• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:46
CEST 06:46
KST 13:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Weekly Cups (June 30 - July 6): Classic Doubles2[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66Weekly Cups (June 23-29): Reynor in world title form?14FEL Cracov 2025 (July 27) - $8000 live event22
StarCraft 2
General
The GOAT ranking of GOAT rankings The SCII GOAT: A statistical Evaluation Weekly Cups (June 23-29): Reynor in world title form? Weekly Cups (June 30 - July 6): Classic Doubles Program: SC2 / XSplit / OBS Scene Switcher
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays Korean Starcraft League Week 77
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL20 Preliminary Maps [ASL19] Finals Recap: Standing Tall SC uni coach streams logging into betting site Flash Announces Hiatus From ASL
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Summer Games Done Quick 2025! US Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2024!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
momentary artworks from des…
tankgirl
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 600 users

[H/L] I cannot win PvZ

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 Next All
Xaeldaren
Profile Joined June 2010
Ireland588 Posts
Last Edited: 2011-07-31 14:40:42
July 31 2011 14:37 GMT
#1
Hey, Gold league Protoss here and PvZ is my absolute weakest matchup. No matter what I do it always seems to fail, if I go mass blink Stalkers I get destroyed by Infestor/Ling, if I go Stargate...well this happens.

This is my latest game:

Replay

I tried to open up Stargate to force Roach/Hydra and compensate for the lack of map control that comes with going FFE. He anticipates this and shuts down my air play immediately. He then follows this up with a huge Roach/Hydra/Corruptor/Broodlord mix that demolishes me completely.

What did I do wrong here? What did I do right but perhaps could have done better?

This matchup is just incredibly frustrating for me (currently I'm 31-34...47% win rate) it's getting to the point where SC2 isn't even fun for me, since I feel like as soon as I hit a Zerg I'm going to lose.
Pwnographics
Profile Joined January 2011
New Zealand1097 Posts
July 31 2011 14:50 GMT
#2
Okay...

1) You only need 1 cannon when you FFE.

2) You put like 45 probes in your main and never transfered.

3) Stargate was late, void rays were late, did no damage.

4) Applied no pressure after void rays. Do a 4 gate attack after to slow down zerg macro.

5) Worst forcefields I've seen in a long time.

6) 0 scouting done.
memcpy
Profile Blog Joined April 2010
United States459 Posts
July 31 2011 14:59 GMT
#3
Firstly, I was surprised to see how good gold league players have become. You guys both played better than I was expecting. I liked your initial build order and your transition. It looked like you had a solid game plan which was good. You also did really well on upgrades and were ahead of your opponent which is pretty rare for pvz. Anyhow, here are some things you could improve upon.

1. You lost 2 void rays for absolutely nothing. Your opponent went hydras, which is good and what you intended to do. However, you lost the voidrays when you really didn't need to. Instead of going deep into the creep you should be poking around the edges of his base (specifically behind his natural on that map) and at his potential 3rd base locations. Stay in a place where you know the void rays can safely escape.

2. Really bad probe distribution. If you take a look at the replay, you will notice that around the time your void rays died you had like 8-10 mining at your natural and 40 or so at your main. Make sure you have your workings mining as evenly as possible. This really hurt your income and prevented you from getting the number of gateway units you needed later on.

3. You didn't make an observer. Unless you can already see your opponent coming towards your base you should always make an observer first. If you had done this, you would have seen his massive corruptor count in preparation for your colossus and switched to immortals and/or templar instead.

4. When your opponent attacked all your colossus were in front and died instantly. Make sure you always have colossus in back and put them on a separate hotkey if you didn't already. You also had a void ray just randomly sitting at a watchtower all game as well. Void rays are necessary against brood lords unless you have mass blink stalker.

5. You had a ton of money. At the end you had over 3k minerals banked. The main problem was your gateway count. You need to make an additional 3-4 gateways each time you take an expansion (while the expansion is building). You only had around 5 at the end of the game.

Hope that helps, don't give up. =)
tshred
Profile Joined December 2010
18 Posts
July 31 2011 15:00 GMT
#4
The rally point for your expo at the nat was set to your main. At one point in the game you had about 16+ extra probes at your main not really increasing your mining rate. That's what hurt you the most that game. Your macro could use some work as well. You had 1k minerals at some point in the game.

