• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:49
CEST 00:49
KST 07:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy19ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy3GSL CK: More events planned pending crowdfunding6Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage5Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
JD's Ro24 review Team Liquid Map Contest #22 - Presented by Monster Energy Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
$5,000 WardiTV TLMC tournament - Presented by Monster Energy GSL CK: More events planned pending crowdfunding Sea Duckling Open (Global, Bronze-Diamond) Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
JD's Ro24 review BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion [BSL22] RO32 Group Stage BW General Discussion
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game Nintendo Switch Thread
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The China Politics Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2857 users

[G] PvZ Pylon Block into 3 Gate Blink

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 5 6 7 8 Next All
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
Last Edited: 2011-05-27 17:22:42
May 27 2011 02:30 GMT
#1
PLEASE LETS KEEP THIS TOPIC ABOUT THIS BUILD, NOT FLAMING/BALANCE TALK/VALIDITY OF CHEESE! Thank you!

PvZ Pylon Block into 3 Gate Blink

Hello again TL, I enjoy doing whacky builds, cheesy or not, I do things out of the ordinary that players don't know how to react to, so I have many very successful builds like that. Today I would like to share the cannon block into 3 gate blink strategy. This build has a 75% ish winrate at 1k masters or approx Top 10 masters at time of writing.

The idea behind the build is simple, play a 1 base vs 1 base against your opponent and be safe against any all-in and deny any possible expansions.

Build Overview

First of all I want to discuss what maps this will work on. It needs to be a longer 4 player map. Taldarim and backwater gultch are the ideal maps, I get away with it on maps like Shattered and Metal too but it's stoppable there. So onto what you want to do.
  • 9 pylon
  • 13 forge
  • 14 3 pylons at the ramp
  • 15 cannon

Send your scouting probe at 9 supply, place your forge on the ramp as if you were doing a standard gateway + core wall off. On a map like metal after I scout close positions and scout my base for a overlord I just automatically assume it will be cross so I don't bother sending out another probe. It is very important to make sure your don't place down your forge until you scout they aren't close positions as then they can easily scout your forge, so on maps like taldarim you'll need to delay your forge until 14 supply, but that's fine, it will rarely make a difference.

So now let's go over the possibilities.

14 gas 14 pool - there should be no problems here, wall them off and place one cannon and you are absolutely fine. Spanishiwa style can be defended the same way.

Hatch first- proceed as standard, however after placing one cannon you need to place a second when the hatchery is at 85-90%. If you stick with one cannon they could potentially bust you. Therefore you start a second cannon, if they cancel their hatchery, cancel the cannon yourself and proceed normally.

6-10 pool- After you scout it start a cannon right beside the forge and place a gateway to finish the wall. In this manner only one zergling will be able to attack the cannon at the same time. If you feel unsafe with it you can wall with a forge + gateway + a pylon and place the cannon in the back, but that's wasting unnecessary resources early. Practically a free win, you can go 1 gate VR chronoing out them as fast as you can and attack with three, at that point there is no possible way they can hold after their investment.

Things to keep in mind, when placing the pylons don't wait there beforehand to place the pylons, keep doing that mineral trick and running around and go to the ramp once you reach 220-240 minerals.

Follow up

I will do this as if they went for the most standard 14 gas 14 pool, pretty much anything but cheese (lol)... Now it is SUPER important to keep scouting. Number one way I lost the first few times is getting proxy hatched in my base. It's not a big thing to do, so just scout your base. Problem is you only have one pylon in your base so all your structures are around your ramp because you are at a max of 42 supply while the wall is still up and more arent necessary yet. Also keep scouting EVERY SINGLE BASE on the map for any hidden expoes, if you scout one place a pylon outside of range and start a cannon just as the hatchery is finishing up. Force them to stay on one base until they break your contain.

Now onto the build order after the wall:
  • 17 gateway
  • 19 double gas
  • 23 cyber
  • 23 forge +1 (spend all chrono on it)
  • 24 2 gateways
  • Stop probe production at 26
  • When cyber finishes start WG + twilight
  • You will be pretty gas starved, make pylons when they are breaking your wall
  • Blink asap and + 1 armor (chrono as well)


Have a proxy pylon ready from the probe you hopefully didn't lose, if you did, warping from you base isn't the biggest deal. Before WG finishes you will have money for 5 stalkers. Make sure you have the entire base scouted for any nyduses, stalkers can kill them just fine if they pop up. Move out about 20 seconds before +1 armor finishes at about 56 supply (15 stalkers). To keep up with macro with 3 gates is rather difficult and sometimes impossible if you engage during a warp in cycle so I like to add a 4th if your micro isn't perfect, it is also a pretty good decision because after you lose a few stalkers you don't have to make as many pylons and you'll have enough minerals for a few zealots too.

Blink stalkers with 1/1 are good vs anything. You have a pretty much automatic win vs any muta play, blink stalkers are surpisingly nice against slings and with 2 or 3 zealots in the mix theres no chance for them, and they absolutely each roaches alive. Against a good play I don't think theres much of a chance of holding this build once you get the wall off complete.

