• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:40
CEST 02:40
KST 09:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8[ASL21] Finals Preview: Two Legacies21
Community News
ZeroSpace at Steam NextFest - Last free demo16Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th Daily SC2 Player Grid - feedback wanted J188 – Nhà Cái Cá Cược Trực Tuyến Đẳng Cấp Châu Á Code S Season 2 (2026) - RO8 Preview TL Poll: How do you feel about the 5.0.16 PTR balance changes?
Tourneys
GSL CK #4 20-21th June Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Crank Gathers Season 4: BW vs SC2 Team League Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Battle cruiser feet vs Carrier fleet Fact based Zerg Upgrade Tier List vespene.gg — BW replays in browser Data needed
Tourneys
CSLAN 4 is Coming! [Megathread] Daily Proleagues Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia {D-2} Late to making 20.06.2026 memorable [p]94718
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 28951 users

[D] Visual Cues and Buildings under Construction

Forum Index > StarCraft 2 Strategy
Post a Reply
pdc
Profile Blog Joined November 2010
23 Posts
December 18 2012 12:00 GMT
#1
You just scouted your Protoss opponent very early. And you see the following.

[image loading]

Do you know what that building is?

The following post includes information on the visual differences that are present in some buildings under construction that can give away its identity, such as in the image above.

Protoss

+ Show Spoiler +

Let's start with the example I used before. Here is a picture of an early Protoss structure. Can you tell if it is a gateway or a forge?

[image loading]

If we compare a forge and a gateway side by side, we can see why forges are easy to spot at a glance. Forges have a lower health bar.

[image loading]

The reason the health bars are placed at different heights is due to the size of the building being constructed. The completed forge is the smallest 3x3 Protoss structure, so its health bar is close to the ground, while a gateway is one of the largest 3x3 Protoss structures.

Also note that while the health bars are at different heights, the position of the warping blue ball remains constant. Notice how the health bar of the forge cuts across the top of the of the blue ball, while the health bar of the gateway rests slightly above.

This idea of health bar height is much clearer if we compare the 2x2 Protoss structures.

Which of the following is a dark shrine?

[image loading]

Dark shrines are particularly noticeable for another reason. While being a 2x2 building, the warp animation is quite different from the pylon and cannon. The dark shrine takes 100 seconds to build. From around seconds 17-95 the dark shrine will remain in the "ball of water" phase, which looks like this

[image loading]

[image loading]

Both a cannon and pylon go through the same process, just at an accelerated rate. All 3 structures take 17 seconds to get to the "ball of water" phase, and at 5 seconds before structure completion, the building will start to shimmer into its final form. So for a pylon, only from seconds 17 - 20 does it look like a dark shrine. For a cannon, its a little longer, seconds 17 - 35. So while you can easily click on a dark shrine to confirm its identity, by just seeing a 2x2 protoss structure warping in for a few seconds, you can easily determine what it is by the speed with which it completes, or more easily, by the height of its health bar.

The final piece of useful information comes with regards to the Protoss tech choices. There are minor differences in the height of the health bars for the Robo, Council and Stargate.

[image loading]

What is far more telling is that the stargate has a distinctive shadow underneath it. This is something that is unique to the stargate and the pylon.

For completeness, here is an image of all protoss structures in a general ordering of height of health bars. Note how the forge and robo are quite small while the stargate and dark shrine are quite a bit higher.

[image loading]



Zerg

+ Show Spoiler +

The zerg buildings give off very little since they all use the same morphing animation. The only difference is the size of the structure and the height of the health bar.

Lets start with one of the more obvious differences, a morphing Hive is much larger than a morphing Lair, in particular the five large "hook" things are quite a bit bigger when morphing to Hive than when morphing to Lair.

[image loading]

The early game structures of the zerg are the spawning pool, evolution chamber, baneling nest and roach warren. Again we can see that the height of each structure is different, most notably the baneling nest is quite a bit higher than the others.

[image loading]

Similar to the dark shrine, the spire is considerably taller than other 2x2 structures, making it easy to spot.

[image loading]

Also notice that the spine crawler is taller than the spore crawler.

Given this information, it should be clear which structures are spires, spores and spines in the following image.

[image loading]



Terran

+ Show Spoiler +

Terran buildings give away the least amount of information. From what I can tell, a barracks, factory and starport (and most other buildings) use the exact same animation until around 70% through where they change to resemble their final form. The factory's health bar is slightly lower than that of the other two structures but the difference is negligible.

[image loading]

The turret and sensor tower have circular structures. Since the sensor tower is much taller, we can again use the height of the health bar to distinguish between the two at a glance.

[image loading]

And all terran structures, sorted by height.

[image loading]



----------------

Why?

+ Show Spoiler +

In most situations, the player can simply click on the structure to confirm its identity. But in those rare cases when you only get a glimpse, such as a scouting zergling or overlord, then knowing this information could be beneficial.

