• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:08
CET 00:08
KST 08:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[BSL23] RO16 Group Stage13Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23
StarCraft 2
General
Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top? Liquibets sc2 season 30 No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon
Tourneys
soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament iNu's Battles #22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery [BSL23] RO16 Group Stage BW General Discussion screpdb: new Starcraft reporting tool [BW] Looking for Clan Thread!
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament Stage 1: Community Poll [$1250] International ShieldBattery League Small VOD Thread 2.0
Strategy
Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile General RTS Discussion Thread ZeroSpace Early Access is Now Live!
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck? European Politico-economics QA Mega-thread US Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12976 users

[Discussion] Top 5 go-to builds for all 6 matchups

Forum Index > StarCraft 2 Strategy
Post a Reply
Kiaph
Profile Blog Joined July 2012
112 Posts
Last Edited: 2020-10-21 00:16:05
October 21 2020 00:12 GMT
#1
I would like to discuss this topic, because we now have the knowledge that changes in the meta will depend almost entirely on discovery, and ofcourse talent.

What are your go to builds ( up to 5 ) for any given match up?

Perhaps we can even get a poll going once we have a big enough pool of builds to choose from.

Builds do not have to be exact ,

Things like "Early oracle aggression into macro play" is pleanty of information. My goal with this thread is to find what people like to play , be it for aggression or defensive purposes.

Exact build orders , or short summary of previous/ideal games is totally welcome. Honestly I am really excited to dive head first into the meta knowing that it isn't going to suddenly change.


Then ofcourse use the discussion to better choose my off race play styles , and maybe even tempt me to try something new as a Terran.


Thank you for posting
Sprog
Profile Joined April 2010
New Zealand83 Posts
Last Edited: 2020-10-21 00:40:23
October 21 2020 00:29 GMT
#2
I only play P.

v T

1 Gate Expand. Twilight follow up with blink. Eventually adding robo - immo colossus.
2 Gate Aggro into expand (max pax or at home). Follow up with twilight, charge, stalker blink, dt blink. All round more a gateway centric style.

vZ

1 Gate Expand into mass gates with a sentry centric gateway push. Take a third at move out or before and tech into immortals etc
1 Gate 1 Stargate Expand.
1 Gate Expo. 3-5 gate and 2 robo follow up for a sentry stalker immortal push.

vP
Hold early cannon rush into disruptor
Hold early 2 adepts into skytoss battles.
Kiaph
Profile Blog Joined July 2012
112 Posts
October 21 2020 01:43 GMT
#3

vP
Hold early cannon rush into disruptor
Hold early 2 adepts into skytoss battles


Please tell me that these 2 are not the only varients in the pvp meta right now

Makes me so thankful to be a Terran
yubo56
Profile Joined May 2014
690 Posts
October 21 2020 22:17 GMT
#4
On October 21 2020 10:43 Kiaph wrote:
Show nested quote +

vP
Hold early cannon rush into disruptor
Hold early 2 adepts into skytoss battles


Please tell me that these 2 are not the only varients in the pvp meta right now

Makes me so thankful to be a Terran

PvP is also chock full of proxies (proxy 3-4 gate, proxy immortal, even proxy VR sometimes). Always an adventure.

PvP:
2 gate stalker stalker sentry sentry expand, blink, fast third + a few extra gates -> blink disruptor
2 gate adept adept stargate phoenix -> robo + fast third -> immortal archon chargelot

I'm a bit greedy aren't I

PvT:
blink 3 gate robo fast third -> blink charge 7 gate -> double robo colossus -> disruptor -> lose
2 gate robo fast colossus -> third -> blink (charge if 2 base tank push) -> disruptor -> lose

Been having a bit of trouble here I'm afraid

PvZ:
Zest 4 gate gladept -> blink disruptor
4DT archon drop -> blink disruptor
Oracle fast third -> immortal archon chargelot storm

I'm a P main, but I play a fair bit of off race:

TvP:
mine drop into 3 rax with tanks, second factory for mines + tanks -> lots of multiprong -> lose

TvZ:
2-1-1 into bio mine into lose because not enough multitask
hellion BC into battle mech
the brick (hellions, fast third CC double ebay -> 8rax marine tank allin)

TvT:
2 reaper 2 hellion -> marine tank (2 fact) -> 2 starport viking lib

ZvP:
3 base roach -> hydra lurker viper
4 base hydra ling bane -> hydra lurker viper

ZvT:
queen ling, fast lair -> muta/bane/evos, -> ling bane ultra

ZvZ:
31 hatch bane nest, pump a few lings, mass +1 attack roaches -> 4 base hydra lurker viper
Jung Yoon Jong fighting, even after retirement! Feel better soon.
Kiaph
Profile Blog Joined July 2012
112 Posts
October 22 2020 03:17 GMT
#5
PvP:
2 gate stalker stalker sentry sentry expand, blink, fast third + a few extra gates -> blink disruptor
2 gate adept adept stargate phoenix -> robo + fast third -> immortal archon chargelot


I noticed that these both utilize 2 gateway play, does the build that does 2 adept pressure also use 2 gateways?
yubo56
Profile Joined May 2014
690 Posts
October 22 2020 05:01 GMT
#6
On October 22 2020 12:17 Kiaph wrote:
PvP:
Show nested quote +
2 gate stalker stalker sentry sentry expand, blink, fast third + a few extra gates -> blink disruptor
2 gate adept adept stargate phoenix -> robo + fast third -> immortal archon chargelot


I noticed that these both utilize 2 gateway play, does the build that does 2 adept pressure also use 2 gateways?

