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[GSL] Code A Ro32 Day 8 / Code S Ro32 Group H - Page 237

Forum Index > StarCraft 2 Tournaments
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domovoi
Profile Joined August 2010
United States1478 Posts
Last Edited: 2011-01-13 09:06:13
January 13 2011 08:59 GMT
#4721
You guys don't understand. Without censoring, many educational shows would simply be too inappropriate for children:
rezyn8
Profile Joined September 2010
Australia216 Posts
January 13 2011 13:24 GMT
#4722
Here is a bit of my summary of the first two matches from siliconsports.net

On to the opening game. The 'real' curtain raiser saw oGsEnsnare and CheckPrime.WE in cross position on Shakuras Plateau for a TvZ battle.

Ensnare started the early pressure with a medivac drop harass on the natural of the triple hatch zerg. The skirmish was soon put to rest by Check's mass zerglings. Banelings and speedlings were the order of the day for Check and he soon got to work on massing the ranks.

A bit of a lull in the match while both players were allowed to tech up and expand. Zerg went for mutas, while Terran continued to produce tanks and marines and medivacs. Check certainly had control of the skies, but Ensnare dropped a group of marines and marauders at the north rocks outside Check's base to draw the flock of mutas while the main attack pushed through the south rocks. Mass marines, marauders, tanks and medivacs rolled through the limited defense and took out Check's third expansion which now put Ensnare ahead four bases to three. Form here, oGsEnsnare made fantastic use of his siege tanks push into the zerg territory, soaking up the banelings and zerglings and then pushed with his marines to take out another zerg expansion which ultimately led to CheckPrime tapping out.

The Main Event!

Jungle Basin was scene for these two heavy weights and with both players skilled in the art of macro we could be in for an epic match.

IdrA went early gas then dropped a pool before he expanded to his natural. I am sure he was comfortable he was not going to get rushed early in this match up. He then went for the baneling nest to build up a mass ling/baneling ball. Jinro, in the north, opened with a four rax with reactors and one tech lab and teched up to a starport for medi-vacs. He also set up a great defensive line for his main to left and had his natural saturated.

10 mins in, still no attacks - a true macro game - this was not going to dissapoint.

IdrA teched up and soon had his spire up and started pumping mutas. Meanwhile, Jinro started pushing out thors. Soon after, Jinro pushed out to the middle and took his third expanision, set up a defensive line and upgraded the command center to a planetary fortress. IdrA decided he had enough mutas to wreak havoc on Jinro's mineral lines, heading up the left of Jinro's main he hit heavy resistance in form of perfectly placed turrets and had to turn back.

IdrA took his fourth and found a weakness in Jinro's defense and started harassing the natural with his 25+ stroung muta-waffe. However, help soon arrived in the form of marines and thors to send the mutas back. Now it was Jinro's turn to harass and malign. Hi marine and tank heavy army pushed out taking down one of IdrA's expansion and denied another soon after wrestling control of the maop away from IdrA. IdrA counters, targetting the tanks but loses a lot of mutas to the mass marine and thor army of Jinro.

With both players on three bases, Jinro was doing well and continually denied IdrA from taking a fourth expo. IdrA was behind and needed an extra base to get in front but was losing too many units. Jinro was well in front and had total map control forcing a gg from IdrA to go 1-0.

Wow! What a fantastic match - definitely check out the VOD when you get a chance. Well played by both but Jinro denying that fourth expo really turned it his way.
Silicon Sports Founder :: siliconsports.net :: @rezyn8
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