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[PiG Strategy Articles] GuMiho's Hyperflight Mech TvZ

Forum Index > StarCraft 2 Strategy
14 CommentsPost a Reply

[PiG Strategy Articles] GuMiho's Hyperflight Mech TvZ

Text byTL Strategy
Graphics byNixer
April 17th, 2017 15:33 GMT
The PiG DailyGuMiho's Hyperflight Mech TvZThe Flow of the GameThe Key Stages



PiG Daily Articles




Welcome to the PiG Daily strategy article! The PiG Daily is a show by Jared "PiG" Krensel that focuses on StarCraft 2 strategy and becoming a better player. We've joined forces to create an article series that summarizes his dailies into short, digestible articles that provide insight on builds, tactics and game sense. By combining with Spawning Tool, this series will bring you the most comprehensive learning experience for build orders and strategies.

How to use Spawning Tool

We highly recommend using Spawning Tool in order to follow the basics of these builds. The PiG Daily and our strategy articles will serve as supplementary guides to understand the subtleties behind each decision.

People keep saying that Mech isn’t viable in LotV; I admit, I’ve been one of them. I’ve even been caught saying “it’s just countered by vipers or immortals/chargelots”, among other things. Well, GuMiho beat Dark with it at IEM! Bunny and Ryung also did a similar style and it looked really powerful, so this isn’t just a one-off surprise strategy. The coolest thing is it relies a lot on one of the least-used, new upgrades in Legacy of the Void.



We’ll be hearing that line a lot from now on. Hyperflight Rotors or “banshee speed” makes banshees almost as fast as mutalisks — and it is a big part of why this style works so well.

Link to the Spawning Tool Build

GuMiho's Hyperflight Mech TvZ






Like most successful mech styles it exerts very heavy, mobile pressure in the early-game to throw zerg off and potentially do good damage. You don’t want to let zerg calmly build a big economy, scout and respond in their own time; you want to use the smooth transition from hyper aggressive harassing hellion-banshee into mech. Your success will rely heavily on your execution of the early pressure, but since you’re probably not playing Dark, it doesn’t need to be as good as this. However, you will need to focus on doing it well for your skill level as it’s an important part of the build.

GuMiho's Hyperiflight Mech TvZ
15Gas
16Barracks
19Reaper
20CC
20Factory
232nd Gas
@75 gas -> tech lab on barracks
@100% factory -> starport
@100% starport -> rax lifts and startport takes tech lab
Research cloaking field
@100 gas -> banshee


As usual, getting the hang of add-on timings and swaps is important to get the most efficient build possible.

    Barracks
  • After building it as part of the wall, you can float it back to hide your tech
  • 1 reaper -> 1 marine -> tech lab
  • Don't feel the need to squeeze in more marines; tech is your priority
  • Reactor after banshee + cloak starts
  • Factory takes the reactor
  • Don't forget to use it as a scouting tool once your infrastructure is set


    Factory
  • 3x hellions -> Lift onto reactor
  • Lots and lots of hellions in the early game
  • Mix in cyclones a bit later, or if you’re scared of a roach push


    Starport
  • Banshee + cloak as soon as possible
  • Viking for clearing overlords
  • More banshees and then Hyperflight Rotors


The Transition
463rd CC (~4:15)
603rd and 4th gasses (~5:00)
54Armoury (~5:10)
~5:20 -> Research Hyperflight Rotors
853rd and 4th factories (~6:40)
Gases on the 3rd base as soon as it lands
More factories and your 4th CC when comfortable


The choice between thors or tanks first depends on what you're able to scout. The most common response to banshee openings is mutas or corruptors, especially when Hyperflight Rotors is in play. Ravager biles are impossible to land on zippy banshees, and as you can see in the replay, spores and queens barely stand a chance. In the case of mutas or corruptors, getting thors out for anti-air is the correct choice, especially since you won't be sieged by a big ravager count early on. Remember to swap to the single target AA vs corruptors but stay on splash against mutas. You also want to time your ebays based on the potential muta timing. It's usually around 7:00, but you can delay a little especially if you're able to get things done with your hellions and banshees.

On the other hand, if you scout an active roach warren and no spire, then prioritize tanks first.

The Flow of the Game


As with any build, denying scouting is a crucial part of getting an early advantage. Building placement like GuMiho's can help, and he prioritizes information denial during the early game. A marine and an extra SCV can usually be good enough to ward off the first batch of pool-first lings, but it's better to have 2 SCVs in case your micro isn't good enough. It gets dicier with 4-6 lings, and you'll have to pull an equal number of SCVs to help your first marine.

