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[TSL] 3rd Place - Seed Match - Page 41

Forum Index > StarCraft 2 Tournaments
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TheBorg
Profile Joined March 2010
Netherlands56 Posts
May 14 2011 19:39 GMT
#801
Woo - go Hasu! Put my pizza in the oven before game 3, hoping I would actually have time to eat it during the series... and now I will.
We are theBorg...
Treetop
Profile Blog Joined June 2010
United States140 Posts
May 14 2011 19:39 GMT
#802
Fun play so far I suppose. Just hope they start changing things up a little bit. The three games so far have all essentially been exactly the same.
Darksoldierr
Profile Joined May 2010
Hungary2013 Posts
May 14 2011 19:39 GMT
#803
On May 15 2011 04:37 caretony wrote:
noteworthy: When Terran is like 50 supply ahead he has a hard time killing the toss army, yet when the rolls are reversed and toss has a little more or the same supply the Toss can pretty much always crush the Terran army even with bunkers.


Need to admit, hasu had 5 colo, thats heavy supply units.
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
Reasonable
Profile Joined September 2010
Ukraine1432 Posts
May 14 2011 19:39 GMT
#804
Kas, GO go Go!
Glam
Profile Joined September 2010
United States325 Posts
May 14 2011 19:39 GMT
#805
On May 15 2011 04:36 MESeidel wrote:
Show nested quote +
On May 15 2011 04:31 Gudeldar wrote:
On May 15 2011 04:24 MESeidel wrote:
On May 15 2011 04:22 Glam wrote:
On May 15 2011 04:20 TheRooster wrote:
On May 15 2011 04:16 MCDayC wrote:
I never thought I'd say this, but here we go:
Carriers?

Would be beast if Kas didnt attack him for 5 min so he could get em out


LOL exactly. Carriers only really work if you're ahead, high econ and you need something to crush with. And they only really work in this one MU.


And if you are already on barracks you can easily switch to marines.
Stimmed rines eat carriers and void - it's not even funny.


Why bother making marines? Thanks to the awesome design decision of Blizzard to make Vikings a great air to air unit counter Colossus the Terran almost always either has Vikings out already or the ability to make a ton of them way faster than Protoss can make Carriers or Voids.


voids are okish vs Viking.
So Carriers/void is really good vs anything but Marines.
Especially with Air upgrades.

The poblem with heavy marines is that stalkers can't kill them fas, charge-lots run around them and melt while getting the outer ring into red.
H is not working great with Carriers.
As well as HT and coloss are gas heavy - what you not have in a carrier based army.


Lol no, voids are quite terrible against vikings. If you micro well, a void will literally do no dmg to a viking.
LowChucky
Profile Joined March 2011
United Kingdom243 Posts
May 14 2011 19:39 GMT
#806
On May 15 2011 04:37 caretony wrote:
noteworthy: When Terran is like 50 supply ahead he has a hard time killing the toss army, yet when the rolls are reversed and toss has a little more or the same supply the Toss can pretty much always crush the Terran army even with bunkers.


Haha, i can never take terran QQ seriously
"I feel like i'm watching two guys take turns at falling down the stairs" - Tasteless
blowfish
Profile Joined October 2010
Austria238 Posts
May 14 2011 19:39 GMT
#807
On May 15 2011 04:36 mordk wrote:
Kas with the well timed GG... Hasu should tanke notes


I am sure Hasuobs knows his GG timings and there is a reason for him not insta gg out when there is still a slight chance of unsettling Kas.
Nifel
Profile Joined June 2010
706 Posts
May 14 2011 19:40 GMT
#808
These two guys are incredibly good. Kas seems to have the edge in macro and multitasking, while HasuObs has very precise timings and incredible micro (top 3 control EU!).
AsnSensation
Profile Joined April 2011
Germany24009 Posts
May 14 2011 19:40 GMT
#809
On May 15 2011 04:37 caretony wrote:
noteworthy: When Terran is like 50 supply ahead he has a hard time killing the toss army, yet when the rolls are reversed and toss has a little more or the same supply the Toss can pretty much always crush the Terran army even with bunkers.


would be pretty sick it wasnt like this dont u think?? considering that t can just drop a few units and snipe some vital production facilities like kas did in game 1. (yeah he has insane multitasking)
Benjef
Profile Blog Joined December 2010
United Kingdom6921 Posts
May 14 2011 19:40 GMT
#810
On May 15 2011 04:37 sixfour wrote:
wait i was watching jedward and missed the end of the game, who won?