Alternative Situations

Extremely early break with roaches + sling all-in - You should see roaches breaking your wall very early. If that's the case just place down two cannons, make sure to wall off, and there isn't much hope for them to make it up your ramp. You also have a few stalkers and time to prepare.

Tbh there really isn't much else, there alternative ways to break the wall but generally that's the only all-in thats viable as drop hits too late and nydus can be scouted, just make sure to scout for the proxy hatch or you will lose.

Replays

[image loading]

[image loading]

As much as I know you guys would want to see 1 base 3 gate blink 10 times over every build goes the same, and so if you would like replays against certain situations I can see if I have them or I can describe from previous experience.

I will be adding a "how to counter" section but right now I am out of time so I will do it another day most likely. Hopefully you guys appreciate the thread, even if you don't like rushes you more people will be able to stop this now.

If you have any questions do ask as I have played maybe 50 games with this build (It is extremely fun and you might not be able to stop, so be warned)
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
pezzaperry
Profile Joined May 2011
142 Posts
May 27 2011 02:46 GMT
#2
Sounds like a pretty nice different build thanks
zZygote
Profile Blog Joined January 2007
Canada898 Posts
May 27 2011 02:49 GMT
#3
Well written and I look forward to trying this build out on the ladder!
thezergk
Profile Joined October 2009
United States492 Posts
May 27 2011 02:51 GMT
#4
ugh i really hope people dont start doing this on the ladder . . . whenever i see a probe near my ramp i already freak out and try to pull drones but at times i forget to try to stop the wall . . .
Nada vs. TLO Results: "Nada 1 TLO 1 Bnet 2 KESPA 1"
CDX
Profile Joined September 2010
Canada12 Posts
May 27 2011 02:52 GMT
#5
i 100% agree with the build, i like to proxy stargate too after i canond the zerg
lazydino
Profile Joined October 2010
Canada331 Posts
May 27 2011 02:54 GMT
#6
+ Show Spoiler +
Lol kiwi I remember playing you !


I could see this working the best on xel naga due to the terrain abuse from the natural to the third
"I have this moron thing that I do, it's called thinking" - George Carlin
Aui_2000
Profile Blog Joined October 2010
Canada435 Posts
May 27 2011 02:57 GMT
#7
On May 27 2011 11:30 FiWiFaKi wrote:

I will be adding a "how to counter" section but right now I am out of time so I will do it another day most likely. Hopefully you guys appreciate the thread, even if you don't like rushes you more people will be able to stop this now.
)


Can't people just instantly pull 3 drones to attack the middle pylon so that it dies right before the cannon finishes, then kill your cannon with drones and lings to secure a solid advantage as you spent 450 minerals? Or do you have a good counter for that?
follow @aui_2000 // www.twitch.tv/aui_2000
Exley
Profile Joined April 2011
United States239 Posts
May 27 2011 03:02 GMT
#8
If you pull 3 drones immediately after the pylons go down, you will 100% be able to kill the middle pylon with lings coming down soon thereafter.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 27 2011 03:30 GMT
#9
On May 27 2011 12:02 Exley wrote:
If you pull 3 drones immediately after the pylons go down, you will 100% be able to kill the middle pylon with lings coming down soon thereafter.


What do you mean the middle pylon? I always wall in an L shape, not an arc. You can only attack with at most 2 drones on the outer pylons of an L. Also if they don't pull guys you don't have to place the "keystone" pylon in the corner, saving you 100 mins and just put the cannon there.
Comprehensive strategic intention: DNE
traffiq
Profile Joined January 2011
Germany26 Posts
May 27 2011 04:52 GMT
#10
@EatThePath can you please show a picture of the L wallin ? I cant imagine how it should look like.
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
Last Edited: 2011-05-27 05:36:32
May 27 2011 05:35 GMT
#11
Well you can only have two drones attacking any pylon. If you time it right with a 13 forge they can take down the cannon if they pull two drones instantly however the cannon will finish as the wall goes down. And often you can manage to sneak another pylon if they manage to get it down. If done perfectly, yes you can stop it that way. But I promise you it's not the safest way. What I can do is if you try taking my pylon down I can use a gateway and pylon to block off the access and then cancel them after you realise the push is futile. (depending on what pylon you're going for.)
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
Yurie
Profile Blog Joined August 2010
12081 Posts
May 27 2011 06:09 GMT
#12
In counters, isn't building a hatch some place else than the natural a counter? That can then be used to break the wall in conjunction with the main or just building workers, making it almost 2 base vs 1 even if you don't all in as zerg.

