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[G] Puppylisk's guide to 2v2, all races & matchups - Page 4

Forum Index > StarCraft 2 Strategy
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Prev 1 2 3 4 5 Next All
Zanderman
Profile Joined July 2010
United States8 Posts
March 25 2013 22:12 GMT
#61
My partner and I usually play as TP and im not really sure the best time or way to expand and how the map and opposing races factor in.
ZeeMan
Profile Joined August 2010
Australia66 Posts
Last Edited: 2013-03-30 00:35:42
March 30 2013 00:27 GMT
#62
Great guide. What changes have you guys made to your 2v2 game since HotS? I imagine the early units: widow mine, reaper, and MSC have some effect. Seems like terran got even better. Or is it too early to know yet?
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
March 30 2013 14:26 GMT
#63
This is a pretty sick guide, so much thought went into it. Good job puppylisk
PS - ZZ is the best team matchup imo
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Rainman5419
Profile Joined January 2011
United States92 Posts
April 06 2013 08:23 GMT
#64
I'd love to see this updated for HotS.

All the changes made it a much more interesting 2v2 queue.
Member of UNT CSL, Season 5 CSL Champs! "The true test of a man’s character is what he does when no one is watching." -John Wooden
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
Last Edited: 2013-04-06 10:14:03
April 06 2013 10:13 GMT
#65
Even with this giant guide it still only barely scratches the surface on the amount of weird shit combined possible in teamgames...

Wonderful effort however.
Stop procrastinating
SCRedditor
Profile Joined October 2012
United States57 Posts
April 15 2013 00:53 GMT
#66
Hay, replays please.
Thanks to those that support me. For those that don't like me, please PM me. I always wish to kiss ass.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
April 15 2013 03:32 GMT
#67
My friend and I are grinding some 2s ladder as TT doing 2 rax and reactor hellions. 11rax11gas12rax then tack on more raxes into 5 rax reaper, and he goes hellions into bio. Very aggressive and fun for a change of pace TT team. No defensive opening, force the game.

vs TT we both go 2rax reaper and continue on and mass reapers
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Rube_Juice
Profile Joined June 2011
Canada348 Posts
April 15 2013 03:54 GMT
#68
this guy trashes me every time i play him, that's my recommendation to listen to him!
SCRedditor
Profile Joined October 2012
United States57 Posts
April 17 2013 03:09 GMT
#69
hey, can you post some replays please?
Thanks to those that support me. For those that don't like me, please PM me. I always wish to kiss ass.
Lobotomist
Profile Joined May 2010
United States1541 Posts
April 19 2013 00:54 GMT
#70
@puppylisk
Do you feel ZP vs ZT has changed much with the addition of the mothership core and the buffed reaper? it seems like terrans shouldn't be able to go reactor hellion without a good number of marines to defends against msc pressure on their mineral line. also, the new reaper is really good, reaper/zergling all-ins could be very strong.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
kubiks
Profile Blog Joined March 2011
France1328 Posts
April 19 2013 06:48 GMT
#71
I got a free technique to beat all this strategy, and without any work !
Just click on spolier
+ Show Spoiler +

What did you expect ? Nothing comes without hard work...
+ Show Spoiler +

Actually there's an easy way. Just have your ally leaving immediatly, and enjoy a 6 pool speedling/baneling with a hatch faster than a regular hatch first (or a 6 gate that hits faster than a 4 gate, with blink and +1, and dts coming :D)
Seriously blizzard, fix this. I never lost a 2v2 when an ally leave in the beggining...

Juanald you're my hero I miss you -> best troll ever on TL <3
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
April 19 2013 08:43 GMT
#72
On April 19 2013 15:48 kubiks wrote:
I got a free technique to beat all this strategy, and without any work !
Just click on spolier
+ Show Spoiler +

What did you expect ? Nothing comes without hard work...
+ Show Spoiler +

Actually there's an easy way. Just have your ally leaving immediatly, and enjoy a 6 pool speedling/baneling with a hatch faster than a regular hatch first (or a 6 gate that hits faster than a 4 gate, with blink and +1, and dts coming :D)
Seriously blizzard, fix this. I never lost a 2v2 when an ally leave in the beggining...



4 gate yeah maybe. 6 pool into baneling bust naaaah. As long as both you and your ally is terran its cool
Stop procrastinating
kubiks
Profile Blog Joined March 2011
France1328 Posts
April 19 2013 12:54 GMT
#73
On April 19 2013 17:43 padfoota wrote:
Show nested quote +
On April 19 2013 15:48 kubiks wrote:
I got a free technique to beat all this strategy, and without any work !
Just click on spolier
+ Show Spoiler +

What did you expect ? Nothing comes without hard work...
+ Show Spoiler +

Actually there's an easy way. Just have your ally leaving immediatly, and enjoy a 6 pool speedling/baneling with a hatch faster than a regular hatch first (or a 6 gate that hits faster than a 4 gate, with blink and +1, and dts coming :D)
Seriously blizzard, fix this. I never lost a 2v2 when an ally leave in the beggining...



