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Medivac Drop With Auto Pickup and Retreat - Page 2

Forum Index > StarCraft 2 Strategy
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Hoban
Profile Blog Joined February 2011
United States1600 Posts
April 05 2011 05:53 GMT
#21
I think this can actually be really useful to use. Assuming you use it as the OP suggests (multi-pronged assaults or during large engagements) to snipe tech, you could come away like a bandit.

Assuming you are doing a 2-pronged drop, one at the 3rd or your zerg opponent, and one at the main to snipe the spire. It takes ~10 seconds for 8s stimmed marines (0/0) to down a spire. 850 hp / (56dps*1.5). If you get your 2 medivacs in place, queue up the main drop, queue up the drop at the third, queue up the stim, kill, load up, move away, then move back to your drop on the 3rd to micro for drone kills, you really put your opponent in a pickle. They have a few more than 10 in-game seconds (maybe more like 20) to respond to both drops. On one case, they catch your spire snipe and react immediately, you get an extra few seconds to melt some drones. On the other case they catch your third drop, you quickly load up and retreat knowing you just sniped their spire. In the third case where they respond to both drops asap and split their army, You have a few seconds of drone killing and you potentially loose your second drop.

The first two cases are obviously a win in your situation, while the third case may not seem like a win. Assuming the third case, your opponent must be very quick to react and have very good army splitting skills and be able to effectively micro the split in record time. This could potentially give you a positional advantage for your main army, letting you cut off the third ect.

All-in-all I find this may not be preferable for single drop attacks but for multi-drop's this type of technique could force your opponent to make some decisions they don't want to. Thank you for introducing me to this micro technique!
"I am a leaf on the wind."
Yoshi Kirishima
Profile Blog Joined July 2009
United States10316 Posts
April 05 2011 05:54 GMT
#22
Not exactly common knowledge, but no I don't think people realized such a useful queue could be set up so easily :D
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
DImported
Profile Joined October 2010
Australia149 Posts
April 05 2011 06:27 GMT
#23
This is a clever use of the advanced control system in SC2. I guess we don't see it often because drops usually go for mineral lines and just want to stay as long as possible instead of picking off a building and retreating.
DarthXX
Profile Joined September 2010
Australia998 Posts
April 05 2011 06:31 GMT
#24
I thought this was common knowledge, simple use of the waypointing system. Still good to inform people who don't know about it though. Just be wary as this can backfire easily, if you are not paying attention to your drop and use this method the other player can literally 1a zerglings for example which will surround and kill your marines and they wont fight back at all since they have a command to focus down the building then leave, as opposed to raping zerglings like they should.

Still good post for those who don't know about it, just be careful with it.
Frozenhelfire
Profile Joined May 2010
United States420 Posts
April 05 2011 06:32 GMT
#25
I didn't know about this, but at the same time I don't plan on using it strictly so that I improve multitasking instead of figure out a bunch of tricks that will let me appear to be better than I am.
polar bears are fluffy
Selkie
Profile Blog Joined October 2010
United States530 Posts
April 05 2011 06:33 GMT
#26
Oh wow.

As a terran player who loves to drop 4-6 places at once (it's how I kill toss), this is brilliant. I've been suiciding drops until now, thank you so much =D
Ansinjunger
Profile Joined November 2010
United States2451 Posts
April 05 2011 06:43 GMT
#27
If it frees up APM for macro or controlling other units, why not have this tool in your arsenal? It's not like you have to drop this way just because you can. At first I thought it was some gimmicky A.I. trick but it's really just using waypoints right? In any case, thank you for the information, as my TvZ sucks lately.
CTRLTiLT
Profile Joined February 2011
69 Posts
April 05 2011 06:57 GMT
#28
f the haters. I'm a top 8 Master Terran and i actually found this extremely useful. Thanks OP!
illgottengains
Profile Joined July 2010
83 Posts
April 05 2011 08:07 GMT
#29
This works fairly well from a zerg perspective.

I like to sometimes do huge mid-game baneling/zergling busts.

I select all my units and ovies in one control group and shift-right click the same location until everything loads up.

Then issue a move-drop-move command on the ovies.I then split half of them and send them to a different base.

In most cases Im not really looking to get those units back because I'm queuing 30-40 more at home. I don't really have to worry about creating an extra 5-8 overlords because you know you will be losing some if they hang out too long.
Diglett
Profile Blog Joined February 2011
600 Posts
April 05 2011 08:12 GMT
#30
I don't quite understand. I thought most people know what shiftclicking does. Can someone explain?
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
April 05 2011 08:13 GMT
#31
kinda like how i do my muta and nydus worm harass. shift queuing is amazing. nice trick and thanks for sharing!
Charger
Profile Blog Joined September 2010
United States2405 Posts
April 05 2011 14:33 GMT
#32
On April 05 2011 15:43 Ansinjunger wrote:
If it frees up APM for macro or controlling other units, why not have this tool in your arsenal? It's not like you have to drop this way just because you can. At first I thought it was some gimmicky A.I. trick but it's really just using waypoints right? In any case, thank you for the information, as my TvZ sucks lately.


