• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:21
CEST 16:21
KST 23:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon111
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Recent Patches and the Future Stellar Fest 1 Replay Pack Balance hotfix patch 5.0.16b (July 16)
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder Where can I find Flash replays that work? a Announcement on the JEDI Ringing Official StarCraft website teases new content ahead of BlizzCon? BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro8 Day 3 [ASL22] Ro8 Day 4 [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero Nintendo Switch Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8777 users

[G] Puppylisk's guide to 2v2, all races & matchups - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
puppylisk
Profile Joined February 2013
United States47 Posts
March 04 2013 08:20 GMT
#41
On March 03 2013 06:35 ZenithM wrote:
Feeding strategies, or even worse, when a guy leaves the game on purpose right away to transfer his income before 5:00, are imo the most effective way to play 2v2, as well as, let's admit it, the lamest. You're essentially on a 2 base economy at the minute 4:00, you can tech very quickly while still have a buttload of units.
1 player on 2 bases is strictly more powerful than 2 players on 1 base, because an investment in tech from this player translates directly into a reward for a 2 base production, and not for a 1 base production. More simply, I think it's generally accepted that a full 2 base economy is more than twice as powerful as a full 1 base economy. It allows much sharper upgrades and tech timings, huge surge of upgraded units that are barely handleable and certainly not meant to be balanced.

The only downside (and why it's still fun to play 2v2) is that the game is only fun for 1 member out of 2, and not much for the feeder (or the leaver). That's why we don't see them more, people play 2v2s for fun, not for rank and glory, in general.

Rant aside, your guide is very cool and I'm glad that you left out the awful feed builds we sometimes see on the ladder :D


some feed builds are good, but it really depends on their playstyle and the type of feed, like 7gate blink feeds and muta feeds can be effective, it really depends on how you like to play though, I personally don't like them though, but the builds I listed in my guide / walkthrough aren't the only builds that are acceptable in 2v2 lol
http://www.twitch.tv/puppylisk
Hatefiend
Profile Joined August 2010
United States127 Posts
March 04 2013 08:47 GMT
#42
Hello puppylisk,

I play competitively for SJSU as the Zerg in our 2v2 for CSL. Thank you for this thread. It has been a huge help. We play PZ and have a really hard time against Grandmaster level ZT teams. We feel we are up against an impossible disadvantage.
puppylisk
Profile Joined February 2013
United States47 Posts
Last Edited: 2013-03-04 09:45:02
March 04 2013 09:43 GMT
#43
On March 04 2013 17:47 Hatefiend wrote:
Hello puppylisk,

I play competitively for SJSU as the Zerg in our 2v2 for CSL. Thank you for this thread. It has been a huge help. We play PZ and have a really hard time against Grandmaster level ZT teams. We feel we are up against an impossible disadvantage.


To be fair you will always have a really tough time vs ZT, if they are going ling hellion, you can be significantly better and still lose, you just have to play pretty perfectly, you really need them over committing and keep the hellion count low as possible, always be prepared for cloak banshees as well, if the terran takes 2 gasses, he will be going cloak banshee 99% of the time, on maps such as tyrador keep, boneyard, and molten crater, get a forge and 1 or 2 cannons and if they attack you let some of their units in and forcefield off the rest, only if you have enough units to not let them run around your base and kill workers / scout, and go 1 base collosus while your teammate goes ling roach or just roach, or muta feeds can just end the game, but its a dice roll.

But regardless ZT will always be a tough match up as ZP, if you look @ many of the top teams they are almost entirely ZT
http://www.twitch.tv/puppylisk
Hatefiend
Profile Joined August 2010
United States127 Posts
March 04 2013 13:44 GMT
#44
On March 04 2013 18:43 puppylisk wrote:
Show nested quote +
On March 04 2013 17:47 Hatefiend wrote:
Hello puppylisk,

I play competitively for SJSU as the Zerg in our 2v2 for CSL. Thank you for this thread. It has been a huge help. We play PZ and have a really hard time against Grandmaster level ZT teams. We feel we are up against an impossible disadvantage.


To be fair you will always have a really tough time vs ZT, if they are going ling hellion, you can be significantly better and still lose, you just have to play pretty perfectly, you really need them over committing and keep the hellion count low as possible, always be prepared for cloak banshees as well, if the terran takes 2 gasses, he will be going cloak banshee 99% of the time, on maps such as tyrador keep, boneyard, and molten crater, get a forge and 1 or 2 cannons and if they attack you let some of their units in and forcefield off the rest, only if you have enough units to not let them run around your base and kill workers / scout, and go 1 base collosus while your teammate goes ling roach or just roach, or muta feeds can just end the game, but its a dice roll.