450 in cost for the wall sets you back pretty far, as long as one worker is out then it has most likely failed. If you build yet another pylon and canon it is even slower to transition out of.
Bananasword01
Profile Joined April 2011
Australia220 Posts
May 27 2011 06:12 GMT
#13
I stopped having a patrol drone back when they "fixed ramps". I guess it's time to return to the age old patrol drone.
Jayrod
Profile Joined August 2010
1820 Posts
May 27 2011 06:33 GMT
#14
cute build... though if you get a ramp block off like this you can pretty much follow-up with anything and win
Aui_2000
Profile Blog Joined October 2010
Canada435 Posts
May 27 2011 06:39 GMT
#15
On May 27 2011 14:35 FiWiFaKi wrote:
Well you can only have two drones attacking any pylon. If you time it right with a 13 forge they can take down the cannon if they pull two drones instantly however the cannon will finish as the wall goes down. And often you can manage to sneak another pylon if they manage to get it down. If done perfectly, yes you can stop it that way. But I promise you it's not the safest way. What I can do is if you try taking my pylon down I can use a gateway and pylon to block off the access and then cancel them after you realise the push is futile. (depending on what pylon you're going for.)


From the test I just did, I was able to have 3 drones hitting the side pylon in the "L" formation by using move command on the middle pylon so they squeeze in nicely. That allowed for the pylon to die well in time to kill the cannon. You can also have 3 drones attacking in the cup formation of the wall.

Also, 2 drones definately does not kill the wall in time as the pylon has 30 health left when the cannon completes when the drones start beside the pylon ready to attack.

I have no clue how you can manage to "sneak in another pylon" when zergs can attack click then shift click into the pylon area. I'm pretty sure it's not possible against a zerg that knows what he's doing.

I don't think its economically viable to wall off the hole after the pylon even if you cancel as you still need to replace the 3rd pylon in the wall after the cancel or your remaining 350 investment can be easily cleaned up/ran by with just lings. 60 minerals lost cancelling + 550 on a cannon wall (because 1 pylon dies for sure) + not having the 250 minerals from the gateway/pylon needed to wall off the dead pylon's space when you need that money for a gate at home definately puts the zerg ahead.
follow @aui_2000 // www.twitch.tv/aui_2000
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
May 27 2011 06:57 GMT
#16
Can you please include screenshots of the ramp blocks? aside from that this is a pretty nice and complete guide.
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
Kraelog
Profile Joined April 2010
Belgium194 Posts
May 27 2011 07:08 GMT
#17
So in a nutshell... "Since Z is f****d whenever they get cannon contained in their main, whenever I can block them i can do whatever and kill them"?

It's a valid strategy which is hardcountered by a probe patroling the ramp, but with the current metagame no Z still does that, so I assume it would work extremely well.
IIIOmegaIII
Profile Joined May 2011
Sweden319 Posts
May 27 2011 07:08 GMT
#18
cool guide, will def try it out. does it work against terrans aswell?
dae
Profile Joined June 2010
Canada1600 Posts
May 27 2011 07:22 GMT
#19
In counters, isn't building a hatch some place else than the natural a counter? That can then be used to break the wall in conjunction with the main or just building workers, making it almost 2 base vs 1 even if you don't all in as zerg.

450 in cost for the wall sets you back pretty far, as long as one worker is out then it has most likely failed. If you build yet another pylon and canon it is even slower to transition out of.


The main problem with this is that if you try to expand somewhere else vs a good protoss he will most likely scout it and cannon rush the new hatch - and since you have all your production trapped in your main you have no way of stopping him, and no way of even knowing if it is happening if you do not have an overlord over the base you are trying to expand to.

It can work but more and more as you get higher up the ladder you will find a cannon finishing at your new hatch right as the hatch does.
IIIOmegaIII
Profile Joined May 2011
Sweden319 Posts
May 27 2011 07:28 GMT
#20
On May 27 2011 12:02 Exley wrote:
If you pull 3 drones immediately after the pylons go down, you will 100% be able to kill the middle pylon with lings coming down soon thereafter.


i dont think its that easy tbh, still gonna take some time to get the pylon down. but give it a shot, might work out )
1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO32 Group A
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
ZZZero.O223
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft187
Ketroc 83
StarCraft: Brood War
Shuttle 402
ZZZero.O 223
910 32
NaDa 12
Dota 2
canceldota147
Heroes of the Storm
Khaldor214
Other Games
gofns22617
summit1g14561
FrodaN2096
ROOTCatZ19
Organizations
Other Games
gamesdonequick897
StarCraft 2
angryscii 36
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• Berry_CruncH61
• RyuSc2 47
• musti20045 42
• HeavenSC 27
• Adnapsc2 24
• davetesta23
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• 3DClanTV 34
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21846
League of Legends
• Doublelift4270
Other Games
• Scarra184
• tFFMrPink 18
Upcoming Events
Sparkling Tuna Cup
11h 11m
WardiTV Team League
12h 11m
OSC
14h 11m
BSL
20h 11m
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
IPSL
20h 11m
Artosis vs TBD
Napoleon vs TBD
Replay Cast
1d 10h
Wardi Open
1d 11h
Afreeca Starleague
1d 11h
Soma vs YSC
Sharp vs sSak
Monday Night Weeklies
1d 17h
Afreeca Starleague
2 days
Snow vs PianO
hero vs Rain
[ Show More ]
GSL
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
The PondCast
4 days
Escore
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
IPSL
6 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.