Honestly, this isn't a really good replay. Please post another one where your rally point for your expo isn't pointing to your main. Unless you do this for all games, then you should really fix that bad habit.
Things to work on if you are a noob (in order of importance): macro, army composition, and army positioning
Xaeldaren
Profile Joined June 2010
Ireland588 Posts
Last Edited: 2011-07-31 15:16:27
July 31 2011 15:15 GMT
#5
Thanks for the feedback! I'm shocked about my Probe saturation, usually I'm petty good about it, I didn't realise that.

My use of the Void Rays was really poor now that I realise it, I checked for the third with one after it was revealed rather than attempting to do damage, which was huge. I guess on one hand him automatically going Hydra was a good thing since it was exactly what I wanted him to do, but this ended up killing me as his maco was just ridiculously far ahead of mine. In the actual engagement I just moved my Colossi and they died practically immediately and my forcefields were off.

I think macro might have been the major mistake as I'm not sure if I could have won that battle (how much of a difference would those forcefields have made against such an insanely large force?)
Pwnographics
Profile Joined January 2011
New Zealand1097 Posts
July 31 2011 15:18 GMT
#6
On August 01 2011 00:15 Xaeldaren wrote:
Thanks for the feedback! I'm shocked about my Probe saturation, usually I'm petty good about it, I didn't realise that.

My use of the Void Rays was really poor now that I realise it, I checked for the third with one after it was revealed rather than attempting to do damage, which was huge. I guess on one hand him automatically going Hydra was a good thing since it was exactly what I wanted him to do, but this ended up killing me as his maco was just ridiculously far ahead of mine. In the actual engagement I just moved my Colossi and they died practically immediately and my forcefields were off.

I think macro might have been the major mistake as I'm not sure if I could have won that battle (how much of a difference would those forcefields have made against such an insanely large force?)


The forcefields wouldn't have mattered too much, he had too many corrupters so he'd take out your collosi anyway.
BinxyBrown
Profile Joined December 2010
United States230 Posts
July 31 2011 16:13 GMT
#7
The biggest problem was just your gateway count and general scouting as has been said. When I play toss I like to do 1 gate for a while when I forge FE then add on like 4 or 5 more after I have reached about 15-18 probes on each mineral line, then once I take my third I throw down like 10 more gates because my macro with toss sucks and I find it allows me to miss some production cycles, my toss is probably mid diamond level because I have okay micro.

So while this isn't the best advice, it will probably work well for you until your warp in timings improve, as you start to get better and realize you can't hit the amount of warp ins you have without going broke you can start cutting gateways as your macro improves, using it in this way is kind of a crutch but will help you advance in leagues a little sooner which will help your practice in general.

Good luck.
Banelings are like Ice Climbers if they grab you... your dead.
wester25
Profile Joined December 2010
Canada63 Posts
July 31 2011 17:21 GMT
#8
iv had the same problem and just remember. "im in gold. until masters, whenever i lose a game its either to cheese that i didnt scout, or bad macro."


make stuff, then go kill him.
MrTortoise
Profile Joined January 2011
1388 Posts
July 31 2011 17:51 GMT
#9
yeah you should check out how your income rockets when you get the transfer to your third also.
I think you sort that and your gateways and youd have a much larger army.

Also in the fight when you ff you didnt move back at all. I find that is often when p really hurts me.

Im gold also and a z. Right now i look forward to seeing void rays when i fasst expand because i have several queens. Also, I think he went hydra blind which is probably why only 2 queens.

I think his early game was built for your build in mind

MoreSore
Profile Joined April 2011
Ireland73 Posts
August 01 2011 06:50 GMT
#10
Hey man Day9 just did a dayly on MC's PvZ, i found it pretty educational and you should check it out. http://www.youtube.com/user/day9tv?blend=1&ob=5#p/u/6/Uad62NyYLcM
"More Loss, More Skill" WhiteRa
ETisME
Profile Blog Joined April 2011
12384 Posts
August 01 2011 07:45 GMT
#11
On July 31 2011 23:50 Pwnographics wrote:
Okay...

1) You only need 1 cannon when you FFE.

2) You put like 45 probes in your main and never transfered.

3) Stargate was late, void rays were late, did no damage.

4) Applied no pressure after void rays. Do a 4 gate attack after to slow down zerg macro.

5) Worst forcefields I've seen in a long time.

6) 0 scouting done.

I would say 2 cannons. 1 cannon is extremely greedy and risky to roach ling all in

void rays do not necessarily have to do any damage, just put pressure onto him is enough,
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Probe1
Profile Blog Joined August 2010
United States17920 Posts
August 01 2011 07:51 GMT
#12
Yeah I'm just here to second ETisME. If I see a sentry or forge FE I'm already thinking roach ling timing attack ( I rarely all in with it, if the attack fails I'm usually hurting for units but have an equal amount of workers).