Sorry, you don't have HTML5 video and we didn't catch this properly in javascript. You can try to view the gif directly: http://giant.gfycat.com/NegativeSpeedyAnnelida.gif.


After that, it's all about shooing away overlords and ling runbys. GuMi has his hellions patrolling for lings, but overlord speed finishes and everything is revealed eventually. This is why a viking after the first banshee is a great idea; you don't want your opponent to get free information.

From 4:50 onwards, much of GuMiho's APM is spent on harassment. When Hyperflight Rotors finishes, banshees become even more of a nuisance and they can zip between bases in an instant. Zergs now get to feel what terrans and protoss feel when they see spires.

The 2nd and 3rd factories also start relatively 'late' around 7:00. Upgrades also start quite late. Once they complete, you must decide what to prioritize: tanks or thors. GuMiho is afraid of the spire transition so he chooses thors and places a few turrets. You can never be too safe as long as you have the spare mineral income.

Sorry, you don't have HTML5 video and we didn't catch this properly in javascript. You can try to view the gif directly: http://giant.gfycat.com/JauntyAdvancedEastrussiancoursinghounds.gif.


By 9:00, you should be well on your way towards a big Mech army, and you're now on the clock before brood lords appear. GuMiho continues poking throughout the game, trading efficiently wherever he can in order to dampen the zerg economy. However, he realizes that he cannot end the game and begins adding ravens into his composition by 12:00, just as the Greater Spire starts morphing. He almost snipes it with his banshees, which would have widened his window of attack by a considerable margin.

At around 13:00, the Greater Spire finishes and brood lords immediately start. GuMiho realizes that this is his time to strike, and he trades away his tank army for bases and units. He tries to get as efficient a trade a possible despite his units nearing their expiration dates. He needs to push back as much as he can because his air upgrades and raven and viking counts need more time to grow.

Sorry, you don't have HTML5 video and we didn't catch this properly in javascript. You can try to view the gif directly: http://giant.gfycat.com/KeenMeatyCapybara.gif.


Over the next few minutes, GuMiho is constantly active with his units, either buying time for himself or chipping away at his opponent. While mech is often pigeonholed as a stiff, 1A army composition, at high levels it's more difficult than that. In isolation, vipers and hydras destroy tanks and thors. However, there's a crucial balance that zergs need to meet. They have to have enough vipers to cloud or abduct key units, but they also need to have enough hydras to clean up the stragglers. Vipers can only abduct 2 units per fight, and only cloud a handful of units. They also cost a ton of gas. A well positioned terran can nullify most of these spells with enough practice.

Creep needs to be allowed to recede before advancing. Vikings need to shoot down vipers as soon as they come in range, but not be aggro'd to a hydra firing squad. Thors need to focus on shooting down brood lords. Tanks need to be spread out in order to blast as many hydras as possible, as quickly as possible.

A maxxed out Mech army with air support can't all be clouded or abducted at once. If a terran can push back creep, harass effectively, hits a strong ground Mech timing, and pushes urgently taking away a zerg's time to recover, then mech can look like one of the most robust compositions in the game.

Eventually, GuMiho grinds Dark into a corner, and the zerg can no longer defend his mining bases. Once the mining hatcheries go down, Dark knows it's time to call it quits.


Key Stages


There are 3 important stages in Mech that flow into each other. One of the common criticisms about mech is its rigidity, because each step is required in order to make it work. You need to execute each stage properly in order to position yourself well heading into your mech transition.

Stage 1: Harassment


While Mech is known as a very immobile composition, its early game tools include some of the quickest and sneakiest units in the game: hellions and banshees. These two units are crucial in early game map control (keeping tumors at bay) as well as harassment. Their twofold purpose means that they should only be sacrificed for massive worker kills, because losing them for nothing often spells an end to your early and mid-game presence. You have to keep tabs on your opponent and try to stifle him wherever you can in order to ensure your next step goes swimmingly.

Sorry, you don't have HTML5 video and we didn't catch this properly in javascript. You can try to view the gif directly: http://giant.gfycat.com/PlumpZigzagBirdofparadise.gif.


Stage 2: The Pre-BL Ground Push


When a zerg spots mech, his natural answer is either to launch a quick all-in or delay the game until he can transition to brood lords. Your aim is to hit with a maxed out tank/thor army and kill some bases and trade as efficiently as you can in order to delay that transition. Once a zerg reaches his ideal army of brood lords, vipers and static defense, your ground army will have a difficult time getting anything done. You have to make the most of this window by either killing him outright if he was too greedy or trading well enough that he can't remax into his ideal army.