Yeah! PvP is super standard in the early game, it's something like 14 pylon, 16 gateway, 17 gas, 18 gas, 19 gate, 21 core, 22 pylon, or so, so you end up with 2 gas + 2 gates, where the second gateway finishes at almost the same time as the core so you start both of your initial units at the same time, and those two initial units are the first major branch point in PvP build orders. 2x stalker gives you a bit more muscle, but 2x adept gives you a bit more map control by threatening to do damage. Stalker/sentry is another common option, giving you a fast hallucination scout, but it's fallen out of favor a bit lately since your unit count is a bit low initially.

The next major decision is when you choose to take the natural expansion, so I tend to favor a faster expansion when building stalkers, since I stay home with them, and I tend to favor tech when going adepts, since I have more chances to do damage. There are a lot of spins on this though, and I don't play enough that I can say my spin is correct.
Jung Yoon Jong fighting, even after retirement! Feel better soon.
Odowan Paleolithic
Profile Blog Joined May 2013
United States232 Posts
Last Edited: 2020-10-22 10:54:37
October 22 2020 10:48 GMT
#7
Haven't off raced enough to call a build. Mostly P. I play very differently.

Opening:

12 pylon 14 gate double probe scout

vs T

(attempt to delay CC/ fac with 2 zealots) core before nexus then stargate into fleet beacon, 1 or 2 carrier and take the 3rd sometimes cannon in mineral line before 1st carrier based on scouting.

The game is usually decided around or before the 1st carrier timing.

vs cyclone rush I can hold with 1st voidray and 2 battery but will be behind

vs any tech push I just have to kite non-stim marine with 1/2 carriers.

vs hard stim timing try get charge on time. I rarely see anyone do this since the current flavor is hellion/mines which delays stim.


vs P

(attempt to kill first pylon with 2 zealot) gate expand or core expand then stargate, switch to twilight dt after 2nd void ray

The game will boil down to 4 scenarios: A. chargelot archon vs mass pheonix/void ray. B. favorable defense and evolve to carrier archon/snipe observer and dt vs whatever. I can count on my fingers the times I lost to disruptors. C. Mass archon on more bases vs turtle skytoss. D. Mostly immortal / void rays + a few archons when playing against mass gateway/CIA.

vs Z

possibly nexus first when 1st probe meet hatch then twilight after stargate > 2 void ray + ~6 chargelot/2dt+4 chargelot whilte to kill 3rd while taking own 3rd and building 1st carrier add storm after 3rd finish.

If muta build cannons and sack void rays/chargelot. 1/2 carrier can usually hold initial wave, more archons and try to look for fight almost immediately after 1st/2nd engagement.

If swarmhost, build a few more air units and just go kill....

If hydra add storm. The first zerg attack usually decides the pace of the game. If it is held efficient enough

If roach corruptor add void ray (snipe overseer and warp dt).

If long game vs lurkers deny bases and add even more air units.

Edit: add details on specific responses.
I need a bigger fridge. I cannot hold all the Cheese that are given to me.
yubo56
Profile Joined May 2014
690 Posts
October 22 2020 14:36 GMT
#8
On October 22 2020 19:48 Odowan Paleolithic wrote:
Haven't off raced enough to call a build. Mostly P. I play very differently.

Opening:

12 pylon 14 gate double probe scout

vs T

(attempt to delay CC/ fac with 2 zealots) core before nexus then stargate into fleet beacon, 1 or 2 carrier and take the 3rd sometimes cannon in mineral line before 1st carrier based on scouting.

The game is usually decided around or before the 1st carrier timing.

vs cyclone rush I can hold with 1st voidray and 2 battery but will be behind

vs any tech push I just have to kite non-stim marine with 1/2 carriers.

vs hard stim timing try get charge on time. I rarely see anyone do this since the current flavor is hellion/mines which delays stim.


vs P

(attempt to kill first pylon with 2 zealot) gate expand or core expand then stargate, switch to twilight dt after 2nd void ray

The game will boil down to 4 scenarios: A. chargelot archon vs mass pheonix/void ray. B. favorable defense and evolve to carrier archon/snipe observer and dt vs whatever. I can count on my fingers the times I lost to disruptors. C. Mass archon on more bases vs turtle skytoss. D. Mostly immortal / void rays + a few archons when playing against mass gateway/CIA.

vs Z

possibly nexus first when 1st probe meet hatch then twilight after stargate > 2 void ray + ~6 chargelot/2dt+4 chargelot whilte to kill 3rd while taking own 3rd and building 1st carrier add storm after 3rd finish.

