• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:29
CET 08:29
KST 16:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down20ISSL (IntoTheTV x SOOP SC2 League): Premier6Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League96
StarCraft 2
General
Behind the Blue - Team Liquid History Book No more SC2 streamers on team liquid? SC2 Power Rank: epic29 Weekly Cups (October 19-25): Clem triples first in 5.0.17 How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
BW General Discussion Mathematicians needed to calc "Low Econ Epicness" Rollback Netcode in Brood War SCHNAIL now supports Remastered Ziemie's Starcraft 1 Prequel Campaign
Tourneys
[Megathread] Daily Proleagues [ASL22] Grand Finals 2v2v2v2 Tournament Stage 1: Community Poll [$1250] International ShieldBattery League
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Deus Ex 3!? Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7620 users

[D] Visual Cues and Buildings under Construction

Forum Index > StarCraft 2 Strategy
Post a Reply
pdc
Profile Blog Joined November 2010
23 Posts
December 18 2012 12:00 GMT
#1
You just scouted your Protoss opponent very early. And you see the following.

[image loading]

Do you know what that building is?

The following post includes information on the visual differences that are present in some buildings under construction that can give away its identity, such as in the image above.

Protoss

+ Show Spoiler +

Let's start with the example I used before. Here is a picture of an early Protoss structure. Can you tell if it is a gateway or a forge?

[image loading]

If we compare a forge and a gateway side by side, we can see why forges are easy to spot at a glance. Forges have a lower health bar.

[image loading]

The reason the health bars are placed at different heights is due to the size of the building being constructed. The completed forge is the smallest 3x3 Protoss structure, so its health bar is close to the ground, while a gateway is one of the largest 3x3 Protoss structures.

Also note that while the health bars are at different heights, the position of the warping blue ball remains constant. Notice how the health bar of the forge cuts across the top of the of the blue ball, while the health bar of the gateway rests slightly above.

This idea of health bar height is much clearer if we compare the 2x2 Protoss structures.

Which of the following is a dark shrine?

[image loading]

Dark shrines are particularly noticeable for another reason. While being a 2x2 building, the warp animation is quite different from the pylon and cannon. The dark shrine takes 100 seconds to build. From around seconds 17-95 the dark shrine will remain in the "ball of water" phase, which looks like this

[image loading]

[image loading]

Both a cannon and pylon go through the same process, just at an accelerated rate. All 3 structures take 17 seconds to get to the "ball of water" phase, and at 5 seconds before structure completion, the building will start to shimmer into its final form. So for a pylon, only from seconds 17 - 20 does it look like a dark shrine. For a cannon, its a little longer, seconds 17 - 35. So while you can easily click on a dark shrine to confirm its identity, by just seeing a 2x2 protoss structure warping in for a few seconds, you can easily determine what it is by the speed with which it completes, or more easily, by the height of its health bar.

The final piece of useful information comes with regards to the Protoss tech choices. There are minor differences in the height of the health bars for the Robo, Council and Stargate.

[image loading]

What is far more telling is that the stargate has a distinctive shadow underneath it. This is something that is unique to the stargate and the pylon.

For completeness, here is an image of all protoss structures in a general ordering of height of health bars. Note how the forge and robo are quite small while the stargate and dark shrine are quite a bit higher.

[image loading]



Zerg

+ Show Spoiler +

The zerg buildings give off very little since they all use the same morphing animation. The only difference is the size of the structure and the height of the health bar.

Lets start with one of the more obvious differences, a morphing Hive is much larger than a morphing Lair, in particular the five large "hook" things are quite a bit bigger when morphing to Hive than when morphing to Lair.

[image loading]

The early game structures of the zerg are the spawning pool, evolution chamber, baneling nest and roach warren. Again we can see that the height of each structure is different, most notably the baneling nest is quite a bit higher than the others.

[image loading]

Similar to the dark shrine, the spire is considerably taller than other 2x2 structures, making it easy to spot.

[image loading]

Also notice that the spine crawler is taller than the spore crawler.

Given this information, it should be clear which structures are spires, spores and spines in the following image.

[image loading]



Terran

+ Show Spoiler +

Terran buildings give away the least amount of information. From what I can tell, a barracks, factory and starport (and most other buildings) use the exact same animation until around 70% through where they change to resemble their final form. The factory's health bar is slightly lower than that of the other two structures but the difference is negligible.

[image loading]

The turret and sensor tower have circular structures. Since the sensor tower is much taller, we can again use the height of the health bar to distinguish between the two at a glance.

[image loading]

And all terran structures, sorted by height.

[image loading]



----------------

Why?

+ Show Spoiler +

In most situations, the player can simply click on the structure to confirm its identity. But in those rare cases when you only get a glimpse, such as a scouting zergling or overlord, then knowing this information could be beneficial.