Sorry, you don't have HTML5 video and we didn't catch this properly in javascript. You can try to view the gif directly: http://giant.gfycat.com/PortlyEagerArchaeocete.gif.


Stage 3: Sky Terran


If your ground push cannot effectively end the game, then you will have to transition to sky terran. You need to add vikings and ravens in order to counter their brood lords, corruptors and vipers more effectively. At this stage of the game, the zerg will have an extremely immobile army, and you'll want to continue denying bases and killing off workers. Hellions, banshees, and even tanks will return to the fold as your hit squads. Exposed bases and key structures (like spires) will be your main targets. Eventually, you should be able to either starve out the zerg or chip away enough that a direct engagement becomes possible.

Sorry, you don't have HTML5 video and we didn't catch this properly in javascript. You can try to view the gif directly: http://giant.gfycat.com/BlaringEnchantingApisdorsatalaboriosa.gif.


In our next article, we'll review how Dark stops the exact same build in game 2. We'll go over his build and his adjustments, as well as the influence of maps, and why GuMiho gave up on Mech in game 3.



Brought to you by the TL Strategy Team
Writer: PiG/TL Strategy
Graphics: shiroiusagi
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Argonauta
Profile Joined July 2016
Spain4906 Posts
April 17 2017 19:11 GMT
#2
Gumiho really is Gumimech, cool BO to do on ladder .p
Rogue | Maru | Scarlett | Trap
TL+ Member
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2017-04-17 22:17:18
April 17 2017 22:14 GMT
#3
Ah my banshee speed openers. I innovated this style and build during the LOTV beta back when you needed a fusion core to research banshee speed:



You really should start crediting the originator of these builds.

Gumiho and a few others are smart to use my build again after it fell out of fashion for a long time, people kind of forgot it existed.

Also, this mostly works as a surprise strategy. Mech currently is not viable due to mass swarmhosts and hydralisks. Unless you are counting mass raven accumulation as "mech."

The other issue with this style that OP fails to mention is it is easily blind countered via 2 base muta into swarmhost/hydra. This build/style only really works in a BO3 or if you are playing on a barcode on ladder. If you're known to do this style/build you will be in big trouble.

Also. Again. Mech is not viable. Mech has never been viable in LOTV, and got worse after the patch 3.8 swarmhost buffs.

User was warned for this post
Sup
SHODAN
Profile Joined November 2011
United Kingdom1071 Posts
April 17 2017 22:17 GMT
#4
On April 18 2017 07:14 avilo wrote:
Ah my banshee speed openers. I innovated this style and build during the LOTV beta back when you needed a fusion core to research banshee speed:

https://www.youtube.com/watch?v=c-yPNgcoCdQ&t=668s

You really should start crediting the originator of these builds.

Gumiho and a few others are smart to use my build again after it fell out of fashion for a long time, people kind of forgot it existed.

Also, this mostly works as a surprise strategy. Mech currently is not viable due to mass swarmhosts and hydralisks. Unless you are counting mass raven accumulation as "mech."

The other issue with this style that OP fails to mention is it is easily blind countered via 2 base muta into swarmhost/hydra. This build/style only really works in a BO3 or if you are playing on a barcode on ladder. If you're known to do this style/build you will be in big trouble.


lmao
THERIDDLER
Profile Joined July 2014
Canada116 Posts
April 18 2017 09:37 GMT
#5
AVILO SPEAKS TRUTH
Please don't fricken hack, its just a game.
SHODAN
Profile Joined November 2011
United Kingdom1071 Posts
April 18 2017 10:12 GMT
#6
On April 18 2017 18:37 THERIDDLER wrote:
AVILO SPEAKS TRUTH


in reality, Avilo was losing to low-mid master zergs during the LOTV beta.
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
April 18 2017 22:17 GMT
#7
On April 18 2017 19:12 SHODAN wrote:
Show nested quote +
On April 18 2017 18:37 THERIDDLER wrote:
AVILO SPEAKS TRUTH


in reality, Avilo was losing to low-mid master zergs during the LOTV beta.



Its hard to tell if he is parodying himself.. or if he is serious lol.

I get that this is how he stays relevant, and gets viewers, by saying outlandish nonsense publicly, but the problem is when thats all he does you can't know when he is actually saying something genuinely, or if he is just making himself sound stupid to continue being the meme.
KaiserCommander
Profile Joined April 2010
Mexico290 Posts
April 19 2017 01:22 GMT
#8
On April 18 2017 07:14 avilo wrote:
Ah my banshee speed openers. I innovated this style and build during the LOTV beta back when you needed a fusion core to research banshee speed:

https://www.youtube.com/watch?v=c-yPNgcoCdQ&t=668s

You really should start crediting the originator of these builds.

