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MLG Dallas Day 3 - Page 255

Forum Index > StarCraft 2 Tournaments
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CosmicHippo
Profile Blog Joined August 2010
United States547 Posts
November 07 2010 22:25 GMT
#5081
damn shame, damn shame
Yeah i've got your zerg riiiight here! *gulps beer*
Paer
Profile Joined August 2010
Sweden121 Posts
November 07 2010 22:25 GMT
#5082
Fuck, that could have been one of the best games in the tourney. Imagine that match going in to late game
the-gandhi
Profile Joined September 2010
35 Posts
November 07 2010 22:25 GMT
#5083
On November 08 2010 07:22 LittleeD wrote:


This didnt happen in Lans 8 years ago.



oh, yeah, it did not with the internets but with crashing pcs, crashing lan servers (on some games), crashing network devices...

but the internet adds another factor i guess
Chipthemonk
Profile Joined May 2010
United States7 Posts
November 07 2010 22:25 GMT
#5084
That was extremely embarrassing for eSports and Blizzard. Technical difficulties are likely the worst possible thing for eSports. Its rather baffling there is no LAN - sad really. There is a ton of money in these various tournaments and server side disconnects are lame as hell.
Chipthemonk
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
November 07 2010 22:25 GMT
#5085
Oh battlenet 2.0 TBF Idra lost!
Head Coach Park: "They should buff tanks!"
overt
Profile Blog Joined June 2010
United States9006 Posts
November 07 2010 22:25 GMT
#5086
On November 08 2010 07:24 MuteZephyr wrote:
Derp.

Seriously Blizz, I don't normally bitch about their decisions, but this is ridiculous.

How hard would it be to just make a tournament lan-enabled version? You can have special certain-day length keys that authenticate on your servers to prevent piracy.


Or they could just realize that piracy has probably helped Blizzard more than it has hurt it over the years.
maellestrom
Profile Joined April 2010
United States194 Posts
November 07 2010 22:25 GMT
#5087
Seriously. Why wasnt the game continued? Its in the rules.

# If a Player loses their connection to the Host during a Game, the Game must be replayed.
# If an observer loses their connection to the Game, but both Players remain in the Game, the Game must continue.
Holla
eNbee
Profile Joined July 2010
Belgium487 Posts
November 07 2010 22:25 GMT
#5088
On November 08 2010 07:25 Lucius2 wrote:
"target fire on observer by the back marine" wtf

the auto turret shot it down randomly



He obviously targetfired it, it has a very low target priority.
hmmmm
Vaporized
Profile Joined July 2010
United States1471 Posts
November 07 2010 22:26 GMT
#5089
there is no lan. this was a business decision. no lan means far less pirating.

there will never be lan as long as the company's name is ACTIVISION Blizzard.
maulla
Profile Joined August 2010
United States17 Posts
November 07 2010 22:26 GMT
#5090
shit happens, get over it
overt
Profile Blog Joined June 2010
United States9006 Posts
November 07 2010 22:26 GMT
#5091
On November 08 2010 07:25 maellestrom wrote:
Seriously. Why wasnt the game continued? Its in the rules.

# If a Player loses their connection to the Host during a Game, the Game must be replayed.
# If an observer loses their connection to the Game, but both Players remain in the Game, the Game must continue.


MLG is trying to be consistent with their rules, amirite?
kariido
Profile Joined December 2007
Saudi Arabia179 Posts
November 07 2010 22:26 GMT
#5092
Poll: Does SC2 need LAN to succeed as an E-sport?

Yes (557)
 
88%

No (73)
 
12%

630 total votes

Your vote: Does SC2 need LAN to succeed as an E-sport?

(Vote): Yes
(Vote): No




Thanks again, Blizzard
http://campaignforliberty.org/
Leetley
Profile Joined October 2010
1796 Posts
November 07 2010 22:26 GMT
#5093
Man, TT1 REALLY would have deserved a win there.
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
Last Edited: 2010-11-07 22:27:05
November 07 2010 22:26 GMT
#5094
On November 08 2010 07:25 maellestrom wrote:
Seriously. Why wasnt the game continued? Its in the rules.

# If a Player loses their connection to the Host during a Game, the Game must be replayed.
# If an observer loses their connection to the Game, but both Players remain in the Game, the Game must continue.

didnt everyone drop? how can you continue a game when everyone drops?
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
SkyTheUnknown
Profile Blog Joined May 2007
Germany2065 Posts
November 07 2010 22:26 GMT
#5095
Bobby Kotick did it again.
The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown - H.P. Lovecraft
blop12311
Profile Joined April 2010
Australia68 Posts
November 07 2010 22:26 GMT
#5096
Don't worry guys! LAN will come right after Blizzard drains SC2 dry of all potential profits.

... Which is at least a few months after the last expansion comes out.

... Which is at least two - three years from now.
vyyye
Profile Joined July 2010
Sweden3917 Posts
November 07 2010 22:26 GMT
#5097
On November 08 2010 07:25 maellestrom wrote:
Seriously. Why wasnt the game continued? Its in the rules.

# If a Player loses their connection to the Host during a Game, the Game must be replayed.
# If an observer loses their connection to the Game, but both Players remain in the Game, the Game must continue.

The players dropped.
Risen
Profile Blog Joined March 2010
United States7927 Posts
November 07 2010 22:26 GMT
#5098
On November 08 2010 07:25 eNbee wrote:
Show nested quote +
On November 08 2010 07:25 Lucius2 wrote:
"target fire on observer by the back marine" wtf

the auto turret shot it down randomly



He obviously targetfired it, it has a very low target priority.


Thisthisthis. Whether he target fired it with the marine or turret doesn't particularly matter
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Slow Motion
Profile Blog Joined July 2009
United States6960 Posts
November 07 2010 22:26 GMT
#5099
On November 08 2010 07:26 maulla wrote:
shit happens, get over it

Why should we get over it if it was easily preventable?
coddan
Profile Joined May 2010
Estonia890 Posts
November 07 2010 22:27 GMT
#5100
"While this was a difficult decision for us, we felt that moving away from LAN play and directing players to our upgraded Battle.net service was the best option to ensure a quality multiplayer experience with StarCraft II and safeguard against piracy." - Bob Colayco, Blizzard PR

"Our goal is to make sure that connectivity to the Battle.net servers is such that [it's] the experience people want." - Frank Pearce, VP of game design
Prev 1 253 254 255 256 257 393 Next
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