[G] Puppylisk's guide to 2v2, all races & matchups - Page 4
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							Zanderman
							
							
						 
						United States8 Posts
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							ZeeMan
							
							
						 
						Australia66 Posts
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							TangSC
							
							
						 
						Canada1866 Posts
						 PS - ZZ is the best team matchup imo  | ||
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							Rainman5419
							
							
						 
						United States92 Posts
						 All the changes made it a much more interesting 2v2 queue. | ||
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							padfoota
							
							
						 
						Taiwan1571 Posts
						 Wonderful effort however. | ||
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							SCRedditor
							
							
						 
						United States57 Posts
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							iAmJeffReY
							
							
						 
						United States4262 Posts
						 vs TT we both go 2rax reaper and continue on and mass reapers | ||
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							Rube_Juice
							
							
						 
						Canada348 Posts
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							SCRedditor
							
							
						 
						United States57 Posts
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							Lobotomist
							
							
						 
						United States1541 Posts
						 Do you feel ZP vs ZT has changed much with the addition of the mothership core and the buffed reaper? it seems like terrans shouldn't be able to go reactor hellion without a good number of marines to defends against msc pressure on their mineral line. also, the new reaper is really good, reaper/zergling all-ins could be very strong. | ||
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							kubiks
							
							
						 
						France1328 Posts
						 Just click on spolier + Show Spoiler + What did you expect ? Nothing comes without hard work... + Show Spoiler + Actually there's an easy way. Just have your ally leaving immediatly, and enjoy a 6 pool speedling/baneling with a hatch faster than a regular hatch first  (or a 6 gate that hits faster than a 4 gate, with blink and +1, and dts coming :D) Seriously blizzard, fix this. I never lost a 2v2 when an ally leave in the beggining... | ||
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							padfoota
							
							
						 
						Taiwan1571 Posts
						 On April 19 2013 15:48 kubiks wrote: I got a free technique to beat all this strategy, and without any work ! Just click on spolier + Show Spoiler + What did you expect ? Nothing comes without hard work... + Show Spoiler + Actually there's an easy way. Just have your ally leaving immediatly, and enjoy a 6 pool speedling/baneling with a hatch faster than a regular hatch first  (or a 6 gate that hits faster than a 4 gate, with blink and +1, and dts coming :D) Seriously blizzard, fix this. I never lost a 2v2 when an ally leave in the beggining... 4 gate yeah maybe. 6 pool into baneling bust naaaah. As long as both you and your ally is terran its cool | ||
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							kubiks
							
							
						 
						France1328 Posts
						 On April 19 2013 17:43 padfoota wrote: 4 gate yeah maybe. 6 pool into baneling bust naaaah. As long as both you and your ally is terran its cool You don't seem to understand how imba this sh*t is. When someone leave, it's not "you can play in place of the other player", it's "you have all the ressources of the other player and you can spend it as you like". Aka ton ally va juste servir d'expand pendant que tu profite d'un hatch first/CC first/nexus first insta saturé qui ne t'as rien couté. Et surtout ça veut dire que toutes les dépenses de tech sont divisées par 2, et arrivent plus vite (parce que si tu peux faire un realy pool sans vraiment trop endommager ta production de drone  ). Par exemple pour un baneling bust c'est 400/150 d'économisés (pool+speed+baneling nest), c'est GRAS en early game And obviously if you have protoss you're not gonna do a double 4 gate, that's stupid, you're gonna do a 8 gate, but you can grab an expand and a +1, and hit at the same timing as two 4 gates... If you're terran, it's more difficult but you can just do a doom 1-1-1 that will hit early with an increadible amount of sh*t. But anyway it's pretty stupid, you don't play 2v2 to play alone and do ridicoulously imbalanced strats  | ||
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							tili
							
							
						 
						United States1332 Posts
						 Puppylisk: Quick question, what would you do as a ZZ team when the protoss goes early mass voidrays? It seems really difficult to deal with. | ||
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							MistSC2
							
							
						 
						Sweden583 Posts
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							Lobotomist
							
							
						 
						United States1541 Posts
						 On April 19 2013 23:38 tili wrote:I play ZP with a buddy, and like to go early protoss air against ZZ teams, as it (in theory) should prevent zerg from taking a base beyond the nat(s) until they've got lair and anti-air. one thing we have problems with is early mass speedling, as toss is somewhat reliant on zerg to defend with banelings. Another thing that I would imagine could work (on certain maps) is mass queen and creep spread to the third to get spores placed. Woah, this is fantastic - are there plans to update it for HotS? Puppylisk: Quick question, what would you do as a ZZ team when the protoss goes early mass voidrays? It seems really difficult to deal with. | ||
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							phillyd
							
							
						 
						United Kingdom61 Posts
						 My friend and I are in Diamond on Europe, so we're not horrendous but not great either. I'm the T, and usually SCV scout, and follow that up with a reaper scout shortly after. From that, we can usually respond to anything that the other team can do in the early game. Against this though, I scouted and saw a fairly early second rax, along with early gas (likely 11/11 with the first rax). I thought that this could mean mass reaper, or it could mean early stim with marines. I didn't change anything I was doing, and got my reaper out to scout again. By the time I got to their base again, he had two reapers, and then four when he met with his friend who was doing the same build. By this point, they have 4 reapers coming to my base, and I have 1/2 marines and a reaper. I can't kill any reapers if they micro well, and the number of reapers just gets out of control quickly, and they just end up having free reign of my base. Any thoughts of anything I can do to deal with this without just blindly building inbase bunkers before I know they've got reapers? Seems like even that would put us behind... | ||
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							Insoleet
							
							
						 
						France1806 Posts
						 On May 22 2013 19:21 phillyd wrote: Very much a HOTS question - does anyone have any thoughts on dealing with double 2 rax reaper in TT vs TZ? My friend and I are in Diamond on Europe, so we're not horrendous but not great either. I'm the T, and usually SCV scout, and follow that up with a reaper scout shortly after. From that, we can usually respond to anything that the other team can do in the early game. Against this though, I scouted and saw a fairly early second rax, along with early gas (likely 11/11 with the first rax). I thought that this could mean mass reaper, or it could mean early stim with marines. I didn't change anything I was doing, and got my reaper out to scout again. By the time I got to their base again, he had two reapers, and then four when he met with his friend who was doing the same build. By this point, they have 4 reapers coming to my base, and I have 1/2 marines and a reaper. I can't kill any reapers if they micro well, and the number of reapers just gets out of control quickly, and they just end up having free reign of my base. Any thoughts of anything I can do to deal with this without just blindly building inbase bunkers before I know they've got reapers? Seems like even that would put us behind... What about Marauder + concussive shell while your mate goes 14/14 ? | ||
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							dumamilk
							
							
						 
						3 Posts
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							MATT TOAN
							
							
						 
						Australia7 Posts
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 EPT
EPT 
	


 
 



