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On November 27 2010 19:58 ZekZ wrote:Show nested quote +On November 27 2010 19:57 Frankon wrote:On November 27 2010 19:55 ZekZ wrote:On November 27 2010 19:52 gnutz wrote: Epic BO5 TvT Series incoming!
Like in 70 % of every tournament. maybe euro tournament Euro T's are better than NA T's. Simple reason/ thats why fenix is in top 4 hardly loosing games olool
well technically he said NA T's
Fenix is from Peru which is from South America
although there is only 1 Euro T as well ( Naama) so not sure what he's talking about there.
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if tyler had gotton blink or like 2 cannons (one at each min line to minimize harass) he would have won easy.
I still can't believe he walked so many probes right in front of the hellions in a big line....
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On November 27 2010 19:57 Yusername wrote: I've got noone left to cheer for now. Screw this tournament!
Ill just cheer for Naama to win vs TOP. Then I dont care what happens. I just dont want another korean win! =_=
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uh will there be vods or replays of servant vs naama?
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On November 27 2010 19:46 G.s)NarutO wrote:Show nested quote +On November 27 2010 19:45 Sfydjklm wrote: hellions need a nerf:X this is annoying that 2 shots from 2 units that cost as much as a zealot can completely break otherwise even games. You realise that it was a huge mistake by NonY but not imbalance? Clustering up all probes against blue-flame hellions - come on. All respect for NonY, but no one but him to blame for this huge mistake / probe loss. ... preventable=/= balanced. name me one equally easily made terran mistake that would equal in consequences. And there is also the consideration of the fact that this is a unit simply too volatile and/or luck based to be a part of competitive gaming.
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On November 27 2010 19:58 Troopi wrote: what i really like with fenix is that hes not turtling like its often common. this perma aggression is fun to watch
a couple of harrass units on the map and everything else in defensive formation behind some bunkers is so anti-turtle how?
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Apparently Day9 was not able to cast ServaNT vs Naama, Dreamhack is sending me the replays to cast on Youtube. These will be done as my first priority today. There's not really time to cast them live without overlapping Day9's RO4 casting, which would be a dumb thing to do.
On the plus side, you get to see them in proper quality.
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Is Mana capable of winning first place in this tournament? O_o
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On November 27 2010 19:58 Holgerius wrote: May I ask, why doesn't Protoss players incorporate a fast Forge in their builds? It will prevent you from autolosing to Banshees and you can start your upgrades really fast.
Because it's a noob thing to do, and it slows down tech and unit production.
That said, if I scout tech lab on starport I drop a forge. I'm ok with being called a noob, and I've never thought "man, if I didn't build that forge I would have won".
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Wow now finally I got a game to show to ppl when they claim only MMM works vs good protoss-players 
Also no, hellions are not imbalanced, they are pretty much a harassment-only unit that dies incredibly fast. Banshees are far worse, they kill your probes AND are amazing in "real" battles too. Moreover, in this game it was CLEARLY the probe-stack that did the damage, nothing else. Furthermore Tyler failed with his pylon-placement, the hellions got throught BOTH on top of the pylon AND below the stalker. If this had been a zergling-runby nobody would've screamed imbalance. Stop.
Nevertheless this game made me realize, how little terrans have figured out TvP due to constant MMM play....the harassment-potential is so huge and fenix even did have bad macro the last game, getting supply-blocked multiple times (once even right when he wanted to start producing the first hellion).
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Peruvians are smart, lol pwned. I fake attack u mine move you probes and i brun em w mah hellion. Seriously, thath tyler needs more APM to see hellions sneaking and proper wall...
GG Fenix!
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Mass Terran semis, never thought I'd see this coming.
Really disappointed by Morrow overall though, although I guess his T is still alot better than his Z. I guess I'll just cheer for Naama because he is Finnish.
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Yeah I agree I really don't care who wins this tourney now :/ hope DH drops this Bo1 garbage in the next tourney.
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On November 27 2010 20:02 TotalBiscuit wrote: Apparently Day9 was not able to cast ServaNT vs Naama, Dreamhack is sending me the replays to cast on Youtube. These will be done as my first priority today. There's not really time to cast them live without overlapping Day9's RO4 casting, which would be a dumb thing to do.
On the plus side, you get to see them in proper quality.
Thank you Mr Biscuit
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On November 27 2010 20:02 TotalBiscuit wrote: Apparently Day9 was not able to cast ServaNT vs Naama, Dreamhack is sending me the replays to cast on Youtube. These will be done as my first priority today. There's not really time to cast them live without overlapping Day9's RO4 casting, which would be a dumb thing to do.
On the plus side, you get to see them in proper quality.
Keep up the great work TB!! Love the casts :D
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On November 27 2010 19:56 PredY wrote:Show nested quote +On November 27 2010 19:54 Talin wrote: So frustrating. Protoss needs more bloody mobility, it's always just trying to scurry your Stalkers on one side of the base to meet the drop, then run them all the way back on the other side of the base, then you try to move out and have to move back yet again and if you split them up they either die or can't deal enough damage to stop the harassment.
So so frustrating. =/ how about tight pylonwalls (nony had none) and warpin units?
Warping takes way too long and in early-mid game it's impossible to warp in the needed amount of units to defend against any half serious harassment when the main army is out.
The wall could've helped on this particular map in this game in that one particular situation, but it's hardly a solution for the general mobility problem.
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On November 27 2010 19:56 PredY wrote:Show nested quote +On November 27 2010 19:54 Talin wrote: So frustrating. Protoss needs more bloody mobility, it's always just trying to scurry your Stalkers on one side of the base to meet the drop, then run them all the way back on the other side of the base, then you try to move out and have to move back yet again and if you split them up they either die or can't deal enough damage to stop the harassment.
So so frustrating. =/ how about tight pylonwalls (nony had none) and warpin units?
From my experience warpin units die instantly. They don't come with full health. And 4 marauders+medivac kill any 5-6 gateway units. Why you denying so hard that there is a problem in early and late game? blizzard already admitted it.
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On November 27 2010 19:59 superjoppe wrote:Show nested quote +On November 27 2010 19:57 susySquark wrote: I don't care about balance or not, that kind of hellion damage just FEELS unfair. It's bad for the game, that making one slight mistake can cost you 30 supply in 1 second. To 200 minerals of units. I can understand misclicking your probes into a tankline being a huge blunder, but those hellions were just DIRTY. Same thing would have happened with lurker or storm in BW. It's NOT a slight mistake to stack All your workers into the same place.
with the slight difference that lurkers and storm actually require some tech and dont cost a whopping 100 mins each and are as fast as speedlings
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On November 27 2010 19:57 susySquark wrote: I don't care about balance or not, that kind of hellion damage just FEELS unfair. It's bad for the game, that making one slight mistake can cost you 30 supply in 1 second. To 200 minerals of units. I can understand misclicking your probes into a tankline being a huge blunder, but those hellions were just DIRTY.
Same as dt drops in bw. Fenix distracted Tyler with the banshee and got sick kills off of 2 hellions with upgrades.
I know it might FEEL DIRTY but Fenix created that opportunity and took it.
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