About me
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My name is Sasha, i´m 17 years old, from germany and currently in the team [OrbT] Team Orbit. I play sc2 since the first day of starcraft 2 till today. I am mid high master with currently 900 points and 550 pool left. My opponents are around 1,3k to top 100 gm(will include 1)
Who can play this?
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This build is designed to get played by any protoss in any league. You can have alot of fun with this build and show your multitasking to your opponent
Sense of the build
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We want to archieve to out-multitask him with prism, dts and our immortal archon army. To do this we want to have pylons on the map for constant pressure and a warpprism on the map to apply constant pressure on him
Opening
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We open with a 1 gate expansion with 1 sentry following it up with 2 more and a robo.
9-Pylon
13-Gate
14/15-both gases
16-Pylon
18-Core
20-Pylon
now build a sentry, followed by a mothershipcore and then the gate tech
go ahead and expand at around 4:30.
Build another sentry and then a robo at 5:00.
After this we want the 3rd sentry following up and 2 more gates to go down around 5:30
9-Pylon
13-Gate
14/15-both gases
16-Pylon
18-Core
20-Pylon
now build a sentry, followed by a mothershipcore and then the gate tech
go ahead and expand at around 4:30.
Build another sentry and then a robo at 5:00.
After this we want the 3rd sentry following up and 2 more gates to go down around 5:30
Mid Game
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Here i want to tell you my timings approximatly:
After we expanded we want to have pretty constant probe production at least till we have 9min.
So we take our Gases at the natural at around 7:20.
We follow this up with a forge at 7:40 where we build constant attack upgrades.
9:10 is the time to build our twilight to open the templar tech and get charge soon.
At 9:30 we expand to our 3rd
After we are saturated on 2 bases after we build our nexus we add around 5 to 7 gates and add a Warprpism.
Now we can start probe production again.
At around 11 min we build our Templar archieve(more later)
After we expanded we want to have pretty constant probe production at least till we have 9min.
So we take our Gases at the natural at around 7:20.
We follow this up with a forge at 7:40 where we build constant attack upgrades.
9:10 is the time to build our twilight to open the templar tech and get charge soon.
At 9:30 we expand to our 3rd
After we are saturated on 2 bases after we build our nexus we add around 5 to 7 gates and add a Warprpism.
Now we can start probe production again.
At around 11 min we build our Templar archieve(more later)
Lategame
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After we did our pressure, we add a second robo and a robotics bay to get double colosi production. We have all techs open, so we can pressure though the entire game now with our prism and our pylons.
Deciding the templar route
High Templar
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With High templars we can archieve a stronger chargelot archon army but our drop and multiprong pressure is weaker then. Against Skytoss we have the chance to go for storm and archons to just overwhelm him. In this case we have to go for like 5-8 templars to have enough storms.
Dark Templar
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Dark Templars are the power of protoss for harras. In PvP they re stronger when they are undetected but detected they re weak. With Dark templar we have the better chance to do damage with drops and multiprong attacks, but we make our chargelot archon weaker caused by the more expensive cost per unit.
If our opponent doesnt scout the dark shrine and just has observer we re positevly will do damage caused by unsatisfactory detection. The only way to defend multi prong attacks with dts is when he has 2 canons per eco line and 2 photon overcharges which makes him unable to defend his 3rd against our main army
If our opponent doesnt scout the dark shrine and just has observer we re positevly will do damage caused by unsatisfactory detection. The only way to defend multi prong attacks with dts is when he has 2 canons per eco line and 2 photon overcharges which makes him unable to defend his 3rd against our main army
So when to decide for HT or Dt tech?
Robo play
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If you scout him going for robo you dont need high templars in order to kill a skytoss player, also with robo he is way slower than your fast army and will not be able to defend without loses. In this case its sure you do damage. The only advantage in building the HT tech is to have more chargelots
Skytoss
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You can scout it by seeing him opening stargate and still remaining building units out of his stargate. Or in the midgame by scouting him going 2 Stargates with your Hallu. If he plays Skytoss you go ahead and can decide whatever you want because there are no real advantages in deciding what youre going for.
Ht are here really good caused by storm tech to kill his voidrays or to feedback phenixes.
If youre going to go ahead and build dark templars you must be really aggressiv because the lack of detection. He cant be everywhere with his inmobile and really slow army. Also
if he splitts up his army you can just kill party of his army with chareglot archon and do damage to buildings and probes by runbuys
Ht are here really good caused by storm tech to kill his voidrays or to feedback phenixes.
If youre going to go ahead and build dark templars you must be really aggressiv because the lack of detection. He cant be everywhere with his inmobile and really slow army. Also
if he splitts up his army you can just kill party of his army with chareglot archon and do damage to buildings and probes by runbuys
twilight mirror
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Never really played vs this but i think here are dark templars better because of the lack of detection. If someone has advice or ideas just post it under the guide and i will add the qoute
Our Pressure
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when we have our +1 upgrade we will roll out with a ball of 3 sentrys, some archons, 2-3 immortals and chanreglots and our most important unit the Warpprism! At 10 min we spread pylons around the map to keep up constant reinforcement. We start showing our army to him so that he keeps all units at his expansion or possible 3rd. Our prism should be know loaded with 4 zealots. We send it into the main base and drop all 4 zlots and warp in like 6 more.
