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No balance whining. 2-day temp bans will be handed out like candy. |
Canada13389 Posts
On January 23 2011 16:42 mols0n wrote: Can anyone explain the theory behind the proxy rax then the factory at the 3rd?
I can only think it was to confuse Jinro tbh, otherwise there is no logic.
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So many silly posts nowadays on TL. What happened to our sanctuary
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Jinro losing on Jungle Basin is definetly a product of the game on steppes. He can do ten times better then he played on JB. I hope his mind is fully focusing on the next set.
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On January 23 2011 16:42 mols0n wrote: Can anyone explain the theory behind the proxy rax then the factory at the 3rd? possibly hiding the fact that he went refinery first.
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Hmm, Jinro will not beat Marine King Prime ... :/
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On January 23 2011 16:42 mols0n wrote: Can anyone explain the theory behind the proxy rax then the factory at the 3rd? MKP hid the factory because he didn't want Jinro to know that he was going for a fast starport.
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On January 23 2011 16:43 cangiz wrote:Show nested quote +On January 23 2011 16:41 tyCe wrote: Jinro just needs to refine his play more. He's slightly too greedy when it's not worth it to be, and his decision making has not been the level of semi-final play.
MKP is a gimmicky bish, but Jinro hasn't been playing smart enough to expose him IMO. Lol and Jinro isn't gimmicky? Give me a break.
If these two play a straight up game, Jinro wins.
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Game 4 - caverns
Jinro on bottom left, MK on top right
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Great play by MKP, but damn I really though Jinro could come back
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On January 23 2011 16:43 kr_priest wrote: Cross positions! Could be an interesting game
On Xel'Naga? Wow that never happens.
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On January 23 2011 16:43 cangiz wrote:Show nested quote +On January 23 2011 16:41 tyCe wrote: Jinro just needs to refine his play more. He's slightly too greedy when it's not worth it to be, and his decision making has not been the level of semi-final play.
MKP is a gimmicky bish, but Jinro hasn't been playing smart enough to expose him IMO. Lol and Jinro isn't gimmicky? Give me a break. Jinro's pretty gimmicky indeed... a lot more so than MKP in this series so far.
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Anyone knows what kind of keyboard is MKP using? It looks like something black and white.
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On January 23 2011 16:41 LunarC wrote: Going Banshees guarantees at least 3 kills. Proxy Banshees like that is basically something that WILL put you ahead. No matter what the opponent does.
No it will not, had jinro not wasted so much trying to defend his expo he would be far ahead since turrent in main would be up.
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On January 23 2011 16:42 mols0n wrote: Can anyone explain the theory behind the proxy rax then the factory at the 3rd?
It makes jinro wonder if he has to super turtle for a big marine push or if he has to prepare for banshees.
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On January 23 2011 16:42 proot wrote: MKP doesn't even really flat out OUTPLAY anyone, he just coinflips and relies on his opponent making a mistake. If he makes it through, this'll be completely evident when he fights MVP.
So what's outplaying in your opinion? He obviously flat out outplayed Jinro by hiding every single tech he has, giving Jinro no information. Jinro was totally in the dark and couldn't really come back.
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On January 23 2011 16:42 mols0n wrote: Can anyone explain the theory behind the proxy rax then the factory at the 3rd?
People would freak out and prepare for early marine pressure, not the best vs banshees.
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This $§"%§"§" turret. One more SCV when he had the marines down there or 5seconds earlier, and it would have gone up. So many SCVs and Marines died in vain for Sweden there 
MKP is a very smart player though, no doubt about that.
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On January 23 2011 16:42 mols0n wrote: Can anyone explain the theory behind the proxy rax then the factory at the 3rd?
to confuse the opponent, it worked since Jinro's turret timing was too slow
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1 more MKP
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Team Liquid community cheering for Liquid.Jinro. How unexpected!
Go Jinro *-*
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