Theres actully a trick to running wokers away from hellions. Ive played some of ladder zergs who know how to split their drones really well, almost like Foxer marine spliting, groups or 2-4 and making them hold position. around your base.
Dreamhack Day 3 - Page 33
| Forum Index > StarCraft 2 Tournaments |
|
lim1017
Canada1278 Posts
Theres actully a trick to running wokers away from hellions. Ive played some of ladder zergs who know how to split their drones really well, almost like Foxer marine spliting, groups or 2-4 and making them hold position. around your base. | ||
|
zere
Germany1287 Posts
"Do you have anything else to say, d.Apollo?" 2 seconds of silence d.Apollo: *looks at Day9* *shakes head* "No." | ||
|
Manimal_pro
Romania991 Posts
| ||
|
HeIios
Sweden2523 Posts
On November 27 2010 19:55 Shika wrote: Naama wins game 2 and advances to the semi finals 2-0 over ServyOa. Hurray!!! Gogo finnish pride! | ||
|
Xeris
Iran17695 Posts
GJ JOAN FENIX LETS GO! :D | ||
|
ccHaZaRd
Canada1024 Posts
On November 27 2010 19:52 gnutz wrote: Epic BO5 TvT Series incoming! Like in 70 % of every tournament. maybe euro tournament | ||
|
Telcontar
United Kingdom16710 Posts
| ||
|
Goibon
New Zealand8185 Posts
| ||
|
dtz
5834 Posts
| ||
|
MrCon
France29748 Posts
Why, ho why, oh whyhahahahaille, oh why.He could afford those canons. | ||
|
Holgerius
Sweden16951 Posts
![]() | ||
|
Blaec
Australia4289 Posts
On November 27 2010 19:51 Risen wrote: I don't know why everyone saying Fenix is so amazing. Sure he's good, but he got 200 minerals of hellions into a wide open natural (not hard to do) and wiped a shit ton of probes. Bronze level play with pro level macro won him that game. Fenix had amazing multitasking that game, while maintaining his macro, but to say he did anything special is a bit much. The play was good. the macro sucked, did you see the constant supply blocks? | ||
|
Jacobs Ladder
United States1705 Posts
On November 27 2010 19:53 dtz wrote: really big blunder by tyler :S See, I'm not sure I'd call it a big blunder. To me it seemed like a small blunder with HUGE result. Pulling your workers is a split second reflex thing, but it turned out HORRIBLY here. | ||
|
Anduril
United States248 Posts
| ||
|
PredY
Czech Republic1731 Posts
On November 27 2010 19:54 Talin wrote: So frustrating. Protoss needs more bloody mobility, it's always just trying to scurry your Stalkers on one side of the base to meet the drop, then run them all the way back on the other side of the base, then you try to move out and have to move back yet again and if you split them up they either die or can't deal enough damage to stop the harassment. So so frustrating. =/ how about tight pylonwalls (nony had none) and warpin units? | ||
|
Fayfay
Sweden128 Posts
| ||
|
FuRong
New Zealand3089 Posts
Fenix was behind, he probably expected to catch up to even if the harrass was successful, but in the end it was a game-changing moment which put him way ahead. | ||
|
susySquark
United States1692 Posts
| ||
|
superjoppe
Sweden3694 Posts
On November 27 2010 19:50 McDonalds wrote: You're really missing the point. Either player could squeeze through the minerals to take their own expansion. It's equal benefit. If you don't see the asymmetrical benefit of being able to squeeze through a pylon barrier at the bottom of a ramp then I don't know what you're doing playing a strategy game. Both players have a ramp, right? Both players choses their own strategy. But if you want to highlight asymmetrical benefit, just look at zerg and squeezing through the minerals. They can't, yet they don't wine as much as you do. | ||
|
Frankon
3054 Posts
Euro T's are better than NA T's. Simple reason/ | ||
| ||
Why, ho why, oh whyhahahahaille, oh why.