If I see 1 cannon I swear to god I'm going to kill you with vengeance. Don't be cheap.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
LtLolburger
Profile Joined August 2010
New Zealand365 Posts
August 01 2011 09:31 GMT
#13
1 Cannon is fine. Keep your scout probe(s) alive. If you scout a push, make 2-3 more cannons and ready your sentries. If you hold it off, you basically have won.
It is sometimes an appropriate response to reality to go insane. -Philip K. Dick
dysfunkt
Profile Joined August 2011
Croatia10 Posts
August 01 2011 15:27 GMT
#14
I just entered plat (also EU server) and I remember having the exact same problem as you. I would lose to zerg most every match to a point where I had absolutely no confidence I could win those.

I would suggest you change your mindset when entering PvZ matchups and for a start choose and use only ONE build order until you're comfortable with it and can do it blindfolded.

I suggest 3 gate sentry into expand -> http://www.teamliquid.net/forum/viewmessage.php?topic_id=194376

This is a pretty solid and tried build that opens toward any midgame you want.
As for the mindset, try to get rid of the frustration and just say to yourself it doesn't matter if you lose. You're practicing your build, you know that it will work, and just keep at it. Analyze your replays, recognize mistakes and be positive that you'll fix those on your next matchup. Just be confident.

After 3-4 wins you'll get that feeling that no zerg of equal skill could beat you. You'll know what you're doing and winning streaks will come.



tl;dr: pick a proven build and keep a positive attitude.


aLmosTeu
Profile Joined June 2011
Germany101 Posts
Last Edited: 2011-08-01 15:33:05
August 01 2011 15:28 GMT
#15
im Silber League player and my normal Build against Zerg is a 3 Gate Sentry Expansion and it really works. Try it out, its really important that you make nice decend forcefields to cut the army of youre opponent.
For Brootlords, go into Blink stalker and blink under them, should work pretty well.
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2011-08-01 20:22:47
August 01 2011 20:16 GMT
#16
--- Nuked ---
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
August 01 2011 20:30 GMT
#17
Hi, I have similar problems against Zerg - even when I win I think it's more out of luck or my opponent making a mistake more than any good play from me. So, I know what you mean, OP.

I don't like the Stargate play because I don't have the skill yet to pull it off (I'm only Gold on NA) and I want to focus on my macro - I can't micro these units well enough and keep up my macro well enough at the same time. Luckily I have 2 mates who play Zerg, so I've started to log some practice games versus them when the opportunity arises, focussing on 2 builds:

2 Gate Expo on smaller maps: what do people think of this? I think 3 Gate delays my expo a little too long while 1 Gate leaves me vulnerable to early attacks. I usually try to 2 Gates - Nexus - Forge - Cannon - Gate and so on. Is this a reasonably riskier variation of the 3 Gate?

Forge Fast Expand on larger maps: I'm still trying to work on my timings with this build but I don't know that I particularly like it - it makes me feel too passive for too long.

Thanks for any help, fellow Brotoss.
KT best KT ~ 2014
typedef struct
Profile Joined January 2011
United States84 Posts
Last Edited: 2011-08-01 21:21:46
August 01 2011 21:14 GMT
#18
Diamond Protoss, I hate PvZ right now too. Zergs are very good at countering 1-base stargate play. You can force a couple spores, delay tech a little, but you can't rely on doing any economic damage. A couple overlords, maybe a queen.

Here's what I've been doin:
Can I fast-expand on this map?
Yes: FFE. If Zerg goes hatch-first, you might be able to cannon their natural (Tal Darim). Pool first, I feel slightly ahead, but need to get pressure on quick or they'll just get a fast 3rd up. 6-gate +1, 7-gate +2 blink, or stargate
No: Did Zerg hatch first, or pool but no gas?
Yes: 1-gate expand. Can be hard to hold with just a zealot and 2 sentries. Then get 2 more gates and a forge
No: 3-gate expand or void ray expand (or dt expand). They all suck and you're behind.
MayorITC
Profile Blog Joined October 2008
Korea (South)798 Posts
August 01 2011 21:28 GMT
#19
On August 02 2011 05:16 Sated wrote:
Don't 3gate sentry expand. Any decent Zerg will know you can't pressure them and quickly take a third, before being able to infinitely deny your third because you can't leave your base without a ling run-by wrecking your stuff... or something like that.