But regardless ZT will always be a tough match up as ZP, if you look @ many of the top teams they are almost entirely ZT

Agreed. We usually lose at the Ling Hellion aggression. His hellions zone my lings away and the opponents lings crush my allies stalkers. There's simply nothing we can do. If I go baneling, they can simply bait me to make a ton of them and then leave and be ahead. If I make spines, they can be ahead in a macro game or avoid my spines. If I try to open up with a non-15 hatch, we straight up lose in a build order loss.

Take a look at the highest ranked game we played vs a TZ team. http://www.twitch.tv/cstarleague/b/357694939 at 47:00 and give your thoughts on how we could of handled it better (we won). I felt the Baneling defense is the only way to survive.

We are only able to play on the following maps:
Deconstructed: http://i.imgur.com/t7Ibb.jpg
Citadel of Gaia: http://i.imgur.com/0Q0L9h.jpg

Thanks ^_^
puppylisk
Profile Joined February 2013
United States47 Posts
Last Edited: 2013-03-04 15:06:05
March 04 2013 15:01 GMT
#45

Agreed. We usually lose at the Ling Hellion aggression. His hellions zone my lings away and the opponents lings crush my allies stalkers. There's simply nothing we can do. If I go baneling, they can simply bait me to make a ton of them and then leave and be ahead. If I make spines, they can be ahead in a macro game or avoid my spines. If I try to open up with a non-15 hatch, we straight up lose in a build order loss.

Take a look at the highest ranked game we played vs a TZ team. http://www.twitch.tv/cstarleague/b/357694939 at 47:00 and give your thoughts on how we could of handled it better (we won). I felt the Baneling defense is the only way to survive.

We are only able to play on the following maps:
Deconstructed: http://i.imgur.com/t7Ibb.jpg
Citadel of Gaia: http://i.imgur.com/0Q0L9h.jpg

Thanks ^_^


The best way I have personally found to win against ling hellion aggression is to try to have your protoss ally defend the ramp long enough for you to get a solid number of roaches out on shared base maps and fight in favorable positions, and wait till you have a solid number of roaches, if you are trying to just fight ling stalker vs ling warpgate units, you will almost never win

Watching that match you linked, on that map it seems like your protoss could have opened forge could just wall off 1 side possibly get a forge after robo, 1 cannon on the left side of the ramp and get a few sentries and do a 3 gate expand into robo(cloak banshee), while you expo and go roach.
The thing about ling hellion, it is meant to kill or do a serious amount of damage before you can actually get a sizeable army of t2 units that don't just instantly die do to being out numbered by lings (t1 getting obliterated by hellions), so if you can delay them by a minute with forcefields (only takes 1 forcefield to completely wall so it shouldn't be a problem at all on that map) while you just drone hard before starting roach production you should be in excellent shape, seeing both the lings and hellions will be completely useless units after about the 7:30~ mark, then you guys can just push out and go win but be extremely wary of ling and hellion run bys.
Another note Since you did decide to go banelings, you should have had your ally get a couple sentries and keep your banelings near the ramp, that way if they decide to attack up the ramp your ally can just forcefield them so they are stuck in and can't snipe your banelings and you will get a best possible baneling detonation.
http://www.twitch.tv/puppylisk
TigerKarl
Profile Joined November 2010
1757 Posts
March 04 2013 15:41 GMT
#46
I like the detail you're giving. I've found top ladder teams going for things like you're mentioning 80% or more of their games, but i would like you to consider another thing. The concept of super units is much more important in teamgames because the unkillable army plays a greater role, due to opponents never reacting as perfectly as a individual player could in 1v1. Honestly you can hold every single all-in strategy you've described by scouting and playing defensively. The calculation is easy after that, the army composition with more super units (tanks, colossi and to a lesser degree brood lords) will win you the fights and the game. If the opponent for example got tanks, you'll win if you've got tanks + colossi.
You don't have to have the economic advantage, it's all about surviving early game while building up you're late game composition.
I've won a 500€ LAN tournament by pursuing this playstyle with my friend, despite being outclassed on a individual skill level by our opponents.
puppylisk
Profile Joined February 2013
United States47 Posts
March 04 2013 15:49 GMT
#47
On March 05 2013 00:41 TigerKarl wrote:
I like the detail you're giving. I've found top ladder teams going for things like you're mentioning 80% or more of their games, but i would like you to consider another thing. The concept of super units is much more important in teamgames because the unkillable army plays a greater role, due to opponents never reacting as perfectly as a individual player could in 1v1. Honestly you can hold every single all-in strategy you've described by scouting and playing defensively. The calculation is easy after that, the army composition with more super units (tanks, colossi and to a lesser degree brood lords) will win you the fights and the game. If the opponent for example got tanks, you'll win if you've got tanks + colossi.
You don't have to have the economic advantage, it's all about surviving early game while building up you're late game composition.
I've won a 500€ LAN tournament by pursuing this playstyle with my friend, despite being outclassed on a individual skill level by our opponents.