If muta build cannons and sack void rays/chargelot. 1/2 carrier can usually hold initial wave, more archons and try to look for fight almost immediately after 1st/2nd engagement.

If swarmhost, build a few more air units and just go kill....

If hydra add storm. The first zerg attack usually decides the pace of the game. If it is held efficient enough

If roach corruptor add void ray (snipe overseer and warp dt).

If long game vs lurkers deny bases and add even more air units.

Edit: add details on specific responses.

Wow these sound ridiculously annoying to play against haha. Great example of "honorable" vs "ladder" strategies. I've always favored build-of-the-week playstyles since I want to better understand how to watch pro games, I think finding your own slightly off-meta, aggressive build is much better for actually climbing the ladder.
Jung Yoon Jong fighting, even after retirement! Feel better soon.
virpi
Profile Blog Joined August 2009
Germany3599 Posts
October 22 2020 21:41 GMT
#9
On October 22 2020 23:36 yubo56 wrote:
Wow these sound ridiculously annoying to play against haha. Great example of "honorable" vs "ladder" strategies. I've always favored build-of-the-week playstyles since I want to better understand how to watch pro games, I think finding your own slightly off-meta, aggressive build is much better for actually climbing the ladder.

Yeah, having a crisp "off meta" build helps. It has to be versatile and precise, otherwise you'll become a one trick pony. I play an aggressive style of macro zerg.

ZvZ
Standard 3 base opener, bane nest for safety. Ling pressure on the third, ling / bling allin, if I spot a weakness. Otherwise, I transition into a 1-1 roach/rav pressure while taking the 4th, 2-2 follows. Meanwhile I have always 1 group of lings harassing the perimeter of his bases. Lurker / viper core is the goal for late game, I try to go for a high drone count and never stop trading. My best matchup right now. If I wanna switch it up, I go for a 14 hatch with an earlier pool. The goal is to fake the "standard" expand and go for a quick speedling allin.

ZvT
3 base opener, highly reactive playstyle. I'm best at hydra/ling/bane, so that's my go to comp vs. bio. I go mutas on smaller maps. Vs. battlemech I play mass low tech units. Vs. turtle mech, I try to hit a timing with lurker / viper / stuff (mostly ling, bane, rav). I really suck at those drawn out games vs. skyterran or super turtle mech, because I'm not patient enough at picking engagements. Vs. bio I try to trade as efficiently as possible and go for the kill as soon as I see an opening. Watching Reynor really has opened my eyes when it comes to drone count. I'm far off his speed and execution, but the general idea holds up well. Just sauron the shit out the terran.

ZvP
3 base opener into weird stuff if they go macro, e.g. nydus vs. fast 3rd. I'm decent at "standard" games with a roach heavy army, my go to ground unit in the late game is the lurker. My weakness in drawn out games also shows here, because I'm always missing the attack timing vs. skytoss transitions. Sometimes, I still do really wonky mass muta switches, which certainly won't work in higher MMR, but actually do work in mid masters, if you manage to trick your opponent. My go to "Fuck this, I want to laugh" build is an old roach nydus build by Scarlett. It's completely stupid, but works too well to be ignored.

I'm currently 4,7k, so no pro, but also not terribly bad.
first we make expand, then we defense it.
Kiaph
Profile Blog Joined July 2012
112 Posts
October 23 2020 03:45 GMT
#10
The goal is to fake the "standard" expand and go for a quick speed-ling allin.


I am only diamond, but when I watch others in team leagues or in my clan play this is a very standard go-to strategy.

I see it so often I wonder how it still works, but I guess that is because 3 base is so strong in ZvZ as an opener players just ascend towards it and assume their opponents must be doing the same. I could be wrong, but the amount of games I see ended by this "fake" standard push when observing games, even at low GM, makes me wonder why we don't see this more in pro games.
Please log in or register to reply.
Live Events Refresh
Next event in 10h 52m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 115
SpeCial 38
EnDerr 6
StarCraft: Brood War
Shuttle 288
Artosis 246
soO 13
910 12
LuMiX 7
Super Smash Bros
hungrybox397
Other Games
summit1g6340
tarik_tv5179
Grubby2336
shahzam465
PiGStarcraft315
Liquid`Hasu254
syndereN194
C9.Mang0149
ZombieGrub74
Mew2King35
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 41
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 55
• FirePhoenix21
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1204
Upcoming Events
The PondCast
10h 52m
KCM Race Survival
10h 52m
WardiTV Invitational
12h 52m
Lambo vs Shameless
Rogue vs uThermal
Percival vs YoungYakov
TBD vs GgMaChine
OSC
23h 52m
ArT vs MindelVK
MiniZergUA vs TBD
Shameless vs TBD
Ultimate Battle
1d 12h
OSC
2 days
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
2 days
IPSL
2 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
2 days
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
3 days
[ Show More ]
IPSL
3 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
3 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
4 days
PiGosaur Cup
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-11-09
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.