• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:30
CEST 07:30
KST 14:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
The Memories We Share - Facing the Final(?) GSL5Code S RO12 Preview: Cure, Zoun, Solar, Creator2[ASL19] Finals Preview: Daunting Task30[ASL19] Ro4 Recap : The Peak15DreamHack Dallas 2025 - Info & Preview21
Community News
Weekly Cups (May 19-25): Hindsight is 20/20?0DreamHack Dallas 2025 - Official Replay Pack8[BSL20] RO20 Group Stage2EWC 2025 Regional Qualifiers (May 28-June 1)9Weekly Cups (May 12-18): Clem sweeps WardiTV May3
StarCraft 2
General
Vidalista Tablets – Restore Confidence with Effect Can anyone explain to me why u cant veto a matchup The Memories We Share - Facing the Final(?) GSL DreamHack Dallas 2025 - Official Replay Pack Code S RO12 Preview: Cure, Zoun, Solar, Creator
Tourneys
RSL: Revival, a new crowdfunded tournament series DreamHack Dallas 2025 [GSL 2025] Code S:Season 2 - RO12 - Group A SOOPer7s Showmatches 2025 StarCraft Evolution League (SC Evo Biweekly)
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 475 Hard Target Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void Mutation # 472 Dead Heat
Brood War
General
BW General Discussion Will foreigners ever be able to challenge Koreans? BGH auto balance -> http://bghmmr.eu/ GG Lan Party Bulgaria (Live in about 3 hours) Recent recommended BW games
Tourneys
[ASL19] Grand Finals [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET [Megathread] Daily Proleagues [ASL19] Ro8 Day 4
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Path of Exile Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion!
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Yes Sir! How Commanding Impr…
TrAiDoS
Poker
Nebuchad
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12381 users

[D] Terran Bio Upgrade Timings

Forum Index > StarCraft 2 Strategy
Post a Reply
TheOrz
Profile Joined May 2010
United States33 Posts
January 13 2016 22:54 GMT
#1
I would like a comprehensive discussion on upgrade timings for a Terran going Bio. I understand that these things are situational but I would like to tease out the details of those situations and also find the general rules of thumb.

[TvX]

When should +1 attack start?

When should you hold off on starting +1 atttack?

Is it ever really too early to start +1 attack?

Does it ever make sense to start +1 armor before +1 attack?

When does it make more sense to wait until you can build 2 ebays and start +1/+1 simultaneously?

When should Stim start?

When should Combat Shields start?

Does it ever make sense to start Combat Shields before Stim?

Does it make sense to go for Medivacs before upgrades?

[TvT]

How well do 1/1 Marines trade with 0/0 Marines?

[TvZ]

How well do 1/1 Mauraders trade with 0/0 Roaches?

[TvP]

How well do 1/1 Mauraders trade with 0/0 Stalkers?
Jakamakala
Profile Joined July 2011
United States115 Posts
January 13 2016 23:54 GMT
#2
On January 14 2016 07:54 TheOrz wrote:
I would like a comprehensive discussion on upgrade timings for a Terran going Bio. I understand that these things are situational but I would like to tease out the details of those situations and also find the general rules of thumb.

[TvX]

When should +1 attack start?

When should you hold off on starting +1 atttack?

Is it ever really too early to start +1 attack?

Does it ever make sense to start +1 armor before +1 attack?

When does it make more sense to wait until you can build 2 ebays and start +1/+1 simultaneously?

When should Stim start?

When should Combat Shields start?

Does it ever make sense to start Combat Shields before Stim?

Does it make sense to go for Medivacs before upgrades?

[TvT]

How well do 1/1 Marines trade with 0/0 Marines?

[TvZ]

How well do 1/1 Mauraders trade with 0/0 Roaches?

[TvP]

How well do 1/1 Mauraders trade with 0/0 Stalkers?


In a macro game 1/1 is generally started around 5:00 minutes. Off an aggressive opener like I do it sometimes starts at 5:30.

You hold off on +1 attack only if your opponent is doing something like a 1 base all in. Even on 2 base +1 is a small and worthy investment in long term.

It's too early if you have no units for the upgrade to benefit (e.g. don't open ebay first and get +1 then have a +1 marine while 2 reapers 2 hellions and a banshee kill you).

+1 attack is always better for T in all match ups.

In TvP armor is not as important. In TvT you generally start with 1 ebay and get +1 attack then armor and get the 2nd ebay/armory and go for both at the same time in most aggressive macro games (which is normal in TvT). TvZ you almost always get both at the same time, generally you drop 2 ebays as the nat is getting mineral saturated and you add on gas 3 and 4.

Stim starts in TvT after you switch your reactor rax onto the starports tech lab (after opening banshee or raven, which is most games). TvP you get stim on your 2nd rax for the most part because the first one is and stays reactored, so generally after you throw down 2 more raxes after nat is established (assuming 1/1/1 opener). In TvZ you start stim after you switch the barracks and factory to reactor hellions, unless you are using the barracks to get a tech lab for banshees, in which case stim starts directly after that.

CS is always right after Stim.

CS before stim used to be a thing in TvP for a faster timing. It's no longer a thing.