Yeah, the thing is I didn't decide to spend a lot of time on this guide due to Heart of the Swarm's release coming rather soon (10 more days) which maybe a few weeks after I will create a mega guide once I learn the ropes, and I will constantly/consistently update it. The things I mentioned were mainly just the opening builds for 2v2, in my HotS guide I will have mid-late game guides, reasoning behind why and when to do things, etc... I'm probably going to spend way more time then I'm comfortable with for my HotS guide
http://www.twitch.tv/puppylisk
tchaik
Profile Joined May 2012
1 Post
March 05 2013 07:37 GMT
#48
Nice guide puppy, looking fw to reading the hots version !
NET
Profile Blog Joined February 2009
United States703 Posts
March 05 2013 09:17 GMT
#49
This is an awesome guide. Glad there is some interest in other game types.
"Dark Templar are the saviors of the Protoss Race." -Artosis
metroid composite
Profile Joined February 2007
Canada231 Posts
March 05 2013 18:16 GMT
#50
Hmm, ok, one build that I haven't seen mentioned that I have been having a lot of trouble dealing with is...

us: Zx
them: PT

PT shows potential signs of aggression (like three rax in their wall with no addons) but stays one base until the 7-8 minute mark, and then pushes out with a deathball of sentry immortal siege tank marine, using forcefields to protect the tanks and marines.

Like...sure, on paper, kill them before that can happen, but not every partner wants to rush. if I was completely metagaming this, I could drone till the 5 minute mark and then pump units, but droning that long against one-base opponents is definitely not safe, so I usually have only a mild econ advantage.

And all the zerg tech options just seem so bad against this. In 1v1 lings do ok against sentry immortal, but marines kill lings much, much faster than immortals or sentries do, benefitting a lot more from FFs, and Siege Tanks one-shot lings and deal splash. Roaches dislike immortals, dislike siege tanks (especially without speed which I usually don't have), struggle a lot more with those units when there's FFs, and are only mildly cost-efficient against marines. Banelings get FF'd. Spine Crawlers get hit by siege tanks, but at least they delay the push. I've never tried Hydras but I assume they're bad as usual. and I don't think there's enough time to tech to mutas or infestors, but I haven't tried. (Mutas would be a pure counterattack option anyway; fighting sentry marine seems like a bad idea).

Not that I've never held it off (maybe 15% winrate, going spines and lings with some very good ally support like a toss ally going something like 3 gate robo). But I think it's probably the build I'm struggling with the most right now (moreso than ling hellion, which at least dies if they screw up their micro; sure, flawlessly executed ling hellion should never lose 15 lings to one baneling, but you don't exactly need flawless execution to get into masters with ling hellion on NA...).
Cats land on their feet. Toast lands peanut butter side down. A cat with toast strapped to its back will hover above the ground in a state of quantum indecision
CCalms
Profile Joined November 2010
United States341 Posts
March 05 2013 23:43 GMT
#51
Wow, amazing thread, puppylisk
PsychoBob
Profile Joined August 2010
United States22 Posts
March 06 2013 00:59 GMT
#52
There's definately a lot of information here but nothing about cross race synergy. I know there are other threads about it but it is missing from this one!

For example, As Zerg/Protoss 2v2 we like to position Overlords early on to allow fast blinking into the back of an enemy base.
A gun is not a weapon Marge... it's a tool; like a chainsaw, or an alligator!
puppylisk
Profile Joined February 2013
United States47 Posts
March 06 2013 04:16 GMT
#53
On March 06 2013 09:59 PsychoBob wrote:
There's definately a lot of information here but nothing about cross race synergy. I know there are other threads about it but it is missing from this one!

For example, As Zerg/Protoss 2v2 we like to position Overlords early on to allow fast blinking into the back of an enemy base.


There is a lot of stuff that isn't in this guide, if I included every little thing about 2v2 it would take probably like 20+ hours to write, and I'm not going to spend that much time on a guide for a game that will be outdated in 8 days.

