• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:27
CET 08:27
KST 16:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
BSL Season 2025 - Full Overview and Conclusion5Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)16Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 105
StarCraft 2
General
Stellar Fest "01" Jersey Charity Auction SC2 All-Star Invitational: Tournament Preview Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
SC2 All-Star Invitational: Jan 17-18 SC2 AI Tournament 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
[ASL21] Potential Map Candidates Fantasy's Q&A video BGH Auto Balance -> http://bghmmr.eu/ Potential ASL qualifier breakthroughs? BSL Season 2025 - Full Overview and Conclusion
Tourneys
[BSL21] Grand Finals - Sunday 21:00 CET [Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026! Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1939 users

[D] Visual Cues and Buildings under Construction

Forum Index > StarCraft 2 Strategy
Post a Reply
pdc
Profile Blog Joined November 2010
23 Posts
December 18 2012 12:00 GMT
#1
You just scouted your Protoss opponent very early. And you see the following.

[image loading]

Do you know what that building is?

The following post includes information on the visual differences that are present in some buildings under construction that can give away its identity, such as in the image above.

Protoss

+ Show Spoiler +

Let's start with the example I used before. Here is a picture of an early Protoss structure. Can you tell if it is a gateway or a forge?

[image loading]

If we compare a forge and a gateway side by side, we can see why forges are easy to spot at a glance. Forges have a lower health bar.

[image loading]

The reason the health bars are placed at different heights is due to the size of the building being constructed. The completed forge is the smallest 3x3 Protoss structure, so its health bar is close to the ground, while a gateway is one of the largest 3x3 Protoss structures.

Also note that while the health bars are at different heights, the position of the warping blue ball remains constant. Notice how the health bar of the forge cuts across the top of the of the blue ball, while the health bar of the gateway rests slightly above.

This idea of health bar height is much clearer if we compare the 2x2 Protoss structures.

Which of the following is a dark shrine?

[image loading]

Dark shrines are particularly noticeable for another reason. While being a 2x2 building, the warp animation is quite different from the pylon and cannon. The dark shrine takes 100 seconds to build. From around seconds 17-95 the dark shrine will remain in the "ball of water" phase, which looks like this

[image loading]

[image loading]

Both a cannon and pylon go through the same process, just at an accelerated rate. All 3 structures take 17 seconds to get to the "ball of water" phase, and at 5 seconds before structure completion, the building will start to shimmer into its final form. So for a pylon, only from seconds 17 - 20 does it look like a dark shrine. For a cannon, its a little longer, seconds 17 - 35. So while you can easily click on a dark shrine to confirm its identity, by just seeing a 2x2 protoss structure warping in for a few seconds, you can easily determine what it is by the speed with which it completes, or more easily, by the height of its health bar.

The final piece of useful information comes with regards to the Protoss tech choices. There are minor differences in the height of the health bars for the Robo, Council and Stargate.

[image loading]

What is far more telling is that the stargate has a distinctive shadow underneath it. This is something that is unique to the stargate and the pylon.

For completeness, here is an image of all protoss structures in a general ordering of height of health bars. Note how the forge and robo are quite small while the stargate and dark shrine are quite a bit higher.

[image loading]



Zerg

+ Show Spoiler +

The zerg buildings give off very little since they all use the same morphing animation. The only difference is the size of the structure and the height of the health bar.

Lets start with one of the more obvious differences, a morphing Hive is much larger than a morphing Lair, in particular the five large "hook" things are quite a bit bigger when morphing to Hive than when morphing to Lair.

[image loading]

The early game structures of the zerg are the spawning pool, evolution chamber, baneling nest and roach warren. Again we can see that the height of each structure is different, most notably the baneling nest is quite a bit higher than the others.

[image loading]

Similar to the dark shrine, the spire is considerably taller than other 2x2 structures, making it easy to spot.

[image loading]

Also notice that the spine crawler is taller than the spore crawler.

Given this information, it should be clear which structures are spires, spores and spines in the following image.

[image loading]



Terran

+ Show Spoiler +

Terran buildings give away the least amount of information. From what I can tell, a barracks, factory and starport (and most other buildings) use the exact same animation until around 70% through where they change to resemble their final form. The factory's health bar is slightly lower than that of the other two structures but the difference is negligible.

[image loading]

The turret and sensor tower have circular structures. Since the sensor tower is much taller, we can again use the height of the health bar to distinguish between the two at a glance.

[image loading]

And all terran structures, sorted by height.

[image loading]



----------------

Why?

+ Show Spoiler +

In most situations, the player can simply click on the structure to confirm its identity. But in those rare cases when you only get a glimpse, such as a scouting zergling or overlord, then knowing this information could be beneficial.

Also, a very minor detail, but one might prefer to build certain buildings vertically rather than horizontally. For example, building two evolution chambers horizontally makes it easy to compare the height of the health bars and see that they are indeed the same structure. Building them vertically makes this comparison harder. Which in turn makes it easier to build, say a roach warren, underneath an evolution chamber and have an opponent think it may be a second evolution chamber if they didn't get enough time to click on it and confirm before their scouting zergling died.