Gumiho and a few others are smart to use my build again after it fell out of fashion for a long time, people kind of forgot it existed.

Also, this mostly works as a surprise strategy. Mech currently is not viable due to mass swarmhosts and hydralisks. Unless you are counting mass raven accumulation as "mech."

The other issue with this style that OP fails to mention is it is easily blind countered via 2 base muta into swarmhost/hydra. This build/style only really works in a BO3 or if you are playing on a barcode on ladder. If you're known to do this style/build you will be in big trouble.

Also. Again. Mech is not viable. Mech has never been viable in LOTV, and got worse after the patch 3.8 swarmhost buffs.

User was warned for this post


After reading that I imagined your stupid cartoon-creppy laugh. You're just now beign a very sad chap.

On topic. Gonna try this out for the low levels huehue.
Jinro, Polt, Bomber, ForGG, MajOr, Flash, Maru. Terran Fighting...
Pnissen
Profile Joined September 2011
Denmark110 Posts
April 19 2017 09:13 GMT
#9
Actually what alot of people dont know is that I was one of the first people to get into LOTV beta and thus I did research the speed for the banshees as one of the first people. I hereby claim this build to be mine.

On a serious note: Pig nice article. Its good to see some mech build order guides.
Mvp - INnoVation - Maru
rrrzzz
Profile Joined February 2016
48 Posts
April 20 2017 18:04 GMT
#10
Is there a link to this gumiho vs dark game?
avilo
Profile Blog Joined November 2007
United States4100 Posts
April 20 2017 18:40 GMT
#11
I like Pig's articles, i think they're well written. It's just a lot lately seem to sensationlize korean players as if they were the first to do a certain style or strat when it can't be further from the truth.

Originators of strats should always be respected. Imagine if stephano had been doing the original fast 200 supply roach max for a while and then one korean pro does it in a tourney and everyone tries to pawn it off as the guy that did it in the tourney came up with it.

Respect the originals.
Sup
Meta
Profile Blog Joined June 2003
United States6225 Posts
April 20 2017 22:19 GMT
#12
Avilo I'm sorry to say this, but to be known for originating builds you have to have been televised using those builds successfully. Posting on forums and streaming is not enough, no matter how original or effective it might be.

Back in BW, do you think Bisu came up with Corsair Reaver in the lead-up to the 2007 MSL finals against Savior all on his own? I guarantee you that build was a result of MBCGame Hero teamwork and hours of strategy brainstorms, practice, and refinement, potentially among B-teamers who were never famous. But Bisu was the one who executed it and achieved success, so he gets the credit for it.

You can't blame analysts from crediting origination to the first people to successfully use the strategy against other top pros, in televised tournaments, because that's how it's been for 15 years. You have to make it work at the highest level.
good vibes only
KaiserCommander
Profile Joined April 2010
Mexico290 Posts
April 21 2017 00:37 GMT
#13
On April 21 2017 03:40 avilo wrote:
I like Pig's articles, i think they're well written. It's just a lot lately seem to sensationlize korean players as if they were the first to do a certain style or strat when it can't be further from the truth.

Originators of strats should always be respected. Imagine if stephano had been doing the original fast 200 supply roach max for a while and then one korean pro does it in a tourney and everyone tries to pawn it off as the guy that did it in the tourney came up with it.

Respect the originals.


You need to be relevant, Stephano was relevant, most koreans are relevant... you're not and never will...
Jinro, Polt, Bomber, ForGG, MajOr, Flash, Maru. Terran Fighting...
LoveYourself
Profile Joined October 2015
6 Posts
July 01 2018 13:21 GMT
#14
Is this playstyle still viable in 2018 in mid Diamond ? Used to have great success with it before fusion core change.

Anyone still playing it as core build on ladder ?
"There is only one corner of the universe you can be certain of improving, and that's your own self." Aldous Huxley
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
July 01 2018 20:32 GMT
#15
On July 01 2018 22:21 LoveYourself wrote:
Is this playstyle still viable in 2018 in mid Diamond ? Used to have great success with it before fusion core change.

Anyone still playing it as core build on ladder ?


Maru has gone for hyperflight rotor banshees earlier this year (though not so much recently afaik), so I'm sure it's still essentially viable.
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