Same. Totally worth it Jedward were pretty good.
<3 | Dota 2 | DayZ | <3
Vandal_heart
Profile Joined November 2010
United Kingdom88 Posts
May 14 2011 19:40 GMT
#811
On May 15 2011 04:38 NightHawk929 wrote:
With all kas's drops Im guessing he'll dominate on terminus.


Hoping Hasu gets a timely blink to shut it down.
mordk
Profile Blog Joined November 2010
Chile8385 Posts
May 14 2011 19:40 GMT
#812
On May 15 2011 04:38 gnutz wrote:
Show nested quote +
On May 15 2011 04:36 mordk wrote:
Kas with the well timed GG... Hasu should tanke notes

In all 3 games the gg came when the enemies army stood in the players base without any units left for the player.


I'd say triple nexus snipe by kas on tal'darim backed by huge marauder ball was an appropriate time to GG. Why wait 10 minutes for the inevitable, it was over, even long before that happened.
Gautz
Profile Joined May 2010
192 Posts
May 14 2011 19:40 GMT
#813
On May 15 2011 04:37 Fermats_last wrote:
what happend to that drop in hasu's base just before the main battle that hotbid didn't look at?


hotbid did look at the drop, the medivac was selected, so u could see it's health und portrait vanish, as it was shot down ; )
Corvi
Profile Blog Joined July 2008
Germany1406 Posts
May 14 2011 19:40 GMT
#814
kas just had waaaay too few vikings. you either have a critical number of vikings able to kill collossi real fast, or they are just usless.
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
May 14 2011 19:40 GMT
#815
On May 15 2011 04:37 Darksoldierr wrote:
The games do take more time than GSL, but to be honest..


+ Show Spoiler +
If you would rather watch someone bash their head against a brick wall at the exact same angle with the exact same amount of force four times, like InCa did, feel free to load up the VODs and rewatch.
Jacuzzi
Profile Blog Joined August 2010
United States528 Posts
May 14 2011 19:40 GMT
#816
On May 15 2011 04:37 caretony wrote:
noteworthy: When Kas is like 50 supply ahead he has a hard time killing the toss army, yet when the rolls are reversed and toss has a little more or the same supply the Hasu can pretty much always crush the Terran army even with bunkers.


FTFY. Kas has great mechanics but very questionable decision making. If Hasu ever has an econ or army advantage he will just roll through Kas.
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
May 14 2011 19:40 GMT
#817
On May 15 2011 04:40 Benjef wrote:
Show nested quote +
On May 15 2011 04:37 sixfour wrote:
wait i was watching jedward and missed the end of the game, who won?

Same. Totally worth it Jedward were pretty good.


Hasu won it
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
May 14 2011 19:41 GMT
#818
game four starting

Kas spawning at the 12 o clock

Hasu spawning at the 9 o clock
Roe
Profile Blog Joined June 2010
Canada6002 Posts
May 14 2011 19:41 GMT
#819
lol@miniwheat
LunArMerlin
Profile Joined December 2010
Germany119 Posts
Last Edited: 2011-05-14 19:42:39
May 14 2011 19:41 GMT
#820
On May 15 2011 04:39 Nerchio wrote:
I don't understand why there is like 15 k less people than the very early rounds of TSL3. I understand people want to watch their favourites but isn't the point of watching the streams to see some entertaining games?


Unfortunatly its at the same time as the EU-NASL Stream AND the Eurovision Songcontest, so that may cost some viewers
“Boldy they rode and well, Into the jaws of Death, Into the mouth of Hell” - The Charge Of The Light Brigade, Alfred, Lord Tennyson
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