MLG Dallas Day 3 - Page 255
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CosmicHippo
United States547 Posts
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Paer
Sweden121 Posts
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the-gandhi
35 Posts
On November 08 2010 07:22 LittleeD wrote: ![]() ![]() ![]() This didnt happen in Lans 8 years ago. oh, yeah, it did ![]() but the internet adds another factor i guess | ||
Chipthemonk
United States7 Posts
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Sapphire.lux
Romania2620 Posts
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overt
United States9006 Posts
On November 08 2010 07:24 MuteZephyr wrote: Derp. Seriously Blizz, I don't normally bitch about their decisions, but this is ridiculous. How hard would it be to just make a tournament lan-enabled version? You can have special certain-day length keys that authenticate on your servers to prevent piracy. Or they could just realize that piracy has probably helped Blizzard more than it has hurt it over the years. | ||
maellestrom
United States194 Posts
# If a Player loses their connection to the Host during a Game, the Game must be replayed. # If an observer loses their connection to the Game, but both Players remain in the Game, the Game must continue. | ||
eNbee
Belgium487 Posts
On November 08 2010 07:25 Lucius2 wrote: "target fire on observer by the back marine" wtf the auto turret shot it down randomly He obviously targetfired it, it has a very low target priority. | ||
Vaporized
United States1471 Posts
there will never be lan as long as the company's name is ACTIVISION Blizzard. | ||
maulla
United States17 Posts
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overt
United States9006 Posts
On November 08 2010 07:25 maellestrom wrote: Seriously. Why wasnt the game continued? Its in the rules. # If a Player loses their connection to the Host during a Game, the Game must be replayed. # If an observer loses their connection to the Game, but both Players remain in the Game, the Game must continue. MLG is trying to be consistent with their rules, amirite? | ||
kariido
Saudi Arabia179 Posts
Poll: Does SC2 need LAN to succeed as an E-sport? Yes (557) No (73) 630 total votes Your vote: Does SC2 need LAN to succeed as an E-sport? Thanks again, Blizzard ![]() | ||
Leetley
1796 Posts
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Carnac
Germany / USA16648 Posts
On November 08 2010 07:25 maellestrom wrote: Seriously. Why wasnt the game continued? Its in the rules. # If a Player loses their connection to the Host during a Game, the Game must be replayed. # If an observer loses their connection to the Game, but both Players remain in the Game, the Game must continue. didnt everyone drop? how can you continue a game when everyone drops? | ||
SkyTheUnknown
Germany2065 Posts
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blop12311
Australia68 Posts
... Which is at least a few months after the last expansion comes out. ... Which is at least two - three years from now. | ||
vyyye
Sweden3917 Posts
On November 08 2010 07:25 maellestrom wrote: Seriously. Why wasnt the game continued? Its in the rules. # If a Player loses their connection to the Host during a Game, the Game must be replayed. # If an observer loses their connection to the Game, but both Players remain in the Game, the Game must continue. The players dropped. | ||
Risen
United States7927 Posts
On November 08 2010 07:25 eNbee wrote: He obviously targetfired it, it has a very low target priority. Thisthisthis. Whether he target fired it with the marine or turret doesn't particularly matter | ||
Slow Motion
United States6960 Posts
On November 08 2010 07:26 maulla wrote: shit happens, get over it Why should we get over it if it was easily preventable? | ||
coddan
Estonia890 Posts
"Our goal is to make sure that connectivity to the Battle.net servers is such that [it's] the experience people want." - Frank Pearce, VP of game design | ||
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