drop.sc <--- replay
The game is a CC first --> 3 rax marine vs a 3 hatch ling bane Zerg
Nothing much happens in the early game and I make to 1-1 with stim combat and medis to the midgame. Supply is still evenish with a slight advantage for zerg, but I have a double upgrade lead. And then I just get outplayed. Don't have my tanks in the right spots and take way too much damage from ling runbies, try to fight back for mapcontrol but don't manage to get any eco dmg done. We trade a bunch of armies, and eventually I can't keep up anymore. It was a struggle.
Things I plan to correct in my play here
- put a F**** tank in the 3rd base.
- consistently rally units to the natural ramp to prevent the stupidest of runbies.
- macro cleaner ...
- use more drops to stretch the zerg out.
- make it to the lategame and put myself in a position where I can afford to switch into ghosts or whatever
Any advice on what I should focus my efforts on would be appreciated
edit: and another replaydrop.sc
recent replays: (quite proud of last nights games, had 3 in a row)
https://drop.sc/replay/22049690 (this one was pretty clean)
https://drop.sc/replay/22049693 (i believe this was one of the games that featured the classic 6 lings to deny the CC)
https://drop.sc/replay/22049694 (this one has a good amount of banter)
I'm getting somewhat more comfortable in the matchup again. And i changed my approach a bit in favour of focusing on doing the nastiest mid game bio pushes i can bring. lotz of zerg tears. Much fun was had.