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[G] EG.IdrA's Standard ZvZ Build Order

Forum Index > StarCraft 2 Strategy
Post a Reply
Lowko
Profile Joined August 2010
Netherlands286 Posts
January 14 2013 08:16 GMT
#1
Hello everyone,

I've been working really hard to create this guide about an easy to execute build order in Zerg versus Zerg. It is a very well rounded build order that works incredibly good in the current metagame and is the build order that most professionals use.



The written version of the build order:
IdrA’s Zerg versus Zerg Build Order
-=-=-=-=-=-=-
15 hatch
15 pool
17 gas
vs Standard Build Order

Double Queen
Zergling speed

Baneling nest
Spinecrawler
2 Lings

@Baneling nest 100%
+ queen
+ 2 gas
+ lair
+ evo

@~1/4th lair:
Roach warren
+ 4th gas
+ 1 range

@lair 100%:
+ Infestation pit
+ Roach speed
+ 3rd base



For more information: http://lowkotv.com/project/starcraft-ii-idra-zerg-vs-zerg-build-order/

If you have any questions, suggestions or anything whatsoever: Feel free to post them right here or sent me a PM, I'd love to help you out.
www.LowkoTV.com
SPcrusader
Profile Joined September 2011
Norway99 Posts
January 14 2013 09:02 GMT
#2
Pretty good build order, but you obviously have to have decent control to hold off 1-base baneling/early pools/Tangs ling all in. You should probably give liquipedia credit for IdrAs bio on your own website though
https://www.twitch.tv/spcrusader
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
January 14 2013 09:26 GMT
#3
Probably should point out that the early carapace upgrade/ling pressure style favoured by people like Vibe and DRG seems to do well against this.
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
Kraelog
Profile Joined April 2010
Belgium194 Posts
January 14 2013 14:00 GMT
#4
The third base is very late though, on larger maps a more sling heavy style with an earlier third would be better i believe
Lowko
Profile Joined August 2010
Netherlands286 Posts
January 14 2013 21:45 GMT
#5
On January 14 2013 23:00 Kraelog wrote:
The third base is very late though, on larger maps a more sling heavy style with an earlier third would be better i believe

Yeah, this is easier to play and defend though. If your micro isn't super good, this kind of timing will be much saver in general.
www.LowkoTV.com
Kraelog
Profile Joined April 2010
Belgium194 Posts
January 14 2013 22:59 GMT
#6
If you play Zerg, you need to master the bling/sling wars . I know its extremely frustrating to learn but if you're try to avoid them you will play scared in many circumstances and get behind.
CeriseCherries
Profile Blog Joined May 2011
6170 Posts
January 14 2013 23:10 GMT
#7
On January 15 2013 07:59 Kraelog wrote:
If you play Zerg, you need to master the bling/sling wars . I know its extremely frustrating to learn but if you're try to avoid them you will play scared in many circumstances and get behind.


or 8 pool-drone pull every game -_-

but yea bling wars separate the men from the boys
Remember, no matter where you go, there you are.
Lowko
Profile Joined August 2010
Netherlands286 Posts
January 15 2013 07:53 GMT
#8
On January 15 2013 07:59 Kraelog wrote:
If you play Zerg, you need to master the bling/sling wars . I know its extremely frustrating to learn but if you're try to avoid them you will play scared in many circumstances and get behind.

Yep, very true.

But this is honestly just a mtter of practise/playing games. You don't learn this from watching games. You really need to check out a solid build, go with it, and practise. When you lose to bling ling, figure out what went wrong.
www.LowkoTV.com
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2013-01-15 07:57:28
January 15 2013 07:57 GMT
#9
Yeah you totally copy pasted the exact bio for Idra word for word from liquipedia dude, you should definitely credit/source that.

As for the actually content, I like what you're doing.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Lowko
Profile Joined August 2010
Netherlands286 Posts
Last Edited: 2013-01-15 08:45:20
January 15 2013 08:44 GMT
#10
On January 15 2013 16:57 Grobyc wrote:
Yeah you totally copy pasted the exact bio for Idra word for word from liquipedia dude, you should definitely credit/source that.

As for the actually content, I like what you're doing.

I put a little link to the content. Forgot to do so. Thanks for noticing it for me.
www.LowkoTV.com
Savant.GL
Profile Joined July 2012
Germany502 Posts
January 25 2013 14:18 GMT
#11
Cool video I like this format of guide.

I'm not sure if everyone does this but when the baneling nest is nearing completion I build 4 lings.
I scout with my two initial lings and if I see a big speedling or speed bane all in I can instantly morph 4 banelings at home
Savant
sorrowptoss
Profile Blog Joined June 2011
Canada1431 Posts
Last Edited: 2013-01-25 16:14:22
January 25 2013 16:12 GMT
#12
It's quite standard, but it's still slightly unsafe imo. I haven't had good experience with hatch first ZvZ on a mid-diamond level, about 75% of the time I die.
So I saw this build that Jaedong performed on his stream a few weeks ago in a ZvZ: 15 pool 16 hatch. The hatch is a little delayed, but zerglings come out in a more timely fashion, and you can double queen from the main hatch and send the first queen down to the natural. Timings are also nice: @ 16 hatch, you're at 15 supply; you make an overlord with the first larva that spawns then; extractor when pool finishes, so speed is on par against 1 base baneling builds.
That's just a personal preference. Idra's build works too but this Jaedong-variation is safer imo.

edit: forgot to add some stuff. Baneling nest as soon as you get enough gas, then only make defensive banelings. Then lair asap then roaches and infestors and upgrades etc just like any standard ZvZ. Hydras are really good to incorporate too.
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