Losing that greater spire is one of the biggest bummers in zvp...
[G] ZvP Late game ZyM's SimCity - Page 2
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clever_us
United States329 Posts
Losing that greater spire is one of the biggest bummers in zvp... | ||
ElPeque.fogata
Uruguay462 Posts
and so you lose ![]() i often find myself in games in which i keep rebuilding spines in my main and the protoss keeps warping +3 attack zealots and killing them. It sucks that they don't scale with upgrades. maybe i should consider having better building placements in general. i mean, you are probably gonna have a couple evos anyway, so there is no reason for not putting them to protect more important buildings. | ||
Acidosis
United States172 Posts
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Girondelle
France969 Posts
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TangSC
Canada1866 Posts
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Arpayon
Italy35 Posts
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lknockoutl
Italy15 Posts
On December 01 2011 02:05 ZyM wrote: You're not making anything. You're just using a building that you should have anyway. Are you trying to tell me that you are making an evo chamber, a roach warren, an hydras den and an infestors pit AFTER the spire? Or eventually you are assuming you will have a greater spire and going for a premeditated simcity? | ||
mage36
415 Posts
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thesideshow
930 Posts
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sambour
Canada62 Posts
To people harping about void rays. At this point in the game, if there are voids in your base getting charged you're doing something terribly wrong. If they've gone voids you will have spores, queens, probably getting corruptors for the collosus switch and maybe hydras. I think this is a non-issue. tldr: nothing to lose with this trick, much to gain. | ||
mrGRAPE
Singapore293 Posts
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