• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:22
CET 12:22
KST 20:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation4Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1191 users

[G] Losira's Roach/ling/bling style in ZvT - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 All
densha
Profile Joined December 2010
United States797 Posts
Last Edited: 2011-04-19 07:41:16
April 19 2011 07:34 GMT
#21
My build is not even close to being as refined as Losira or anything, but I've found this overall style to be amazing in close positions ZvT.

I'm not exaggerating when I say I haven't lost a close positions Metal/Temple game in a month or so against Terran.

I get 44-50 drones, +1 upgrade, speed upgrades, an extra hatch (for a total of 3) and early creep spread. You can almost always count on the Terran going for a standard mid-game timing push that you can easily crush. Most timing pushes are built around the fact that you're getting a spire and a third base, but in close positions with my particular build/concept, you're actually going for what amounts to a two-base all-in.

Of course you can expand with this build, but I prefer to take the forward expansion close to the Terran's base since you can afford continuous aggression to keep him on the defensive. Most of the time though, this style breaks the Terran so easily that there's not even a need for an expansion and you have enough resources off two base for several large attack waves.

If at the very least you can decimate his natural or the SCVs there, you're already way ahead, and with your unit production in full swing, breaking the main usually isn't that hard. This is the kind of build where cost-inefficient baneling damage can be game winning (50 banelings rolling into tank fire to break down his wall, letting the rest of your army into his main, for example), so always keep that in mind.

I'm just high diamond, not masters or anything, but I think even for ling/bling/muta Zergs, this build should be used at least in close positions - it beats trying to play a standard macro game in that situation, at the very least.

If you wish to make an apple pie from scratch, you must first invent the universe.
Disarm22
Profile Joined January 2011
United States151 Posts
April 19 2011 07:48 GMT
#22
great write-up. After watching Losira's style in the recent gsl, i have fooled with this roach heavy play myself but not the extent that you have broken down the build. perhaps that's why i am still high plat It is a good change of pace from the standard and predictable ling/bane/muta. I like to transition into infestors sometimes as well. So many times, i noticed, the terran will throw down turrets just because of the matchup, which is only wasted minerals and allows you to leap ahead. I will throw down a spire for preemptive measures and when terran scan, they immediately begin turret production. I have won a lot of games v terran using this style of play without even making a single muta while having the spire for intimidation purposes. Very unique style by Losira indeed and i enjoy attempting it to the best of my abilities.
Cliiiiiiide!
ZeraToss
Profile Joined January 2011
Germany1094 Posts
April 19 2011 07:50 GMT
#23
wow this read is great, how come i didnt read this post earlier?

i am going to try this for sure, the #1 thing with going roaches is pressure, u have to keep tank number low
"Personality should be irrelevant. This is a computer game tournament, not a dating show." EGIdrA on "introduce yourself and say something about your personality" Idra <3
Tumor
Profile Joined July 2010
Austria192 Posts
April 19 2011 11:19 GMT
#24
i could just watch the first game, but i think also some pros dont see the power of +1 carpace on zergling take one aditional tank hit and roaches have +2 armor are taking much less dmg from marines.

i try to play this style with Infestors instead of baneling and less mutas and it works wonders. (just a diamond player) Mutas mainly for anti drop and the killing of medivacs or tanks if they are free.

good upgradet zerglings & Roaches with fungal kill everything in my skill level.
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
Last Edited: 2011-04-19 12:27:45
April 19 2011 11:42 GMT
#25
I've been using this style as master's ever since Mr.Bitter did a writeup about it, and I freakin love it. It just crushes those marine/tank pushes in the mid-game so bad compared to going straight ling/bane/muta.
Sending roaches in first to tank shots is soooooooo much more efficient than lings where you'll lose like 30 of them to marines and tanks before you ever even get a single hit off. Meanwhile with roaches, it takes 3 shots from a tank to kill a single roach, and the armor on them makes them take marine shots so much better.

I've had contains set up on my nat with 4-5 tanks and a bunch of perfectly pre-spread marines, and it's just like "lol thanks for the units", where as if I was going ling/bane/muta instead, it could very well be a tremendously hard contain to break.

