg, he wins rofl this is assuming MC does absolutely nothing to counter that. | ||
Tachion
Canada8573 Posts
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Badfatpanda
United States9719 Posts
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