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Medivac Drop With Auto Pickup and Retreat - Page 3

Forum Index > StarCraft 2 Strategy
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Xanczor
Profile Blog Joined July 2010
United States254 Posts
April 06 2011 02:36 GMT
#41
thanks for posting, even though I kinda knew about this I wasn't exactly sure; and it's good to publish it to the common knowledge
http://www.teamliquid.net/forum/viewmessage.php?topic_id=100673&currentpage=22
Maynarde
Profile Joined September 2010
Australia1286 Posts
April 06 2011 02:48 GMT
#42
Thanks for this, I had no idea you could do this. Terran is my least played race though

Thanks anyway!
CommentatorAustralian SC2 Caster | Twitter: @MaynardeSC2 | Twitch: twitch.tv/maynarde
Lightningbullet
Profile Blog Joined April 2010
United States507 Posts
April 06 2011 02:56 GMT
#43
Thank you does this work with Warp Prism+stalkers too?
BoxeR is AWESOME!!!!//Proud 2nd Member of the BW>SC2 club.
Acritter
Profile Joined August 2010
Syria7637 Posts
April 06 2011 03:40 GMT
#44
Hmm... really cool trick. Unfortunately, this technique is kind of limited, as it means you can at best only kill one structure and will lose the entire drop if there's any kind of interference. Even worse, it takes a while to set up, so if you have fast enough hands to use this trick without jeopardizing your attention in other ways, you'll probably have fast enough hands to just micro the drop. I don't think I'm going to see this become standard play anytime soon simply because microing it by hand gets such incredibly better results.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
elmyimbe
Profile Joined April 2011
United States1 Post
April 06 2011 03:50 GMT
#45
Im a Learning Terran Player, and i find this thread to be very helpful. It seems like it should be common knowledge because of how well he described the idea. but i like the fact that u point out how its good for those how are not as quick as the pros. this is good for me because it allows me the few extra seconds i need to macro up without pressure. thx. Charger
expose the weakness, and achieve victory!
Charger
Profile Blog Joined September 2010
United States2405 Posts
April 06 2011 05:49 GMT
#46
On April 06 2011 11:56 Lightningbullet wrote:
Thank you does this work with Warp Prism+stalkers too?


I haven't tested it with either of the other two races but their respective dropships should behave in the same way so it should work just as well with zerg and protoss.
It's easy to be a Monday morning quarterback.
Ruyguy
Profile Blog Joined January 2011
Canada988 Posts
April 06 2011 05:54 GMT
#47
i would be a little leery doin this. For one, it takes a while for marines/marauders in 1 dropship to kill any building so the protoss might be able to warp in units! Second, you could get greedier and maybe snipe some more shit!
Charger
Profile Blog Joined September 2010
United States2405 Posts
April 06 2011 06:03 GMT
#48
On April 06 2011 12:40 Acritter wrote:
Hmm... really cool trick. Unfortunately, this technique is kind of limited, as it means you can at best only kill one structure and will lose the entire drop if there's any kind of interference. Even worse, it takes a while to set up, so if you have fast enough hands to use this trick without jeopardizing your attention in other ways, you'll probably have fast enough hands to just micro the drop. I don't think I'm going to see this become standard play anytime soon simply because microing it by hand gets such incredibly better results.


I don't think this technique is particularly useful for a single drop while nothing else is going on as a player should be able to control a drop and still macro. However, I know people in the lower leagues struggle to micro and macro at the same time and it's even hard for me when there is a lot to micro. In my head when I thought of this what immediately came to mind was the 2nd scenario in the OP. Imagine Shattered Temple and the zerg has the 3 o'clock main and expands towards the bottom corner and is on 3 base. You move through the middle with your standard tank/marine/medivac army and setup outside the zerg's natural. Positioning and microing your main army vs. sling/bling/muta is crucial as one false move or too much time looking elsewhere can cause you to lose the game right there. So lets say from here I load up 2 drop ships with marines, one heads to the zerg's third and the other to his main. The one in the main is queued up to take out the spire while I alternate between microing my dropship and popping back to check on my main force/leapfrog tanks. In a perfect world, I could quickly double tap my hotkey for my automated drop if it starts getting denied and I can make a call whether to sac my drop and try to kill the spire or try to pick up and leave immediately.

So the question is (for me) should I try to micro everything and do an OK job at best or should I automate one drop and micro the rest pretty good? I think that answer will be different for people but me personally, I would rather micro well on 2 things while the 3rd thing does it's own thing and still (hopefully) does damage by taking out a key building. Worse case scenario my main army and 1 drop is microed well and I lose a mediac and marines with the other failed drop that did not kill the spire. That's a gamble that I would be willing to take in some cases.
It's easy to be a Monday morning quarterback.
Ponyo
Profile Blog Joined January 2011
United States1231 Posts
April 06 2011 06:31 GMT
#49
yea a lot of people don't really use this, but considering that getting an extra barracks or not missing a supply depot are more important in most cases than microing a drop, this should be really useful. But if I ever see some units in my base target firing something, I always go for their transport, especially bFlameHellions.
ponyo.848
Jesushooves
Profile Joined November 2010
Canada553 Posts
April 06 2011 06:51 GMT
#50
This sounds very practical, (unlike most posts in SC2 strategy xD) I will definitely try this in my future games.

Thanks OP! :D
Lose its good, after will be win.
brainpower
Profile Joined September 2010
United States233 Posts
April 06 2011 06:55 GMT
#51
This sort of thing would really annoy me as toss when I'm going for a colossus build. Pop in, pick off a pylon or 2, pop out, just as my stalkers are getting there.
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