The only real downside to this build is that you get your spire up about 2-3 minutes later than normal, but with the current way TvZ is played, it's worth it to delay them to crush the inevitable midgame Terran push.

you can find Mr.Bitter's write up about Losira's ZvT here
http://evolutioncomplete.com/index.php?option=com_content&view=article&id=151&Itemid=788

And here's a replay of me using roach/ling/bane against a fairly high master's player
http://www.carameldream.net/Starcraft/Tachion_ZvT_Roachlingbane.SC2Replay
Can skip forward to the first engagement to see what I was talking about regarding contains. He lost 40 supply, I lost 20. To think that running straight into a siege line could actually be cost efficient makes me so damn giddy :D
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
theMarkovian
Profile Joined June 2010
Netherlands183 Posts
April 19 2011 12:37 GMT
#26
When doing this, do people usually get Mutalisks to stop drops after fending off the midgame tank push? Do you harass with them, transitioning into the "standard" muta/ling/bane, or do you just headbutt the Terran with roach/bane/ling? When does this stop working? I really like the concept, but I never tried it.
Hit me up ingame! ID: Markovian.126; Diamond@EU
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
April 19 2011 12:47 GMT
#27
On April 19 2011 21:37 theMarkovian wrote:
When doing this, do people usually get Mutalisks to stop drops after fending off the midgame tank push? Do you harass with them, transitioning into the "standard" muta/ling/bane, or do you just headbutt the Terran with roach/bane/ling? When does this stop working? I really like the concept, but I never tried it.

It really just depends on your style. I for one go mutalisks after this because I hate hate hate dealing with multi-drop harass with only ground units. To me, this is basically just an opening that gets you safely into the midgame. Where you take it after that is up to you.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
theMarkovian
Profile Joined June 2010
Netherlands183 Posts
April 19 2011 12:56 GMT
#28
On April 19 2011 21:47 Tachion wrote:
Show nested quote +
On April 19 2011 21:37 theMarkovian wrote:
When doing this, do people usually get Mutalisks to stop drops after fending off the midgame tank push? Do you harass with them, transitioning into the "standard" muta/ling/bane, or do you just headbutt the Terran with roach/bane/ling? When does this stop working? I really like the concept, but I never tried it.

It really just depends on your style. I for one go mutalisks after this because I hate hate hate dealing with multi-drop harass with only ground units. To me, this is basically just an opening that gets you safely into the midgame. Where you take it after that is up to you.


Thanks! I'll watch your rep when I get home.
Hit me up ingame! ID: Markovian.126; Diamond@EU
TwoMagTrav
Profile Joined January 2011
United States195 Posts
Last Edited: 2011-04-21 13:34:36
April 21 2011 13:32 GMT
#29
Tried it out last night on the korean server because the terrans there are just vicious compared to NA (especially with early pressure which the roaches helped a TON against) and I liked the feel of it a lot. Did the early roach push like Sheth does and was able to walk past the bunker and kill the depot forcing an SCV pull. Killed about 10-12 SCVs and he pulled marines out of the bunker to the main at which point I ran 10 lings into his natural (he did 1 rax FE on shakuras) and got him down to like 15 SCVs to my 35 drones. Was pretty much over at that point. Tech switched on 6 gas to 12 mutas and stopped a drop and killed some more SCVs. Took a 4th while pumping lings and roaches. Got maxed, morphed like 100 lings to banes since money was piling up and max supply and pushed his natural and 3rd at the same time was able to crush the planetary at his 3rd and did terrible damage at his natural at the same time.
When I feed the poor they call me a saint, when I ask why the poor have no food they call me a socialist
spacebarbarian
Profile Joined March 2011
United States70 Posts
April 21 2011 15:59 GMT
#30
What are your thoughts on getting burrow + move for roaches? Ive seen it be really effective. When trying to attack a siege line if you just spread out your roaches you can eat up a lot more damage thanks to the burrow regen. It also opens up the door to expansion blocks and baneling mines, definitely forces more scans from the T
t-zain hwaiting!
dave333
Profile Joined August 2010
United States915 Posts
April 21 2011 16:12 GMT
#31
^Burrow move sounds pretty cool, but it's a bit of an investment and it is fairly committal, which I'm not a fan of in the case of roaches since marauders are so easy to tech swap into.

I've been doing this too, very helpful against that early push. And with only 2 bases and this early, a drop isn't horrible to deal with at all.

However, I definitely like swapping to mutas right after I feel safe and am taking a third. I'll get +1 for roaches and their speed upgrade, but that's about it. Roaches stay alive really freaking well, so making a good dozen is solid. The main reason I choose mutas it that it keeps the medivac count low; the combination of roaches, lings, mutas, and blings makes for a powerful ground blitz that wipes out the ground very fast, but without mutas, those medivacs can usually escape. I don't like using fungals on medivacs because terran has pretty quick production and unless i can nab like 3 medivacs in one fungal its costing precious energy. Meanwhile mutas do a great job at picking them off, and force turrets.