He moves back
Now Send 3-4 zlots to his 3rd and attack his expansion so he cant defend the 3rd.
If you went for dts, send 4 to there and kill all workers or the nexus. If he moves back from the main, warp there again and kill his enxus and tech.
With your main army you only want to bait him to not defend, YOU DONT WANT TO HAVE A FIGHT THEN!
He stays
Just warpin Dts or zlots and move with your main army back to home to not die to his force. With the time goes on youre way ahead of him. Now go for 2 robos and kill him in lategame.
If he attacks with colosi force, spread out and atatck from multiple sides to crush his army, because he will not have the minerals to keep up attacking.
The same when he atatcks with air force, but just warpin some units at his main or 3rd so he has no follow up.
He moves back
Now Send 3-4 zlots to his 3rd and attack his expansion so he cant defend the 3rd.
If you went for dts, send 4 to there and kill all workers or the nexus. If he moves back from the main, warp there again and kill his enxus and tech.
With your main army you only want to bait him to not defend, YOU DONT WANT TO HAVE A FIGHT THEN!
He stays
Just warpin Dts or zlots and move with your main army back to home to not die to his force. With the time goes on youre way ahead of him. Now go for 2 robos and kill him in lategame.
If he attacks with colosi force, spread out and atatck from multiple sides to crush his army, because he will not have the minerals to keep up attacking.
The same when he atatcks with air force, but just warpin some units at his main or 3rd so he has no follow up.
Some tips
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Ok now i give you some tips i learned from my games and pro gamers.
1# Dont use Overcharge too early, just let your nexus get attacked a while till you have more forces to fight him back.
2# Before you start your pressure line up liek 5 pylons to not get supply blocked while youre attacking
3# When you attack with your prism check before if you have cooldown on your gates, because every secound counts. YOu should be able to drop and instantly warp in 6 zealots.
4# After +3 attack start shield weapons because we will use alot of archons.
1# Dont use Overcharge too early, just let your nexus get attacked a while till you have more forces to fight him back.
2# Before you start your pressure line up liek 5 pylons to not get supply blocked while youre attacking
3# When you attack with your prism check before if you have cooldown on your gates, because every secound counts. YOu should be able to drop and instantly warp in 6 zealots.
4# After +3 attack start shield weapons because we will use alot of archons.
Use of hallucination
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We have 3 sentrys and allot of energy. We want to constantly scout with hallu phenixes to check his tech, if an allin is incoming or whatever. This is important for our decicion of selecting a tech path
Use of mothershipcore
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As far as our core is finished we go scouting all proxy locations for proxy stargate or proxy pylons so we have time to react and prepare.
Why 3 sentrys?
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With 3 sentrys your in a bad spot against Oracles, yes but with an opening that has 3 fast sentrys you can afford to scout with you first 100 energy and still be safe. You already should checked all proxy locations with your core. If he goes for Oracle/Phenixes you build your gates directly and cancel 3rd sentry and go for a stalker instead.
Defending allins
4 gate
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You can cancel the nexus and go for a colosi allin. To archieve this position, you must chrono your sentrys and directly ff your ramp! you cant let them in your main base, because that makes it way harder to pull off. If he gets into the main base you must chrono out immortals and use your photon overcharge. Warpin zealots to have a meetshield for your immortals, or stalkers if you want to build a sim city
DT allin/ expansion
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You always go for observer first so you shuld have problems. Check out my 8th replay. You need 2 canons per mineral line and 1 observer per mineral line. Stay defensiv and defend his eventually incoming allin with sim city, archons and overcharge
Stargate
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The hardest to pull off. You will often lose to stargate openings because of the lack of gates and good anti air. Add canons as fast as possible, use overcharge and build stalkers to defend his army.Always check if he stays on phenix/void/oracle and see when he wants to tech to tempest. You must keep an eye at your prism to not lose it to phenixes. If he is going for full air, you can abuse his slow army and kill his worker line with dts and zealots. Build an army with archon zealots. Here you need a DT shrine because you want as much archons as you can have against his air units. In the later stage of the game you have to use storm or you lose to mass splitted voidrays. Keep harrasing and upgrading. Also take blink and snipe things, even more abuse the slow air army.
Replays
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#1 http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=285757
#2 http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=285759
#3 http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=285760
#4 http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=285761
#5 http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=285762
#6 http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=285763
NEW with dts
#7 http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=285804
#8 http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=285832
#9 http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=285892
#10 http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=285895
vs allins
#1 vs blink http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=285967
#2 http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=285759
#3 http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=285760
#4 http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=285761
#5 http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=285762
#6 http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=285763
NEW with dts
#7 http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=285804
#8 http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=285832
#9 http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=285892
#10 http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=285895
vs allins
#1 vs blink http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=285967
I will update the guide and will answer all the questions
This is my first guide so please be nice to me and give me advices Thank you for your time reading my guide
Special Thanks to Markov and Team Zelos
My opening is by State
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