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[D] SC2 Notes: soO's Double Ups Ling Opening ZvP - Page 3

Forum Index > StarCraft 2 Strategy
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TelecoM
Profile Blog Joined January 2010
United States10682 Posts
July 07 2015 21:13 GMT
#41
On July 07 2015 02:20 Juny1spion wrote:
Show nested quote +
On July 06 2015 09:09 SC2John wrote:
On July 06 2015 08:16 Juny1spion wrote:
On July 05 2015 10:12 SC2John wrote:
On July 05 2015 06:37 Juny1spion wrote:
This build just doesn't work for what it is meant for. Even when you scout 4 gates, you scout pylon, you scout everything, but defending 4 gate with it is impossible.


1-base or 2-base 4-gate? You can clean up both with just mass ling/queen and a few spines if you can afford it. For a 1-base 4-gate, abort the 3rd hatchery and opt for spine crawlers in your natural, spamming lings as soon as possible (~5:00). For a 2-base version, just make sure you flood lings when your first larva pops at around 6:00 and pull a queen to the 3rd and you should do decently. In fact, you can build a round of lings anytime your opponent goes FE -> 3+ gates with that first inject and counter it fairly nicely. Otherwise, the drones are a better choice ^^.


Sangate, or 2 base 4g. Even when you do your lings blindly, you scout excatly where the pylon is, the lings pop out around when the warp gate research finish, so when your lings start attacking pylon he warp ins 4 zealots and that's basically the end since you have worse eco than P.


At that point it just comes down to micro . You should be able to hold off the pressure with queens/speedlings, especially if you keep a small subgroup pressuring the pylon and forcing the Protoss player to keep 3-4 zealots there to protect it. I don't have a recent example, but there have been quite a few games of Zerg players defending this pressure with pure ling/queen, even a Life game a while back where he didn't even get ling speed.

As far as how this works in the current meta, I can't really comment, but I doubt it works against the fast 3-base blink stalker builds just because of how safe 3-base openers from Protoss have become. The original idea behind this build was to allow Zerg to gain early control of the map and really shut down Protoss greed while pulling ahead in economy and transitioning, but since transitions, particularly to swarm host (which hard countered colossus-less styles), are quite a bit weaker than they used to be. My advice is to copy more recent games ^^.


Micro what? As I said, you have so bad eco that Protoss can just outmass you with zealots and lings are just super-inefficent against them. If you keep pressuring the pylon with a small subgroup, those are just missing lings in the fight and Protoss doesn't really need having even 3 zealots there so those are just lings for nothing. OF COURSE Sangate isn't unbeatable and some Zergs defend it, but not with this build.


If protoss masses Zealots, adding in banelings with this build will do extremely well.
AKA: TelecoM[WHITE] Protoss fighting
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