Go for an earlier stargate to take map control using void-rays. This forces hydra/queens/spores and delays their tech. It's especially good at denying their third, giving you time to then get your third running and to get colossus tech. Day[9] did a daily on it recently, looking at MCs games. Lemme find the link...

EDIT: http://blip.tv/day9tv/day-9-daily-323-ogsmc-s-pvz-5370956

He even reviews a game were MC does 3gate sentry expand and gets his stuff wrecked. Derp


I disagree.

3 gate expand is one of the best builds at punishing a fast third from Zerg along with Forge FE -> 5/6 gate. The counter to Stargate play is a quick third from Zerg as long as they scout the Stargate and can connect the third with creep and have sufficient anti-air.

I think if you're learning PvZ, 3 gate expand is the best way to go about it as it provides a lot of flexibility in things you can do.
jhk0219
Profile Joined March 2011
United States189 Posts
August 01 2011 21:40 GMT
#20
On August 02 2011 05:30 aZealot wrote:
Hi, I have similar problems against Zerg - even when I win I think it's more out of luck or my opponent making a mistake more than any good play from me. So, I know what you mean, OP.

I don't like the Stargate play because I don't have the skill yet to pull it off (I'm only Gold on NA) and I want to focus on my macro - I can't micro these units well enough and keep up my macro well enough at the same time. Luckily I have 2 mates who play Zerg, so I've started to log some practice games versus them when the opportunity arises, focussing on 2 builds:

2 Gate Expo on smaller maps: what do people think of this? I think 3 Gate delays my expo a little too long while 1 Gate leaves me vulnerable to early attacks. I usually try to 2 Gates - Nexus - Forge - Cannon - Gate and so on. Is this a reasonably riskier variation of the 3 Gate?

Forge Fast Expand on larger maps: I'm still trying to work on my timings with this build but I don't know that I particularly like it - it makes me feel too passive for too long.

Thanks for any help, fellow Brotoss.



The reason protoss players started doing 3-gate expo is because of the amount of pressure that comes from 2 base roach-ling. If you're playing against a decent zerg who can execute the roach-ling all in well, 2 gate expansion should not hold against it. MC likes to do 1 gate expo on certain maps based on rush distance and how fast he gets his stargate out for void rays. This only works because of how crisp his build is and how he executes it to perfection each time.

The second reason why 3-gate expo is good is because it present some sort of threat for the enemy zerg player. If the zerg doesn't scout correctly, or gets too greed with drones, you can end the game with a FF on ramp and attacking his natural w/o spines. If you open 1 gate/2gate expo, he won't feel threatened and won't be intimated/tricked into building unnecessary units early on. If you 3 gate expo, try to move out with your army towards the middle of the map, clearing xel'nagas, even if it is an empty threat. It's likely to get some response from zerg players and he won't feel comfortable sitting back and droning the whole time.

I hope this helps. 2c from a high master zerg
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 216
ProTech61
Tasteless 31
StarCraft: Brood War
GuemChi 1025
Leta 512
PianO 264
Dewaltoss 34
Snow 26
Bale 18
Icarus 9
League of Legends
JimRising 764
Counter-Strike
Stewie2K567
Super Smash Bros
Mew2King174
Other Games
summit1g9851
monkeys_forever495
WinterStarcraft369
Maynarde154
SortOf78
NeuroSwarm53
Organizations
Other Games
gamesdonequick42141
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH309
• practicex 49
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Diggity4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Lourlo1065
• Rush597
• masondota2198
Other Games
• Scarra2319
• Shiphtur303
Upcoming Events
Sparkling Tuna Cup
5h 14m
WardiTV European League
11h 14m
MaNa vs sebesdes
Mixu vs Fjant
ByuN vs HeRoMaRinE
ShoWTimE vs goblin
Gerald vs Babymarine
Krystianer vs YoungYakov
PiGosaur Monday
19h 14m
The PondCast
1d 5h
WardiTV European League
1d 7h
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
uThermal 2v2 Circuit
1d 11h
Replay Cast
1d 19h
RSL Revival
2 days
ByuN vs SHIN
Clem vs Reynor
Replay Cast
2 days
RSL Revival
3 days
Classic vs Cure
[ Show More ]
FEL
3 days
RSL Revival
4 days
FEL
4 days
FEL
4 days
CSO Cup
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
5 days
RSL Revival
5 days
FEL
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Liquipedia Results

Completed

BSL Season 20
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.