If you're talking about reactored constant medivacs, then generally upgrades go before double medivac. There are certain pressure openers that involve 1 or 2 medivacs before upgrades but not constant reactored production, just initial few to try to harass/establish map control.

1/1 marines wreck 0/0 marines shouldn't even be a question. Deals 7 damage and takes 5 back.

Marauders still counter roaches pretty hard, even in even upgrade situations.
Same goes for stalkers. Stalkers are bad against bio.
TheOrz
Profile Joined May 2010
United States33 Posts
January 14 2016 16:57 GMT
#3
On January 14 2016 08:54 Jakamakala wrote:
Show nested quote +
On January 14 2016 07:54 TheOrz wrote:
I would like a comprehensive discussion on upgrade timings for a Terran going Bio. I understand that these things are situational but I would like to tease out the details of those situations and also find the general rules of thumb.

[TvX]

When should +1 attack start?

When should you hold off on starting +1 atttack?

Is it ever really too early to start +1 attack?

Does it ever make sense to start +1 armor before +1 attack?

When does it make more sense to wait until you can build 2 ebays and start +1/+1 simultaneously?

When should Stim start?

When should Combat Shields start?

Does it ever make sense to start Combat Shields before Stim?

Does it make sense to go for Medivacs before upgrades?

[TvT]

How well do 1/1 Marines trade with 0/0 Marines?

[TvZ]

How well do 1/1 Mauraders trade with 0/0 Roaches?

[TvP]

How well do 1/1 Mauraders trade with 0/0 Stalkers?


In a macro game 1/1 is generally started around 5:00 minutes. Off an aggressive opener like I do it sometimes starts at 5:30.

You hold off on +1 attack only if your opponent is doing something like a 1 base all in. Even on 2 base +1 is a small and worthy investment in long term.

It's too early if you have no units for the upgrade to benefit (e.g. don't open ebay first and get +1 then have a +1 marine while 2 reapers 2 hellions and a banshee kill you).

+1 attack is always better for T in all match ups.

In TvP armor is not as important. In TvT you generally start with 1 ebay and get +1 attack then armor and get the 2nd ebay/armory and go for both at the same time in most aggressive macro games (which is normal in TvT). TvZ you almost always get both at the same time, generally you drop 2 ebays as the nat is getting mineral saturated and you add on gas 3 and 4.

Stim starts in TvT after you switch your reactor rax onto the starports tech lab (after opening banshee or raven, which is most games). TvP you get stim on your 2nd rax for the most part because the first one is and stays reactored, so generally after you throw down 2 more raxes after nat is established (assuming 1/1/1 opener). In TvZ you start stim after you switch the barracks and factory to reactor hellions, unless you are using the barracks to get a tech lab for banshees, in which case stim starts directly after that.

CS is always right after Stim.

CS before stim used to be a thing in TvP for a faster timing. It's no longer a thing.

If you're talking about reactored constant medivacs, then generally upgrades go before double medivac. There are certain pressure openers that involve 1 or 2 medivacs before upgrades but not constant reactored production, just initial few to try to harass/establish map control.

1/1 marines wreck 0/0 marines shouldn't even be a question. Deals 7 damage and takes 5 back.

Marauders still counter roaches pretty hard, even in even upgrade situations.
Same goes for stalkers. Stalkers are bad against bio.


Thanks so much for this! It gives me a much better idea of what to do.
Please log in or register to reply.
Live Events Refresh
Next event in 4h 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 243
EnDerr 30
StarCraft: Brood War
PianO 1045
GoRush 76
Shine 38
Noble 8
Dota 2
monkeys_forever610
Counter-Strike
Stewie2K550
Super Smash Bros
hungrybox512
Other Games
summit1g8305
C9.Mang0778
WinterStarcraft442
SortOf121
Has76
Organizations
Other Games
gamesdonequick1608
BasetradeTV128
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• practicex 49
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Azhi_Dahaki11
• Diggity5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Lourlo1046
• Rush936
• Shiphtur534
• Stunt417
Other Games
• Scarra3851
Upcoming Events
GSL Code S
4h 1m
Cure vs Zoun
Solar vs Creator
The PondCast
4h 31m
Road to EWC
4h 31m
Online Event
9h 31m
Clem vs ShoWTimE
herO vs MaxPax
HupCup
9h 31m
Road to EWC
10h 31m
Road to EWC
16h 31m
GSL Code S
1d 4h
GuMiho vs Bunny
ByuN vs SHIN
Road to EWC
1d 4h
Online Event
1d 7h
[ Show More ]
Road to EWC
1d 10h
Road to EWC
1d 16h
Replay Cast
1d 18h
Road to EWC
2 days
Road to EWC
2 days
Road to EWC
2 days
Road to EWC
3 days
CranKy Ducklings
3 days
Road to EWC
3 days
Replay Cast
3 days
Road to EWC
4 days
Sparkling Tuna Cup
4 days
Replay Cast
4 days
Replay Cast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

ASL Season 19
DreamHack Dallas 2025
Calamity Stars S2

Ongoing

JPL Season 2
YSL S1
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL Season 17: Qualifier 1
2025 GSL S2
Heroes 10 EU
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

CSL Season 17: Qualifier 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.