[GSL March] Code S Ro8 Day 2 - Page 23
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Any single balance remark or non game related argument after page 77 gets an insta 2 week ban. It's mindboggling that I still have to state the obvious. | ||
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Moonwrath
United States9568 Posts
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KiNGxXx
7928 Posts
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sqrt
1210 Posts
On March 10 2011 18:48 bennyaus wrote: Void Rays? Lol stop qqing, Protoss is fine. Vikings counter Colossi + Stargate... | ||
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theherder2
United States538 Posts
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Gao Xi
Hong Kong5178 Posts
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SetStndbySmn
United States657 Posts
On March 10 2011 18:48 frucisky wrote: I'm sorry what exactly is T sposed to build against P anyway? Marauders are the only units that kill colossus and can tank storms to some extent. THrowing a few tanks in? maybe! But that's a stylistic choice. Cuz Mech units just can't be reinforced quick enough and against warp-ins, you'll just lose the mobility. Conversely, colossus are slower to reinforce than templar. Idk mech gives me more trouble in pvt; without some slick multipronged drop harass bio doesn't phase me as much. | ||
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raidmaster
474 Posts
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-Strider-
Mexico1605 Posts
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drewstylz
United States85 Posts
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seupac
Canada148 Posts
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Mahavishnu
Canada396 Posts
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Islandsnake
United States679 Posts
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jdreamer
Australia296 Posts
Do you guys have to take everything that serious? Can't be nicer to someone new? Geez. | ||
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eviltomahawk
United States11135 Posts
On March 10 2011 18:46 emc wrote: zealots/stalkers/ht all game long, how boring neither player is deviating from their unit comps when they easily could. Keep in mind that San built a Robo Support Bay in his main and double Robos at his other base in preparation for Colossi, but the Support Bay got sniped before any Colossi could be built. Also, Templar are quite gas heavy, so San was quite short on the gas needed to tech switch. Considering that sC was applying constant marauder pressure, San had no safe timing window to do a tech switch. | ||
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noBode
Thailand439 Posts
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Klive5ive
United Kingdom6056 Posts
On March 10 2011 18:50 Moonwrath wrote: Hahahahahaha, Tastosis is on FIRE tonight. My thoughts exactly. Getting better and better. | ||
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papaz
Sweden4149 Posts
was about to say that but saw someone else already pointed out the obvious hard counter to mauraders. immortals! people need to stop the balance discussion based on a slugfest where either player played strategically/tactically well. This was a slugfest where nobody wanted to give in and it was fun to watch. just leave it there. | ||
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Logros
Netherlands9913 Posts
On March 10 2011 18:49 SecretA5DC wrote: And wait 20+ minutes to rebuild a Mech or Air army vs a Race that just warps in units? Yeah gl with that. Yes because warping in units has 0 cooldown, you can just warp in 200 food in a few seconds O.o jeez. | ||
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Dommk
Australia4865 Posts
On March 10 2011 18:50 Serthius wrote: I'm kind of thinking the zealot charge change will make up for a some of it. Notice how much SC kited San in that game? Zealots doing a single swing probably isn't going to change the fact that San would have had to wait 45seconds to use each of those storms. Imagine that game without Amulet, it would have been a steam roll even though San had a billion and on 3-3 vs sC's 1-1 and 2 base (after his main ran out, no mining on his forth), he had to sac so many Templars to Ghosts too.. | ||
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Aus.Force
Australia1278 Posts
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