Also positioning overlords is like the basics of zerg, I didn't think I would have to include that, sorry.
http://www.twitch.tv/puppylisk
MysteryMeat1
Profile Blog Joined June 2011
United States3292 Posts
March 06 2013 07:22 GMT
#54
when we played pt my partner would go banshees against terrans and i would go storms. They would stim and scan to kill the banshee and get stormed from the low ground.
"Cause ya know, Style before victory." -The greatest mafia player alive
2x2actionFOX
Profile Joined February 2012
France59 Posts
March 06 2013 15:31 GMT
#55
Great guide, very good job.
Swordland
Profile Joined March 2013
232 Posts
March 10 2013 13:15 GMT
#56
Thanks, I just started 2v2 lol i need this
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
Last Edited: 2013-03-12 20:41:46
March 12 2013 18:31 GMT
#57
Good guide. Some notes

Your "14/14 Speedling Expand" is a bit confusing.
25 Energy Queen (1) Creep Tumor, walk Queen to your natural

You mean inject wait 25 energy or creep tumor right away?

from zz vs zt
Both Zergs Should Generally open 15 Hatch, 1 going Ling, Bane, the other Zerg going Roaches

the enemy zerg will most likely go 10 pool. How do you react to that? In a zz team if against zt I feel one zerg should always get some kind of early defensive pool. 10 pool is too fast since you can't really be offensive with it. I think 12 pool with 2 extractors trick (leave one gas for speed upg) is best but I don't have a fixed bo for that. Btw you advise to go 10 pool for zerg in zt vs zz yourself. So it's kind of strange you don't expect that from the opponent.

from zz vs pp
Both Zergs Should open 10pool, and 2 10pools should generally very easily be able to kill off 2 protosses.

I object. pp vs zz is a guaranteed fast scout from p's at decent level (often before pylon). If they share a main with small ramp 2 gates and 1 forge make a complete wall, and if someone gets forge 1st even 6 pools can't break that (they pull workers or make double wall)

Some map selection ideas.
As a tp or tt team you will be facing at least one zerg 55% of the time. And every time that happens you'll wish the map was smaller. So crossing out large maps is a good idea.
If you have zerg in your team and they don't, Tarsonis Ruins is a terrible map due to tight center and how close the opposing naturals are. Unless you have a plan to exploit the rocks at the back, cross it out.
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
Last Edited: 2013-03-12 20:55:29
March 12 2013 19:05 GMT
#58
On March 06 2013 03:16 metroid composite wrote:
Hmm, ok, one build that I haven't seen mentioned that I have been having a lot of trouble dealing with is...

us: Zx
them: PT

PT shows potential signs of aggression (like three rax in their wall with no addons) but stays one base until the 7-8 minute mark, and then pushes out with a deathball of sentry immortal siege tank marine, using forcefields to protect the tanks and marines.

Like...sure, on paper, kill them before that can happen, but not every partner wants to rush. if I was completely metagaming this, I could drone till the 5 minute mark and then pump units, but droning that long against one-base opponents is definitely not safe, so I usually have only a mild econ advantage.

And all the zerg tech options just seem so bad against this. In 1v1 lings do ok against sentry immortal, but marines kill lings much, much faster than immortals or sentries do, benefitting a lot more from FFs, and Siege Tanks one-shot lings and deal splash. Roaches dislike immortals, dislike siege tanks (especially without speed which I usually don't have), struggle a lot more with those units when there's FFs, and are only mildly cost-efficient against marines. Banelings get FF'd. Spine Crawlers get hit by siege tanks, but at least they delay the push. I've never tried Hydras but I assume they're bad as usual. and I don't think there's enough time to tech to mutas or infestors, but I haven't tried. (Mutas would be a pure counterattack option anyway; fighting sentry marine seems like a bad idea).

Not that I've never held it off (maybe 15% winrate, going spines and lings with some very good ally support like a toss ally going something like 3 gate robo). But I think it's probably the build I'm struggling with the most right now (moreso than ling hellion, which at least dies if they screw up their micro; sure, flawlessly executed ling hellion should never lose 15 lings to one baneling, but you don't exactly need flawless execution to get into masters with ling hellion on NA...).


1. You always want to FE against TP. Unless there is some crazy cheese, that is why someone should 9-scout. Since you are going 15 hatch that should probably be you. This also allows to get an obs into their main before wall gets up on most maps.
2. Get as much info as you can get before marine gets out and try to deny the 2nd protoss gas for as long as possible. Use overlord to see gas timings after that. If p shows sings of 4gating get that FE mass ling build. If no drone up to 32/36. At that point your ally should do some scouting too (wall, scan, ovi sac). If they show no signs of getting expo your ally should never expo.
3. At around 6:30-7:00 you should have some speedlings from your 1st injects. Run to their wall and poke constantly. When they move out attempt a run by. If they close wall, deny reinforcements. It is very important to micro those lings properly and not lose them. Their kind of rush is almost impossible to exectute if they can't reinforce. Basicly all you need at home is some spines to buy time, queens to tank damage and lots, lots of lings to tank too while your 1-basing ally should do damage. Also getting a lair for scouting if they refuse to move out and for incoming detection so that your ally can concentrate on units is a good idea. After that leave the drones on gas and send to your ally the leftovers if they do move out.