4 gate yeah maybe. 6 pool into baneling bust naaaah. As long as both you and your ally is terran its cool


You don't seem to understand how imba this sh*t is. When someone leave, it's not "you can play in place of the other player", it's "you have all the ressources of the other player and you can spend it as you like".
Aka ton ally va juste servir d'expand pendant que tu profite d'un hatch first/CC first/nexus first insta saturé qui ne t'as rien couté.
Et surtout ça veut dire que toutes les dépenses de tech sont divisées par 2, et arrivent plus vite (parce que si tu peux faire un realy pool sans vraiment trop endommager ta production de drone ).
Par exemple pour un baneling bust c'est 400/150 d'économisés (pool+speed+baneling nest), c'est GRAS en early game

And obviously if you have protoss you're not gonna do a double 4 gate, that's stupid, you're gonna do a 8 gate, but you can grab an expand and a +1, and hit at the same timing as two 4 gates...
If you're terran, it's more difficult but you can just do a doom 1-1-1 that will hit early with an increadible amount of sh*t.

But anyway it's pretty stupid, you don't play 2v2 to play alone and do ridicoulously imbalanced strats
Juanald you're my hero I miss you -> best troll ever on TL <3
tili
Profile Joined July 2012
United States1332 Posts
Last Edited: 2013-04-22 03:01:23
April 19 2013 14:38 GMT
#74
Woah, this is fantastic - are there plans to update it for HotS?

Puppylisk: Quick question, what would you do as a ZZ team when the protoss goes early mass voidrays? It seems really difficult to deal with.
MistSC2
Profile Joined February 2012
Sweden583 Posts
May 17 2013 14:01 GMT
#75
Why are you so BM puppylisk?
Maru, TY, Clem <3
Lobotomist
Profile Joined May 2010
United States1541 Posts
Last Edited: 2013-05-17 22:15:52
May 17 2013 22:14 GMT
#76
On April 19 2013 23:38 tili wrote:
Woah, this is fantastic - are there plans to update it for HotS?

Puppylisk: Quick question, what would you do as a ZZ team when the protoss goes early mass voidrays? It seems really difficult to deal with.
I play ZP with a buddy, and like to go early protoss air against ZZ teams, as it (in theory) should prevent zerg from taking a base beyond the nat(s) until they've got lair and anti-air. one thing we have problems with is early mass speedling, as toss is somewhat reliant on zerg to defend with banelings. Another thing that I would imagine could work (on certain maps) is mass queen and creep spread to the third to get spores placed.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
phillyd
Profile Joined July 2011
United Kingdom61 Posts
May 22 2013 10:21 GMT
#77
Very much a HOTS question - does anyone have any thoughts on dealing with double 2 rax reaper in TT vs TZ?

My friend and I are in Diamond on Europe, so we're not horrendous but not great either.

I'm the T, and usually SCV scout, and follow that up with a reaper scout shortly after. From that, we can usually respond to anything that the other team can do in the early game. Against this though, I scouted and saw a fairly early second rax, along with early gas (likely 11/11 with the first rax). I thought that this could mean mass reaper, or it could mean early stim with marines. I didn't change anything I was doing, and got my reaper out to scout again. By the time I got to their base again, he had two reapers, and then four when he met with his friend who was doing the same build. By this point, they have 4 reapers coming to my base, and I have 1/2 marines and a reaper. I can't kill any reapers if they micro well, and the number of reapers just gets out of control quickly, and they just end up having free reign of my base.

Any thoughts of anything I can do to deal with this without just blindly building inbase bunkers before I know they've got reapers? Seems like even that would put us behind...
Insoleet
Profile Joined May 2012
France1806 Posts
Last Edited: 2013-05-30 07:31:42
May 30 2013 07:23 GMT
#78
On May 22 2013 19:21 phillyd wrote:
Very much a HOTS question - does anyone have any thoughts on dealing with double 2 rax reaper in TT vs TZ?

My friend and I are in Diamond on Europe, so we're not horrendous but not great either.

I'm the T, and usually SCV scout, and follow that up with a reaper scout shortly after. From that, we can usually respond to anything that the other team can do in the early game. Against this though, I scouted and saw a fairly early second rax, along with early gas (likely 11/11 with the first rax). I thought that this could mean mass reaper, or it could mean early stim with marines. I didn't change anything I was doing, and got my reaper out to scout again. By the time I got to their base again, he had two reapers, and then four when he met with his friend who was doing the same build. By this point, they have 4 reapers coming to my base, and I have 1/2 marines and a reaper. I can't kill any reapers if they micro well, and the number of reapers just gets out of control quickly, and they just end up having free reign of my base.

Any thoughts of anything I can do to deal with this without just blindly building inbase bunkers before I know they've got reapers? Seems like even that would put us behind...


What about Marauder + concussive shell while your mate goes 14/14 ?
dumamilk
Profile Joined May 2013
3 Posts
June 17 2013 06:53 GMT
#79
update this please :D
MATT TOAN
Profile Joined October 2012
Australia7 Posts
August 08 2013 08:47 GMT
#80
As zz vs tp how do you stop the maruder hellion allin with a stargate stalker timing?
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