Also, a very minor detail, but one might prefer to build certain buildings vertically rather than horizontally. For example, building two evolution chambers horizontally makes it easy to compare the height of the health bars and see that they are indeed the same structure. Building them vertically makes this comparison harder. Which in turn makes it easier to build, say a roach warren, underneath an evolution chamber and have an opponent think it may be a second evolution chamber if they didn't get enough time to click on it and confirm before their scouting zergling died.

I also think it's just good to know more about the nuances game too, but maybe that's just me.


pdc
CYFAWS
Profile Joined October 2012
Sweden275 Posts
December 18 2012 12:12 GMT
#2
now that is some high level scouting fine tuning
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2012-12-18 13:01:05
December 18 2012 12:43 GMT
#3
Quite interesting. I sometimes had a feeling "this is building X", but needed to click on it to confirm. Now I know why I knew: I saw the health bar height.
You don't choose to play zerg. The zerg choose you.
dynwar7
Profile Joined May 2011
1983 Posts
December 18 2012 12:45 GMT
#4
Great great information

Though I am very sure..that there was a thread like this some time ago, with almost the same title, but it was something different, it was about, for example, how to see if a building is researching something, such as Twilight Council researching Blink, etc.

nevertheless this is great.
Regarding the imbalance, hilarious to see Zergs defending themselves....
KumihO.
Profile Joined December 2012
United States55 Posts
December 18 2012 12:52 GMT
#5
I think there are few people that will be able to use it, but a very cool idea. :D
iSHOKZ
Profile Joined July 2011
Germany138 Posts
Last Edited: 2012-12-18 12:59:10
December 18 2012 12:58 GMT
#6
Wow, i always had a feeling if its a forge or a gateway, but did not know why...
Kind of funny how the brain works without even knowing :D
pdc
Profile Blog Joined November 2010
23 Posts
Last Edited: 2012-12-18 13:12:30
December 18 2012 13:08 GMT
#7
On December 18 2012 21:45 dynwar7 wrote:
Great great information

Though I am very sure..that there was a thread like this some time ago, with almost the same title, but it was something different, it was about, for example, how to see if a building is researching something, such as Twilight Council researching Blink, etc.

nevertheless this is great.


Indeed, as far as I know, every building has an animation to indicate that it is researching or building something. Some of these are obvious, like the stargate or fleet beacon, while some are more subtle, like many zerg structures which jiggle only slightly.

However I have never heard anyone mention these types of visual details before to identify the structure itself, like the height of a spire's health bar, or the shadow under a stargate. Which is why I wrote the above post, as it seems as though this maybe be less well known information.

edit: building animations guide
dynwar7
Profile Joined May 2011
1983 Posts
December 18 2012 13:18 GMT
#8
Haha thanks for the link!
Regarding the imbalance, hilarious to see Zergs defending themselves....
Ender985
Profile Blog Joined August 2010
Spain910 Posts
December 18 2012 19:36 GMT
#9
Also a pretty obvious observartion but that might help somebody: all terran buildings use the same building animation in the starting stages, but since the building footprint of a terran CC is bigger than the barraks/factory/starport, you can tell if it's a CC just by its size. Even if you just see the SCV planting the very initial structure down before loosing vision, the minimap footprint will tell you.

BTW great post, learned a few things I wasn't aware of.
Member of the Pirate Party - direct democracy, institutional transparency, and freedom of information
Defenestrator
Profile Joined October 2011
400 Posts
December 18 2012 19:39 GMT
#10
Awesome =) Nice attention to detail.
Ultras and banelings go together like peas and carrots
illidan333
Profile Joined August 2010
Iran102 Posts
December 18 2012 19:58 GMT
#11
Very good thread, thank
Please log in or register to reply.
Live Events Refresh
Next event in 6h 31m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft695
Nina 229
StarCraft: Brood War
FanTaSy 651
GuemChi 558
Hyuk 400
Stork 372
Leta 288
PianO 87
Aegong 52
Shinee 51
910 44
NaDa 33
[ Show more ]
NotJumperer 24
ajuk12(nOOB) 21
Free 4
Dota 2
Fuzer 76
febbydoto30
LuMiX1
Other Games
summit1g11792
XaKoH 440
trigger8
Organizations
Other Games
gamesdonequick808
StarCraft: Brood War
UltimateBattle 18
[ Show 11 non-featured ]
StarCraft 2
• practicex 85
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1840
Upcoming Events
OSC
6h 31m
Yamato Cup
7h 31m
IPSL
9h 31m
Artosis vs RiceHat
Kyrie vs Sony
Map Test Tournament
15h 31m
WardiTV Weekly
1d 4h
Ultimate Battle
1d 4h
Rush vs BeSt
Replay Cast
1d 15h
Rogue vs Classic
Patches Events
2 days
PiGosaur Cup
2 days
Kung Fu Cup
3 days
[ Show More ]
The PondCast
4 days
KCM Race Survival
4 days
IntoTheTV X SOOP
6 days
WardiTV Invitational
6 days
IPSL
6 days
WorsT vs nOmaD
Dewalt vs andersOn
Liquipedia Results

Completed

Proleague 2026-10-30
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.