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[G] ZvP Late game ZyM's SimCity - Page 2

Forum Index > StarCraft 2 Strategy
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clever_us
Profile Blog Joined January 2011
United States329 Posts
November 30 2011 19:04 GMT
#21
Dunno about the rest of these guys but I found this pretty helpful ^^ certainly something I've never thought much about, and whether it's supposedly common knowledge or not, I'm grateful that you posted it.

Losing that greater spire is one of the biggest bummers in zvp...
glhf <3
ElPeque.fogata
Profile Joined May 2010
Uruguay462 Posts
November 30 2011 19:48 GMT
#22
god, it is annoying as fuck losing your unit buildings while having a great economic advantage. Now here come a couple minutes in which all you can do is make drones.

and so you lose


i often find myself in games in which i keep rebuilding spines in my main and the protoss keeps warping +3 attack zealots and killing them. It sucks that they don't scale with upgrades.

maybe i should consider having better building placements in general.

i mean, you are probably gonna have a couple evos anyway, so there is no reason for not putting them to protect more important buildings.
GribStream.com - Historical Weather Forecast API - https://gribstream.com/
Acidosis
Profile Joined April 2011
United States172 Posts
November 30 2011 23:23 GMT
#23
i feel like these building placements would just be bad against void rays, especially the ones near the edge. Just my opinion.
“The will to win is not nearly as important as the will to prepare to win.” -BK
Girondelle
Profile Joined December 2010
France969 Posts
November 30 2011 23:27 GMT
#24
This is is a neat idea, thanks !
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
November 30 2011 23:37 GMT
#25
I like the idea of using bigger buildings to surround your spines so they can't get focused down by warped-in zealots or DTs.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Arpayon
Profile Joined November 2011
Italy35 Posts
December 01 2011 13:46 GMT
#26
I always wondered why Z players weren't using clamped buildings to defend their greater spires. If I played zerg, i'd definitely use this.
lknockoutl
Profile Joined November 2010
Italy15 Posts
December 01 2011 14:57 GMT
#27
On December 01 2011 02:05 ZyM wrote:
Show nested quote +
On December 01 2011 01:18 lknockoutl wrote:
On November 30 2011 23:27 T.O.P. wrote:
I'm definitely gonna start putting evo chamber around my spine.


rofl, agreed

It would probably be much better to make 3x greater spires than "mass buildings" in the late game


You're not making anything. You're just using a building that you should have anyway.


Are you trying to tell me that you are making an evo chamber, a roach warren, an hydras den and an infestors pit AFTER the spire? Or eventually you are assuming you will have a greater spire and going for a premeditated simcity?
mage36
Profile Joined May 2011
415 Posts
December 01 2011 16:12 GMT
#28
so this is like putting all your eggs in one basket? which could work for some, but if they kill all your tech it's insta-lose.
thesideshow
Profile Blog Joined May 2010
930 Posts
Last Edited: 2011-12-01 16:19:37
December 01 2011 16:18 GMT
#29
nvm
OGS:levelchange
sambour
Profile Joined September 2010
Canada62 Posts
December 01 2011 16:24 GMT
#30
It's a premeditated simcity, exactly. This is actually pretty clever. I love it when zergs try to cover their spire with overlords, as if that's gonna do anything. ZyM's fortress might just keep you from losing games to tech snipes and it doesn't cost you anything. I like the way you think, ZyM.

To people harping about void rays. At this point in the game, if there are voids in your base getting charged you're doing something terribly wrong. If they've gone voids you will have spores, queens, probably getting corruptors for the collosus switch and maybe hydras. I think this is a non-issue.

tldr: nothing to lose with this trick, much to gain.
mrGRAPE
Profile Joined November 2011
Singapore293 Posts
December 01 2011 17:19 GMT
#31
Don't know why so many people are hating on this idea - I personally find it helpful. I guess it would take some practice to adapt the sim city idea to different maps though.
Starcraft 2 and eSports enthusiast. https://twitter.com/#!/mrGRAPETV | http://mrgrapetv.wordpress.com/
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