After a big fight though, I'll usually remax on roaches and go kill stuff. So easy to just make like 30 roaches and roll everything on the ground with some muta/ling support.
whatthefat
Profile Blog Joined August 2010
United States918 Posts
April 21 2011 17:16 GMT
#32
http://www.teamliquid.net/forum/viewmessage.php?topic_id=199853
SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
sCorz
Profile Joined April 2011
United States7 Posts
April 24 2011 09:01 GMT
#33
Does anyone know where I could find .sc2replay files of Losira doing this build? I would really like to be able to analyze it more in depth than through the GSL videos.
VeryAverage
Profile Joined January 2011
United States424 Posts
May 19 2011 04:50 GMT
#34
I have been using this lately and it is absolutely sick good. It seems that most Terran's are afraid to make a lot of marauders for the fear of being crushed by a lot of zerglings. I was always wary to try roaches because of that, but it seems through a lot of experimentation, they just won't make marauders.

This build is also pretty gas light so it can lead into some fairly quick ultras/broodlords. I've been crushing pure mech, marine/tank and bio with this.

Nothing like having a group of 25+ roaches and a few ultras storm through tank fire to open up the way for lings and banes with maybe an infestor or two in there to help.The remaxing power of speed roaches is amazing, especially when they have no tanks left and nothing but a few marines.

Since that new 3 rax SCV all in is so popular, I've been going gas/pool/speed/expand on 21 build and then grabbing roaches before banes if I scout no all in. I can get a pretty early lair since I have the extra gas so cloaked banshees have been a nono. Bunkers don't do so well against focus firing from roaches, so I can do damage while being safe from those pesky banshees. Blue flame is completely useless against such early roaches and is basically a completely wasted investment unless they can be dropped later in the game. I'm going to work on 2 really solid roach openers, 1 for gas first, 1 for hatch first and try to make them as efficient as possible. ZvT was one of the things really keeping me out of masters and since I've been going roaches, I'm 9-0 in ZvT.
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
May 19 2011 05:12 GMT
#35
I've been playing this style for a long time. It's not great on really big maps, but it's great on maps like xel'naga. I also think this article focuses a lot on openings when really it's a unit composition. You can open hatch first, pool first, speed first, roaches first, "spanishiwa" style and all of that can transition well into this composition.
One way of helping to deal with drops is getting some extra queens to zone and making sure you spread creep around your base. If you're on more than 3 bases you're definitely going to want a least a few mutas to zone drops.

Upgrades: You obviously want to focus mainly on melee and carapace, +1 range can be better than +1 carapace if they're not getting tanks (but this is really good against non-tank compositions already). My goal is normally to secure 4 bases and go ultra-baneling against most composition, broodlords against heavy mech. You absolutely need to get drop if they're going mech, you can very much abuse terran with drop with this composition.
I always try to shield slam face, just to make sure it doesnt work
Bobo_
Profile Blog Joined August 2005
United States192 Posts
May 19 2011 05:33 GMT
#36
Does anybody else direct me or upload more replays of this style? Like someone said earlier, analyzing this in a post/VoD is not the same as analyzing a replay of it.
plasemeious
Profile Joined November 2009
United States244 Posts
June 11 2011 04:34 GMT
#37
JulyZerg did some ling/bling/roach aggression at MLG
Lobotomist
Profile Joined May 2010
United States1541 Posts
June 27 2011 01:39 GMT
#38
In the finals of MLG Columbus (Losira vs MMA) MMA absolutely picked apart Losira using a very drop heavy style while Losira did a similar style to this. Drops are definitely one of the weakness of this build, even more so than infestor based builds.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 8m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Reynor 221
SortOf 175
RotterdaM 116
StarCraft: Brood War
Britney 43883
Calm 3740
Hyuk 3153
Rain 2758
Horang2 1930
Flash 930
Backho 892
Bisu 834
Pusan 355
Soma 303
[ Show more ]
Stork 227
Last 183
Rush 120
ZerO 93
Soulkey 91
zelot 61
hero 55
sSak 40
Barracks 37
Aegong 33
JulyZerg 32
NaDa 31
Killer 31
Icarus 16
Noble 13
Terrorterran 12
Hm[arnc] 6
Dota 2
XcaliburYe219
Counter-Strike
fl0m1912
olofmeister1040
shoxiejesuss429
x6flipin368
oskar80
allub50
Super Smash Bros
Mew2King150
Other Games
ceh9631
B2W.Neo324
crisheroes273
Pyrionflax265
QueenE27
ZerO(Twitch)6
Organizations
StarCraft 2
WardiTV27
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Adnapsc2 17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
OSC
8m
Percival vs Cham
Spirit vs Harstem
Cure vs TBD
Krystianer vs TBD
Kung Fu Cup
38m
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
11h 38m
The PondCast
22h 38m
RSL Revival
22h 38m
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
1d
WardiTV Korean Royale
1d
PiGosaur Monday
1d 13h
RSL Revival
1d 22h
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
2 days
[ Show More ]
CranKy Ducklings
2 days
RSL Revival
2 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
3 days
IPSL
3 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
3 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
BSL 21
4 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
4 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Korean Royale
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.