I also think it's just good to know more about the nuances game too, but maybe that's just me.


pdc
CYFAWS
Profile Joined October 2012
Sweden275 Posts
December 18 2012 12:12 GMT
#2
now that is some high level scouting fine tuning
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2012-12-18 13:01:05
December 18 2012 12:43 GMT
#3
Quite interesting. I sometimes had a feeling "this is building X", but needed to click on it to confirm. Now I know why I knew: I saw the health bar height.
You don't choose to play zerg. The zerg choose you.
dynwar7
Profile Joined May 2011
1983 Posts
December 18 2012 12:45 GMT
#4
Great great information

Though I am very sure..that there was a thread like this some time ago, with almost the same title, but it was something different, it was about, for example, how to see if a building is researching something, such as Twilight Council researching Blink, etc.

nevertheless this is great.
Regarding the imbalance, hilarious to see Zergs defending themselves....
KumihO.
Profile Joined December 2012
United States55 Posts
December 18 2012 12:52 GMT
#5
I think there are few people that will be able to use it, but a very cool idea. :D
iSHOKZ
Profile Joined July 2011
Germany138 Posts
Last Edited: 2012-12-18 12:59:10
December 18 2012 12:58 GMT
#6
Wow, i always had a feeling if its a forge or a gateway, but did not know why...
Kind of funny how the brain works without even knowing :D
pdc
Profile Blog Joined November 2010
23 Posts
Last Edited: 2012-12-18 13:12:30
December 18 2012 13:08 GMT
#7
On December 18 2012 21:45 dynwar7 wrote:
Great great information

Though I am very sure..that there was a thread like this some time ago, with almost the same title, but it was something different, it was about, for example, how to see if a building is researching something, such as Twilight Council researching Blink, etc.

nevertheless this is great.


Indeed, as far as I know, every building has an animation to indicate that it is researching or building something. Some of these are obvious, like the stargate or fleet beacon, while some are more subtle, like many zerg structures which jiggle only slightly.

However I have never heard anyone mention these types of visual details before to identify the structure itself, like the height of a spire's health bar, or the shadow under a stargate. Which is why I wrote the above post, as it seems as though this maybe be less well known information.

edit: building animations guide
dynwar7
Profile Joined May 2011
1983 Posts
December 18 2012 13:18 GMT
#8
Haha thanks for the link!
Regarding the imbalance, hilarious to see Zergs defending themselves....
Ender985
Profile Blog Joined August 2010
Spain910 Posts
December 18 2012 19:36 GMT
#9
Also a pretty obvious observartion but that might help somebody: all terran buildings use the same building animation in the starting stages, but since the building footprint of a terran CC is bigger than the barraks/factory/starport, you can tell if it's a CC just by its size. Even if you just see the SCV planting the very initial structure down before loosing vision, the minimap footprint will tell you.

BTW great post, learned a few things I wasn't aware of.
Member of the Pirate Party - direct democracy, institutional transparency, and freedom of information
Defenestrator
Profile Joined October 2011
400 Posts
December 18 2012 19:39 GMT
#10
Awesome =) Nice attention to detail.
Ultras and banelings go together like peas and carrots
illidan333
Profile Joined August 2010
Iran102 Posts
December 18 2012 19:58 GMT
#11
Very good thread, thank
Please log in or register to reply.
Live Events Refresh
All-Star Invitational
03:00
Day 2
Rogue vs OliveiraLIVE!
herO vs Reynor
WardiTV1371
WinterStarcraft736
PiGStarcraft662
BRAT_OK 232
IndyStarCraft 206
3DClanTV 98
EnkiAlexander 92
IntoTheiNu 14
LiquipediaDiscussion
AI Arena Tournament
20:00
Swiss - Round 2
Laughngamez YouTube
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft736
PiGStarcraft662
BRAT_OK 232
IndyStarCraft 206
StarCraft: Brood War
Rain 8159
Shuttle 1315
EffOrt 781
ggaemo 279
Larva 235
Pusan 189
Hyun 53
ZergMaN 37
yabsab 33
ajuk12(nOOB) 24
[ Show more ]
Sharp 7
Sacsri 6
Models 5
Dota 2
LuMiX1
League of Legends
JimRising 752
C9.Mang0611
Super Smash Bros
Mew2King85
Other Games
summit1g7559
minikerr22
Organizations
Other Games
gamesdonequick1904
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 76
• practicex 21
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Stunt604
Other Games
• Scarra3021
Upcoming Events
Sparkling Tuna Cup
2h 33m
OSC
4h 33m
Shameless vs NightMare
YoungYakov vs MaNa
Nicoract vs Jumy
Gerald vs TBD
Creator vs TBD
BSL 21
12h 33m
Bonyth vs Sziky
Mihu vs QiaoGege
Sziky vs XuanXuan
eOnzErG vs QiaoGege
Mihu vs DuGu
Dewalt vs Bonyth
IPSL
12h 33m
Dewalt vs Sziky
Replay Cast
1d 1h
Wardi Open
1d 4h
Monday Night Weeklies
1d 9h
The PondCast
3 days
Big Brain Bouts
5 days
Serral vs TBD
BSL 21
6 days
Liquipedia Results

Completed

Escore Tournament S1: W4
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
SC2 All-Star Inv. 2025
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.