Indeed, just using the shift command to set up a series of commands. Of course using shift is nothing new as some have pointed out, however I had never thought of using it in this way and thought it would be helpful to some people.

I was 3100 master's last season and my apm is about 80. I play ~10 hrs. a week at the most so I don't have the time to get ultra gosu and work on being able to micro 2 or 3 drops at once while positioning my army and macroing effectively, it's just not possible for me and probably won't ever be. Everyone has their micro limit, hell think about qxc or drewbie or another drop heavy terran incorporating this - they could probably queue up 2 of these drops while dropping in two other places, it could get insane in the hands of a really good pro player!
It's easy to be a Monday morning quarterback.
Charger
Profile Blog Joined September 2010
United States2405 Posts
April 05 2011 14:34 GMT
#33
On April 05 2011 17:12 Diglett wrote:
I don't quite understand. I thought most people know what shiftclicking does. Can someone explain?


I think anyone who has played the game for more than a day knows how to shift click and knows what it does. However, I had never seen or heard of it used in this way for this purpose.
It's easy to be a Monday morning quarterback.
Charger
Profile Blog Joined September 2010
United States2405 Posts
April 05 2011 14:40 GMT
#34
On April 05 2011 14:53 Hoban wrote:
I think this can actually be really useful to use. Assuming you use it as the OP suggests (multi-pronged assaults or during large engagements) to snipe tech, you could come away like a bandit.

Assuming you are doing a 2-pronged drop, one at the 3rd or your zerg opponent, and one at the main to snipe the spire. It takes ~10 seconds for 8s stimmed marines (0/0) to down a spire. 850 hp / (56dps*1.5). If you get your 2 medivacs in place, queue up the main drop, queue up the drop at the third, queue up the stim, kill, load up, move away, then move back to your drop on the 3rd to micro for drone kills, you really put your opponent in a pickle. They have a few more than 10 in-game seconds (maybe more like 20) to respond to both drops. On one case, they catch your spire snipe and react immediately, you get an extra few seconds to melt some drones. On the other case they catch your third drop, you quickly load up and retreat knowing you just sniped their spire. In the third case where they respond to both drops asap and split their army, You have a few seconds of drone killing and you potentially loose your second drop.

The first two cases are obviously a win in your situation, while the third case may not seem like a win. Assuming the third case, your opponent must be very quick to react and have very good army splitting skills and be able to effectively micro the split in record time. This could potentially give you a positional advantage for your main army, letting you cut off the third ect.

All-in-all I find this may not be preferable for single drop attacks but for multi-drop's this type of technique could force your opponent to make some decisions they don't want to. Thank you for introducing me to this micro technique!


I hope you don't mind but I decided to include your example in the OP as well as my example. This is how I imagined this working but struggled to explain it correctly, thanks!
It's easy to be a Monday morning quarterback.
Fuzzymonkey
Profile Joined March 2010
United States28 Posts
April 05 2011 14:58 GMT
#35
Good stuff, definerly helps. I dont see why you need to keep your drop on a crtl group (not that its a bad thing, i just dont see the need). Sometimes, especially late game, I dont have many ctrl groups open, and I really dont like using the father ctrl groups (7,8,9), so it seems odd that you are forcing the control group.
Charger
Profile Blog Joined September 2010
United States2405 Posts
April 05 2011 16:14 GMT
#36
On April 05 2011 23:58 Fuzzymonkey wrote:
Good stuff, definerly helps. I dont see why you need to keep your drop on a crtl group (not that its a bad thing, i just dont see the need). Sometimes, especially late game, I dont have many ctrl groups open, and I really dont like using the father ctrl groups (7,8,9), so it seems odd that you are forcing the control group.


You are right, it is not required for this to work; I have updated the OP. Thanks
It's easy to be a Monday morning quarterback.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
April 05 2011 16:29 GMT
#37
I think you can even add the dropping of the units to the shift commands. So that it is completely automated including the first drop itself.

Also doesnt just right clicking the building with everything mean the medivac moves over it whereas attack move means the medivac 'attacks' ie. heals the marines?
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
April 05 2011 17:03 GMT
#38
I didn't know this either, thanks for the info!
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
jabberwocky
Profile Joined August 2010
Singapore59 Posts
April 06 2011 02:26 GMT
#39
Incredibly useful! Seems like it would make multi-drops much more useful for lower level Terrans like me as I always had trouble watching more than one drop at a time.
The Largest Throbbing Member On Earth
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
April 06 2011 02:28 GMT
#40
On April 05 2011 13:33 Slago wrote:
this is bad news for every other races, drops were already hard to deal with, this just makes it even more brain numbinly easy for terran


not really

any good player will continue to watch their units, not doing so can easily cost you the game
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