On January 07 2011 20:39 Dfgj wrote:
This IS practically standard play for PvP.
Such a cute matchup :3
Pretty much. Makes me wanna race swap sometimes.This IS practically standard play for PvP.
Such a cute matchup :3
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Jacobs Ladder
United States1705 Posts
On January 07 2011 20:39 Dfgj wrote: Pretty much. Makes me wanna race swap sometimes.This IS practically standard play for PvP. Such a cute matchup :3 | ||
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Robstickle
Great Britain406 Posts
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Maskedsatyr
Singapore1245 Posts
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Dfgj
Singapore5922 Posts
On January 07 2011 20:40 Dandel Ion wrote: "I want to show more entertaining games" Yeah, that's like.. not how you do that. what are you talking about that was hilarious hahahaha But really, PvP is kind of limited in terms of what you can show. | ||
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Fa1nT
United States3423 Posts
On January 07 2011 20:40 Elwar wrote: Rush would've hit like a minute later after his base was scouted and probably fail if it was cross-positions. Inca got lucky. Getting lucky is a major part of winning in SC2, especially when you cheese a lot. | ||
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sleepingdog
Austria6145 Posts
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Majynx
United States1431 Posts
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KonohaFlash
Canada1590 Posts
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FuRong
New Zealand3089 Posts
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IMVU
United States47 Posts
If life was a movie, he would be the villain! | ||
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Azza
China650 Posts
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Sabu113
United States11078 Posts
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Tears.Of.The.Moon
Slovenia715 Posts
On January 07 2011 20:39 .kv wrote: if Inca isn't your favorite player to watch, idk what to say guy is still my favorite protoss!!! Yeah he is my favorite protoss to.Was his fan since gsl1. ^ ^ | ||
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TRAP[yoo]
Hungary6026 Posts
it was a good build i dont know what is to hate about that ... | ||
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Ayrie
United States213 Posts
see, it may not have been a long game, but i couldn't have been the only one laughing nonstop as inca set up the gateway, forge, and cannons while san pulled probes desperately trying to survive. | ||
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Plexa
Aotearoa39261 Posts
![]() On January 07 2011 20:38 sleepingdog wrote: I loved how MC went very slow on templars - he opted for more stalker/sentries to trap marauders who could then get slaughtered by chargelots. I've seen many toss players rushing amulet lately which resulted in pure chargelot-armies getting kited into infinity. The way MC has played it seems much better, making much better use of those chargelots and transitioning into templars a bit more slowly. Now I'm interested to see if Inca manages a toss all-kill, I'm so hoping for a MC vs Inca later on. MC's strategy worked because of Nada's low medivac count, which was forced by the Colossus. It was quite beautiful really :D | ||
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xza
Singapore1600 Posts
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SCC-Faust
United States3736 Posts
On January 07 2011 20:41 KonohaFlash wrote: Poor San can't hit past the 10 minute mark. That sucks ![]() LOOOOOOOOOOL. I know I should feel bad for the guy but it is just too funny. | ||
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Kamais_Ookin
Canada4218 Posts
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TehForce
1072 Posts
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