You can't hold this rush alone. Your role is to expo, force them to allin or they will be too far behind, deny reinforcements, from their base and provide lots of meatshields in the fight while the ally is doing damage. There are lots of things your ally can do. As terran defensive tanks hard counter this, cloaked banshee is tricky (if they get obs and react by getting stalkers you will be in a bad position), MM with stimm is great when lings are tanking. So basicly any terran opening works as long as he commits to making units and doesn't expo. Protoss can get immortals-stalkers and some sentries for guardian shield for both of you. Since they cant reinforce besides WG he will be in a very strong position. Mass blinked stalkers i'm not sure about. Colo rush is also an option. Usually by being annoying with lings you can delay this push at least to 9:00, and some more by moving the spine line. But colo can be too late. Darks are not recommended, but if you do get a warp in their main with ovi and proxy pylon about the time they move out. ZZ team is the weakest against this. Your role is the same but the ally should probably get 1 base fast hydra. You really need DPS. And hydra works best with 1 basing.

Also since you are low on tech choices but have quite an eco you can feed you ally. So some 5 gate robo or 3-1-1 with addons is actually viable.

P.S. Also this push is incredibly hard to hold on that Tarsonis map, if you are zerg ban that as you can't deny reinforcements there. The extremely tight center and the proximity of the nats (you just leapfrog tanks 3-4 times and bam you can seige your enemies nat) is just a nightmare for zerg, and especially zz teams.
mordek
Profile Blog Joined December 2010
United States12705 Posts
March 13 2013 17:47 GMT
#59
Looking forward to a HotS update to this! Thanks for making it so thorough ^^
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
baconchef
Profile Joined June 2011
United States8 Posts
March 14 2013 00:25 GMT
#60
Thank you for making this guide, I've been looking a long time for something like this.
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Stellar Fest
13:00
Stellar Fest 2 The Moon: Qualifier Day 1
IntoTheiNu 664
ComeBackTV 370
SteadfastSC329
Rex131
CosmosSc2 48
EnkiAlexander 36
LiquipediaDiscussion
Kung Fu Cup
11:00
2026 Week 25
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 329
ProTech139
Rex 131
CosmosSc2 48
StarCraft: Brood War
Britney 56124
Jaedong 1478
firebathero 1238
Hyuk 747
EffOrt 661
Soma 642
Horang2 517
Mini 473
BeSt 463
Soulkey 462
[ Show more ]
Larva 307
Last 298
ZerO 290
Stork 259
Zeus 250
Rush 247
ggaemo 206
Light 180
Snow 171
Killer 86
Mind 62
hero 60
Free 57
Pusan 48
Sharp 38
Shinee 36
Shine 35
sorry 26
Bale 23
ToSsGirL 22
HiyA 19
Terrorterran 14
yabsab 14
Trap 13
Noble 10
Sacsri 8
Rock 6
Dota 2
Gorgc12047
Dendi700
qojqva666
Counter-Strike
Fnx 591
markeloff123
edward58
Heroes of the Storm
crisheroes2066
Khaldor1829
Other Games
gofns45817
ArmadaUGS2172
singsing2074
olofmeister1279
B2W.Neo935
hiko542
byalli374
XBOCT278
Pyrionflax196
Liquid`VortiX163
Mew2King86
QueenE70
ZerO(Twitch)17
Railgan9
KnowMe0
Organizations
StarCraft: Brood War
UltimateBattle 650
Dota 2
PGL Dota 2 - Main Stream106
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH307
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1372
League of Legends
• Jankos1673
• Nemesis1470
• TFBlade567
Other Games
• WagamamaTV192
• Shiphtur91
Upcoming Events
The PondCast
19h 39m
OSC
22h 39m
Stellar Fest
22h 39m
OSC
1d 9h
Stellar Fest
1d 22h
CranKy Ducklings
2 days
Online Event
2 days
FEL
3 days
AI Arena Tournament
3 days
BSL: Ladder Tournament
3 days
[ Show More ]
Sparkling Tuna Cup
3 days
INu's Battles
3 days
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
4 days
BSL Open Qualifier
4 days
Replay Cast
4 days
WardiTV Weekly
4 days
Replay Cast
5 days
INu's Battles
5 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.