Also, a very minor detail, but one might prefer to build certain buildings vertically rather than horizontally. For example, building two evolution chambers horizontally makes it easy to compare the height of the health bars and see that they are indeed the same structure. Building them vertically makes this comparison harder. Which in turn makes it easier to build, say a roach warren, underneath an evolution chamber and have an opponent think it may be a second evolution chamber if they didn't get enough time to click on it and confirm before their scouting zergling died.

I also think it's just good to know more about the nuances game too, but maybe that's just me.


pdc
CYFAWS
Profile Joined October 2012
Sweden275 Posts
December 18 2012 12:12 GMT
#2
now that is some high level scouting fine tuning
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2012-12-18 13:01:05
December 18 2012 12:43 GMT
#3
Quite interesting. I sometimes had a feeling "this is building X", but needed to click on it to confirm. Now I know why I knew: I saw the health bar height.
You don't choose to play zerg. The zerg choose you.
dynwar7
Profile Joined May 2011
1983 Posts
December 18 2012 12:45 GMT
#4
Great great information

Though I am very sure..that there was a thread like this some time ago, with almost the same title, but it was something different, it was about, for example, how to see if a building is researching something, such as Twilight Council researching Blink, etc.

nevertheless this is great.
Regarding the imbalance, hilarious to see Zergs defending themselves....
KumihO.
Profile Joined December 2012
United States55 Posts
December 18 2012 12:52 GMT
#5
I think there are few people that will be able to use it, but a very cool idea. :D
iSHOKZ
Profile Joined July 2011
Germany138 Posts
Last Edited: 2012-12-18 12:59:10
December 18 2012 12:58 GMT
#6
Wow, i always had a feeling if its a forge or a gateway, but did not know why...
Kind of funny how the brain works without even knowing :D
pdc
Profile Blog Joined November 2010
23 Posts
Last Edited: 2012-12-18 13:12:30
December 18 2012 13:08 GMT
#7
On December 18 2012 21:45 dynwar7 wrote:
Great great information

Though I am very sure..that there was a thread like this some time ago, with almost the same title, but it was something different, it was about, for example, how to see if a building is researching something, such as Twilight Council researching Blink, etc.

nevertheless this is great.


Indeed, as far as I know, every building has an animation to indicate that it is researching or building something. Some of these are obvious, like the stargate or fleet beacon, while some are more subtle, like many zerg structures which jiggle only slightly.

However I have never heard anyone mention these types of visual details before to identify the structure itself, like the height of a spire's health bar, or the shadow under a stargate. Which is why I wrote the above post, as it seems as though this maybe be less well known information.

edit: building animations guide
dynwar7
Profile Joined May 2011
1983 Posts
December 18 2012 13:18 GMT
#8
Haha thanks for the link!
Regarding the imbalance, hilarious to see Zergs defending themselves....
Ender985
Profile Blog Joined August 2010
Spain910 Posts
December 18 2012 19:36 GMT
#9
Also a pretty obvious observartion but that might help somebody: all terran buildings use the same building animation in the starting stages, but since the building footprint of a terran CC is bigger than the barraks/factory/starport, you can tell if it's a CC just by its size. Even if you just see the SCV planting the very initial structure down before loosing vision, the minimap footprint will tell you.

BTW great post, learned a few things I wasn't aware of.
Member of the Pirate Party - direct democracy, institutional transparency, and freedom of information
Defenestrator
Profile Joined October 2011
400 Posts
December 18 2012 19:39 GMT
#10
Awesome =) Nice attention to detail.
Ultras and banelings go together like peas and carrots
illidan333
Profile Joined August 2010
Iran102 Posts
December 18 2012 19:58 GMT
#11
Very good thread, thank
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
GSL CK #4 - Day 1
CranKy Ducklings82
EnkiAlexander 49
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 12
Dota 2
LuMiX1
League of Legends
Doublelift6250
Counter-Strike
summit1g11119
Other Games
PiGStarcraft672
JimRising 483
ViBE109
Livibee88
Trikslyr63
Nina18
Organizations
Other Games
gamesdonequick1224
StarCraft: Brood War
lovetv 20
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 113
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Pr0nogo 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie2041
• Scarra1025
• Shiphtur266
Upcoming Events
WardiTV Spring Champion…
10h 20m
GSL
11h 20m
Maru vs Reynor
Lambo vs Solar
IPSL
15h 20m
Hawk vs Julia
Patches Events
16h 20m
BSL22 NKC (BSL vs China)
18h 20m
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
23h 20m
WardiTV Weekly
1d 10h
Monday Night Weeklies
1d 15h
Sparkling Tuna Cup
2 days
The PondCast
3 days
[ Show More ]
Douyu Cup 2020
4 days
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
Douyu Cup 2020
5 days
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Douyu Cup 2020
6 days
Maestros of the Game
6 days
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
6 days
Liquipedia Results

Completed

Proleague 2026-06-19
uThermal 2v2 2026 Main Event
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL Season 21: Qualifier 2
CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Light HT
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.