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this replay addresses delayed 4gate
http://www.gamereplays.org/starcraft2/replays.php?game=33&show=download&&id=247730
i should have warped in a 2nd sentry sooner, obviously. some how i thought i had another ff coming up.
as you can see, you don't have to worry about denying lowground proxy pylons. in fact, if i had tried to deny that pylon, it would have put me further from my ramp and i might have lost a unit in the process and not been able to get up the ramp in time. just hold the big ramp, then once your sentry is out hold the little one :D
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seen this done! done it myself! very good write up!
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this should be educational for vs 4g http://drop.sc/82666 if you read early core, be more aggressive fending off that first probe, as it's likely he will not ever bring a 2nd stalker on the first poke http://drop.sc/82667
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Ya but how does it do against the adelscott build???
For serious though have you ran across a well executed Oz 3gate with this opening yet?
(Timings from a random recent replay) I'll be walking up your natural ramp on shakuras with zealot stalker probe at 4:52 which is just before your 2nd stalker spawns on that last replay (only watched the one).
I'm skeptical that this can hold that. (not saying the build is bad by any means)
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On January 02 2012 19:04 Jaeger wrote: Ya but how does it do against the adelscott build???
For serious though have you ran across a well executed Oz 3gate with this opening yet?
(Timings from a random recent replay) I'll be walking up your natural ramp on shakuras with zealot stalker probe at 4:52 which is just before your 2nd stalker spawns on that last replay (only watched the one).
I'm skeptical that this can hold that. (not saying the build is bad by any means)
as long as i can deny the above-ground pylon, i feel 100% safe. after his probe goes down and he might get off a pylon on the low ground, i feel confident i'll be able to outmicro him as my 2nd stalker comes down and gets in the fight. he really has to fight to even get his first warp-in, and it will invariably be on the low ground. by the time he goes for his second warp-in, i have my sentry out on top. it will come down to whether or not he gets 2 low ground pylons down with his probe. sometimes this can happen and it comes down to micro. i have been doing this build a lot, so it's bound to happen eventually. i'll let you know
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Thank you so much for this guide. I just played and won the first PvP I've had in more than a month where I didn't feel just completely lost.
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On January 03 2012 06:41 AmericanUmlaut wrote: Thank you so much for this guide. I just played and won the first PvP I've had in more than a month where I didn't feel just completely lost. no problem! this build is so safe it's silly sometimes. if you go robo, you are pretty safe vs everything but wp rush. you should always check for it when it should come. i miss it this game but still win somehow O_O
do what i did but check for wp a bit sooner so you can cancel your robo if need be alejP v clashmercyP
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I Know DeaDox =D!!!! Btw great build, I used it abit on ladder, just got to master with it! (used my own version of it thought)
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Nice! Yeah I've started REALLY liking the secondary ramp maps because I try to always play macro games. Very friendly to defense. Thanks Alej, good guide!
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thanks for your kind words :D
lately I've been doing this with a small variant. instead of going twilight gate gate pylon
i've been doing
twilight gate pylon gate
as i don't really see a need for the fastest possible 3rd gate and you can resume probe/unit production more quickly. you can also start blink before starting the 3rd gate relatively safely
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coming soon.. new 1g tech build that will hold 4gate 100% if executed correctly, and a 2g build that will hold all 4g even if you're a bit sloppy.
4g is officially obsolete on maps with a ramp. start working on other builds, 4gaters :p
looking for more 4gaters.. inquire within if you can get 2pylons, 6 stalkers and a zealot to my ramp by 5:40
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